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Author Topic: 09.1 Uprising  (Read 1974 times)
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slug
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I will stop gaming when they pry the dice from ...


« on: 04 July 2011, 04:51:00 »

Kalans Revenge Mercenary Company
Company members:-
Taran – Half Elf Fighter/Priest of Mannanan Mac Lir, cousin to Carinne and Galvish
Carinne Rhianne Talynnart – Half Elf Ranger/Mage, Cousin to Taran and Galvish
Galvish – Half Elf Fighter/Thief, Cousin to Taran and Carinne
Barrigan Stonebeak – Dwarf Fighter/Priest, Company Engineer.
Lanneus Tuard – Paladin of Manannan Mac Lir


Pest Control

With the information gained from the library, Taran seeks out Sharin Cal who is now a Grand Druid.  Part of the plan is to use an Earthquake spell to raise the sunken temple, there are two problems with this.  First Sharin Cal may have issues with the massive amount of disruption caused, secondly he does not have access to this spell, being more in tune with air and water than earth.
She will grant him the use of the spell if they can clear up some troubles with humanoids massing to the South West of the island.  Apparently, one of the bandit lords is gathering various tribes to cause unknown mayhem.
Once more we are unable to find Krachtig who is turning out to be a very elusive gnome.  The reduced group of five folds to an area well known to them, near where the rumored massing of tribes is happening.  It is but a day before the first tribe is spotted, a large group of what look like well equipped Orcs.  We meet them in the field with little time to cast defensive magicks.  Carinne unleashes a devastating chain lightning spell which takes a group of them out, but their superior number start to tell as a hail of arrows fall on the party, one of them striking the dwarf clean through the heart, killing him instantly.  Though these are but Orcs, they are a lot tougher and better armed than tribes we have previously encountered.  We manage to gain the upper hand and kill off the last of them before we turn our attentions to our fallen comrade.  A raise dead and much healing later we once more continue our search for troublesome humanoids.
Later that same day we spy another tribe of creatures.  They are first spotted by Carinne while the beings are about half a mile away.  Through her spyglass she can determine that they could well be hobgoblins but their numbers are great, likely 100 of them plus there are some Minotaurs and a couple of Worg riders.  We have surprise on our side and rush at them when they are close.  Carinne launches a fireball into their ranks and the fight is on.  As with the Orcs we encountered earlier, these hobgoblins are better armed and tougher than normal.  They still fall to our flashing blades, whirling axes and spells of fire and lightning.  Due to their greater numbers we start to get overwhelmed. Taran falls to the ground with an arrow sticking deep into his chest, only his mumbled prayer to his diety Mannanan Mac Lir and a regenerative healing spell stop him from dying.  Lanneus, Galvish and Barrigan at some point fall unconscious in the battle but the regenerative healing spells cast earlier keep  them from deaths embrace.
The leader of the Hobgoblins has remained at the rear of the battle with a couple of archers.  Taran runs to confront him as Galvish chases after a fleeing Minotaur. The leader is a tough opponent but cannot overcome the superior fighting skills of the warrior priest.  Galvish gives up on the fleeing creature who has too great a lead.
With Corinne having used her high level spell by casting chain lightning we cannot rest in a magnificent mansion and have to go old school with a camp fire and minor defensive spells.  Nothing disturbs our night and we continue our search the next day for more wandering tribes.
During the afternoon a number of riders are spotted about half a mile in the distance.  They are moving towards us and we have some difficulty in believing what we are seeing, skeletal warriors mounted on steeds of jet black with flaming hooves. We make a formation in preparation for their charge and Corinne once again launches a chain lightning into their ranks, some of the nightmares are affected but none of the warriors, they have a high resistance to our spells.  Taran and Barrigan heft their maces of disruption in one hand and sword or axe in the other and meet their charge with flashing blades.  The nightmare steeds have multiple attacks and are targeted first.  One by one the mounts are killed and one or two of the skeletal warriors succumb to the disruptive forces of the might maces.  This battle in some ways is easier than fighting the hordes of humanoids and victory is ours with no loss of life.
« Last Edit: 24 October 2011, 17:01:32 by slug » Logged

...my cold dead fingers. Whats that dear, gaming? no no just going to do some shopping, I may be gone a little while.
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