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Author Topic: FFG:Smells Like Victory  (Read 1789 times)
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« on: 06 January 2012, 16:01:58 »

Smells Like Victory

A preview of Cosmic Alliance, the upcoming expansion for Cosmic Encounter

A military society from their earliest days, the Generals have always placed a high value on leadership and charisma. Their history is full of some of the most inspiring speeches ever given in all the Cosmos. Whenever a ragtag band of warriors stands up to defy the odds, a General will be there to lead them. Whether fighting the enemy on the beaches or standing with a few lucky men to fight for freedom, a General will smile and say, “I love the smell of Ionic Gas in the morning… It smells like victory.”

Earlier this month we announced Cosmic Alliance, the latest expansion for Cosmic Encounter. In addition to its 20 new alien races, this exciting expansion features components for another player, rules for large eight-player games, and  a new variant – team rules, which allow steadfast allies to dominate the Cosmos together!

Today, we’ll take a closer look at the Team Cosmic variant, and we’ll see one alien ready to lead his soldiers to triumph: the charismatic and inspirational General.

Welcome to the team

In the Team Cosmic variant, players form teams of two in an attempt to conquer the galaxy cooperatively. After randomly forming teams, partners sit across from each other, with the odd player (if there is one) sitting across from an unused planet. Partners then play as normal, each attempting to satisfy his own victory condition while aiding his partner as much as possible. After all, a partnership can’t win until both partners have claimed their own victory!

How do you help out your ally? Each time you gain a foreign colony, you may instead gift it to your partner. Simply return your ships to other colonies you control, and let your freeloading buddy place an equal number of his ships in their place. In this variant, you can have more than five colonies, so feel free to stay in the game as long as it takes to help your partner to victory.

A few other points to keep in mind:

         
  • A player cannot have an encounter against his partner. During the destiny phase, if a player draws a destiny card with his partner’s color, the player may either attack a foreign colony in his or her partner’s home system (as though the player drew his own color) or draw again.
  •      
  • The main players in each encounter always automatically invite their partners as allies. In an encounter against his partner, a player cannot ally against his partner. However, in an encounter against other players, partners can each ally with different sides.
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  • Players cannot show other players their cards (even their partners), but they may talk openly about their strategy and cards so that all players can hear – including mentioning specific cards in their hand.
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  • Since the odd player does not have a partner, the odd player only needs to complete a victory condition by himself to win. Also, the odd player receives twice as many turns as any other player. When the turn order arrives at the unused planet across from the odd player, he receives a full extra turn. Afterwards, turn order continues from the unused planet.

Leading the way

One new alien race sure to benefit from these larger games is the General. For these natural leaders, it’s the more the merrier. Whenever alliances are formed, the General can draw a card for every alien allied with him!


 The General’s Alien Sheet. Click to Enlarge.

Are you ready to be a team player? Keep checking back for more on Cosmic Alliance in the coming weeks, then look for it to blast onto store shelves late in the first quarter of 2012!

...


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