Wacht am RheinOn 16 December 1944, the "ghost front" of the First US Army in the Ardennes suddenly erupted into furious action as twenty-plus German divisions embarked on what would be Hitler's last grand attack in the west. The ultimate objective was the port of Antwerp, which provided most of the Allied supply for the drive into northern and central Germany. Most Americans had believed the war against Germany would be over by Christmas. Yet Hitler was convinced the war could still be decided in the Riech's favour in the west. The German army destroyed in France was reorganized and re-equipped. A massive surprise counterattack - deceptively code-named "Wacht am Rhein" (Watch on The Rhine) - against the weakly held Ardennes sector of the American front was prepared.Wacht am Rhine is a grand-tactical simulation of that enormous battle. The more than 2,200 counters in the game represent every formation, at company and battalion levels, which fought in the Ardennes, including US, German, British, French, Canadian and Belgian units. Infantry, armour, anti-tank, reconnaissance, engineer assault gun, howitzer, rocket, parachute, ranger, glider, and headquarters units are all fully represented in the counter-mix. The four map sections are an accurate representation of the Ardennes region. Compiled from the 1944 German staff maps and the 1943-1944 1:50,000 US Army map series, the area portrayed shows all primary and secondary roads, trails and other types of terrain in relation to their suitability for armour and infantry, along with all the towns and villages that proved to be the bastions of the American defence, as well as every creek and river that couldn't be crossed by wheeled vehicles without a bridge.Players may use single map sections for the six smaller scenarios. There is also a campaign game that utilizes all four map sections and portrays about three weeks of the battle (50 game turns). In that one the Germans race for the Meuse River, the last hurdle before the open tank-country leading to the vital port of Antwerp, in the face of ever increasing concentrations of Allied infantry, armour and air power. Extensive supply, weather and air power rules are included.This edition of Wacht am Rhein presents extensive modifications to the combat, artillery and supply subsystems of the first edition in order to better depict tactical and operational warfare at this scale. For example, an "exploitation mode" has been added in order to allow mechanized units to take advantage of breakthroughs in the enemy frontline during the combat phase. That exploitation movement is actually interleaved with the opposing player's movement, working to completely recreate the fluid and chaotic situation as it existed during the first week of the fighting. Other changes include the addition of "vantage points," which function like high ground, enabling units to spot more effectively for artillery barrages, as well as "constricted terrain," which accurately represents the channelling of mobility caused by the steep gullies and ravines running throughout the Ardennes.The orders of battle have also been extensively redone in order to provide an accurate and functional depiction of the armies of both sides. Units are now depicted in the organizations within which they actually fought, not the administrative formations that were, in reality, quickly discarded due to the requirements of combat.
Game Components:
- 4 22"x34" Four Colour Mapsheets
2380 Die-Cut Playing Pieces[/li]
[li]One Rule Booklet[/li]
[li]One Scenario Booklet with designer's notes and scenarios[/li]
[li]Assorted Player Aid Charts[/li]
[li]Two Ten-sided Dice[/li]
[li]Storage Bags[/li]
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Wacht am RheinWings of Glory: Caproni CA.3 (Buttini) WWIEach WWI Wings of Glory Special Pack includes a ready-to-play 1/144 scale model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.
In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, an management card, a deck of maneuver cards, plus all the necessary rules and counters.
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Wings of Glory: Caproni CA.3 (Buttini) WWIWings of Glory: Caproni CA.3 (CEP 115) WWIEach WWI Wings of Glory Special Pack includes a ready-to-play 1/144 scale model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.
In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, an management card, a deck of maneuver cards, plus all the necessary rules and counters
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Wings of Glory: Caproni CA.3 (CEP 115) WWIWings of Glory: Gotha GV (Aschoff) WWIEach WWI Wings of Glory Special Pack includes a ready-to-play 1/144 scale model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.
In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, an management card, a deck of maneuver cards, plus all the necessary rules and counters.
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Wings of Glory: Gotha GV (Aschoff) WWIWings of Glory: Gotha GV (Von Korff) WWIEach WWI Wings of Glory Special Pack includes a ready-to-play 1/144 scale model, painted and assembled, 100% compatible with any other WWI Wings of Glory game product.
In each pack you will find all you need to play with the airplane: a special base with gaming stats, a variable altitude flying stand, an management card, a deck of maneuver cards, plus all the necessary rules and counters.
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Wings of Glory: Gotha GV (Von Korff) WWIDust Tactics: Building Accessory Pack - Warzone TenementAs the great war rages on, the fierce fighting crashes into urban areas. Combat is often waged over city streets or key objectives housed in resilient structures. This box contains a modular plastic kit designed to create a variety of building shapes.
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Dust Tactics: Building Accessory Pack - Warzone TenementDust Tactics: MCW M8 Walker - Rattler/Rattler-Amp/Cobra/Cobra-AmpASOCOM has unveiled the new M3 walking tank! This box contains one Allied walker that can be configured to one of two different variants: the Rattler and the Cobra. Enemy forces will be amazed as these Walkers can be outfitted for amphibious movement, emerging from the oceans, lakes, or rivers in rapid ambush maneuvers.
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Dust Tactics: MCW M8 Walker - Rattler/Rattler-Amp/Cobra/Cobra-AmpDust Tactics: SSU Specialists - Nabludatyel/JnetziThe SSU is known for having some of the best snipers and relay men in the world. The two-man SSU Observer team uses coded transmissions to direct artillery fire, raining death upon the enemy. The two-man sniper team is feared by commanders from the Axis and the Allies forces for their incredible effectiveness and disrupting battlefield leadership.
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Dust Tactics: SSU Specialists - Nabludatyel/JnetziDust Tactics: SSU Rifle Squad - OhotnikiThese SSU soldiers are poised to troubleshoot a variety of combat situations, using a combination of long-range accuracy and short-range firepower. This five-man squad carries three standard issue PPSh-48's for close-quarter firefights. This is augmented by a pair of long-range Sniper Rifles capable of stopping enemy commanders and infantry at extreme range.
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Dust Tactics: SSU Rifle Squad - OhotnikiCthulhu Dice Game (Sparkly Green and White)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Sparkly Green and White)Cthulhu Dice Game (Ichor Green and White)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Ichor Green and White)Cthulhu Dice Game (Gold Pearl and Black)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Gold Pearl and Black)Cthulhu Dice Game (Ice Blue and White)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Ice Blue and White)Cthulhu Dice Game (Swirly Pink and White)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Swirly Pink and White)Cthulhu Dice Game (Copper and White)A custom 12-sided die, embossed with tentacles, Elder Signs, and more. Roll the die to destroy your opponents' sanity! Better yet, steal it. But watch out - when Cthulhu comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... unless everyone goes mad together. Then Cthulhu wins!
Keep Cthulhu Dice in your pocket and drive your friends mad wherever you go... over lunch, waiting for a plane... whatever the voices tell you to do.
For 2-6 players.
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Cthulhu Dice Game (Copper and White)Dixit JourneyHow to Play
On your turn as the active player, give a clue (word, phrase, song) for one of your cards. For example: "America",All players choose one of their cards that best fits your clue. Shuffle and reveal all chosen cards.
All players then secretly guess which card is the active player's. Once all votes are in the scoring begins.
Contents:
- 84 image cards
- 36 voting tokens
- 1 scoreboard
- 6 game pieces
- rules
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Dixit Journey