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Author Topic: SG: New Board Games at Spirit Games  (Read 1597 times)
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« on: 03 August 2012, 23:00:03 »

Descent: Journeys in the Dark - Road to Legend Lieutenants Krieg the Relentless

supplied unpainted.

Source: Descent: Journeys in the Dark - Road to Legend Lieutenants Krieg the Relentless


Descent: Journeys in the Dark - Road to Legend Lieutenants Kratz the Plague

supplied unpainted, requires assembly.

Source: Descent: Journeys in the Dark - Road to Legend Lieutenants Kratz the Plague


Descent: Journeys in the Dark - Road to Legend Lieutenants Kar-Amag-Atoth

supplied unpainted.

Source: Descent: Journeys in the Dark - Road to Legend Lieutenants Kar-Amag-Atoth


Descent: Journeys in the Dark - Road to Legend Lieutenants Slaggorrath

supplied unpainted.

Source: Descent: Journeys in the Dark - Road to Legend Lieutenants Slaggorrath


Descent: Journeys in the Dark - Road to Legend Lieutenants Dar Hilzernod

supplied unpainted, requires assembly.

Source: Descent: Journeys in the Dark - Road to Legend Lieutenants Dar Hilzernod


D-Day Dice

June 6th, 1944, The Allies are landing in Normandy to liberate German-occupied France. But the beaches are heavily defended and the whole operation is in jeopardy. Can you make a difference!

In this game, players are Allied soldiers trying to organize improvised units for an attack against German defences. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will roll dice to collect resources and advance on the battlefield, sector by sector, as his unit grows stronger and deadlier. He will succeed... or die trying!

D-Day Dice will get you right there on the beach. You will experience the fear of getting killed by enemy fire, the anguish of losing your men, and the thrill of surmounting seemingly impossible odds to accomplish your mission. And since this is a cooperative game, all players are on the same side, fighting like brothers (and sisters) in arms! This game can be played by anyone (you don't have to be familiar with World War II) and be enjoyed by families and wargamers alike.

Source: D-Day Dice


Reds! Second Edition

Reds! The Russian Civil War, 1918-1921. In the spring of 1917 the Tsarist autocracy of Nicholas II collapsed under the strains of the Great War (World War I). In the fall of that year, Lenin's Bolsheviks toppled the shaky Russian Provisional Government. White anti-Bolshevik forces were quickly routed, and Lenin soon declared resistance to the new regime at an end. He was mistaken.

With western support, White forces began to gather in the Caucasus, in Siberia, and in the far north to oppose the Reds. The new Russian government also faced opposition from ethnic minorities who wished to break loose from the Empire, and from other left-wing parties (not least, groups of well-armed Anarchists).

By August 1918, the Reds, controlling the heartland of Russia, were threatened by enemies to the east, north, and south. Not until late 1919 would the tide turn decisively in their favour. But in 1920 the Reds would face a new threat - an invasion by the armies of the newly independent Poland.

REDS! is a two-player wargame covering these dramatic events from August 1918 to the start of 1921, when the last organized opposition to Red rule outside the far east was destroyed.

The single large-hex map stretches from Warsaw in the west to Omsk in the east,and from Murmansk in the north to Tashkent in the south. Across this vast expanse players maneuver a colourful array of combat units, representing various White factions, Anarchists, Nationalists, Allied Intervention Forces, the two divisions of the Czech Legion, and six Polish armies.

Units range from armies to brigades. The Red Order of Battle is built around the 16 Red Armies organized by Leo Trotsky. There are also two powerful Red cavalry armies, and the elite Latvian Rifle division. The White OB includes everything from Cossack cavalry corps to Moslem partisans and a German Free Corps. Each side also has support units; naval and river flotillas, air units, and of course the famous armoured trains. Key leaders are also included, including Frunze, Denikin, Wrangel and Trotsky and his famous Red Train.

To model the chaos of this many-sided multi-front war, the sequence of play is based on random chit pull, which determines the order of activation of each White faction, or six Red Army Front commands. The key Logistics phase, in which disrupted units are determined. The game also includes TWO random events tables, one for each side.

From sweeping cavalry advances to slogging matches over major cities (such as the Red Verdun) REDS! is a true player's game. It is also a realistic depiction of some of the most titanic and unusual campaigns of modern military history.

Game Contents:
  • 224 (5/8 inch) colour Counters
  • One 22" x34" full-colour Mapo-heet
  • Two dice
  • Rules Booklet
  • Two Player Aids Cards

Source: Reds! Second Edition


Lyssan

You are the one true ruler of the broken Empire of Lyssan, and it's up to you to put the pretenders in their place before their endless squabbling tears your nation apart. Command knights and nobles, priests and spies. Prove to the lords of the land that your claim is the one they dare not deny.

Take up your quill and sword. It will take a clever blend of intrigue and power to claim the imperial throne. Stay flexible. The path to victory changes every game. Be cunning and diplomatic. Your rivals need allies too, if only for a season before blood flows anew.

Claim Your Empire!

Source: Lyssan


Age of Steam Expansion: SouthAmerica/South Africa

Source: Age of Steam Expansion: SouthAmerica/South Africa


Dominant Species The Card Game

15,000 BC - A great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.

Dominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.

Players will use six major animal classes - mammal, reptile, bird, amphibian, arachnid and insect - to further their goals in various terrain. Through wily card play, players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.

All of this leads to the end game - the final descent of the ice age - where the payer having accumulated the most victory points wins the game.

But some body better become dominant quickly, because it's getting mighty warm...

Game contents:
  • Rulebook with examples of play
  • Track Display Player Aid
  • 132 Playing Cards
  • 20 Wooden Playing Pieces

Source: Dominant Species The Card Game


Ardennes '44: The Battle of the Bulge 2nd Edition

December 16, 1944
After a period of fog, rain, and snow blanket the area, three German armies unleash 26 divisions against the thinly held American lines in the Adrennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River, and head for Antwerp. Hitler hopes to split the Allied armies apart, and smash their vital supply port at Antwerp. Can the Americans stop them?

Historically, the German army trampled the American VIII corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads, slowing and then stopping Germany's elite forces. Historically the German offensive achieved little, except to create a "bulge" in the American line.

Ardennes '44 explores this fascinating campaign with a detailed order of battle, an extremely accurate Ardennes game map, which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack.

Ardennes '44 is a game that both the Bulge enthusiast and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.

Game Contents:
* Two and 1/2 full-colour counter sheets
* One and 1/2 full-colour mapsheets
* Two Player Aid Cards
* One Quick Start Set Up Display
* One Play Book, 40 pages (includes rules, designer's notes and extended example of play)
* One Die

Game Scale:
* Time: game turn = 12 hours
* Map: each hex = 1.6 miles across
* Units: Regimental-level including battalions for tank units and some infantry battalions.


Source: Ardennes '44: The Battle of the Bulge 2nd Edition


Regatta

A new and exciting racing game.

Race your yacht around the course battling your opponents and the elements. Each player has a hand of 5 cards. To move their yacht a player must pick up and then play a card indicating the direction their boat must take and the distance it will travel. If the wind is behind your sails, you can have another go. Or you can choose to get in the way of another player's boat. Winds, cards and other players are not always on your side: navigate intelligently.

Contents:
  • 53 cards
  • 4 sailing boats
  • 4 wooden buoys
  • cloth pouch
  • rules

Source: Regatta


« Last Edit: 04 August 2012, 18:40:26 by Zarniwoop » Logged
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