ARC: Engineer DeckWilliam Mason
The Nano Age was a time of rebuilding for humanity coming out of the devastation of the 200 year war. The world needed builders and architects instead of soldiers and guns. Thus, the Engineering & Reconstruction Alliance, or E.R.A. was formed. These Engineers work to pull humanity from the ashes, whether by rebuilding a city or designing fantastical devices to inspire the masses.
ARC is based on a time travel storyline and is filled with tons of strategy! With many different characters to choose from, each having their own theme and style of play, you will enjoy countless games with endless scenarios that will leave you wanting more.
Contents:
- 60 Playable Cards
- 1 Aeon Card
- 3 Era Cards
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ARC: Engineer DeckARC: Mercenary DeckBrian Durban
Professional soldiers of fortune, the Mercenaries fear no one and take any job from anyone willing to pay. For years, they worked under the employ of the politicians, but now are in a desperate 200 years war, fighting against their former masters to regain freedom and control of the entire world.
ARC is based on a time travel storyline and is filled with tons of strategy! With many different characters to choose from, each having their own theme and style of play, you will enjoy countless games with endless scenarios that will leave you wanting more.
Contents:
- 60 Playable Cards
- 1 Aeon Card
- 3 Era Cards
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ARC: Mercenary DeckARC: Cyborg DeckAthena-3-71
Once a minor sect of the Puritan Concordat, the Cyborg Cooperative broke away from them due to ethical differences: the concordat was far too restrictive for their liking. Now turned regime, they have forsaken scientific enlightenment for technological superiority. They view themselves as the new dominant species of Earth and see total subjugation of humanity as the logical step towards their ascension.
ARC is based on a time travel storyline and is filled with tons of strategy! With many different characters to choose from, each having their own theme and style of play, you will enjoy countless games with endless scenarios that will leave you wanting more.
Contents:
- 60 Playable Cards
- 1 Aeon Card
- 3 Era Cards
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ARC: Cyborg DeckARC: Politician DeckDemetrius Cunningham
Manipulators of men, money, and nations, the Politicians hold rein in the Age of Tyranny with iron fists. Under their command are dozens of mercenary charters that strike at their whim, and any who try to deny the will of the Politicians will find their lives ruined the next day. In the end, the defiant souls end up vanishing in the night, never to be seen again.
ARC is based on a time travel storyline and is filled with tons of strategy! With many different characters to choose from, each having their own theme and style of play, you will enjoy countless games with endless scenarios that will leave you wanting more.
Contents:
- 60 Playable Cards
- 1 Aeon Card
- 3 Era Cards
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ARC: Politician DeckARC: Purist DeckAbigail "The Visionary"
The Third Renaissance heralded an age of technological growth and enlightenment. The Puritan Concordat, their members known as Purists, stood at the forefront of progress while upholding moral convictions. Dedicated to mankind's development, they work to enhance their bodies with technology while seeking enlightenment.
ARC is based on a time travel storyline and is filled with tons of strategy! With many different characters to choose from, each having their own theme and style of play, you will enjoy countless games with endless scenarios that will leave you wanting more.
Contents:
- 60 Playable Cards
- 1 Aeon Card
- 3 Era Cards
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ARC: Purist DeckOff Your RockerIt's Crazy Fun!
1. Choose a Quirk. The patients choose a quirk they will all portray.
2. Answer Questions. The psychiatrist tries to discover the quirk by asking questions.
3. Score Points. Players score points for having the most clever or funny answers.
Contents:
- 200 Quirk Cards
- 40 Point Cards
- 1 Sand Timer
- Instructions
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Off Your RockerTannhauser Expansion: EdisonWith the best weapons the Union can muster at his disposal, Edison is a one man army, capable of bringing down the largest of soldiers with the flick of a switch and a pull of a trigger. He is a soldier first, son of the president second.
Every boy in the Union wants to be him, evry woman wants tomeet hi, and every man would die for hik. If it keeps the trops inthe trenches,I won't c omplain"
-0General George S. Patton.
This pack contains:
- Painted Edison miniatures
- Character sheet
- 12 Game Tokens
- 10 Equipment Cards
- A 12-page rulebook
- 1 dedicated scenario
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Tannhauser Expansion: EdisonDiceAfariYou and your friends are going on a photo safari! To see as many animals as possible, you will have to plan your trip well. Whoever visits the most areas and takes the best photographs will be the safari champion.
Contents:
- 18 Game Tiles
- 5 Custom Dice
- 14 Map Cards
- 28 Photo Tokens
- 72 Travel Tokens
- Instructions
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DiceAfariRolling FreightSetting
You are a manager in a major rail and shipping company, striving to establish the best shipping lines over land and sea by laying rail, carving roads and commissioning ships. Find the most profitable cargo deliveries and build improvements that will keep your company one step ahead of your opponents. Wisely spending your custom dice will put you on the right track to making rail history.
Rolling Freight contains 38 custom dice, a gorgeous 2-sided game board featuring the Southeastern and Western US states, and hundreds of other quality components.
Contents:
- 1 two-sided game board
- 30 basic player dice (6 in each player colour)
- 3 black Extra Resource improvement dice
- 2 yellow Extra Resource improvement dice
- 1 blue Extra Resource improvement die
- 1 grey Extra Resource improvement die
- 1 red Extra Resource improvement die
- 114 contract cards
- 18 improvement cards
- 3 end phase cards
- 4 RR Xing markers and stands
- 1 cargo bag
- 65 cargo markers (23 blue, 23 grey, 12 red and 7 yellow)
- 5 player mats
- 5 locomotive pawns (2 in each player colour)
- 105 construction cubes (21 in each player colour)
- 170 link sticks (34 in each player colour)
- 24 stockpile markers (6 in each resource colour)
- 62 cargo saturation markers
- 10 "B" phase markers
- 10 "C" phase markers
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Rolling FreightWilderness: A game of survivalYou have been assaulted, robbed, and left to your fate with not enough clothes or equipment to manage. Now it's up to you to fight against hunger, thirst, exhaustion, bad weather, sickness, and wild animals. Get out of the wilderness, alive.
In Wilderness, 2 to 8 players race to the nearest civilized village. But the village is not close, and the way there is not paved. You will have to find a path that leads from water to water and keeps you safe from wild animals. Always keep the balance between speed and safety. An exhausted wanderer is easy to kill.
Components:
- 1 rule book
- 8 landscape tiles
- 8 landscape areas: 1 village and 7 extra terrain areas
- 2 corner tiles for the gaming board (with reference sheet and compass)
- 8 health boards and 24 health markers
- 12 wooden figures: 8 characters and 4 animals
- Stickers for each figure
- 54 Event cards
- 27 Weather cards (+1 time marker)
- 27 Sickness cards
- 2 dice
- 8 player markers
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Wilderness: A game of survivalBuilding an Elder GodSome Assembly Required...
Mix the right ingredients with Secrets Mankind Was Not Meant To Know to grow your own gibbering horror from beyond the cosmic veil. YOU shall unleash this terror upon an unsuspecting world. Bwahaha... er, wait. Those jerks who helped you dig up the forbidden knowledge are all trying the same thing. Time to grab your trusty shotgun and slow them down while your monstrosity grows to completion. Whoever has a full-grown beast first wins.
Building An Elder God is a casual card game of Lovecraftian construction. Build your creature, shotgun your foes, heal with the Necronomicon, or banish enemy tentacles with the Elder Sign.
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Building an Elder God