Dust Tactics: Panzer-Kampflaufer III - Flamm-Luther/Wotan/Wotan-ARGerman engineers are rightfully proud of the latest panzer walker to deploy to the battlefields of 1947. This box contains one Axis walker that can be configured as one of two different types: the Flamm-Luther or Wotan. The Wotan contains components for both a standard and a heavily-armoured version.
Source:
Dust Tactics: Panzer-Kampflaufer III - Flamm-Luther/Wotan/Wotan-ARWar and PeaceFrance and Great Britain are at war. Russia, Austria, Prussia, and Spain are neutral or allies of the French or British. Use your diplomatic resources or military might to gain allies. Victory is determined by the conquest of France or Britain, or by causing the isolation of Britain through Political and economic means.
War and Peace is a game that allows you to recreate the fight for Europe from 1805 to 1815. The game is designed for 2 to 5 players. Now take control of the armies and navies of France, Great Britain, Austria, Russia, Prussia, and Spain.
The fate of Europe rest in your hands...
Game Contains:
- 1 Hard Mounted Gameboard
- 140+ Custom Napoleonic Plastic Game Units
- Rules
- Dice and Game Markers
Source:
War and PeaceMunchkin Zombies 3: Hideous HideoutsNowhere Is Safe From YOU!
This set includes 20 double-sized Dungeon cards for Munchkin Zombies... places where you can find more yummy braaaaaains! Fort Deadly, the Creepy Isolated Cabin of the Dead, ResurrectiCon... you get the idea. And 16 Portals, like Breach the Perimieter and Walking in Circles, will keep your band of hungry undead on the move as you hunt for tasty, tasty survivors.
Source:
Munchkin Zombies 3: Hideous HideoutsScripts and Scribes: The Dice GameAs a medieval monk, you are charged with increasing the prestige of your abbey's collection of important and sacred texts. By acquiring the resources for manuscript illustration and reproduction, your abbey produces and sells its valuable works, thereby bringing in finances necessary for maintaining a fine scriptorium. Will you succeed in making your abbey the most prestigious of all?
Source:
Scripts and Scribes: The Dice GameDominion: Dark AgesTimes have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You did not like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That is just how life is sometimes. You are quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity or at least do slightly better than everyone else.
This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that are about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Contents:
- 500 cards
- storage tray
- rule booklet
Source:
Dominion: Dark AgesBalance of PowerA game of strategy, influence and elegant warfare.
It is 1815 and the world has been turned upside down. Napoleon Bonaparte has finally been defeated after nearly conquering all of Europe through years of devastating warfare. Now the Great Powers must deal with the chaos left behind. As each nation eagerly tries to grow, a careful balance of governmental, military and economic interests must be maintained.
In Balance of Power, players carefully create and move Kings, Generals and Bankers as they capture territories and expand their empires. A player's skill and strategy are all that stand between him and ultimate victory!
Source:
Balance of PowerLeviathansIn 1878 the Polish genius Rynchowski isolated an electrical fluid with remarkable lifting capabilities. This single, pivotal event would change the world.
The smartest military minds of the coming generation - Zeppelin, Jellico, Fisher and others - diverted their attention to the glorious new technological revolution, and sea-going battleships were abandoned around the world. In their place, armoured giants took to the skies.
In 1906, Great Britain launched the HMS Leviathan, the first of the "super air ships," another step in the worldwide arms race.
By 1910, the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasy.. welcome to Leviathans!"
Leviathans simulates combat between warships that have taken to the air in an alternative history/steampunk 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruises, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nations power and becoming legend? Or will you fall from the sky, forgotten?
YOU DETERMINE THE OUTCOME!
This box includes:
- 2 rulebooks to take players from the quick-start rules to the core rules
- 8 high-quality, 1200-scale plastic ship miniatures
- 12 Ship Cards
- 12 full-colour Recognition Cards
- 1 Leviathan Gazetteer universe primer
- 2 fiction novellas
- 2 18" x 22" board-game quality maps
- 10 custom D12 dice and 2 d6
- 2 reference cards
- Leviathans recognition poster
- Sheet of faction/ship crests
- Template game aides (die cut cardboard counters)
- In this box you'll find a British and a French fleet allowing for instant action as two world powers vie for air supremacy on your game table.
Source:
LeviathansDust Tactics: SSU Commissar Squad - DrakoniThe bark of a Commissar's orders will ship even the most raw recruit into a potent combatant. This five-man Commissar Squad comes equipped with short-range PPSh-48s, a PIRS-47 Bazooka and a DPM MG. As a group they are capable of dealing with any threat; individually, each can function as a potent commander of any SSU squad.
Source:
Dust Tactics: SSU Commissar Squad - DrakoniAgainst the Odds: Defeat into VictoryIt was the theatre hardly anyone talked about then... or later. The lowest name on the "list" for supplies and troops. But success there changed the decades that followed World War II.
For much of 1943 and early 1944 the fighting in Burma was relegated to WWII's backwater by both sides. With the end of the monsoon season in early 1944 the strategic situation had changed. Japanese fortunes had declined precipitously elsewhere, but determined to pre-empt any Allied attack out of India, the Japanese launched an offensive of their own in May, the largest they ever undertook outside of China. The battles that raged among the jungles and mountainous hillsides of the Indian and Burma frontier, and the subsequent Allied victory that followed in July, marked a fundamental and permanent shift in the war.
The Allied offensive in March 1945 was one marked by extensive planning and preparation, as well bold and daring maneuvers crushing the defending Imperial Japanese Burma Area Army.
Defeat into Victory covers this neglected aspect of WWII history using a very interactive and easy to play (chit-pull activation system) design. Rules cover supply (a crucial aspect in some of the most inhospitable terrain of the war) and combat, as well as morale and leadership, random events (that simulate the effects of battles and decisions by higher-ups elsewhere), weather, Japanese suicide tank attacks (human combat destruction squads), and changing war goals.
Scenarios include the initial Japanese 1944 springtime trust into India, another on the 1945 Allied counteroffensive, as well as the Campaign Game. Tough decisions will have to be made by both sides as they allocate precious resources among their formations, determine their enemy's intentions and balance their plans, as well as attack and defend.
Source:
Against the Odds: Defeat into VictoryDoctor Who The Card GameWe live in a dangerous universe, brimming with aliens and creatures who mean us harm. But we do not stand alone. From a lost world, the last of his kind, the Doctor can be relied upon to protect the weak and stand up to intergalactic bullies across time and space.
The Doctor Who Card Game gives you the opportunity to defeat the Daleks with a Jammy Dodger, send The Silence back into the void, and have a break with some delicious fishfingers and custard.
This game has been created by the internationally renowned designer Martin Wallace, responsible for games such as Discworld: Ankh Morpork and A Few Acres of Snow. It has been designed to appeal to both experienced games players and those who might be just dripping their toe into the hobby for the first time.
This game contains
- English rules
- one hundred and thirty two cards
- one set of counters
- a player aid card
Source:
Doctor Who The Card Game