Star Wars: X-Wing Miniatures Game Tie Advanced Fighter Expansion PackExpand and upgrade your X-Wing game.
This pack includes everything you need to add 1 TIE Advanced ship to your game.
Game contents:
- 9 Cards
- 18 Tokens
- 1 Maneuver Dial
- 1 Painted Plastic Ship with base and pegs
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Star Wars: X-Wing Miniatures Game Tie Advanced Fighter Expansion PackStar Wars: X-Wing Miniatures Game Tie Fighter Expansion PackExpand and upgrade your X-Wing game.
This pack includes everything you need to add 1 TIE fighter ship to your game.
Game contents:
- 8 Cards
- 19 Tokens
- 1 Maneuver Dial
- 1 Painted Plastic Ship with base and pegs
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Star Wars: X-Wing Miniatures Game Tie Fighter Expansion PackStar Wars: X-Wing Miniatures Game X-Wing Expansion PackExpand and upgrade your X-Wing game.
This pack includes everything you need to add 1 X-wing ship to your game.
Game contents:
- 9 Cards
- 17 Tokens
- 1 Maneuver Dial
- 1 Painted Plastic Ship with base and pegs
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Star Wars: X-Wing Miniatures Game X-Wing Expansion PackStar Wars: X-Wing Miniatures Game Y-Wing Expansion PackExpand and upgrade your X-Wing game.
This pack includes everything you need to add 1 Y-wing ship to your game.
Game contents:
- 10 Cards
- 17 Tokens
- 1 Maneuver Dial
- 1 Painted Plastic Ship with base and pegs
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Star Wars: X-Wing Miniatures Game Y-Wing Expansion PackStar Wars: X-Wing Miniatures GameA Long Time Ago in a Galaxy Far, Far Away...
It is a period of civil war: Against all odds, the Rebel Alliance defies the tyranny of the evil Galactic Empire. Though the Imperial navy vastly outnumbers the Rebel fleet, the Alliance holds out hope that the actions of a few brave pilots can change the fate of the galaxy...
X-Wing is a fast-paced game of tactical space combat in the Star Wars universe. Players control starfighters from either the Rebel Alliance or the Galactic Empire, outfit them with a variety of pilots, special weapons and upgrades, and attempt to outmaneuver their opponents.
This box contains everything two players need to get started playing X-Wing, including painted plastic ships, custom dice, cards, tokens, and quick-start rules. Advanced rules and special missions are also included to let players take their game to the next level.
Man your ships! And may the Force be with you!
Game Contents:
- 2 Painted Plastic TIE Fighters
- 1 Painted Plastic X-wing
- 3 Plastic ship bases
- 6 Plastic pegs
- 8 Ship Tokens
- 3 Maneuver Dials
- 4 Evade Tokens
- 3 Focus Tokens
- 12 Target Lock Tokens
- 11 Maneuver Templates
- 8 Tracking Tokens
- 1 Shuttle Token
- 4 Satellite Tokens
- 6 Asteroid Tokens
- 2 Shield Tokens
- 3 Stress Tokens
- 3 Critical Hit Tokens
- 27 ID Tokens
- 13 Ship Cards
- 33 Damage Cards
- 5 Upgrade Cards
- 1 Range Ruler
- 3 Red Attack Dice
- 3 Green Defence Dice
- 1 Rulebook
- 1 Quick-Start Rules Booklet
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Star Wars: X-Wing Miniatures GamePoltava's Dread DayBefore Hitler, and even before Napoleon, both met disaster by invading Russia, another western monarch tried and failed to subdue Moscow and those who fought for it.
In one campaign, Sweden lost an army, a monarch, and their place as one of the leading nations in Europe. And it all keyed on "Poltova's Dread Day."
The Great (but unknown) Northern War
Poltova's Dread Day provides a keen look into a decisive historical situation that few people know very much about. This period saw not only the founding of St. Petersburg but the birth of "modern" Russia. It saw the rise of Prussia, and led to shifts in the balance of power that would have significant effects on the Seven Years War.
Operations, with Marginal Control
Poltova's Dread Day covers a conflict that lasted nearly a quarter of a century (1700-1722) with two turns plus an administrative phase each year. The Summer turn is when everyone gets to work. The Winter turn is where great commanders take huge risks. All movement is a variable, impacted by leader initiative and a die roll. Sometimes, the troops will move far and fast. Sometimes they won't.
Put your skills to the test. Can the Swedes succeed? Will Russia be a European power a generation sooner? Or not at all? You decide.
Contents:
- 200 full-colour playing pieces
- Mounted, full-colour map
- 10 pages of full-colour rules
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Poltava's Dread DayCall to GloryIntrigue at the court of the Japanese emperor! Who will seize the power and exert the most influence? Call to Glory is a swift, dynamic and interactive card game with simple rules. Collect cards of the different characters and play them at the right time. Who will succeed in seizing the power and retaining their influence at the Emperor's court?
Contents
- 110 Character cards
- 12 Imperial Task cards
- 4 Ninja Miniatures
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Call to GloryPirates vs NinjasChoose a Side
Roll the Dice
Rule the World!
Test your gaming skills in the fast paced dice combat game that combines Strategy, Luck, and Cunning.
Game Play is Easy.
Roll the dice and form your attack plan.
Destroy all of your opponent's units and win.
Includes:
- 9 Pirate Dice
- 9 Ninja Dice
- Battle Guides & Instructions
- Two Dice Cups that double as a carrying case for mobile combat and play-anywhere fun
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Pirates vs NinjasGears of War : Mission Pack 1Face the Relentless Hordes
This expansion adds 2 new missions to Gears of War: The Board Game. Search for an isolated Stranded in hostile territory and stand toe-to-toe with the most vicious leader of the Locust horde - General RAAM himself. Face six all new enemies in two of the most challenging and exciting Gears of War missions yet.
This Gears of War Mission Pack includes:
7 Mission Cards
19 Locust AI Cards
6 Enemy Cards
4 Special Weapon Cards
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Gears of War : Mission Pack 1Disaster Looms!With the Earth's resources depleted, the only way to survive is by exploring new worlds. Take the reins of a massive corporation and lead your most loyal customers to their new homes on other planets.
This game features a tile-based board that builds differently every time you play, and a unique corporate takeover system to buy your opponents' colonies without combat.
Save the Human race and become the most powerful corporation in the galaxy.
Game Contents:
- 57 Exploration Tiles
- 55 Technology Cards
- 90 Customer Tokens
- 100 Resource Tokens
- 48 Corporate Tokens (12 of each colour)
- 16 Space Ships (4 of each colour)
- 6 Warp Gate Tokens
- 6 Warp Gate Stands
- 4 Orbital Platform Tokens
- 1 Earth Tile
- 1 First Player Token
- 1 Space Elevator Token
- 4 Player Dashboards
- 4 Pointer Discs
- 4 Plastic Connectors
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Disaster Looms!Dust Tactics: SSU Hero Pack - Nikolai/Yakov/Red Yana Login or Join to create/use a wish list
The heroes of the SSU are soldiers of near-superhuman skill. They are true soldier of the people, serving as both living legends and potent military assets. This box includes three SSU heroes: the elite Red Yana, the Tank Commander Nikolai, and the fire-wielding Yakov.
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Dust Tactics: SSU Hero Pack - Nikolai/Yakov/Red YanaSnapshot: 1969 Login or Join to create/use a wish list
Be cool! Relive the 60's!
Snapshot: 1969 is a groovy story telling card game of pictures and wild adventures. If you like social card games you'll love making up your own psychedelic mystery tour.
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Snapshot: 1969Ugg-TectClub your tribemates to architectural domination!
In Ugg-Tect, up to 8 players take on the role of cavemen building prehistoric monuments. Players split into two teams of workers, with each team led by the charismatic ugg-tect. Using only caveman words and gestures - as well as judicious taps of his club - the ugg-tect must guide his team of workers in building the structures on his Project cards.
Based on the ugg-tect's directions, his team must correctly build enough structures from wooden and cardboard slab to win the game before the opposing does.
Two or more players can also play by forming one team and trying to correctly build as many structures as possible in 30 minutes.
Game components:
- 2 Inflatable Clubs
- 2 Crib Sheets
- 24 Project Cards
- 1 Rulebook
- 2 Yellow Wooden Square Columns
- 2 Cardboard Slabs
- 2 Green Wooden Square Columns
- 2 White Wooden Cylinders
- 2 Blue Wooden Cylinders
- 2 Red Wooden Triangles
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Ugg-TectD-Day Dice: Atlantikwall ExpansionJune 6th, 1944. The Allies are landing in Normandy to invade German-occupied France. The beaches are heavily defended, but can they withstand a seemingly overwhelming force? The High Command counts on you to stop the Allied invaders!
This expansion to D-Day Dice transforms the game into a competitive one by allowing a player to take the role of the defenders. It is now up to the German player to make life difficult for the Allies by adding dangerous features to already existing Battle Maps or by recruiting German specialists and finding German items, all designed to hinder the invasion. The German player also has access to a deck of special cards, called "Decoration," which are kept secret from his Allied enemies.
Atlantikwall comes with everything you need to add a 5th player to your game (6 dice, 14 German specialists, 16 German items and a resource card), plus a deck of German Decorations and a Battle Map. A few Allied cards are also included, like the Sniper and TNT.
So what are you waiting for? Fight your friends! Crush the invaders! And make sure your bunker doors are locked!
This is not a complete game. A copy of D-Day Dice is necessary to play.
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D-Day Dice: Atlantikwall ExpansionMilestonesIn Milestones, players colonize a new territory by building roads and setting milestones, erecting houses and establishing marketplaces. But in the procurement of building materials, money, and grain, each player is on his own. The key to success is to cleverly use and optimize your very own cycle of goods acquisition, trade, and colonization.
Milestones has a fresh circuit mechanism and is all about timing and adequate pace: Building at the right moment without going too fast, producing just the right amount of goods without moving too slowly. Whoever manages to do this best may obtain the most valuable building sites and win the game.
Contents:
- 1 game board
- 4 player boards
- 4 marking pieces
- 35 worker tiles
- 21 cover tiles
- 24 coins
- 48 goods
- 12 flour sacks
- 48 roads
- 24 milestones
- 12 houses
- 12 marketplaces
- 15 bonus tiles
- 1 rulebook
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MilestonesWings of Glory: Airco DH2 (Saundby) WWIWings of Glory: Airco DH2 (Hawker) WWIWings of Glory: Morane-Saulnier Type N (Gilbert) WWIWings of Glory: Airco DH2 (Andrews) WWI Wings of Glory: Morane-Saulnier Type N (Chaput) WWIWings of Glory: Morane-Saulnier Type N (Navarre) WWIWings of Glory: Halberstadt D.III (Camouflage) WWIWings of Glory: Halberstadt D.III (Luftstreitkrafte) WWIWings of Glory: Halberstadt D.III (Keudell) WWIWings of Glory: Fokker E.III (Buddecke) WWIWings of Glory: Fokker E.III (Hautzmayer) WWIWings of Glory: Fokker E.III (Immelmann) WWILevel 7 [Escape]Includes 1 promo event card.
Experience a New Level of Fear
Deep underground, in the middle of nowhere, lies Subterra Bravo - a top-secret military installation filled with the unspeakable horrors of science gone wrong. Within its impenetrable depths, the masters of this fortified facility conduct gruesome experiments on innocent prisoners cruelly abducted from their otherwise ordinary lives.
You are a captive of Subterra Bravo, imprisoned in the facility's deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo's endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself.
LEVEL 7 [Escape] is a semi-cooperative, story-driven survival-horror game for 1-4 players with nerves of steel and a willingness to confront the impossible.
This box contains:
- 47 Map Tiles
- 138 Cards
- 4 Character Sheets
- 131 Tokens and Markers
- 32 Stands
- 8 Special Dice
- Scenario Guide
- Rulebook
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Level 7 [Escape]7 Wonders: CitiesFar from the sumptuousness of palaces, in the darkest alleyways, gold changes hands, information is shared, alliances forged and secrets betrayed.
This expansion offers a new type of cards: City cards. From now on, mercenaries, thieves, spies and diplomats will give a new scale to your wonders.
7 Wonders Cities offers a new team-variant game mode for up to 8 players.
This is an expansion for the game 7 Wonders, the basic game is required to play.
Contents:
- 9 Age II City cards
- 9 Age III City cards
- 9 Age I City cards
- 3 Guild cards
- 6 Leader cards
- 2 Wonder boards
- 2 Wonder cards
- 1 score booklet
- 1 rulebook
- 27 Debt token - 1 value
- 4 Debt token - 5 value
- 3 Diplomacy tokens
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7 Wonders: CitiesAeroplanesAeroplanes explores the dawn of commercial aviation, the exciting era between 1919 and 1939., Experience the difficulties and triumphs of commercial airlines in Europe, as they pioneered airports and service in continental Europe and around the world. Aviation spurred the growth of intercontinental travel, and airlines struggled to dominate the regions of the globe that they served.
Rapid technological advances in planes play a vital role in air transport development as you compete to purchase more efficient aeroplanes, build airports, and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America. Win by maintaining the most airports around the world, and running your airline profitably.
Can you balance your investment in aeroplanes customer service, and routes well enough to become the premier airline of the era? The fate and future of air travel lies within our hands.
Aeroplanes contains:
- Game board
- 46 unique aeroplane cards
- 5 player aid cards
- Money (3 denominations)
- 96 passenger tiles
- 135 airport tiles (covering 3 eras)
- 40 excess passenger tiles
- 15 engine failure tiles
- 30 advantage tiles (6x5 types)
- 5 victory point tokens
- 2 game tokens
- 3 special dice
- 1 first player die
- Bag
- Rules
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AeroplanesStarship Merchants4049. The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbours colonized the stars the burgeoning need for resources was apparent.
One-by-one new geological discoveries revolutionized terraform, construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong, resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month.
As a plucky entrepreneur you must explore the edges of place, searching for precious minerals.
Will you buy the fastest ship in the sector or hire the best pilot in the galaxy?
Purchase the latest state-of-the-art gadgets, invest in planetary refineries or pay off your rising debt?
The cargo you haul could be worth a fortune, so grab your helmet and suit up! The cosmos and a mountain of credits call!
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Starship Merchants