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Author Topic: SG: New Board Games at Spirit Games  (Read 1673 times)
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Spirit Games
Burton Delvers
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« on: 19 June 2013, 00:30:04 »

Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=2&sub=n


Viticulture
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7569
 
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy!

Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found.

You find yourself in rustic, pre-modern Tuscany, where you've inherited a meagre vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers... and the dream of owning the best winery in Italy.

Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest.

Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.

Components:

42 vine cards (green deck)
36 wine order cards (purple deck)
20 summer visitor cards (yellow deck)
20 winter visitor cards (blue deck)
1 game board
6 vineyard mats
36 worker meeples in 6 different colours and 1 grey temporary worker
60 clear grape & wine tokens
6 wake-up tokens (roosters)
6 victory point tokens (corks)
6 residual payment tracker tokens (wine bottles)
48 wooden structure tokens (8 unique tokens for each colour
108 punch board lira 78 bronze,£1, 18 silver £2 coins, 12 gold £5 coins)
1 first-player token (grapes)
rule book

 
Star Fleet Marines Module II: Last Stand
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7570
 
The fire consuming the warehouse served to light the oncoming troops for the Marines holding the hill. They were outnumbered and outgunned, and they knew that they could be dead by dawn.

The cold of the night served to heighten their senses and their terror, but despite that they coolly charged their weapons' ammo packs and checked what explosives they had left. A shout pierced the air and the Marines moved to their barricades.

The rush had started. Phaser and disruptor fire burned the air searching for targets. The lieutenant stood up and pulled out the pin of his last grenade. He thought: This is a good day to die, but we are going to die like Marines!

Do you have what it takes to fight a Last Stand?

LAST STAND is a stand-alone module for STAR FLEET MARINES that includes a complete rules set. Added are Kzinti and Hydran Marine counters, two-man outposts, ground weapon vehicles, heavy shuttles, bombardment shuttles, external passengers, cliffs, depressions, and more.

Take command of entire battalions of Marines, reinforced with commandos, combat engineers, snipers, heavy weapons teams, armoured vehicles, and shuttlecraft-gunships. Call in fighter strikes before the Klingons can send in their G1G assault gunboats. Be careful, as there are civilians hiding in the town that you must protect.

The fast-paced game system is designed for steamlined "shoot or move" operations. Troops shoot to ping the enemy, then manoeuvre into position for a close assault.

 
World at War: America Conquered
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7571
 
The nukes have flown, and darkness has spread across the globe. Yet the missiles didn't bring the apocalypse many had predicted. Rather than total, the exchange of nuclear-tipped missiles was limited. Rather than complete, the destruction was merely crippling. Now the war continues, fought with a strange mixture of equipment - some of it more suited to a museum, some of it fresh off the assembly line. And the war continues on America's own soil. Devastated by the nuclear exchange, the remnants of America's once mighty military, aided by a smattering of their NATO allies, fight against a horde of ravenous predators including Cuba, Nicaragua, and their Central/Southern American allies, hoping against hope to hold their country until the last vestiges of their mighty European army returns home.

Command formations of Nicaraguan T-72's against American M-48s, fight Cuban T-62s with Canadian Centurions, and battle against Soviet Spetsnaz with the indomitable Texans of Bowie's Rifles. America Conquered introduces airboats that fly over river and swamp alike, Texan cavalry that ride disrupted infantry into the ground, mixed-equipment platoons that allow gamers to split platoons to take advantage of their unique equipment, American fanatics that will kill themselves rather than lose their country. New terrain includes swamps sparse/destroyed city, and much more.

Components:

Four 11"x17" mounted map boards. A unique combination of Texas desert, Florida swamp. Florida beach, and American urban.
704 colourful counters representing the armed forces of the United States of America, Canada, France, Great Britain, Soviet Union, Cuba, Nicaragua, and more.
Thirteen scenarios that tell the first chapter in the story of the invasion of America.
Rules booklet and two brand new player-aid cards.
Dice

 
Thunderstone Starter Set
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7572
 
An introduction to the deck-building game of fantasy adventure in the world of Thunderstone Advance.

Prepare your party for a quest to claim the Thunderstone! Hire brave heroes, equip them with weapons, prepare your spells, and delve into the dungeon. Each monster you slay brings you closer to victory - and the dreaded Thunderstone Bearer!

Thunderstone: Starter Set provides everything for 2-5 players to kill monsters and search for the Thunderstone. This specially designed introductory set includes all-new heroes, monster groups, and village cards for experienced players. Meanwhile, the easy setup will have new players going in just a few minutes. Teach it to friends, or learn it together.

Contents:

over 250 cards, dividers, and rulebook.

 
Targi
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7573
 
In Targi (meaning "man" in Tuareg tribes), you are the leader of a tribe of these Blue People. Your goal is simple: travel across the desert, looking for oases and camps where you will be able to acquire the goods you need to make your tribe the biggest and the richest. Other tribes are also looking for these precious goods, so you must hasten your travel. Moreover, bands of robbers are also scouring the desert, looking for an easy prey. Always keep your eyes ahead and your mind open, lest they be deceived by a mirage...

Components:

80 cards
6 Targi figures
1 Robber figure
4 Tribe markers
30 Goods tokens
8 gold tokens
15 VP tokens
1 First player amulet
1 rulebook

 
Summoner Wars: Vanguards Faction Deck
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7574
 
Vanguards Faction Deck includes:

1 Sera Eldwyn - Summoner
1 Kalon Lightbringer - Champion
1 Raechel Loveguard - Champion
1 Archangel - Champion
8 Guardian Knights - Common
5 Stalwart Archers - Common
5 Priests - Common
3 Holy Judgement Events
2 Divine Strength Events
2 Summoning Surge Events
1 Intercession Event
1 A Hero is Born Event
3 Wall Cards
1 Summoner Reference Card
For use with a Summoner Wars Master or Starter Set.

 
Space Infantry: New Worlds (Ziplock)
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7575
 
New Worlds is the first expansion module for Space Infantry, the solitaire game of squad-level combat in the future. This module includes five Missions, a new Campaign, two new Enemies Sheets plus two Enemy Cards, a new Unit and 88 new counters. Additional rules to cover special damage, mutations and morale will make it possible to face brand new fights and also replay the original Space Infantry missions with new challenges.

Module includes:

3 Missions Sheets
2 Hive Missions Sheets
88 Counters
Two Campaign Sheets
New rules booklet with:
Flame and Poison damage
Mutations
Morale and Fear
and more...
« Last Edit: 19 June 2013, 00:37:30 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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