Spirit Games Website Whats New for GamesOverview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website :
http://www.spiritgames.co.uk/disp.php?menu=2&sub=nHannibal: Rome vs CarthageDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=3627 The second Punic (or Hannibalic) War (218-201) was the inevitable return match between Rome and Carthage (the former colony of Phoenician Tyre) for control of the western Mediterranean.
The completion of the conquest of Italy south of the Po valley had brought the Roman Republic face to face with Carthaginian power in Sicily, and security concerns almost immediately led to war over the island. Although possessing no navy and taking on the premier naval power in the Mediterranean, the Romans neverthless managed to defeat Carthage in the First Punic War (264-241) and take possession of Sicily, their first extra-Italian acquisition. Carthage remained, however a major power, controlling western North Africa, the coast of Spain and the remaining islands in the west.
In late summer 281, Hannibal Barca crossed the Pyrenees with some 50,000 foot, 9000 horse and perhaps 37 elephants. Despite help from his Gallic allies, battles and the rigors of the march itself left him with some 20,000 foot, 6000 horse and possibly a few elephants by the time he descended into the Po valley near the end of 218. There, however, he was immediately joined by tens of thousands of Gauls who had settled in the region two centuries earlier. This Gallic sword-fodder allowed Hannibal to preserve his precious and better-trained Iberians and Africans for the battles to follow.
Hannibal, one of the greatest military commanders and tacticians in history descends on the Roman Empire once again. Do you face him as Rome and try to ward the invasion that comes from the North, or do you climb atop your war elephant and show Rome you will take that which they hold most dear: their territory.
This is a reprint of a very popular Avalon Hill version from 1996 using the popular card driven system to recount the Second Punic War from 218 to 201 BC. Players use strategic level cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and generating historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the victor. This is not a wargame, but a game about political control of the Western Mediterranean where the winner will be the player who best uses their resources to control the political map at game end.
BrugesDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7728 Belgium 15th Century. The first stock market opens it doors. All of Europe has set its eyes on the wealthy and influential city of Bruges.
In this game, your objective will be to gather influence with the local merchants, bureaucrats, nobles, and the many others that rule this beautiful city. With their help, you hope to gain prestige, reputation, and power.
But you must be careful, as disasters lurk nearby. Ruse, tactical thinking, and a little luck will allow you to pull ahead. And if that is not enough, the shadier denizens of the city will be more than happy to help.
Components:
1 game board
4 50-100 points tiles
6 statue tokens
165 cards
50 workers
20 1-guilder pieces
24 3-guilder pieces
45 Threat markers
40 Canal tokens
4 large player emblems
4 small player emblems
8 player pawns
12 Majority markers
9 Overview cards
5 dice
1 Start player banner
1 rulebook
ParadeDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=5121 Part of a series of deluxe classic card games, Parade transports you to Wonderland, just in time for a grand event! All in costume, people walk in the streets. Try to keep everyone in the parade by not wearing the same costume as those already present. If you do people will leave the parade with a negative attitude. Now why can't we all just get along?
Contents:
66 cards
2 Rulebooks, 1 English, 1 French
6 coasters
Le HavreDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=4094 Le Havre is a game about managing a Harbour, building ships and constructing buildings.
On each turn, players must decide whether to take goods of one type or to carry out a building action.
The number of goods on offer varies from turn to turn. New goods of each kind are added regularly, building up until a player takes them. Wood clay and iron are building resources. Fish, grain and cattle are used to feed your dock workers. Actions in buildings allow goods to be upgraded - just turn the tokens over to show the reverse side.
Wood, for example, can be upgraded to charcoal in the Kiln. Where once it could have been used as a building resource, not it supplies more energy. Energy is required, for example to upgrade clay to brick in the Brickworks. And the Kiln and Brickworks are just two of the 33 buildings found in Le Havre. An additional 36 Special buildings, of which only a very few are used in each game, make each game new and different.
Players need to build Wooden, Iron and Steel ships at a Wharf in time to meet their food needs, which increase from round to round. With the exception of Luxury liners, ships provide food in every round. Players with ships can also use the Shipping Line to sell goods.
Players can also use their currency (Francs) to buy ships and buildings. These can either be built with raw resources or be bought with cash. Any player may enter any building. Many buildings require an entry fee to be paid, usually with food.
At the end of the game, the player with the largest fortune is the winner. This is the total of the player's cash and the value of his or her ships and buildings. Le Havre can be played by 1-5 players, either in a shortened version or as a full game (duration 100-200 minutes, less in the shortened version), ensuring that it provides the right level of challenge for any game table.
Contents:
110 cards: 33 Standard Building cards, 36 Special Building cards, 20 Round/Ship cards, 11 Loan cards, 5 Game Turn/Buttery cards, 5 Round Overview cards.
420 tokens: 48 "1 Franc" coins, 30 "5 Franc" coins, 60 cattle/meat tokens, 60 grain/bread tokens, 30 iron/steel tokens, 42 clay/brick tokens, 48 wood/charcoal tokens, 42 fish/smoked fish tokens, 30 coal/coke tokens, 30 hides/leather tokens.
Plus: 7 Supply tiles, 16 Food Production tokens, 1 Starting Player marker, 3 Game boards, 5 wooden Person discs, 5 wooden Ships, 1 Rules booklet and 1 Buildings overview.
Pathfinder Adventure Card Game Rise of the Runelords Base SetDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7730 An Adventure Like No Other
A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint.
Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder roleplaying Game's award-winning Rise of the Runelords Adventure Path. Choose your character's class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.
The Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes:
Nearly 500 cards, featuring 7 character classes, a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Rise of the Runelords Adventure Path.
The Burnt Offerings Adventure Deck, the beginning of the Rise of the Runelords Adventure Path.
A complete set of 5 polyhedral dice.
Supplement your Rise of the Runelords experience with the Character Add-On Deck and bimonthly Adventure Decks.
Pathfinder Adventure Card Game Character Add-On Deck (Rise of the Runelords)Direct link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7731 Throw A Bigger Party
Add more players and character options to your Pathfinder Adventure Card Game experience with the Rise of the Runelord Character Add-On Deck. Inside this 110-card expansion deck you'll find four new classes for Pathfinder Adventure Card Game characters - barbarian, druid, monk and paladin - along with all the additional cards you need to expand your adventures for 5 or 6 players. New monsters, items, and more give you everything you need to face even the deadliest challenges.
This deck requires Pathfinder Adventure Card Game: Rise of the Runelords Base Set.
Once Upon a Time: Seafaring TalesDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7732 In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add even more adventure to your game with the Seafaring Tales expansion. Inspired by daring pirates and stories of the sea, the cards in this set can be shuffled into your deck to add new themes and more variety to your game. For an even stronger nautical feel, try removing some of the core game's Story or Ending cards.
This box contains:
38 Story Cards
17 Ending Cards
Pint CraftDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7733 Your friends loved your last home brew recipe (it was awesome!), and you've finally decided to quit your day job and brew beer full time. But you're not alone: Other would-be brewers want to make their mark, too. In this fast-moving industry, you'll need to expand your operation, brew unique styles, and attract thirsty beer enthusiasts if you're going to make your dream come true.
Pint Craft includes:
Rules
83 Brewery Cards
25 Recipe Cards
4 Season Cards
107 Ingredient Tokens
45 Base Malt
20 Speciality Malt
26 Hops
16 Adjuncts
Storage Bag
Storm the CastleDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7734 Finally, a game where it's good to be bad!
Storm the Castle! is a 1-4 player, semi-cooperative board game, of battle and treachery. Players choose one of the four unique Dark Force armies in a deadly race to be the first to enter Castle Storm Haven's mighty keep. Take on the challenge and lead your invaders to glorious victory!
Chubby halfling archers, burning oil, towering walls...
fireball hurling Battle Mages, and many more deadly encounters await your Dark Army! With only 8 turns to conquer the keep, choose your sinister strategies wisely. do you charge into the thick of battle, betray or cooperate with your "allies", or do you prefer a more subtle approach to your plans of conquest? Storm the Castle? treats players to a rich collection of strategy, pitch battles, resource management, deadly events, backstabbing, and castle storming fun!
Components:
1 Gorgeously Detailed and Huge Game Board.
88 Dark Force Power Cards for the arcanist, Green tide, dark elves and Undead Horde armies, each with Unique Art.
86 Dark force Army Unit Tokens, Equipment, and Battle field Upgrades.
8 "The Boss" Cards.
5 Large Dark Force and fantasy Defender Reference Cards.
54 Full-Coloured Fantasy Defender Event Cards.
5 Fantasy Defender Magic Spells.
18 Fantasy Defender Units including 3 Heroes: the Wizard Lord, Holy Paladin, and the Arch Priestess.
4 Battle Dice.
1 Rulebook.
85 Unit and Structure Damage Tokens.
70 Gold and Magic Tokens.
16 Castle Walls.
4 Castle Buildings.
4 Player Turn markers.
4 Peasant Tokens.
1 Game Turn marker
Dread CurseDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7735 Before ye lies a sack of 60 golden doubloons. Draw yer share from the bag, then steal what more ye may to amass the most valuable stash of treasure ye can. Each round, players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments, each with a unique talent for prying coins from the hands of their shipmates. Take all ye deserve, but no more than prudence allows... for the treasure be curst! To end the game with a coin bearing a Black Spot be death itself. Best line someone else's pocket with it, lest ye find yer pirating days at an end.
Contents:
8 Crew Cards
60 Dubloons
Cloth Bag
54 Pirate's Code Cards
Reference Cards
A Monkey
Zombies!!! 12: Zombie ZooDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7736 A virus has infected the animals at the local zoo. Zombies with the cunning instincts of predatory animals are free and the unopened cages are straining to stay closed. Save the day by reaching the cages, overriding the release mechanism and terminating the animals that have escaped. Or just lock yourself in a cage and hope that someone braver than you comes along...
Zombies!!! 12 not only adds a new challenge to the Zombies!!! universe, it adds six new types of Zombies - lions, tigers, polar bears, hyenas, monkeys and gorillas.
This expansion for the Zombies!!! board game adds:
14 new map tiles
30 new event cards
Lock Tokens
90 new Zombie Animals (six different figures)
Rules
Requires the Zombies!!! core set to play.
You Cannae Push yer Granny off the BusDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7737 Can your Granny fend off a whirling handbag attack or survive a bombardment of mint humbugs, with just an umbrella?
Can she get round the tartan shopping trolley to take a swipe with her walking stick?
Alternatively, will she bore the pants off other Grannies with stories of her grandchildren or set her ankle-biting lapdog on them. All this to push other players' Grannies over closer to the open doors...
You Cannae Push Yer Granny Off The Bus is a game of tactics, luck and cunning with a large slice of cartoon comedy thrown in.
An ideal family game... especially if Granny is playing!
Contents:
1 Board
8 Granny playing pieces
8 Card stands
18 Attack cards
17 Defence cards
20 Hazard cards
1 Die
1 Set of rules
Hold the Line: Frederick's WarDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7738 Hold the Line comes to the wars of Europe in the Age of Reason with Frederick's War. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesselsdorf, Kolin, Leuthen, Hockkirk, and Liegnitz. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation's units, and much more.
The Prussian army is well drilled and led by a bevy of talented generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders a Daun and Loudon.
As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE!
Game Includes:
Hard Mounted Gameboard
1 Counter Sheet
1 Hex Tile Sheet
Dice
Rule Book with Scenarios