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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 129391 times)
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Spirit Games
Burton Delvers
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« Reply #1755 on: 06 June 2018, 05:45:02 »

Toxic Alleys

IT'S COMING DOWNIn any given sprawl, there are a few million people who hate a few million other people in an endless cycle of grudges and hostility. What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties get their hands on enough power of any kind, those simmering tensions would explode.DeeCee, the UCAS capital, is full of all kinds of power, and enough factions are grabbing for it that the prospect of open fighting or worse is growing. This is especially worrisome since some of the factions have nothing on their mind other that utter destruction. The law firm of Stark, Theissen, and Van Der Mar is making too much money from the status quo to want it to change, and they're about to discover that shadowrunners might be the only thing that can stop advancing secret plots from plunging the sprawl into complete disaster.Toxic Alleys is a complete adventure for use with Shadowrun, Fifth Edition. While it draws on existing plot lines, it stands on its own and can be enjoyed by any team of runners looking for a challenge.
Source: Toxic Alleys
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
Deep One
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« Reply #1756 on: 06 June 2018, 05:45:02 »

Unlimited Power A Sourcebook For Mystics

RELEASE DATE 7-6-18A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power A Sourcebook For Mystics
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
Deep One
***

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Posts: 1246



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« Reply #1757 on: 07 June 2018, 15:45:02 »

Unlimited Power A Sourcebook For Mystics

A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power A Sourcebook For Mystics
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
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BoardgameGeek: Spirit Games
Posts: 1246



WWW
« Reply #1758 on: 08 June 2018, 15:45:01 »

Unlimited Power: A Sourcebook For Mystics

A long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power: A Sourcebook For Mystics
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
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BoardgameGeek: Spirit Games
Posts: 1246



WWW
« Reply #1759 on: 14 June 2018, 17:45:01 »

Five Fingers: Port of Deceit

The Port of Five Fingers AwaitsEnter the city of Five Fingers at your own risk. Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end.Every chapter is narrated by a different personality living in the city, and each narrator provides a unique point of view and expertise. In addition to the six chapters covering city life, industry, crime, history, and politics, there is a chapter specific to gamemasters that shed light on the various plots and rumours throughout the book in addition to providing guidance for running various campaigns in the city.Experience with these pages:A full colour fold-put map of the cityRules applicable to any city campaign such as rooftop chases, neighbourhood ratings, and guidelines for running a gang (or fighting one)Three new prestige classes: the Agent, the Enforcer, and the Malefactor of ThamarAll manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover as well as nearly 200 NPCs to meetFive Fingers is a lively location that can serve as the hub of a variety of campaigns including crime, intrigue, and horror themes, and this book is your key to the city. Enjoy our stay.This product is compatible with the 3rd edition and revised 3rd edition rules under the open gaming licence.
Source: Five Fingers: Port of Deceit
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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