Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
04 May 2025, 19:48:16 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Oh no, not again. - Bowl of Petunias
Pages: [1]   Go Down
  Print  
Author Topic: FFG:Dark Heresy Second Edition Beta Version 2.0: Update #3  (Read 1473 times)
0 Members and 1 Guest are viewing this topic.
RSSFeeder
Global Moderator
Deep One
**

Karma: 0
Offline Offline

Posts: 3916



WWW
« on: 21 December 2013, 13:30:03 »

Dark Heresy Second Edition Beta Version 2.0: Update #3

News From the Developers of the Dark Heresy Second Edition Beta

Hello Dark Heresy Second Edition Beta Testers!

Every week, we will post a weekly update to keep you informed about the progress of the beta. This post will include any big news involving the beta, guidance on where we would like you to focus your attention in the coming week, and a PDF update to the beta document to keep you informed of the most recent tweaks and changes to the Dark Heresy Second Edition core rules.

This week’s update (pdf, 1.2 MB) can be found on the beta support page and includes new items (in red). Additionally, there is a dedicated thread in the Game Mechanics forum in which you can discuss any feedback directly related to this week’s update. As always, you can email us directly at darkheresybeta@fantasyflightgames.com to best ensure we see your feedback too. As a reminder, when you submit your feedback via e-mail, it is most helpful to us if you consolidate multiple questions and comments into a single message, rather than sending a separate e-mail for each question or comment.
 
 Testing the Beta
 

 As mentioned above, each week we will concentrate on a certain aspect of the Dark Heresy Second Edition rules that we would like you to focus on testing in that week. This will allow us to take a deeper look at individual features, and help facilitate more in-depth discussions. Keep in mind, however, that these topics are just the focus for the week, and you are welcome to continue testing whatever aspect of the rules you wish at your own pace. Any and all feedback is welcome at any time.
 
 For next week, we'd like everyone to concentrate on Chapter VII, covering Combat and Vehicle Combat. Take your characters into battle against several of the NPCs in the Chapter XII and see how combat goes. How are they doing when getting stuck in, or shooting at range? Does the combat system work as a fun part of the roleplaying experience? If possible, also try out some vehicular combat too using the sample vehicles in Chapter VII. We want to make the vehicle and steed rules a strong part of the core game experience for Dark Heresy Second Edition, so mount up and put the pedal to the plasteel!

We look forward to your thoughts and opinions as the beta progresses. Thank you all for your invaluable feedback and insight during this process! We appreciate your help in making Dark Heresy Second Edition the best game possible!


  

...


Source: Dark Heresy Second Edition Beta Version 2.0: Update #3
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 05 July 2017, 06:54:40