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Author Topic: FFG:Calling All Hired Guns  (Read 1499 times)
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« on: 02 March 2014, 09:30:03 »

Calling All Hired Guns

Dangerous Covenants is Now Available

Dangerous Covenants, a Hired Gun rules supplement for Star Wars®: Edge of the Empire™ is now available though our webstore and at your local retailer!
 
 Hired Guns will find a bounty of information to make sure they are always prepared to shoot first, such as new specializations and talents. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs will gain new tools to help in crafting memorable and exciting combat encounters.

Specializations and Signature Abilities

Dangerous Covenants features new Hired Gun centric Motivations, Obligations, and backgrounds. Just because a character is a fighter doesn’t mean he can’t have a deep and interesting backstory, and this book helps players create that for their characters. Meanwhile, Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

In addition, Dangerous Covenants also introduces two new, high level advancement opportunities in the form of the Hired Gun’s signature abilities, recently previewed by developer Sam Stewart. These abilities are career specific talents that a character can only access once they’ve spent a lot of time and experience investing in a specialization. In return, however, they offer Hired Guns some really potent abilities that can change the course of an entire battle.


 

Of course, no Hired Gun is going to head into battle without a trusty weapon of some sort. Whether you want to deal out destruction with a heavy weapon like a flechette launcher or a plasma missile, or if you’d prefer to dominate a back alley brawl with a pair of vibro-knucklers, Dangerous Covenants has you covered. In addition, the book introduces new ships, ranging from small, single-seat starfighters to full-sized cruisers.
 
 When it comes to GM advice and guidance, Dangerous Covenants has a whole range of suggestions. These range from practical details (if a Hired Gun is actually working as a Hired Gun, how much are jobs like protection, mercenary work, and sabotage going to pay?) to overarching campaign guidance, and everything in between.
 
 Purchase your copy of Dangerous Covenants at your local retailer today! Then, keep checking back here for more news and previews related to Star Wars roleplaying.

 

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