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								|  | « Reply #360 on: 27 August 2014, 11:00:08 » |  | 
 
 PathfinderGiven that I have quantities of pathfinder adventures 
 
 another stub article for the moment
 Source: Pathfinder |  
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								|  | « Reply #361 on: 27 August 2014, 14:30:15 » |  | 
 
 Things I need to do for the blogLearn how to clean up Microsoft word generated HTML without losing all the format or find out what the equivalent of TAB is in HTML as tab separated columns are fine by me.
 This would fix the bottle neck I have with the write ups for company of Fools amongst other things
 Source: Things I need to do for the blog |  
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								|  | « Reply #362 on: 27 August 2014, 14:30:17 » |  | 
 
 Against the Robots NPC listSomething I need to do tomorrow  Source: Against the Robots NPC list |  
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								|  | « Reply #363 on: 27 August 2014, 14:30:17 » |  | 
 
 A Map Of Torn holdAlso on my things to do list  Source: A Map Of Torn hold |  
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								|  | « Reply #364 on: 27 August 2014, 18:00:17 » |  | 
 
 A Map Of Torn holdA Bit of Background Torn hold was initially founded by  dwarves almost five hundred years ago as an extension to their surface  farming enterprise in the vales around Drulkariz dwarf hold but dwarves  are competent rather than gifted farmers and whilst it did not fail as  such when the dwarves made trading contact with the Varazzan’s its days  where numbered. As the amount and variety of food the Varazzans would  trade for dwarf made finished goods made it more sensible to just buy  the more exotic stuff than grow it themselves.  
 As the Varazzans  began to expand north through the gap and discovered a large supply of  the wonder metal at Zebregan the Dwarf king decided to sell the hold to  the Varazzan’s for a large quantity of the metal which until the flare  up of the purple flame at the site of what is now Angrad several years  latter the Varazzans could not work. The dwarves had been aware of the  metal as it is to be found in small quantities scattered about the area  north of the Gap and where able to work it with difficulty in their  sophisticated forges they valued it greatly and where always eager to  get hold of more such as that the Varazzan miners could prize form the  lode at Zebregan or latter hack from it with tools made from the  reforged metal either by the dwarves or in the foundries at Angrad even  if the reworked metal seemed to lack some of the hardness and toughness  of  the original and the tools made form it where whilst able to hack  lumps from the mother lode soon broken and blunted by doing so.   So Torn hold passed peacefully from Dwarven hands to Varazzan hands and is now the centre of the most sophisticated farming enterprise north of the gap further human settlers founded a network of smaller holds in the relatively fertile valleys around in many cases taking over the farming centres the dwarves had built but soon expanding beyond that and producing fine crops form land which the dwarves had thought barren  
 The actual map is in process   Source: A Map Of Torn hold |  
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								|  | « Reply #365 on: 27 August 2014, 21:30:06 » |  | 
 
 The Differences between the world of Against the Robots & the standard setting Even more Humanocentric than normal No humanoids none of the standard humanoid races      are included Fewer demihumans than are standard and no half      races Fewer intelligent races all round this includes intelligent      non humanoid monsters A different set of Gawds and associated priests even      if some of them are quite similar such as the Bright One of the Dwarves      and the Solmari and the Elk and the Eagle of the Kethians who are the      Cathedral of Light, The Conventicle of the Great tree and the temple of      the patient arrow, respectively with minor changes  Illiterate arcane spell usersIlliterate priests A much less benign environment mother nature is      also your foe and having survival skill and proper gear is vital Barbarians who are more superstitious about technology worked metals in particular than magic More variation between human ethnicities in some game mechanics 
 
 Source: The Differences between the world of Against the Robots & the standard setting |  
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								|  | « Reply #366 on: 27 August 2014, 21:30:07 » |  | 
 
 Players local MapA Regional Map Something of a work in progress, isn't every thing connected with a game whilst its running  but this will build to show the detail of the area close to the players current base of Torn Hold and where the adventure starts Angrad Key Red areas are Varazaran lands  Purple areas are Dwarf land  Green areas heavy forest  
 Finally a bit of linguistic information on names - Varazzan place names ending in Grad are fortresses or at the least indicative of the presence of fortifications those Ariz are whilst often walled for protection largely civilian settlements with no major military presence. Torn and Zebregan are non standard with the former being a version of the original dwarven name and the latter being probably Solmori in origin Source: Players local Map |  
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								|  | « Reply #367 on: 27 August 2014, 21:30:07 » |  | 
 
 Torn Hold Map in progressStill at the early stages and I am thinking how best to do the houses and other buildings as I don't want to have to draw each one individually I was wondering if I could get a house or building brush for GIMP and use that. This is why its taking quite so long to be honest Source: Torn Hold Map in progress |  
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								|  | « Reply #368 on: 28 August 2014, 11:00:06 » |  | 
 
 A Map Of Torn holdA Bit of Background T Torn hold was initially founded by dwarves almost five hundred years ago as an extension to their surface farming enterprise in the vales around Drulkariz dwarf hold but dwarves are competent rather than gifted farmers and whilst it did not fail as such when the dwarves made trading contact with the Varazzan’s its days where numbered. As the amount and variety of food the Varazzans would trade for dwarf made finished goods made it more sensible to just buy the more exotic stuff than grow it themselves.  
 As the Varazzans began to expand north through the gap and discovered a large supply of the wonder metal at Zebregan the Dwarf king decided to sell the hold to the Varazzan’s for a large quantity of the metal which until the flare up of the purple flame at the site of what is now Angrad several years latter the Varazzans could not work. The dwarves had been aware of the metal as it is to be found in small quantities scattered about the area north of the Gap and where able to work it with difficulty in their sophisticated forges they valued it greatly and where always eager to get hold of more such as that the Varazzan miners could prize form the lode at Zebregan or latter hack from it with tools made from the reforged metal either by the dwarves or in the foundries at Angrad even if the reworked metal seemed to lack some of the hardness and toughness of  the original and the tools made form it where whilst able to hack lumps from the mother lode soon broken and blunted by doing so.  
 So Torn hold passed peacefully from Dwarven hands to Varazzan hands and is now the centre of the most sophisticated farming enterprise north of the gap further human settlers founded a network of smaller holds in the relatively fertile valleys around in many cases taking over the farming centres the dwarves had built but soon expanding beyond that and producing fine crops form land which the dwarves had thought barren.  
 This was a pattern which continued for nearly fifty years until the giants came down out of Kethian folk lore into the real world  
The actual map is in process   Source: A Map Of Torn hold |  
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								|  | « Reply #369 on: 28 August 2014, 11:00:06 » |  | 
 
 Episode Twenty three of a company of Fools a PreviewWhilst I have been delinquent in posting all that much about the Company of fools for a while because I fear I am rather getting demoralised by the amount I have not done and its given me a sort of writers block on the subject. However the game goes on none the less and all it will take is a cracking good session to recharge my enthusiasium banks and send me affter the back log and dealing with it
 Episode twenty three will do just that so as a challenge to may players to night's the night you need to role play for your lives, characters any way, to amuse an jaded gm.
 
 Tonight will concentrate on the party clearing out the Rot lords temple and cleansing the festering pits so up and at em....
 Source: Episode Twenty three of a company of Fools a Preview |  
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								|  | « Reply #370 on: 28 August 2014, 14:30:05 » |  | 
 
 Plan for the dayFrom the Blog point of view its going to be a bit quiet as I will be spending most of my available time sorting out things for tonight's Company of Fools game however I am very much hoping that a good session will reinvigorate my motivation to do a proper post session bloging frenzy.  
 On the other games a Strange World of Random Doom is rather on hold until the GM's computer gets Resurected which I hope will be soon but should there be another missed session I will have to console myself by geting on with other things on the blog as I did last Sunday. 
 Against the Robots is ready to go and I don't think there will be all that much more to be done initially beyond completing the Stub articles I have already posted and double checking I have all the tokens and so forth in place for the first session of course as has already happened more work may be revealed as being needed in the process of doing that. 
 Lots to come and if I run out of that I shall brows back down the blog and do more on any sadly neglected articles I come accress. 
 Of line there is of course the whole Dungeon at Black Craig which grows as the company leaves it to fester. 
 
  Source: Plan for the day |  
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								|  | « Reply #371 on: 28 August 2014, 18:00:07 » |  | 
 
 A Strange World of Random DoomTomorrow night some I will be preforming the Rite of Ashkente in a effort to find out quite what is going on here all we know is that the GM's computer has died and he has as a result gone off line and disappeared into the wilds of the internet for a while.  
 I hope this is the case but as the only communication is via his character slaughtering  teenage nephew who like teenagers all over has the curse of the Butterfly mind to put it mildly I am beginning to worry that we may have driven him off the edge we are a pretty intense bunch of folks. 
 So please call in old chap we are worried now  Source: A Strange World of Random Doom |  
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								|  | « Reply #372 on: 28 August 2014, 21:30:06 » |  | 
 
 Major Mile stonea myriad viewsNot had a mile stone in quite some time but now we have a real big oneThe blog has just passed ten thousand page views so I have to comment on it and say thank you to may gentle readers I am quite chuffed and will do my best to keep it going and interesting into the future Source: Major Mile stone |  
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								|  | « Reply #373 on: 29 August 2014, 11:00:03 » |  | 
 
 A Map Of Torn holdA Bit of Background  Torn hold was initially founded by dwarves almost five hundred years ago as an extension to their surface farming enterprise in the vales around Drulkariz dwarf hold but dwarves are competent rather than gifted farmers and whilst it did not fail as such when the dwarves made trading contact with the Varazzan’s its days where numbered. As the amount and variety of food the Varazzans would trade for dwarf made finished goods made it more sensible to just buy the more exotic stuff than grow it themselves.  
 As the Varazzans began to expand north through the gap and discovered a large supply of the wonder metal at Zebregan the Dwarf king decided to sell the hold to the Varazzan’s for a large quantity of the metal which until the flare up of the purple flame at the site of what is now Angrad several years latter the Varazzans could not work. The dwarves had been aware of the metal as it is to be found in small quantities scattered about the area north of the Gap and where able to work it with difficulty in their sophisticated forges they valued it greatly and where always eager to get hold of more such as that the Varazzan miners could prize form the lode at Zebregan or latter hack from it with tools made from the reforged metal either by the dwarves or in the foundries at Angrad even if the reworked metal seemed to lack some of the hardness and toughness of  the original and the tools made form it where whilst able to hack lumps from the mother lode soon broken and blunted by doing so.  
 So Torn hold passed peacefully from Dwarven hands to Varazzan hands and is now the centre of the most sophisticated farming enterprise north of the gap further human settlers founded a network of smaller holds in the relatively fertile valleys around in many cases taking over the farming centres the dwarves had built but soon expanding beyond that and producing fine crops form land which the dwarves had thought barren.  
 This was a pattern which continued for nearly fifty years until the giants came down out of Kethian folk lore into the real world  
 The actual map is in process   Source: A Map Of Torn hold |  
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								|  | « Reply #374 on: 29 August 2014, 11:00:03 » |  | 
 
 A Company of Fools Episode Twenty Three in briefIn the early hours of the morning following the briefing session the combined adventuring groups some of whom where heavily disguised as adherents of the temple of the care giver as they where wanted men and women made there way to the quarantine cordon around the Shambles and thence to down the tunnel that Lori dug into the strange underground kitchen where they sorted themselves out into an escape group who where lead into the adjacent library and an assault group who would clear the temple of the Rot lord.  
 The assault  group left the underground kitchen where the care givers set up a dressing station into the complex and after some tentative scouting decided to first divest themselves of the two volatile bombs they had been given to destroy the festering pits before working their way through the rest of the place.  This they managed to do over coming a cross bow trap and some sort of pit trap they never investigated this in too much detail.. Before being confronted by a small horde of shambling axe wielding skeleton. These they fended off until, the young priest of the care giver with them managed to focus his divine gift and send them off in flight as the company hacked at them. Pushing on with haste, especially when they saw the siege crossbow had been removed form the trap.  They entered a room at the end of the passage via a hastily shut door and confronted six of the massive harbour rats and a lone humanoid figure in a ragged poncho style cloak crouched franticly cranking the heavy bow.   Having some small element of surprise the company rushed into action. the charge being lead by Aeltred who dashed through the startled rats to confront their presumed master only to find him protected by some sort of magic shield and a general fight ensued... to be continued and concluded in episode twenty four in two weeks time.
 a full write up and other supporting articles should follow over the week end
Source: A Company of Fools Episode Twenty Three in brief |  
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