Title: FFG:Chaos Reigns at the Rising Dawn Post by: RSSFeeder on 14 March 2012, 05:00:05 Chaos Reigns at the Rising Dawn
A Warhammer: Invasion The Card Game spotlight
Sweeping down from the icy north, marauder horsemen range ahead of the main Chaos army to flank their opponents, cutting off both support and escape. These fierce warriors are often the first to blood their blades in battle, and even the most able of the Old World’s horsemen find it difficult to match their speed and mobility. Now, the Rising Dawn approaches, along with the increased rewards for questing The Bloodquest Cycle promises to bring to Warhammer: Invasion The Card Game. But what the other races build up, the minions of Chaos can tear down. Accordingly, their Mounted Marauders (Rising Dawn, 12) ride ahead of the main hordes to cut off enemy support. When your Mounted Marauders survive any attack they launch against an opponent’s capital, your opponent must sacrifice a support card or a quest from the attacked zone. No escape. No recourse. Mounted Marauders are the first card in Warhammer: Invasion that can force the sacrifice of a quest card. And the forces of Chaos couldn’t dream of a better time for them to charge into action. Already, the top decks at the World and European Championships have made great use of quests, respectively building around Offering to Hekarti (The Fourth Waystone, 97) and Ancient Debts Repaid (Bleeding Sun, 5). But in the coming months, The Bloodquest Cycle promises to introduce strong material rewards for questing, and it’s likely we’ll see powerful quests like Heroic Task (Rising Sun, 20) forming the backbone of decks for every faction, not just the Dark Elves and Dwarfs.
The best recourse your opponent has, of course, is to destroy the Marauders. They only force the sacrifice of a support card or quest if they survive their assault. However, Chaos has plenty of tricks to deal with would-be defenders. With Seduced by Darkness (Core Set, 99), the Sorcerer of Tzeentch (The Twin Tailed Comet, 53), and other cards, the armies of Chaos possess some of the game’s greatest unit control. Unleash the devastation The Mounted Marauders charge forward with the Rising Dawn. Look for these Warriors to arrive soon to the field of battle and help Chaos more fully destroy everything the forces of Order would create. ...Source: Chaos Reigns at the Rising Dawn (http://www.fantasyflightgames.com/edge_news.asp?eidn=3139) |