Title: FFG:Shouts, Screaming Horses, and the Clash of Steel Post by: RSSFeeder on 06 April 2012, 14:30:12 Shouts, Screaming Horses, and the Clash of Steel
A look at the A Game of Thrones melee metagame with guest writer Will Lentz
April has arrived, and the sounds of steel striking steel ring through the air. Across the Seven Kingdoms, players prepare their decks for the A Game of Thrones: The Card Game Regional Championship tournament season. Since last year, the battlefields have altered significantly for both Melee and Joust competitions. Recent releases, including the Lannister Lions of the Rock deluxe expansion, have brought the Great Houses to a new parity. The fields are littered with Knights and Maesters, the skies are burnt by dragon fire, and Lannister plots force their opponents to shame, then keep them there. This week, we turn our attentions to the Melee format, and examine the evolving metagame. Two major themes stand out: the impact of A Tale of Champions and its wealth of new Melee-focused cards, and the maturation of the format itself, as players begin to understand how it plays as its own game. A Tale of Champions As lead developer Damon Stone noted when introducing A Tale of Champions, the cycle was created largely with the goal of strengthening the game’s melee format, offering “new cards that allow you to make or break alliances in the game, as well as cards that will be useful in the one-on-one format, but get stronger the more opponents you have.” Some of the game’s greatest figures appear in this cycle with text that discourages opponents from attacking you. The new Euron Crow’s Eye (The Grand Melee, 29) forces an opponent to discard the top card of his deck each time he attacks you, and Doran Martell (The Grand Melee, 34) punishes your opponents for winning challenges against you by stripping cards from their hands. While the cards are playable in the Joust format, they lose much of their edge when they can’t encourage your opponents to turn against each other. A Tale of Champions also introduced several Melee-focused plots, giving players more options than ever when they seek to customize their plot decks for Melee games, where bartering and alliances are arguably as important as the deck you bring to the match. New plots like I Fight to Win (Trial by Combat, 100) and Across the Summer Sea (A Poisoned Spear, 120) can be used to build alliances or even force a temporary truce. The 2011 European A Game of Thrones Melee Champion, Grégoire, took Castle Stahleck by way of cunning and diplomacy more than by the sheer, brute strength of his deck. While many players have commented upon the power of a Martell Sand Snake deck that can explode to victory over a single turn, the Melee environment pits players against multiple opponents at once, all of whom may hold the key to defeating any single strategy. Time and again, we see players win Melees through patience, strategy, and diplomatic interchanges with their opponents. Now, more than ever, A Tale of Champions has supplied the field with potent means to forge timely alliances… only to reveal how no partnership is ever truly equal. Will Lentz on the maturation of the Melee format Guest writer Will Lentz recently shared with us his observations on the current Melee metagame. A founding member of the 2 Champs and a Chump podcasts, Will is an active player in the Missouri meta and witnessed some interesting developments carrying through the recent Moon Boy Classic Melee tournament: The greatest change that I’ve seen over the last year in Melee play is greater strategic use of the Title cards.
One of the key cards pushing this change is Myrcella Lannister (On Dangerous Ground, 43). A lot of people made a great fuss about her in the Joust environment due to Ghaston Grey (Forging the Chain, 34), but it wasn’t until recently that I had the opportunity to test her out in Melee and use her ability. In the melee game, her ability is simply staggering. She allows multiple tactical plays like taking the Master of Coin Title for the additional gold, then trading it later to gain the Intrigue strength from Master of Whisperers… and she permits you many other plays of that nature. Her most amazing strength, though, is the capability to set up deals by helping trade an advantageous Title to another player, or in swapping Titles around so that supporting effects stymie the offensive efforts of the player in the lead. I’ve already played several games where other players defended my Myrcella in order to keep her around to manipulate the Titles to maintain a general status quo on the table. Thanks, Will! As you prepare for the Regional Championship tournament season, consider how your plot deck and your use of titles can forge or force alliances, and look at how the new cards from A Tale of Champions can prove valuable bargaining chips as you plot and scheme your way toward victory… ...Source: Shouts, Screaming Horses, and the Clash of Steel (http://www.fantasyflightgames.com/edge_news.asp?eidn=3190) |