Title: SG: New Board Games at Spirit Games Post by: RSSFeeder on 22 June 2012, 18:30:05 Solitaire
9" Wooden Solitaire with marbles (colours may vary). Source: Solitaire (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6898) Playing Cards Box Wooden box with brass inlay. Holds 1 pack of cards (not included). Source: Playing Cards Box (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6899) Playing Cards Box Wooden box with brass inlay. Holds 2 packs of cards (not included). Source: Playing Cards Box (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6900) Playing Cards Box Wooden box with brass inlay. Includes 2 packs of cards. Source: Playing Cards Box (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6901) Playing Cards Box Wooden box with brass inlay. Includes 1 pack of cards. Source: Playing Cards Box (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6902) Castle Ravenloft Board Game The Master of Ravenloft is having Guests for Dinner - and You are Invited! In Castle Ravenloft, you play a heroic adventurer. With magic weapons and amazing spells, you must explore the dungeons beneath the castle where you will fight monsters, overcome hazards, find treasure, and eventually face the vampire lord, Strahd! Are you ready for adventure? Castle Ravenloft, features dungeon-crawling action and terrifyingly fun quests designed for a single player or a cooperative group of 1-5 players. Each quest can be played in an hour or less. Game Components:
Source: Castle Ravenloft Board Game (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=5192) Title: SG: New Board Games at Spirit Games Post by: RSSFeeder on 26 June 2012, 16:00:07 Four Taverns
In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins. Source: Four Taverns (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6904) Munchkin: Conan Munchkin Conan is a 168-card core set in the Munchkin family of games. Unlike other core sets, it lacks unique card backs, instead using the standard card back from Munchkin. In Munchkin Conan, Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women! This set has a new type of Munchkin card, called Birthright. Part of the Munchkin series Source: Munchkin: Conan (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6905) Dust Tactics: KV47 Walker, Nadya/Natalya/Natasha The KV47 Walker is a versatile new walker for Dust Tactics! While the SSU once lagged in walker technology, they have since developed the KV47, a walker platform capable of trading blows with any opposing armor. This impressive machine can be fielded in three different variants: the Nadya, Natasha, or Natalya. Whether you want to field the Nadya with its Sulfur Throwers, the Natasha and its 45mm Howitzers, or the Natalya featuring twin Circular Saws, there is a KV47 for any situation. Take command of this devastating SSU walker! Source: Dust Tactics: KV47 Walker, Nadya/Natalya/Natasha (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6906) X Marks the Spot n X Marks the Spot, players are pirates who aren't searching for treasure marked by an X, but rather trying to place that X themselves. Each player starts the game with three gold(ish) doubloons and a hand of four cards; most cards are divided into two sections, with the sections indicating one of four pirate icons, open water, a ghost ship or a kraken. Some cards contain actions – e.g., cannon, plunder – that can be played against an opponent. On a turn, a player draws two cards, then plays two cards. Cards are placed to form a grid on the playing area. A pirate icon can cover a pirate icon of the same type; a ghost ship is wild and counts as all pirate icons, and can cover and be covered by any pirate icon; open water can cover or be covered by any pirate icon or a ghost ship. A kraken can be covered only by a ghost ship, although a cannon can remove it from play. Your goal is to create three Xs in the playing area that feature your secret icon. As soon as you (or an opponent) create an X, whether connected orthogonally or disagonally, you mark the center space with one of your doubloons. The first player to place her three doubloons on the board wins. Source: X Marks the Spot (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6907) Red Hot Silly Peppers It's time to make salsa! But will you have the ingredients needed to make a salsa bowl that suits a customer's order... In Red Hot Silly Peppers, players have a hand of four pepper and fruit cards from a deck of 64. The pepper cards have varying degrees of heat depending on which pepper they feature (+5 to +30), while the fruit cards reduce the heat in a salsa (-5 to -20). Your goal is to create a "salsa bowl" by playing two or more cards from your hand that collectively match the "heat" of the current order, plus or minus five degrees. The target is determined with a spinner marked in increments from 10 to 100. On a turn, you draw a card, then either use a special action card, discard a card, or try to make salsa by playing cards from your hand. When you make salsa, other players can trump your salsa by playing a "salsa bowl" with the correct value and at least one card more than you played. Whoever plays the best (i.e. largest) salsa claims all the cards played. When the deck runs out, players have one more chance to make salsa, then the game ends. Whoever has collected the most cards wins. Source: Red Hot Silly Peppers (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6908) Solitaire 12" Wooden Solitaire with marbles (colours may vary). Source: Solitaire (http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=6897) |