Title: FFG:Infamous Ingenuity Post by: RSSFeeder on 31 July 2012, 18:30:03 Infamous Ingenuity
An Overview of the Runner's Freestyle Approach to Android: Netrunner “I run, I tinker. I tinker, I run. You don’t tinker? You better not run. Corporate ice is always evolving. Breaking it requires new software, new designs, more memory. Evolve or die.” Corporations and Runners are the yin and yang of Android: Netrunner. As the world’s megacorporations seek megaprofits by pursuing humanity’s latest and greatest advancements, Runners struggle to puncture the megacorps’ glossy shells and expose their innards to the human masses. In the game, most Corporate actions are devoid of meaning without the Runner, and the Runner cannot exist without the Corp. In our last preview of Android: Netrunner, we looked at the wide range of actions available to the Corp player each turn. Today, we turn our attention to the Runner. Whether you think of Runners as the game’s unsung heroes or as data terrorists, all Runners are undoubtedly skirting the law. Using the best hardware and most sophisticated software they can find or develop, Runners seek to hack into Corporate data servers and steal their secrets. Successfully bypassing Corporate ice can lead to the first and most common of the Runner’s two victory conditions:
In Android: Netrunner, the second Runner victory condition represents a Corporation so depleted of resources that it can no longer pursue its agendas, leaving it an inert, empty shell no longer worth the Runner’s time. However, it is much less common for a Corporation player to run out of cards than it is for a Runner to win by stealing agendas over a series of runs. “Running,” or jacking into the network and attempting to hack past Corporate security, is the heart of the game and the action that defines the Runner. But it’s certainly not the only action a Runner can take. In order to run with any success, a Runner must take advantage of the whole range of other actions available each turn. After all, life outside the law requires careful planning and constant vigilance. Runner Actions As we mentioned in our review of the Corporation’s actions, turns in Android: Netrunner don’t follow a standardized sequence. Instead, players spend available clicks (
While the Corporation is locked into a forced card draw at the beginning of its turn and limited, thereafter, to three clicks, Runners are completely free to spend their clicks as they wish. That freedom, however, offers the opportunity to build strategies that can engender wild successes or abject failures. Freedom demands discernment, and Runners must consider carefully how best to spend their clicks each turn.
As a Runner, you start with five credits (
The Runner’s play area includes his hand (Grip), draw deck (Stack), discard pile (Heap), and the area to which you install cards, bringing them into play for their benefits. This last area is called the “Rig,” and it represents all the tools and resources you can access as you try to hack into Corporate servers. Each time you wish to install a card in your rig, you must spend one Arguably the most important of the Runner’s tools, programs allow you to interact with the world via the network, and they offer an astonishing range of potential actions. Some accelerate your income, some prevent you from taking harmful net damage (which would force you to trash cards), some can host other programs, and, of course, your icebreakers are programs that can allow you to bypass Corporate security measures.
Hardware represents your computer and all the physical devices that allow you to conduct your raids through the network. The benefits your hardware can provide are limited only by the imagination of the engineers who design them, and given that most good Runners tinker with their own hardware, the advantages these machines can grant are both tremendously diverse and impactful. Finally, Runners can install and access resources that can help them draw cards, hide from corporate thugs, protect their hardware and programs, and avoid tags. Creativity is the name of the Runner’s game, and Runners can look to different resources for a range of services as wide as those provided by both programs and hardware.
Events often cost a number of credits, but to play any of them the Runner must first spend one
Sometimes, you may be low on credits at an inopportune moment and fail to avoid a trace. If so, the Corp may tag you, and you’ll be exposed to all their insidious machinations (not to mention their paid hitmen). In order to get out of that world of hurt, you can spend one (See below for a chance to access an article full of in-depth insights into the redesign of traces by lead developer Lukas Litzsinger.)
Finally, the Runner must “run.” Each run is an attempt to hack through corporate security to access valuable data, and each attempt costs one We’ll take closer looks at running later from both Corporation and Runner points of view. Access New Data
Keep your eyes open for in-depth looks at running from the points of view of both the Corporation and the Runner. In the meantime, spread the word about the upcoming release of Android: Netrunner. Use your link strength; boost us to 250 likes on Facebook, and you’ll unlock an article by lead developer Lukas Litzsinger that describes how traces work and provides the rationale behind their changes. UPDATE: Data accessed! ...Source: Infamous Ingenuity (http://www.fantasyflightgames.com/edge_news.asp?eidn=3448) |