Title: FFG:Jedi in Hiding and Hidden Bases Post by: RSSFeeder on 21 December 2012, 06:00:03 Jedi in Hiding and Hidden Bases
A Look at the Light Side Affiliations of STAR WARS (TM): The Card Game “For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.” In our last preview of Star Wars™: The Card Game, we learned about the game’s three dark side affiliations and their different approaches toward galactic domination. Today, Senior LCG Designer Nate French introduces us to the three affiliations of the light side and informs us how they work to oppose the spread of tyranny. Nate French on the Light Side Affiliations Even more than the dark side player, the light side player is pressed to marshal his forces and to act quickly in an attempt to destroy three dark side objectives. If the light side does nothing, then nothing will interrupt the dark side’s strides toward total dominion of the galaxy. All hope will be lost. Fortunately, all three light side affiliations are up to the task, but they go about their goals in strikingly different ways. Rebel Alliance The Rebel Alliance is the most tactical and combo-based affiliation in the game. Surprise units like Admiral Ackbar can turn the entire tide of a battle, and exciting cinematic combos like Leia Organa and You’re my Only Hope can provide a variety of unexpected twists and turns as the game unfolds. The Rebel Alliance also gives the light side player direct access to the Rebel fleet, and its aggressive use of cards like X-Wing and Heroic Sacrifice allow the Alliance to successfully engage in dogfights with some of the deadliest Vehicles in the Imperial Navy. Jedi The Jedi may be all but extinct, but the few that are left can make a tremendous impact upon your games. Powerful character units form the heart of the Jedi strategy. A single Jedi, such as Yoda, can be enhanced in a variety of ways; build him up with a Jedi Lightsaber and Shii-Cho Training, and you have an extremely powerful character on your side. Jedi tenets like protection and defense also take shape within this affiliation and cards like Lightsaber Deflection allow you to protect these uniquely powerful units. Even when a Jedi seems down, he is never completely out, and cards like Return of the Jedi ensure that the dark side player can never rest easy when playing against this affiliation. Smugglers and Spies The light side’s gallery of noble rogues find a home in the Smugglers and Spies affiliation. Like Han Solo, characters from this affiliation have quick wits and quicker trigger fingers. They tend to be independent operatives, and excel at running covert missions behind enemy lines. Mixing Affiliations
For example, the Rebel Alliance are an extremely tactical affiliation, with a lot of units that can attack quickly for significant damage to your opponent’s objectives. However, few of them have the kind of staying power that Jedi provide you. You could provide some muscle in combat by adding Jedi like Luke Skywalker and Obi-Wan Kenobi, or you could go the other direction and focus even more upon quick strikes and direct damage. The Jedi objective Jedi Training includes Jedi in Hiding and Believer in the Old Ways, a couple of units that fit well into a Rebel Alliance deck focused around
While the Smugglers and Spies affiliation isn’t fully developed in the Core Set, you can bet players will still find ways to fit Han Solo into a good number of light side decks, where his quick trigger finger and An Alternate Path to Victory “I’ve outrun Imperial starships, not the local bulk-cruisers mind you. I’m talking about the big Corellian ships now.” Though the Smugglers and Spies make only a cameo appearance in the Core Set, with just one objective set, you can still make good use of these tricky pilots and soldiers. Of course, the set’s utility increases dramatically if you pick up two copies of the Core Set and double your chances of drawing into Han Solo or any of the set’s other cards. This sample deck explore the tactical advantages provided by the Smugglers’ Affiliation: Smugglers and Spies Rebel Alliance Objective Sets (8): 2x The Defense of Yavin 4
2x Mission Briefing
2x Fleeing the Empire 2x The Rebel Fleet
2x Questionable Contacts
While Han Solo and Home One are powerful, game-changing units, this deck doesn’t have the raw strength and steel of the dark side deck posted last week. Still, what shortcomings it shows in straight, card-for-card comparisons, it more than makes up for with its wealth of tricks, starting with the versatility of the So long as you have a single resource available, Crossfire can grant any of your units the combat icon of your choice. If that single resource happens to match the Smugglers and Spies affiliation, then Swindled can remove a key attacking or defending unit from a combat. Mission Briefing, You’re My Only Hope, and A-Wing help boost your card flow, and Heavy Blaster Emplacement, Questionable Contacts, and Han Solo allow you to fire the first shots each turn. Meanwhile, Rebel Assault provides direct damage at key moments, and when Home One strikes at a different objective, you can find these cards combining in the deeper strategy, even though the deck may look a bit scruffy on the page. Assemble Your Strike Team Star Wars: The Card Game is coming later this week! Whether you build your deck with a focus on a single affiliation or mix objective sets from two – or even three – you’ll find your games full of iconic characters, fantastic starships, and tactical combats! ...Source: Jedi in Hiding and Hidden Bases (http://www.fantasyflightgames.com/edge_news.asp?eidn=3818) |