Title: SG: New Board Games at Spirit Games Post by: Spirit Games on 05 February 2013, 18:30:03 Spirit Games Website Whats New for Games
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=2&sub=n Serenissima Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=1071 Control the Greatest Fleets of the 15th Century Your Galleys are teeming with crew and cargo as you sail the Mediterranean seas. Your sole purpose is to control the most prosperous trade routes and amass the most riches. How will you ensure that your strategy will allow you to fill your warehouses with a veritable fortune in gold, precious stones and spices? Contents: 1 game board 15 galleys 1 sheet of stickers 5 dice 120 sailor tokens 1 black token and 1 white token 24 galley cubes 14 wood cubes 12 stone cubes 12 marble cubes 12 wine cups 10 gold cubes 10 spice cubes 19 port cards 5 dodge cards 4 game help cards 4 closed cards 5 fort tokens 5 basilica tokens 54 coins 1 rulebook It Never Snows Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7353 It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS game Bastogne, It Never Snows covers the landings and ground offensive endeavouring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17 turn campaign game (uniquely playable among Market Garden games). The expansive five map area allows each of the airborne division fights to be geographically isolated and separate, as was the case historically. What this does is that it allows each situation to be gamed as its own little tactical puzzle - making it such that as player might be "winning" in one region while "losing" in another, at the same time. Both players are always "in the game." While the Allied player is busy dropping paratroopers, establishing bridgeheads and running a ground offensive to link up with them, the German player must devastate the airborne forces clinging to Arnhem, defend the various river crossings and counterattack to sever the Allied supply lines. Both players are attacking and defending at the same time, every turn. Following on the heels of Bastogne, It Never Snows uses a tactical model with a minimal amount of rules over head which shows both set-piece as well as "on the fly" attacks and the effects of indirect fires and air support. A fantastically detailed OOB shows the insane array of German units being scratched together to defeat the Allied offensive - from displaced sailors to the deaf, from elite armour to barely trained school units, from highly motivated SS to penal units being pushed into battle at gunpoint. Against the elite airborne troops of the Allies, this menagerie is hardly the German army many wargamers envision when they think of World War II. It Never Snows Components: SCS Series Rulebook INS Game Specific Rules Five Full Colour 22"x34" Game Maps Three Full Colour 11"x17" Play Aides (Air Drop Planning, German Set-up, and Reinforcements Two Charts and Tables Booklets 840 Counters Box and Dice Tannhauser Expansion: Frankenstahl Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7350 The black alchemy of Baron Oberst Reimard von Karloff, along with the magic of the hermetics that serve him, bring the writhing mass of flesh and pistons known as the Frankenstahl to life. The enemies of the Reich cannot deny the danger this poses to the laws of nature and the freedom of the souls of man. This pack contains: Painted Frankenstahl miniature Character sheet 12 game tokens 8 Equipment cards A 12-page rulebook 1 dedicated scenario Dust Tactics: Red Guards Antitank Squad - Red Thunder Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7351 Antitank squads are a staple of modern infantry, and the Red Guards Antitank Squad is no exception. This five-man squad boasts three UGL-fitted SMGs and two PTRS-47s. Within range, there's nothing these veteran soldiers can't destroy. Thebes: The Tomb Raiders Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7352 Europe at the start of the 20th century: As archaeologists the players increase their knowledge to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Wings of Glory: Bag of 100 Flight Stands Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7354 Rise of the Zombies Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7355 Head Shots! It's the only way to be sure! Rise of the Zombies places you and up to 7 of your friends in a post apocalyptic zombie nightmare! You must use all of your wits, weapons, items, and ammo to cross the zombie infested city and reach the Rescue Helicopter! If that isn't bad enough, you must do so before time expires, or else the Helicopter leaves you to your doom! Rise of the Zombies can be played with 1 to 8 players. Each player takes on the role of a Survivor trying to escape the Zombie Apocalypse. The game system controls the zombies. Rise of the Zombies does not require any special rules for solitaire play! Game Components: 168 Full Colour Cards 1 Sheet of Colour Counters 8 Plastic Survivor Stands 1 Digital Timer 2 Six-sided dice Full Colour Rules Booklet DreadBall: Gorim Ironstone - MVP Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7349 Plastic figure, needs assembly, supplied unpainted. DreadBall: John Doe - MVP Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7348 Plastic figure, needs assembly, supplied unpainted. DreadBall: Wildcat - MVP Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7346 Plastic figure, needs assembly, supplied unpainted. DreadBall: Number 88 - MVP Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7347 Plastic figure, needs assembly, supplied unpainted. |