Title: SG: New Board Games at Spirit Games Post by: Spirit Games on 13 February 2013, 00:00:03 Spirit Games Website Whats New for Games
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=2&sub=n Clash of Cultures Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7200 Transform a meagre settlement into a mighty empire whose culture will be your greatest achievement! To accomplish this, you will have to invent new technologies, build grand cities, and spread the influence of your culture across your enemies' borders. You will need to explore the lands and seas with your settlers and ships, and conquer foreign cities and barbarian settlements. With 12 Advance categories, including various government types a modular game board, superb city-pieces, and more, Clash of Cultures offers a myriad of experiences to accomplish your ultimate goal: be the one ruling culture, the one that will be remembered and admired for thousands of years. Will you be the leader of this great culture? Contents: 20 Region Tiles 8 Dice 4 Player Boards 4 Player Aids Turn Track 119 Cards 7 Wonder Pieces 192 Wooden Cubes Over 120 Tokens and more than 250 Miniatures 1 Rulebook Skyline Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7356 Build the best city skyline by grouping dice and constructing buildings in order to score the most points. Dice are rolled and placed in columns by type. Each column of dice represents a building. The taller the building, the more points it's worth. The more a player builds, the higher their score. The player with the best skyline wins. Contents: 1 Status Board 1 Status Marker 60 Custom Dice 60 Building Tiles Raiding Parties 2nd Edition: Brethren of the Coast Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7357 Hire your crew of miscreants and take them into battle using weapons and abilities that "hit" on certain player card flips! Minigames Library Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7358 The Minigames Library contains a game for every occasion. This box includes six games in 7 smaller boxes for easy travel, with pawns, tokens, and rules. Each game is vastly different from the others, covering a different genre, art style, playtime, player count, and game play. Contents: 36-page Rulebook 380 cards 7 tuck boxes 40 plastic tokens 6 coloured pawns Myrmes Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7359 In the kingdom of Myrmes, the ant colonies have been fighting for centuries to dominate their neighbours. To put an end to this war, the council of the queens has decreed that a last battle will decide the issue for the final victory. Send your soldiers and your workers to assault of the kingdom. Fill up your larder, hunt down insects and wisely place your pheromones to conquer the territory. But most importantly, don't forget to prepare for winter. Contents: 1 Main Board 4 Individual Boards 3 Dice 1 First Player Tile 1 Year Token 20 Objective Tiles 110 Cubes 18 Prey Tokens 8 Sub-Colony Tiles 8 Aphid Farm/Scavenging Tiles 32 Workers/Soldiers 4 Tunnel Exit Tiles 4 Discs 32 Nurses 64 Pheromones Tiles 1 Rules Mansions of Madness: Call of the Wild Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7360 An Ancient Evils Dwells In These Woods. There is something here that despises life. I feel malignant hatred, focused on me like red eyes burning through the under brush. She is here, I know it. Her thousand young stir around me. I sense them with the hairs on the back of my neck. They have waited, plotted for centuries, and now we are all doomed. Out here, in the middle of nowhere, my screams will go unheard. The shadows will swallow my voice as the trees close in around me. Welcome to Call to the Wild, an expansion that takes Mansions of Madness into dark, untamed corners of the wilderness. The main feature of this expansion lies in its five revolutionary stories. Each story provides a startlingly unique experience, from a fully cooperative story about survival and betrayal to a surprising role reversal that requires the keeper to explore and even attempt puzzles. Each story shakes the foundation of what players expect from Mansions of Madness. Call of the Wild also includes horrifying new monsters, clever investigators, and nearly 200 cards that further enhance the Mansions of Madness experience. Just pray that you escape these woods alive. Game Contents: 1 Rulebook/Investigator Guide 1 Keeper Guide 34 Keeper Action Cards 34 Event Cards 24 Combat Cards 4 Investigator Character Cards 5 Ally Character Cards 7 Objective Cards 42 Exploration Cards 31 Ally Story Cards 24 Mythos Cards 20 Clue Cards 16 Trait Cards 12 Spell Cards 10 Delusion Cards 9 Trauma Cards 8 Trail Cards 7 Starting Item Cards 6 Mania Cards 4 Lock Cards 1 Obstacle Card 13 Monster Tokens 11 Threat Tokens 11 Map Tiles 11 Damage Tokens 6 Pit Feature Markers 10 Special Story Choice Markers 8 Curse Tokens 10 Horror Tokens 6 Ritual Puzzle Pieces 6 Ritual Clue Tokens 5 Ally tokens 1 Ritual Setup Tile 1 Boat Feature Marker 4 Plastic Investigator Figures 11 Plastic Monster Figures Legacy: Gears of Time Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7361 Includes 2 packs of Legacy card sleeves. In the world of Legacy: Gears of Time, the course of history is maintained by the operators of the Ancient Machine. As an Antiquitect, the machine binds you to the present while you travel back through time. Charged with influencing the activities of the past, you are resolute in ensuring that the technological advancement of the world remains intact. Excellent planning, adaptability and influence are key to returning to the present with the greatest Legacy, claiming victory over your rivals. Legacy is a strategic card game mechanically rooted in its time travel theme. Players navigate the timeline, establishing and influencing technologies, to ensure increasingly elaborate technology chains remain intact. At the end of each round players score Legacy points for having the most influence over a technology, and for each time a more advanced technology depends on it; the highest scoring player at the end of the game is the winner. Contents: 66 Technology Cards 6 Fate Cards 100 Influence Cubes (25 of each colour) 2 Turn/Round Indicator Gears 4 Player Markers 4 Character Cards 1 Timeline Game Board 1 Present Day Marker 6 Timeframe Capacity Markers 8 Legacy 50-Point Tokens 1 Rule Booklet Rory's Story Cubes MAX Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7362 Can you join all 9 images to create a story? Rory's Story Cubes is a visual, tactile story generator that sparks the imagination of all ages. A non-competitive game for one or more players. With this MAX edition, we've made the cubes bigger, making it easier for more people to join in. Can be played alone or combined with other sets of Rory's Story Cubes. Contents: 9 Story Cubes (30mm) Rules of Play Zip Zap Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7363 Sparks are gonna fly in this lightning-fast card game. Quickly rid your hand of cards by playing numbers in order. Lay down a run and consider yourself in the zone. But don't get caught ZZZ-ing or else Zap! - another player will steal your lead. Be the first one out of cards an zero in on the win. Contents: 56 Cards Rules of Play Keyflower Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7364 In Keyflower, each player starts with a 'home' tile and an initial random team of workers. Matching coloured workers are used to bid for tiles to add to a player's village, to upgrade tiles or to generate resources, skills and additional workers. Players not only use their own tiles, but can also use tiles from the other players' villages, or even the new tiles being auctioned. During the first three game rounds; spring, summer and autumn, more workers will arrive aboard the Keyflower and her sister boats, some skilled in the working of the key resources. In winter, the final round, players will choose the village tiles for auction, each offering victory points for certain combinations of resources, skills and workers. The player whose village and workers - generate the most victory points wins the game. Contents: 64 large hexagonal tiles 48 skill tokens 120 wooden resource counters 140 wooden workers 1 waving start player marker 6 home screens 1 cloth bag 12 plastic storage bags rulebook Cockroach Poker (Kakerlakenpoker) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7365 Bluff your friends, take a chance. Take four of the same and you have lost the game. Pig Panic (Schweinebammel) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7366 Everything's at sixes and sevens on the far. What are the pigs doing on the manure pile? Nobody wants to have it anyway. If Henry, the farmer, or Eberhard, the boar, also appear on top of that, you get one hell of a mess. A heck of a cool card game. Mogel Motte Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7367 Cheating is forbidden?Not in this cheeky card game. In this case, by cleverly discarding and skilfully cheating you strive to be the first player to get rid of all your cards. A fairly simple task if only there was no Guard Bug. Tarantula Tango (Tarantel Tango) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7368 I think I'm crazy!The animals run away crying out as though the tarantula has bitten them, but the tarantula just wants someone to dance with. Be careful - if you don't concentrate, you lose. Cockroach Salad (Kakerlakensalad) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7369 Truly Tongue Twisting.In this lightning quick card game, a tomato can sometimes be a pepper, lettuce, cauliflower too, or even a tomato. A wrong word, a delay, a stutter and you'll have to take the salad. |