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Gaming => Board and Card Game News => Topic started by: Spirit Games on 23 April 2013, 16:30:04



Title: SG: New Board Games at Spirit Games
Post by: Spirit Games on 23 April 2013, 16:30:04
Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=2&sub=n


Smash Up Expansion: Awesome Level 9000
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7488
 
Awesome level... rising...

Thought you had enough awesome with Pirates, Ninja, and Zombies? Well, get a load of this, bucko: Killer Plants, Steampunks, Ghosts, and Bear Cavalry are here to smash into your game!

Plants grow out of control. Steampunks build on bases. Ghosts shriek out of the ether, and Bear Cavalry scares away the opposition. Two players can play with just these decks, or mix them with original-recipe Smash Up for up to 4 players, and feel your awesome level skyrocket!

Contents:

4 factions with 20 cards each
8 base cards
1 VP token sheet
rulebook plus the 16 original bases with improved graphics

 
Catan: Exporers and Pirates
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7489
 
Explore wild, unknown seas with The Settlers of Catan and this flexible set of 5 intriguing scenarios.

Explore Catan. In Catan: Explorers & Pirates. you'll build harbour settlements, ships, settlers, and sailing crews and set out across mysterious seas in search of new lands, spices, fish, and gold fields. Challenge pirates on land and sea as you seek to win renown. Use your ships to carry settlers and claim far-away territory. Chart unknown waters and return with rich cargo. Should you prove the most able explorer and be the first to complete your noble mission, you'll become master of Catan.

Catan: Explorers & Pirates, includes 5 novel scenarios, each of which builds upon your previous experience. All are easy to learn and rich in character. In each, you explore an unknown sea by ship and build settlements on the discovered islands. Scenario 1 ("Land Ho!") introduces you to harbour settlements, shipbuilding, exploration, and overseas settlement - the most important basic rules of this expansion. Each subsequent scenario introduces a new mission and its simple new rules. The game gradually culminates in Scenario 5 ("Explorers & Pirates"), which incorporates all of these rich new themes in an exciting and compelling campaign of exploration and piracy!

Contains:

16 harbour settlements
36 crews
12 ships
8 settlers
4 pirate ships
6 pirates' lair tokens
6 shoals of fish
24 spice sacks
76 gold tokens
6 gold fields
6 fish hexes
6 spice hexes
12 standard terrain hexes
15 border sections
12 number markers
3 mission cards
3 victory point cards
4 new building costs cards
Expand your Catan game with 76 new custom wooden game pieces in 4 colours!

 
Carcassonne: Big Box
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7487
 
Hours of fun with Carcassonne & 9 expansions!

In Carcassonne Big Box, you will find the basic game and 9 expansionse.

This box is the gaming passport for Carcassonne fans old and new. The expansions can all be combined. Each of them is identified with a specific icon, making it easy to create the combinations you want to play, when you want to play them.

Apart from the basic game this box contains:

Inns & Cathedrals. Cathedrals increase the value of your cities, and Inns doubles the value of your roads: but if those features are not complete no points will be scored. A large follower is added to the fray, making it easier, or harder, to acquire those valuable majorities.
Components:
* 18 new landscape tiles
* 6 large followers

Traders & Builders. Eager traders are engaged in a fierce competition to acquire the cities' various goods. Builders allow players to play two turns in a row, while pigs make fields that much more worthwhile.
Components:
* 24 new land tiles
* 6 wooden pigs
* 20 Goods tokens
* 6 builders

The Ferries. A vast array of roads surrounds Carcassonne. The ferries along these roads mean that paths can change, making the thieves' job that much more fruitful...
Components:
* 8 Land tiles with a lake
* 8 Ferries

The Flying Machines. Mankind has always been fascinated by flight, wings and flying machines, followers can finally soar into the sky... without knowing exactly where they will land.
Components:
* 8 Land tiles featuring a flying machine
* 1 special die

The Messengers. The King has despatched messages to his loyal subjects who have expanded his territory. Messengers are hurrying to deliver the King's gifts.
Components:
* 8 Message tiles
* 6 Messengers

The Gold Mines. GOLD! It drives everyone mad! All are trying to get their hands on this precious metal, even though its value is only known at the end...
Components:
* 8 Land tiles with gold ingot
* 6 wooden gold ingots

Mage & Witch. Illustrious magic users are visiting Carcassonne. The mage's presence inspires the citizens, whereas the witch undermines the value of their hard work.
Components:
* 8 Magic Land tiles
* 2 wooden pawns

The Robbers. Robbers have taken over the roads and stolen the travellers' gold. When followers score points, robbers are never far behind.
Components:
* 8 Land tiles with bag
* 6 robbers

The Crop Circles. Curious circles are appearing in the fields of Carcassonne. They hold mysterious powers over knights, thieves and farmers.
Components:
* 6 Land tiles with crop circle

For 2-6 players.

 
Road Rally USA (includes promo sheet)
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7490
 
Speed is not all you need as you get behind the wheel and roar through the countryside in a wild rally race. Being first at the end of the race helps, but placing first at your scoring locations is key to victory. Manoeuvre your car to score your stages at just the right time, knowing that at every turn someone could trigger the scoring. Time your moves with care and you'll take the chequered flag with the winning score.

It is impossible to maintain the lead for the entire race. Each racer plays from identical draw decks, playing multiple cards of the same colour to provide a boost of speed. But beware! You may only reshuffle your deck at gas stations along the way. And when you deplete your hand to draw pile, you might be cooked. Race smart and bring home the gold!

Contains:

21 stage (scoring) cards
5 draw decks (21 cards each)
1 start race tile
12 standard race tiles
1 finish race tile
5 wooden race cars
6 checkpoint tiles
1 last place tile
5 player displays with car images
5 turn order tiles
75+ victory point tiles
Simple rules


Tokaido
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7482

Welcome, traveller.

Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo. Here you will begin an extraordinary journey during which you will discover a thousand marvels for the first time.

Be sure to take the time to contemplate the sumptuous vistas before you: the majestic mountains, peaceful coast land, and vast rice paddies... Let the brushstrokes of nature be an anchor for your memories.

Appreciate the beneficial stopovers that punctuate your path, the restorative tranquillity of the hot springs, and the countless culinary delicacies that will astonish your palate.

Bundle together with your belongings delightfully unexpected souvenirs, from the most modest to the most sophisticated, that you gather from surprising encounters that may change the course of your travels.

Time will be your best means to remain clear-sighted, methodical, and patient so that you don't miss anything on this unique route but, instead can fully savour the experience the Tokaido has to offer!

Equipment:

1 Game Board
5 Traveller Pieces
5 Travel Point Markers
5 Player Colour Tokens
50 Coins
10 Traveller Tiles
12 Hot Springs Cards
60 Panorama Cards
25 Meal Cards
24 Souvenir Cards
14 Encounter Cards
7 Achievement Cards


Survive: Escape from Atlantis!: Dolphins and Dive Dice Mini Expansion
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7480

The Sea Creatures around the sinking island of Atlantis have always been dangerous... but now these behemoths can move faster and dive across the seas to attack Swimmers and Boats!

However, friendly Dolphins now can be found in these waters as well. The Dolphins are there to protect your Swimmers, but will they be enough to keep you safe as you try to Survive!

This mini-expansion is compatible with "Survive: The Giant Squid" and "Survive: 5-6 Player" mini-expansions.

"Survive: Dolphins and Dive Dice" mini-expansion includes:

4 Dolphin Tokens
1 Rules Sheet
2 blue Dive Dice (engraved)
1 red Creature Die (engraved)
Note: You must have the base game "Survive: Escape From Atlantis! - 30th Anniversary Edition" to enjoy this expansion.


City of Remnants
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7481

A City Built By War

Hot rain falls down upon a cold, rotting city. Here the Yugai, a species of militant humanoids, leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp, a place for those who lived through Yugai invasion to live out their remaining years as slaves.

This is Gatorum, the City of Remnants.

In City of Remnants, players take on the roles of gang leaders, each one with their own unique qualities and motivations. Players will struggle to control the city, but only the winner can decide the city's future.

Lead your gang to dominate the city:

Wage open war on the streets of Gatorum.
Develop your territory with various criminal establishments.
Buy illegal weapons and tech on the black market.
Hire the finest killers, thieves, and scammers money can buy.
Avoid gaining the attention of Yugai security forces.

Components:
1 Rulebook
1 Game Board
4 Player Mats
53 Development Tiles
18 Development Draft Cards
40 Gang Leader Starter Cards
31 Gang Member Unit Cards
30 Black Market Cards
20 YCU Coordinate Cards
1 YCU Alert Reference Card
1 Cloth YCU Token Bag
20 YCU Tokens
37 Renown Tokens
54 Product Tokens
91 ARC Tokens
4 Turn Tracker Tokens
4 Influence Tracker Tokens
64 Plastic Figures
10 Battle Dice
1 Six-Sided Die
1 First Player Token


Space Station
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7483

Space Station is a strategy card game where you compete with your friends and try to build the most beautiful and mighty space station the world has ever seen. Will you go for defence, economy, card advantage or military superiority?

Your combination will determine your success...

This game box includes everything you need to start the competition, including:

6 Core Module Cards
117 Game Cards
3 Rules Summary Cards
1 Rules Sheet
1 Year Marker Die
Intergalactic MegaCredits and tokens to mark damage, crew and victory points


Der Weltkrieg: The Grand Campaign
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7484

Links all twelve games of the series PLUS adds diplomatic, economic, and naval dimension.

July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death.

The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in.

The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages.

The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia.

The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster.

Combine All Series Titles
The Grand Campaign combines all of the Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything. Simulate the entire war from start to bloody finish. You control the entire war efforts of the combatants.

Industrial and Economic Warfare
You have control over national war economies. Import coal, iron, and special metals to feed your war machine. Lose control of the raw materials for your industry, and your armies will quickly wither away.

Potential Longer War Duration
World War One could easily have lasted into 1919. Both sides were planning on it.

This game allows you to simulate the war into the next year. Additional units, including new tank models, are now included. Players can now fight to the bitter end, whenever that might be.

Additional Neutrals & Options
The Grand Campaign includes the territory and forces of the Netherlands and Switzerland. Players can investigate the possibilities of attacks through these wartime neutrals. These options continually worried the General Staffs of both sides.

Control new Air and Sea assets that provide strategic options. Move forces between theatres. Set the priorities then put your Grand Strategy into motion.

Prove yourself against the test of history!


The Eastern Front: 1914-1917
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7485

Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign Game

Tannenberg: Eagles in the East
The vast majority of the German Army is arrayed against France and Belgium. Only a small force is left to hold off the Russian hordes in the east.

German plans are to conduct a fighting withdraw from East Prussia. The Russian invasion causes the German commander to panic. Hindenburg replaces him, and bold plans are formed.

The Germans take desperate gambles as they counterattack against two separate Russian Armies.

Russian infighting and ineptitude lead to one of the greatest victories in German military history.

Galicia: The Forgotten Cauldron
The main bodies of the Austro-Hungarian and Russian Armies face each other across the fields of southern Poland. Each side moves to attack and drive the other back.

The Austro-Hungarian vacillation between different war plans creates confusion, but the fighting spirit of their professional Army produces initial success.

Additional Russian armies join the fray and attack the weak Austrian right flank. A see-saw fight ensues, ending with an Austro-Hungarian retreat to the mountain passes protecting their heartland.

Both sides now steel themselves for a protracted struggle that could mean the end of either empire.

Serbia the Defiant
Austria-Hungary invades Serbia as punishment for her role in the assassination of Archduke Ferdinand at Sarajevo.

Since most of the Austrian Army must confront the Russians, the forces facing each other in Serbia are rather evenly matched.

The Serbian Army, battle hardened by years of fighting in the Balkans, aggressively counters Austrian incursions. The Serbs fight for their national existence in one of the greatest "David vs Goliath" campaigns of modern history.

Gorlice-Tarnow Breakthrough
With the front in France stalemated across no-man's land, the Germans redeploy powerful forces to the east. Their objective is to save Austria-Hungary from Russian pressure.

Initial penetrations at the towns of Gorlice and Tarnow soon unravel the Russian defences. A dramatic pursuit of the Russian Army across Poland ensues.

The 1916 Brusilov Offensive
The brilliant Russian general Brusilov develops tactics to crush the Austro-Hungarian front lines. His bold plans call for wide-front assaults that prevent the concentration of Austrian reserves against any single thrust.

The Russians destroy an entire Austro-Hungarian army and create a crisis that the Austrians and their German allies will have extreme difficulty containing. The Russians have the opportunity to win the war on the Eastern Front.

Romania: Transylvanian Gambit
Russian successes bring the Austro-Hungarian Empire to the breaking point. The Romanians seize the moment to grab Transylvania from their once powerful northern neighbour.

The Austrians have little left to hold off the Romanian invasion. An ad-hoc formation of Germans and Bulgarians counter-invade Romania from the south. Russia sends reinforcements to their new ally. Each side moves to seize and retain the initiative in an epic campaign.