Title: SG: New Board Games at Spirit Games Post by: Spirit Games on 11 June 2013, 18:30:04 Spirit Games Website Whats New for Games
Overview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years. Website : http://www.spiritgames.co.uk/disp.php?menu=2&sub=n Descent: Journeys in the Dark Second Edition Dice Set Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7562 This pack includes 9 custom dice for use with Descent: Journeys in the Dark Second Edition. The Battle for Normandy June-August, 1944 Expansion Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7563 The Battle for Normandy is a game for two players or teams and represents the fighting in Normandy from D-Day, 6 June 1944 to the first week of August 1944. Smaller scenarios cover various smaller battles in Normandy that took place within this time frame. The turn record track extends to mid-August and with a planned future expansion, the campaign can continue into the breakout period. This Expansion set includes: 1 Rules Book 1 Scenario Book 2 Map Sheets (double-sided) 2 Counter Sheets 1 Turn Record Track The Rivals for Catan Card Game Expansion: Age of Enlightenment Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7564 3-Theme, 125-Card Expansion for the 2-Player Card Game. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your explorer harbour serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and shipwrecks await across the waters. Embark on missions to become the greatest explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! Wisdom - currency - of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence power, foresight, and vigilance in your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a hospital, even promote the arts. Raise your people's spirits and spur expansion. But, beware... Discontent dooms prosperity! Word Whimsy (includes promo cards) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7565 Word Whimsy is an easy-to-learn and outrageously funny party game that will have you and your friends laughing at each other's crazy ideas, creatures, and titles. Every round there will be a prompt card, like Good Name for a Metal Band or Most Likely to Win in a Fight, and each player will build an appropriate phrase or title out of the various zany word cards in his or her hand. Players take turns being the referee for the round; based on how much the referee likes each submission, he or she awards points to the other players. So whether your Favourite Bar is the "Unexpected Walrus" or the "Angry Robot Death Goblin," Word Whimsy is sure to be a hilariously fun time for any group of friends! With 250 word cards to choose from (including 80 double word cards!), the possible word combinations ensure that no two games ever play the same way! Each player will act as a referee for a round, reading out the hilarious answers to prompts like My Professional Wrestling Name and Part of a Nice Fantasy and handing out points to the other players! Special game variants let you play the game in so many different ways, but one thing remains the same - the laughs will be nonstop! Mage Wars: Spellbook Pack Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7566 Build more Mages with the Official Mage Wars Spellbook Pack. Inlcudes: 2 spellbooks, each with 20 pages and 80 extra-wide sleeves. Five Points: Gangs of New York Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7567 Struggle for political control of mid-19th Century Manhattan. Using your powerful political faction, you manipulate gangs like the bullies from Five Points and influence politicians. Rig elections and guide the uncertain destiny of New York. Employ your loyal rabble to control key districts containing major power centres like the Board of Elections, 5th Ward Offices, and Tammany Hall. Bid for the reins of the election machinery. Push things the right way and you'll be King of New York, the powerful master of America's greatest city. Five Points contains: 24 city block tiles 12 election area tiles 24 advantage tiles 9 building tiles 48 influence chips 100 rabble cubes 25 boss markers 60 victory point chips 5 player mats Phantom League: Pilot Academy Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7568 Fellow Captains, The lessons we've learned on the road from Phantom League to Pilot Academy: Deeper immersion to the story and world Tactics to the battle system Strategies for Player vs Player play And more of everything was pretty much the order from overwhelming majority of Captains of the Phantom League. Pilot academy delivers all of tha, but in a package that you can use as a whole or cherry pick the parts you like. The new Galactic Balance and Surface Missions offer two new ways to gain Recognition, providing wider in-game career variations and deeper immersion in the world. A tactical battle system allows for battles with a greatly reduced luck factor. A well-implemented tactic allows a weak foe to fight any enemy. This, combined with Escape rules that actually work toward making Escape a possible, even if costly, option to all ships creates a unique battle system. For the bloodthirsty, you'll love the new blockading rules, which were included as 'optional' earlier on and had been incomplete. No more waiting for the ducks to fly to you you, being a pirat3e has never been this good. We have also included game aids we and some of our player have deemed helpful. With Pilot Academy, Phantom League can finally live up to its legacy and become the 'Elite' board game we aimed to create some years back. It took a lot of work and help from yo, we are indebted. Fly with grace and courage. Over and out. p.s. As promised, you'll see the Mostly Harmless card creation winners printed within the Pilot Academy. Thank you to all those who took part! Contents: 108 cards 2 Improvement cards references 1 Ship Summary sheet 1 Tactical Battle mat 2 Ship markers 1 Galactic Balance Chart 1 Galactic Balance Marker 24 Surface Mission Tiles 6 pairs of numbered counters 8 Victory tokens 8 Resource Randomizer tokens 15 Resource tokens 6 Escape tokens Rulebook Spartacus: The Serpents and Wolf Expansion Set Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7558 The Romans have arrived... and Treachery Follows in their Wake! Two new houses add new special rules and the ability to play with up to 6 players. Pit two teams of Gladiators against each other during the Primus. New Intrigue and Market cards add exciting new strategies and opportunities. Box contains: 2 House Cards 31 Market Cards 55 Intrigue Cards 50 Tokens 26 Dice 2 Gladiator Figures This is not a stand-alone game. This expansion requires a copy of Spartacus to play. Village: Inn Expansion Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7559 A new craft arrives in the village: finally you can brew beer. Immediately an inn opens where you can meet influential people. If you spend a little time with them and offer them a beer or two, they will owe you a unique favour. So make sure to clink glasses with those villagers that can assist you best on your path to glory. Contents: 30 Cards 1 Inn 1 Brewery 1 Chronicle 1 Graveyard 1 Farmyard 11 Wooden Figures 1 Sticker Sheet 20 Wooden Cubes 8 Wooden Markers 12 Goods Tiles 4 Customer Tiles 5 Grain Tiles 6 Coins 3 Setup Cards 2 Rule Books (English, German) Requires a copy of Village to play. Includes components for the 5th player. Level 7 [Escape]: Lockdown Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7545 Includes 1 promo item card. Experience the next level of fear Battle rages through the halls of Subterra bravo as unearthly creatures and human military fight over control of the underground facility. Amid the turmoil, a few desperate prisoners have managed to escape this hellish place. You were not so lucky. Subterra Bravo is now locked down, its exits sealed - and with them, perhaps your fate. your only hope is to descend back into the bowels of this nightmare facility in search of another way out. But waiting within its unexplored depths are new dangers and even more deadly denizens, ready to put a grisly end to your bid to escape. Can you and your fellow survivors overcome your fears and th horrors that stand in your way, or will your all prey to the frenzied monsters that hunt you? Level 7 [Escape]: Lockdown is a death-defying expansion for Level 7 [Escape] that adds new enemies, room tiles, and rules to enhance the original scenarios, along with five new scenarios that will put your will to survive to the ultimate test. This box contains: 14 Map Tiles 16 Adrenaline Cards 6 Skill Cards 12 Event Cards 12 Item Cards 8 Warrior Clones 2 Blaster Hybrids 30 Tokens and Markers Rulebook/Scenario Guide DreadBall: Locust City Chiefs Z'Zor Team Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7546 Z'zor teams are some of the most alien in Dreadball, and watching them play is the only time a citizen is likely to see one of these creatures for real - unless he's in battle! This set contains eight premium plastic Z'zor players. Supplied unpainted. DreadBall: Chromium Chargers Robot Team Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7547 With the ability to transform from one role to another, these robot players keep their opponents guessing throughout the game. The ball is never safe with the robots on the pitch. This set contains ten premium plastic Robot players. Supplied unpainted. Credit Mobilier Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7548 During the building of the transcontinental railroad, the owners of the Union Pacific Railroad Company set themselves up as the owners of a construction company - The Credit Mobilier. They proceeded to award themselves fat contracts, paid for by the U.S. Congress, to construct their own railway. In this game four fictional railways race to construct track and move goods westward while the players invest in the railways and the Credit Mobilier. Contents: Game board Goods in 4 colours (pawns) Coloured track markers in 4 colours Stock in 5 colours Company Treasury cards in 5 colours Five dice Money chips (Blue = $25, Red = $5, White = $1) Island Fortress Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7549 Many a convict in this 'ere colony claims to be the victim of circumstance; that cruel fate dealt 'im a rough hand. On Alcott Island a man makes his own luck. A storm is gathering! Governor Hansen calls on the free citizens of the colony to build a great fortress. Are you bold enough to leave your mark upon it? Are you 'ard enough to master this convict rabble? Seek the Governor's favour and seek your fortune. Each turn players bid for the Governor's favour then select an expert to take the lead and perform an action. Governor's Favour Cards offer you extra rewards for building up Fort Aldenford in special configurations. Manage your resources wisely and build. Includes: 4 Region Boards 1 Player Mats 56 Cards 84 Wall Block Tiles 100+ Tokens 4 Taskmaster Pawns a bonus Governor Pawn 100s of other bits Cactus Air Force: Mini Game Series (Ziplock) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7550 Air War Over the Solomons The island of Guadalcanal in the South Pacific was the base for American aircraft squadrons that engaged Japanese Navy and Army air forces over the Solomons. Those squadrons became known as the "Cactus Air Force" (from the codename given to the island itself). Cactus Air Force is a two-player wargame covering the air campaign over the Solomon Islands during critical period late in 1942. Both the American and Japanese players move their bombers to attack critical targets while using fighters to struggle for air superiority. Each player controls units representing air groups. All of the famous aircraft are here: Japanese Zeros, Bettys and Oscars, and Allied F4F Wildcats, P-40s, and B-17s. Each unit is rated for air superiority, bombing and speed. The game uses a new and unique system that facilitates aerial operations, dispensing with the usual record keeping. The map covers the entire Solomon Island chain centred on Guadalcanal. Cactus Air Force is part of the Air Wars mini-game series. Each player has a deck of Campaign Cards. They generate a range of events, including major naval battles such as Eastern Solomons, to which player can commit their air units. Certain cards can be played in combination to gain operational advantage, leading to tense decision making. There are special rules for Henderson Field, fighter-bombers, and the Tokyo Express. Contents: 11" x 17" terrain map 40 die-cut counters 18 cards Four page rule booklet Eagle Day: Mini Game Series (Ziplock) Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7551 The Battle of Britain The sky over Britain in 1940 was the scene of one of the decisive battles of World War II, when the Royal Air Force defeated the Luftwaffe's bid to gain air superiority and open the way for Operation Sealion. Eagle Day is a two-player wargame covering the most critical period of the Battle of Britain. The Luftwaffe player must move bombers and their escorts to attack targets in Britain, while the RAF player must utilize interceptors to stop them. Each player moves units representing historic wings and groups. All the famous aircraft are here, including Spitfires, Hurricanes, Me-109s, Ju-88s, He-111s and many more. Each unit is rated for air superiority, bombing and speed. The game uses a new and unique system that facilitates aerial operations, dispensing with record keeping. Eagle Day is part of the Air Wars mini-game series. Each player has a deck of Campaign Cards. They generate a range of events, including Fuehrer Directives, and Empire Rallies, and critical morale checks. Certain cards can be played in combination to gain operational advantage, leading to tense decision making. There are special rules of radar, fog of war, an the infamous Stukas. Game Contents: 11" x 17" terrain map 40 die-cut counters 18 cards Four page rule booklet Pavia: Climax of the Italian Wars Folio Game Series Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7552 Pavia was the climactic clash of the Italian Wars, a decades-long struggle between Valois France and Habsburg Spain for control of Italy. Both sides have nascent pike-and-shot armies, the French still relying upon feudal knights, and the Spanish increasingly dependent on new individual firearms. Both sides also relied on mercenaries. Italian musketeers, Swiss pikemen, German Landsknechts. Tercios, too, are in their infancy, at Pavia, the battle is fought by smaller formations manoeuvring in a broken, wooded area. Pavia uses the new Pike & Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armoured horsemen armed with pistol and sword, but relying increasingly on fire power to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons. In Pike & Shot, players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. Every combat is crucial; once an army starts breaking, it can degenerate quickly into rout. Game Contents: 17" x 22" terrain map 100 die-cut counters One Standard Rules booklet for this series One Exclusive Rules booklet for this title Breitenfeld: Enter theLion of the North Folio Game Series Direct link : http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7553 Enter the Lion of the North Breitenfeld was the first major clash involving the Swedish army of Gustavus Adolphus. Gustavus had adopted the advances of Maurice of Nassau, using smaller, thinner formations bringing mobility and flexibility to battlefields dominated by massive blocks of musket-ringed pikemen. But he faced a larger, more experienced Imperial army under Count Tilly, and had to rely on shaky Saxon allies. The battle becomes a contest between Swedish quickness and Imperial stolidity. Victory will go to the player who best utilizes his strengths and takes advantage of enemy weaknesses. Breitenfeld uses the new Pike & Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on spike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armoured horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy, the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons. In Pike & Shot players must coordinate their artillery and infantry to begin breaking up enemy formations, then follow up with cavalry to finish the job. Deployment must take into account the eventual rattling of even the best infantry, using multiple lines to ensure fresh formations are available to fill gaps and take up the fight. Leaders are essential both for encouraging troops in combat, and rallying those who have drifted out of the action. Every combat is crucial; once an army starts breaking, it can degenerate quickly into rout. Game Contents: 17" x 22" terrain map 140 die-cut counters One Standard Rules booklet for this series One Exclusive Rules booklet for this title |