Title: FFG:One Last Shot Post by: RSSFeeder on 10 September 2013, 14:00:02 One Last Shot
A Preview of Escape from Hoth, the Final Force Pack in The Hoth Cycle “I think you just can’t bear to let me out of your sight.” The Escape from Hoth Force Pack marks the thrilling conclusion of The Hoth Cycle for Star Wars™: The Card Game! The Rebel forces in Echo Base race to escape the Imperial assault and evacuate their troops, even as the shadow of the Executor looms over the battlefield. To complete their evacuation and continue the war for freedom on other battlefields, the Rebels will need to evade an Imperial blockade, but even the desperate evacuation effort won’t stop some members of the Rebel Alliance from getting in their parting shots against the Empire’s advancing forces. Always resourceful, some of the Rebels will use any available tool to gain the upper hand over the Imperial forces. As the last defenders of Echo Base flee from Hoth, they are quick to take full advantage of every opportunity to hurt the enemy on their way out. With the Evacuation Procedure objective set from the upcoming Escape from Hoth Force Pack, you can retell the story of the heroes’ escape, while taking a few last shots as you leave Echo Base behind.
The evacuation of Echo Base begins with the objective set Evacuation Procedure (Escape from Hoth 302). As the Rebels in Echo Base begin their evacuation, the objective’s special Reaction text helps the Rebels escape. At the beginning of your opponent’s turn, Evacuation Procedure allows you to sacrifice a unit to remove all focus tokens from a target enhancement or Hoth objective, allowing you to help some units escape while mobilizing your other forces. After helping the Rebels escape with Evacuation Procedure, you can prepare the rest of the Rebel Alliance to leave Echo Base and continue the fight on other worlds. As the Imperial forces draw nearer, the Princess must be protected, and if Leia Organa (Core Set 88) can be evacuated, her example could serve to ready all of your exhausted units and objectives in one stroke.
In order to successfully complete the evacuation of Echo Base the Rebels will rely on the transport ship Bright Hope (Escape from Hoth 305). This ship was the last transport to leave Echo Base during the Rebel escape, and its special ability ensures that it will be there when you need it. Bright Hope is a sturdy transport ship, and by employing it at the right time, you can help your units escape, and go on to win the war. While it waits for the last defenders of Echo Base to complete their retreat, Bright Hope possesses a Reaction ability that allows it to remove a token of any kind whenever a friendly unit leaves play. As an important part of the Rebel escape from the ice caverns of Echo Base, Bright Hope is able to consistently benefit from the continuing Rebel evacuation, keeping itself ready for action and undamaged. With this Transport always ready for continuing action, its Cover Your Retreat
To help continue the evacuation effort, the Rebels may need to make use of a Buried Outpost (Escape from Hoth 306). Free to play, and providing one resource, the enhancement also possesses a Forced Reaction that forces you to either sacrifice a unit, or focus Buried Outpost when it enters play. In some circumstances this might seem like a disappointing choice, but the Rebels must evacuate, and Buried Outpost gives you another option for escape. Using Buried Outpost wisely lets Toryn Farr and others escape at the opportune moment, keeping Bright Hope free from focus and damage tokens, and allowing you to use the resources from Buried Outpost to continue the Rebel evacuation! With no guarantees that Evacuation Procedure will be one of your starting objectives, Buried Outpost offers a way to allow units to escape from Hoth and continue damaging the advancing Imperial forces.
With the Millennium Falcon (Edge of Darkness 332) on your side, Han Solo and his bucket of bolts will take the first opportunity to distract Darth Vader and help the Rebel defenders make good their final escape. After striking first with the Millennium Falcon, its Action can swap it for the Rebel Han Solo. After Han strikes, you can help him escape safely as well by using a card like Fall Back! (Core Set 54). When Han escapes, you get to use his ability to search for any Rebel Alliance card. Potentially, you could even grab another copy of Fall Back!, which would let you set up another attack run with the Millennium Falcon, keeping the Rebel evacuation in progress, and drawing Darth Vader and his troops away from capturing the escaping Rebels! When Han and the Millennium Falcon finally do escape back to space, they’ll be ready to return on other battlefields, dodging back and forth, and helping to foil the designs of the dark side! Board the Ships The Rebels in Echo Base must escape from the clutches of Darth Vader and the Imperial strike force, relying on the speed and intelligence of a few plucky defenders. Even as they load transport ships and take flight, these heroes seize the opportunity in the midst of evacuation to take a few last shots before they escape. Ready yourself for the climatic conclusion to The Hoth Cycle, and check out Escape from Hoth, arriving soon at retail stores everywhere! ...Source: One Last Shot (http://www.fantasyflightgames.com/edge_news.asp?eidn=4338) |