Title: FFG:Make Your Escape Post by: RSSFeeder on 21 September 2013, 22:00:02 Make Your Escape
Escape from Hoth is Now Available for STAR WARS (TM): The Card Game “There will be a substantial reward for the one who finds the Millennium Falcon.” The last defenders of Echo Base plan their escape from the frozen wastelands of Hoth, even as Imperial forces use their vast resources to maintain their blockade and capture as many of the fleeing Rebels as possible. How will the Battle for Hoth end in your games of Star Wars™: The Card Game? Decide for yourself with Escape from Hoth, the final Force Pack in The Hoth Cycle, now available at your local retailers and online through our webstore! Featuring sixty cards (two copies each of five new objective sets), Escape from Hoth chronicles the efforts of the Rebel Alliance to flee from the besieged Echo Base, as the dark side plots the best way to crush the Rebellion once and for all. When we announced the Force Pack, we looked at the power of Darth Vader’s Super Star Destroyer Executor (Escape from Hoth, 308) and its ability to use sacrifices for the benefit of the dark side. We also examined the Rebel Alliance evacuation and the parting shots fired by units like the Rebel version of Han Solo (Escape from Hoth, 303). As the Rebels attempt to escape in their transports, the Imperial Navy pushes its assault, but turns to different methods of attack as well, employing bounty hunters to take as many prisoners as they can. Dark side players looking to explore the benefits of capturing units would do well to consider maintaining a strong offensive presence with the new Scum and Villainy objective set—Hunt Them Down (Escape from Hoth, 312). No Disintegrations Capturing cards is an integral part of many Scum and Villainy strategies, and while it’s nice to remove a card from your opponent’s deck, it’s even better to be able to make some use of it. Objective cards such as Jabba’s Reach (Edge of Darkness, 74) and The Bespin Exchange (Core Set, 135) allow you to reap additional rewards from capturing cards by granting you everything from an increasing reserve value to the ability to remove focus tokens. The Hunt Them Down objective set offers direct benefits for capturing units, but also contains the potential to go on the offensive, granting the dark side a versatile response for any light side tricks. The objective card itself is a potential engine for quick assaults against your opponent’s objective. It begins with one resource, but for every captured card on Hunt Them Down, it gains an additional resource. Even without the other cards in the objective set, many Scum and Villainy cards allow you to capture more units and boost the amount of resources Hunt Them Down can produce.
The third and fourth cards in the Hunt Them Down objective set further balance tools to capture your opponent’s cards against your damage capabilities. With two copies of Kihraxz-class Assault Fighter (Escape from Hoth, 314) in the objective set, you stand a good chance of getting these light and nimble Fighters onto the playing field. By possessing both a
The ability to tailor Dengar’s icons to any combat situation makes him an invaluable asset for the dark side, especially for a capture-heavy Scum and Villainy deck. Of course, the more cards he has captured, and the more power he has gathered, the greater a threat he’ll pose to the light side. You can expect your opponent to take the fight to him every chance they can, so you might want to look for means to keep him around. Dengar has three damage capacity initially, but you can double that by enhancing him with Mandalorian Armor (Core Set, 93), further boosting his ability to take captives and battle the light side. A Temporary Reprieve? Dive into the climatic ending of The Hoth Cycle today. Escape from Hoth is now available through local retailers and online through our webstore! ... Source: Make Your Escape (http://www.fantasyflightgames.com/edge_news.asp?eidn=4368) |