Title: FFG:Facing the Horror Post by: RSSFeeder on 18 February 2014, 08:30:02 Facing the Horror
An Eldritch Horror Strategy Article "Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread." Yog-Sothoth, the Lurker at the Threshold, is an Ancient One of unfathomable power. In a game of Eldritch Horror, even the most intrepid investigators will need to summon all of their cunning and courage if they wish to prevent this unfathomable being's entry into our world. In today’s article, we’ll look at some strategies for facing the horror that is the Lurker at the Threshold. From building the perfect team to devising a strategy to save humanity from destruction, read on for a few tips to try in your next game of Eldritch Horror. The Lurker at the Threshold Before we look at crafting a team to defeat Yog-Sothoth, let’s first examine what we’re up against. Click to view reverse.
Now that we have some idea of what must be overcome, it’s time to put together a team to save the world. Drafting a Dream Team Using the information above, we can conclude that investigators going up against Yog should be strong (or able to pass Strength checks easily) in order to beat Yog’s cultists and other monsters. Investigators should have high Lore so they can gain and cast spells, and ideally, close gates efficiently to maximize the amount of time the group has to battle Yog should the Ancient One awaken. Akachi Onyele Akachi’s ability to know which gates are coming will be vital should Yog awaken. Because she can choose what gate will appear next, she can use the Omen track to her advantage, and choose gates that will not result in Doom advancement. Her ability to close one gate, and immediately move to another (or quickly get to a Clue token) will prove invaluable in keeping the number of gates on the board at a manageable level. Akachi also has a Lore of three, making her effective at casting spells. While she only has a two Strength, she begins with the Mists of Releh Spell which allows her to avoid combating monsters if she needs to. Also, since she starts with a Spell, she has one to give up to avoid advancing Doom if she gets caught on a gate space during a Reckoning effect. Norman Withers Norman makes a great addition to this team due to his high Lore (three), and the fact that he begins the game with a Spell. He can also spend Clues to discard monsters on spaces with gates, he has the means to deal with monsters despite his Strength of two. His Feed the Mind Spell boosts his stats and those of other investigators, making him a valuable addition to the team. Norman is also good at gaining more Spells and casting them effectively - and Lore is frequently used in Other World encounters, so with both Akachi and him in the game, closing gates should not prove as difficult. Diana Stanley Along with a Lore of four, Diana’s ability to discard monsters on a space with cultists make her an obvious choice for this team. Her three Strength will also prove helpful in combat, even when cultists are not present. She also begins the game with a Spell, making three investigators who can potentially discard a Spell to avoid advancing Doom. The Fourth Investigator Lola’s ability to switch which skills she is proficient in makes her a good option, since she can boost her Lore one turn, and make herself stronger in another. Lola also gives investigators on her space (including herself) an extra die once per round during any type of test, which makes her a powerful ally. Plus, Lola has four Influence, which allows her to acquire Assets more easily. Since the rest of the team has lower Lore, this may be a valuable addition, since she can gain Assets and pass them to the rest of the group. However, Lily’s Strength of four, along with her ability to immediately improve a skill again after improving it once, offers a tempting alternative. Since she begins the game in Shanghai, where an encounter is likely to result in improving Lore, she could boost her Lore early in the game. Plus, her ability coupled with Norman’s Feed the Mind Spell will allow her to pump up her stats considerably in the early game, making her a force to be reckoned with in every task. Deciding between Lily and Lola comes down to a matter of personal play style, but no matter who you choose, you’ll have a tough team, ready to take on Yog-Sothoth! As mentioned above, Spells will be precious resources during a game against Yog, so use them wisely. Since Akachi will likely be focusing on gates, and Norman begins on Arkham, he should spend the first few turns attempting to gather Spells This way he can discard some if needed so that he can hold on to his Feed the Mind Spell, and meet up with Akachi to hand them off to her. She is the character most likely to be caught on a gate space during a Reckoning effect, so you want her to have Spells to burn. Use common sense when dealing with spaces with gates. If you are not going to close a gate on your turn, don’t remain on a space with a gate into the Mythos phase. Even if you have Spells to discard, it is not a good use of resources to discard them unless you absolutely need to, so if you are not using a gate-closing character, try to avoid gate spaces. In the early game, you’ll need to weigh discarding a Spell versus advancing Doom when a Reckoning effect triggers. Akachi’s Mist of Releh Spell is important for helping her get past monsters if Diana can’t help, so consider waiting to discard a Spell until she has others. Conversely, characters with lower Lore, like Lily, should probably just discard Spells if they can, since their primary focus in the game will not be Spell casting. Diana, of course, should focus on removing monsters whenever possible. She and Lily or Lola will be your group’s primary fighters, so make sure to acquire some weapons for them in the early game in order to maximize their Strength. Norman, with his high Observation and Lore will be fairly good at resolving Research encounters, and he makes good use of Clue tokens, so it works well to have him hunting Clues wherever they appear. As mentioned above, he should also be using his Feed the Mind Spell to bolster himself and other characters, especially Lily, if she is in the game. Like Akachi, Norman should keep his Feed the Mind Spell, especially in the early game, even if it means advancing Doom.
Join the Discussion While this article was written about a four investigator team, Eldritch Horror plays one to eight people. For more than four investigators, try adding Charlie Kane, Jaquelline Fine, or Jim Culver to the mix, along with both Lily and Lola. For less than four, experiment with Diana, Norman, and Akachi, or Lola and Akachi. Of course, the only limit is your imagination. We’ve had success with these combinations, but your mileage may vary. Depending on your play style and personal preference, you may find that other combinations work better for you and your play group. We’re interested to know what you think! Who is your investigator dream team when battling Yog-Sothoth? What are your tips for successfully saving the world? We’ve started a thread in the forums, so join the discussion there. Keep checking this page for more news and information related to Eldritch Horror! ...Source: Facing the Horror (http://www.fantasyflightgames.com/edge_news.asp?eidn=4652) Title: Re: FFG:Facing the Horror Post by: EvilGinger on 18 February 2014, 18:06:36 I will study this in detail before I play again might even win you never know.
>:DGinger |