Title: FFG:Epic Post by: RSSFeeder on 03 May 2014, 17:30:02 Epic
Explore the Two New Epic Tournament Formats for X-Wing (TM) “As soon as each transport is loaded, evacuation control will give clearance for immediate launch.” The Rebel Transport Expansion Pack for X-Wing™ is here! Now available at retailers, the Rebel Transport Expansion Pack introduces the game’s first huge ship, as well as its first Epic Play experiences, and that means it’s time to take another look at the game’s official Epic Play tournament rules (pdf, 2.6 MB)!
In our previews of the Rebel Transport Expansion Pack, we looked at how the GR-75 medium transport utilizes a new maneuver template and new rules for “energy,” we looked at its escort X-wing and the four talented pilots who arrive to fly it, and we looked at the Epic Play missions in the Evacuation of Hoth campaign. Today, we continue our exploration of the “Epic” new experiences the Rebel Transport Expansion Pack introduces by examining the two different Epic Play tournament formats introduced in the Epic Play tournament rules: Epic Dogfight and Team Epic. Epic Dogfight
In the Epic Dogfight tournament format, you and your opponent wage massive, head-to-head space battles atop a six-foot by three-foot play surface. Between the two of you, you’ll place twelve asteroids and field two fleets of starships worth up to six-hundred total squad points! Each player has three-hundred squad points to spend, as well as five Epic points, which limit the number of huge ships that players can bring to the table. For example, the Corellian CR90 corvette is worth ninety of your three-hundred squad points, but it also costs three of your five available Epic points. Your fleet, therefore, can’t include two CR90s, but it could include one CR90 and one GR-75 medium transport, which costs two Epic points, as well as thirty squad points. Meanwhile, Epic Play tournament rules impose a cap on the number of copies of a single type of starfighter that you may include in your fleet; you can’t field more than twelve copies of any one starfighter. Here, the rule checks the type of ship, as indicated on the maneuver dial, rather than the specific pilot, as indicated on the ship card. You could field “Howlrunner” and eleven Academy Pilots, but you couldn’t add “Backstabber” to the mix.
Team Epic The Team Epic tournament format is much as it sounds – a chance for teams of two to square off against each other in brutal battles of up to eight-hundred squad points! As with the Epic Dogfight format, Team Epic games are played on a surface of six feet by three feet. You and your teammate each design a squad of two-hundred squad points and three Epic points. Both squads must match the same faction – either Rebel or Imperial – and, when these squads are combined, your team’s fleet must obey all laws for uniqueness and the cap on the number of identical starships. Table talk is permitted in Team Epic, as you and your team open com channels to coordinate your fleet movement. You can discuss actions and maneuvers, and you can even show your teammate your maneuver dials before you lock everything into place. However, each player takes ultimate responsibility for his or her ships, and you may choose to have your ace pilot perform a daring strafing run, flying out of formation, in direct defiance of the team captain’s recommendations.
Because Team Epic tournaments feature the game’s largest fleets and challenge players to work together to make good use of the limits on their Epic points and ship types to form a single, unified fighting force, the Team Epic tournament format is arguably the game’s greatest showcase for creative squad-building. Accordingly, developers Alex Davy and Frank Brooks offer a couple of sample Team Epic squads for both Rebels and Imperials, and they explain how the squads are designed to work together. Sample Squads for the Team Epic Tournament Format The Rebel squads by Alex and Frank highlight the interactions between starships from the Core Set, the GR-75 medium transport, the Corellian CR90 corvette, and a number of single starfighter expansion packs, including the HWK-290 Expansion Pack and the upcoming Z-95 Headhunter Expansion Pack. Meanwhile, their Imperial squads showcase the fearsome lethality of a mixture of three Firespray-31s and four TIE interceptors, then partner that mix to nine TIE fighters that can swarm for damage or run interference against enemy flight paths. Accordingly, their builds make use of the Slave I Expansion Pack, the TIE Interceptor Expansion Pack, the Imperial Aces Expansion Pack, and the TIE Fighter Expansion Pack.
Thanks, guys! The Team Epic tournament format permits an unparalleled range of squad diversity, and the sample squads that Alex and Frank have created illustrate just one possible approach to the format’s massive… epic… battles.
Download the Document. Deploy the Fleet! The Rebel Transport Expansion Pack is now available, and the Tantive IV Expansion Pack is due to arrive at retailers later this month. That means it’s time to download the official X-Wing Epic Play tournament rules document (pdf, 2.6 MB) and get started! Download the Epic Play tournament rules today, and start planning your assault. In the meantime, as you look forward to your first Epic Play tournaments and the release of the Tantive IV Expansion Pack, keep your eyes open for a look at some sample Epic Dogfight squads, as well as other X-Wing news and strategy articles! ...Source: Epic (http://www.fantasyflightgames.com/edge_news.asp?eidn=4794) |