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Gaming => Star Wars => Topic started by: Arnu on 27 January 2011, 21:51:05



Title: Star Wars: Corellia Campaign
Post by: Arnu on 27 January 2011, 21:51:05
Hi,

I though I should start a thread for the Star Wars campaign I am planning to run this year (as a Thursday night game).

First off the basic setting idea.

The campaign is set in the Corellian system a few years before episode I. 

The story is based around a wealthish family (who own a business in the Corellian system)

The players are the younger members of the family and their friends.

I am looking for who would like to be part of family and who would like to be friend of the family.

Those who want to be part of the family need to decide which of the major species they would like the family to be (these include: Human, Twi'lek, Rodian, Sullustan, Duros or Zabrak)

Those who want to be friend of the family can be of any available species (that are present in that time period).

Please let me know which you would like to be. (then we can move on to character concepts - from there I can begin to flesh out the adventures)


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 28 January 2011, 04:18:53
Oooh.
I had already decided to be a member of the main family, (originally assuming it was going to be defaulting to human), but this certainly makes things interesting. If I remember correctly, didn't both Zarniwoop and Dat volunteer to be family members? Possibly Dust also?


So;
Human (http://starwars.wikia.com/wiki/Human)
Twi'lek (http://starwars.wikia.com/wiki/Twi%27lek)
Rodian (http://starwars.wikia.com/wiki/Rodian)
Sullustan (http://starwars.wikia.com/wiki/Sullustan)
Duros (http://starwars.wikia.com/wiki/Duros)
Zabrak (http://starwars.wikia.com/wiki/Zabrak)

I'd suggest first, family members should give a skim-read of the above, perhaps? I'll spoiler my thoughts below. Read once you have had chance to form your own opinion, perhaps?
Quote

So, Human would be a pretty fair, if generic race to default to as the core of the group. It does keep things relatively open thematically, but also gives us a little less to build off of.
They'd be my third choice, I think.
I think I'm going to put forward the Rodians and the Twi'lek. They are the two that interest me.

With the Twi'lek being basically an under-class, the few Free Twi'leks outside of their homeworld usually resorting to Theivery or Prostitution to get by. The idea of a family of Twi'leks trying to make ends meet through legitimate means and methods sounds like an interesting point to start, to my mind.

The Rodians on a similar, but very differently flavoured note, seem to me to essentially be a race of arborial lizard mafia. They have violent tendancies and a strong clan focus that could provide an interesting backbone for the group. A similarly morally grey generation of a off-world Rhodians could be a fun place to start. Clan rivalries, the lure of Organised Crime or simply Violent means to solve our problems and so on would make for fun stuff, I think.


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 09 February 2011, 18:11:08
Humans are dull, and reading about the political wars they started all the freaking time bores me to tears. I'd go for twi'lek but their doormat nature doesn't sound great, though they sound like they'd be good for people who like to think. On the other hand, the violent and action packed history of the Rodians sound like something our players (or maybe just me) would enjoy more.


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 09 February 2011, 18:41:21
Hmm. Interesting. Now if I could only track down the other one or two people who said they were interested in being part of the family... If only I could remember who actually said they were interested in that! :)


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 10 February 2011, 22:35:18
So the family is now up to two strong.

I reckon two or three more players (just over half the group) should make up the family.

Then you need to decide how you are all related.

I'm liking the non-human family idea (A Twi'lek family that fought back and carved a niche for them selves or a Rodian family that hunt business and power rather than wild animals).


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 11 February 2011, 07:01:54
I'm absolutely certain that exactly two other people did say they would be up for it, actually. I just can't remember who. :)


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 11 February 2011, 15:31:03
i can't remember either. Volunteers; - volunteer.

For the record, i don't mind twi'lek, i'm just not sure their 'bend like a reed' 'go with the flow' attitude is particularly condusive towards a good game. On the other hand they'd follow a plot hook like it was the pied piper of hamlyn. Gah, they're hard to undertand.


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 11 February 2011, 19:12:48
I'm leaning rodian, too. Playing against type would be half the fun of twilek though.


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 19 February 2011, 22:58:12
So, reguardless of whether they actually volunteered at the time, Jamie and Sam both would be interested in being family. Not managed to get a race-opinion out of them yet, though. :)

Anyway, more spoilers for those wishing to decide blind and then compare opinions later;

So, partly due to my initial reading of the Rodian and Twi'lek entries, and partly due to the fact I've recently been playing the GTA-esque game 'Saints Row 2', what I'm currently interested in is trying either of those races with a view on the whole criminal-underworld kind of angle of things.
I understand the core identity of the family is intended to be a business, of course, but there are two twists on that which I would be interested in, personally. The one that fits most with it would be if we were going the Rodian route.
Essentially, as I mentioned, playing up the 'arboreal lizard mafia' side of things, and exploring the world of organised crime and carefully implied violence and the threat of it. Sustainable and organised criminal enterprise, not only fronted and supported by, but genuinely in-concert with a series of legitimate business concerns.
The way I see it, and if the others are interested of course, it would be nice to start out with that being a minor element of the family's identity. It gives room for the members to either embrace or reject that side of family life, and leave their own legacy via how their decisions effect the direction the family evolves in over the generations.
Perhaps by the second or third generation, we'd be entirely legitimate businessfolk, or alternatively, we could be a majorly ingrained crime-family, system-wide, or even a rival to a Hutt or two. Perhaps somewhere in between. Perhaps the family could hold together as a fiercely devoted unit, or spread out as various members loose interest in crime/business, becoming Popstars, Senators, Landscape gardeners or heaven knows what.  Just a thought.

If we were going Twi'lek, I'd be interested in a slightly more gritty starting-point. I figure that being famed for being unlikely to make a fuss or go against the grain, basically being galactic pushovers, and with general opinion being that a Twi'lek who isn't a slave is probably a dancer, a theif or a whore, they could over-compensate slightly and be quite a violent, forceful presence on the streets. I'd enjoy exploring the idea of a Twi'lek street-gang, (Like the Bloods and the Crips but with lekku, perhaps). Likewise, this could be supported by legitimate business, but there's more room in the idea I think that I could very much do that kind of thing without needing the rest of the family to buy into the idea quite as much as for the very family-focused Rodians. It would likely mean in such a case supporting the idea on the back of my own character, mechanically, by taking the appropriate classes and so on, (sure there's a prestige-class or two, as well as that you've-founded-an-organisation talent/thing).


The above is purely what I am, at this moment, considering. I'd love to hear some other ideas for what we could get up to, or themes that might be fun to play with, even if it is only Dat reading the thread at the moment!
That said, if you could confirm or deny whether any of the above would be an acceptable idea or if it would go too far away from what you had planned, Andy, that's probably not a bad idea either.


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 21 February 2011, 18:33:42
In this system, you gotta make the money first.
Then when you get the money, you get the power.
Then when you get the power, then you get the Twi'lek.

...You wanna play rough? Say hello to my wookie friend!  8)


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 22 February 2011, 00:02:26
There are some interesting ideas forming on this thread.

I will give you a little detail of the legal side of the family business.

The business supplies parts and consumables for starship and space stations (I am reasoning that the Corellian system has a lot of space stations - as hyperdrive travel is impossible in the system).  NOTE: parts and consumables are things like lights and heating coils water and waste pipes (all of it non-glamourus but it brings in a steady income).  The business also owns 3 cargo ships (with captain and crew).

Any other side of the business (legal or otherwise are up to the players in the family to decide).

---------------------------------------------------------------------------------------------------------------------------

How I envisage the history of the business is that is was set up by your character's grandparents and is now run by your parents generation.

The players hold the posistion of troubleshooters and in charge of "special" projects.

---------------------------------------------------------------------------------------------------------------------------

One possible idea if you can't decide between Rodians and Twi'leks is to spilt the difference and have the family business as an alliance between two families (one Rodian and one Twi'lek)


Let me know what you think?


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 22 February 2011, 00:21:06
I think for me and Dat it's Rodians at the moment, with Twileks as the preferred alternative if necessary? Depends on what the other (2) family players think though.


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 22 February 2011, 00:31:04
Rodians sound good to me.

Any ideas who the other two family members players are?

By the way I forgot to say on the last post that if you have any differing ideas of this history of the business or the current side lines of the business then let me know.

Also you may wish to name the family and the company.

Also I don't have names for the 3 cargo ships yet so you may wish to name them too.


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 22 February 2011, 04:06:11
Well, Jamie and Sam have both volunteered...


Title: Re: Star Wars: Corellia Campaign
Post by: Sam on 24 February 2011, 14:15:55
I quite like the sound of the Rodian group.


Title: Re: Star Wars: Corellia Campaign
Post by: Jamie on 24 February 2011, 16:30:18
I'm easy like sunday morning


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 28 February 2011, 21:43:55
Now you have a core group for the family.  The next stage is to choose a family name and some character concepts.

Also what sort of level would you like to start at?  (max limit of no more than 7)

By the way no Jedi character classes/powers (only very minor force users if any).


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 04 March 2011, 00:31:02
Hi Dat, Jamie, Sam & Tiki

I need the four of you to roll some dice to help me build the initial set up story.

I need each of you to roll  a 2d6 then 1d100 (roll five times) if you can post the results on here in order please

Cheers

Arnu


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 04 March 2011, 19:57:28
Not sure what you mean by the phrasing so i'll post these die rolls anyhoo..
4,5 28.
5,4 40.
1,5 36.
6,2 32.
1,3 83.
- gg.  ;D


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 07 March 2011, 14:50:55
That is spot on Dat thank you for the results.

When I have the other three players results I will let you know what it means.



Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 08 March 2011, 03:21:40
Okay, results as follows,

4,5 (Total 9) 83
2,2 (Total 4) 86
4,2 (Total 6) 13
3,5 (Total 8) 18
3,2 (Total 5) 46

All very mysterious...


Title: Re: Star Wars: Corellia Campaign
Post by: Sam on 10 March 2011, 16:38:34
2,5 (Total 7) 25
6,4 (Total 10) 52
6,5 (Total 11) 10
3,1 (Total 4) 71
2,4 (Total 6) 28




Title: Re: Star Wars: Corellia Campaign
Post by: Jamie on 10 March 2011, 19:05:43
4,1 (Total 5) 66
2,5 (Total 7) 28
6,4 (Total 10) 17
5,1 (Total 6) 19
1,5 (Total 6) 50


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 11 March 2011, 02:03:06
Thank you for your dice results.

I will be back to you after the weekend with the an answer to what it is all about.

Can I ask the four of you to decide how you are related to each other.

Also can you let me know which one of the four classes you feel you charcter favours (The classes are Noble, Scoundrel, Scout & Soldier). 

NOTE: this may not be the actual class you choose for your character but the one that you feel suits the early concept of your character.



Title: Star wars.
Post by: Snakes in the Tiki Lounge on 12 March 2011, 21:43:30
I believe i shall be playing the younger brother of dat's character, andy. I am definately leaning scoundrel at this point, for him, by theme at least.


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 14 March 2011, 17:42:54
Aiming for same generation for the majority of 'the family', so it would be nice if Jamsam agreed with that. Thinking about Noble atm and like the rodian name Drodoo Skdoo.


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 14 March 2011, 23:41:45
Tiki, Dat that sounds interesting.

Are the rest of you happy for the family clan name to be Skdoo?

Jamie & Sam what classes would you link to your characters?  Also how are you both related to Dat & Tiki's characters?


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 15 March 2011, 02:37:34
I'm fine with Skdoo, but I'd like to suggest that if they aren't quite so thrilled, close cousins would work fine and open up a surname that the Skwirl hasn't coined. :)

Oh and as it's after the weekend;
What're the Numbers for, Andy? ;)


Title: Re: Star Wars: Corellia Campaign
Post by: EvilGinger on 15 March 2011, 12:03:05
as its Arnu's idea you would probably be better not knowing as I recognise an evilgm when I see one

 >:DGinger


Title: Re: Star Wars: Corellia Campaign
Post by: Dat on 15 March 2011, 15:33:52
Are there any links to explanations of the classes etc. of the system for people to make their minds up with? I looked but in the end had to er, borrow a er... copy of the book.


Title: Re: Star Wars: Corellia Campaign
Post by: Arnu on 16 March 2011, 01:09:09
The classes and a brief description of them are:

Noble - Tend use knowledge, fame, wealth, intrigue and force of personality to make their way in the galaxy (careers include: politicians, scientists, doctors, reporters, diplomats, corporate executives and celebrities)
Scoundrel - Tend to use deception, charm, cunning and subterfuge to get what they want (careers include: smugglers, thieves, rouges, gamblers, drifter, thugs, con artists and spys)
Scout - Tend to be those who travel the galaxy or spend most of there time away from the more "civilised" parts of the galaxy (careers include: Guides, pilots, hunters, fringers, bounty hunters, explorers and navigators)
Soldier - Tend to be those who have large amounts of military training (careers include: warriors, mercenaries, bodyguards, soldiers, commandos, security officers and martial artists).

-------------------------------------------------------------------------------------------------------------------------

I am still sorting out what the numbers mean for each of you (hoping to have that sorted on Thursday). 

The reason I asked you to make those dice rolls was to determine some of the things that have happened to your charters in the last year (which will determine your influences - I have taken the idea of influences from the Babylon 5 RPG).

Influences will give you are modifier on skill tests when dealing with different groups. 

The influence groups are (Policial, Economic, Military, Criminal and The Family - others may become appropriate later)

I hope that sates your curiosity a little


Title: Re: Star Wars: Corellia Campaign
Post by: Snakes in the Tiki Lounge on 16 March 2011, 05:41:49
It certainly wets my apetite.  ;)


Title: Re: Star Wars: Corellia Campaign
Post by: Sam on 16 March 2011, 17:44:54
Definitely leaning towards scout for me - thanks for the explanations, i was not sure what each class included.
 No idea yet on position within family, probably go with close cousin or sister depending on what would fit best with others.


Title: Re: Star Wars: Corellia Campaign
Post by: Jamie on 21 March 2011, 23:05:23
Soldier for me.  I was planning to be an enforcer type for Tiki.  Sniper/cleaner/bodyguard.