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Gaming => Roleplaying News => Topic started by: RSSFeeder on 21 August 2012, 21:30:05



Title: SG: New Roleplaying Games at Spirit Games
Post by: RSSFeeder on 21 August 2012, 21:30:05
Menzoberranzan: City of Intrigue

"There's No Place Like Home."
-Drow proberb

The profane beauty of Menzoberranzan reflects the true nature of the drow and Lolth, their vile spider queen. Within sculpted palaces, factions vie for dominion, spin webs of conspiracy, wage war on the surface realms, and spread poisonous rumours. Meanwhile, predators stalk the twisted streets, plotting murder and mayhem. The city has no pity for fools and weaklings.

Menzoberranzan: City of Intrigue breathes new life into the fabled home of Drizzt Do-Urden and leaves no stone unturned. This book explores the city, tells the stories behind important drow houses and factions, and peeks at the mysteries waiting to unfold in the deadliest city of the Forgotten Reams world. This product is compatible with all edtions of the and features a poster map of the city.

For use with these Dungeons & Dragons products:
Player's Handbook, Dungeon Master's Guide, Monster Manual, D&D Essentials and Forgotten Realms Campaign Guide.

Source: Menzoberranzan: City of Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6774)


Of Gods and Monsters

Where the Epic Becomes Mythic
Here for the first time C&C branches out into the ether and brings you Of Gods & Monsters. A book we guarantee you'll want and use. Written by James M Ward, this book stands alongside the Monsters & Treasure as a tremendous resource for adventure and fun. Beyond a simple recitation of Deities, Of Gods & Monsters presents playable incarnations of the gods in the guise of their own avatars. The deft and experienced hand of Mr Ward explores spells, magic items, rituals and more.

What Lies Herein
Within you will find 15 pantheons explored including Norse, Greek, Roman, American Indian, Aihrdian, and demi-human. There are over 80 new spells, scores of monsters, magic items and plenty of adventure hooks.

Source: Of Gods and Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6771)


Over the Edge 20th Anniversary Edition 1992-2012

This limited edition printing of the enhanced Over the Edge 2nd Edition core book celebrates the 20th anniversary of Over the Edge, the seminal roleplaying game of surreal danger.

With only 400 copies printed this edition includes new material and all bound with a blue leatherette hardcover.

Source: Over the Edge 20th Anniversary Edition 1992-2012 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6772)


Rogue Trader: The Soul Reaver

Claim The Twisted Power Of The Dark Eldar!

For centuries, the Dark Eldar have raided the Koronus Expanse from a secret city within the fractured corridors of the webway. Now, a spurned Archon has set her eyes on taking this wicked haven, and she seeks the help of powerful Rogue Traders to claim the ultimate prize: the Nexus of Shadows.

This adventure takes players into a den of nightmares as they gamble everything to pull off the greatest heist in the history of the Koronus Expanse: stealing the very heart of the Nexus of Shadows, a cursed ship called The Soul Reaver.

This volume also introduces a deadly new Career Path, the Dark Eldar Kabalite Warrior, plus a host of vicious weapons, devices, and vehicles to inflict untold heights of terror upon anyone foolish enough to stand between you and your goals.

Do you have the audacity to risk it all and harvest your dark rewards?

A copy of the Rogue Trader Core Rulebook is needed to use this supplement.

Source: Rogue Trader: The Soul Reaver (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6773)


Lamentations of the Flame Princess: Weird Fantasy Role Playing

Beyond the borders of civilization, beyond the influence of manipulating politicians, greedy merchants, iron handed clergy, and the broken masses that toil for their benefit, ancient ruins call to those bold enough,and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far more corrupt than even civilization. The price of freedom might be paid in souls.

Lamentations of the Flame Princess: Weird Fantasy Role Playing presents a sinister and horrific twist on traditional fantasy gaming and provides you with all the tools needed to create and run a long lasting campaign tailored to your specific vision. Simple enough for a beginner with tutorial material included for those that have never before played a role playing game - yet meaty enough for the veteran, this is a complete game in one box.

The Grindhouse Edition includes never before-seen spells, magic items, and introductory adventure, as well as a revised layout and over 100 new pieces of fantastic art that will transport you into the nightmare world of Lamentations of the Flame Princess: Weird Fantasy Role Playing.

Contents:
  • Tutorial book (96 pages) introducing the basics of role playing
  • Rules and Magic Book (168 pages) A comprehensive reference for playing the game
  • Referee Book (96 pages) Tools for campaigns and adventure
  • 7-piece Dice Set
  • Character Sheets

Source: Lamentations of the Flame Princess: Weird Fantasy Role Playing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6775)


Threat Report

Know Your Foes!

The world of a superhero is filled with criminals and psychopaths willing to use their extraordinary abilities to the detriment of others. Fortunately, AEGIS (The American Elite Government Intervention Service) is on the job: their highly-trained agents and analysts have compiled reports on some of the most dangerous, most compiled reports on some of the most dangerous, most wanted super-crooks and criminals in the world. In the pages of Threat Report, you'll find:
  • SOLOS! Diverse solo super-villains, from sneak-thieves like the minuscule Mosquito to the towering Redwood, foe of all who would despoil the Earth.
  • Masterminds! From the dimension-spanning evil of Professor Zed to the alchemical Doctor Azoth and the sinister saurian Cerebrus Rex, your heroes can match wits with the greatest criminals, schemers and masterminds, who seek nothing less than to conquer the world.
  • TEAMS! Pit your hero team against the likes of the madcap Looking-Glass Gang, the otherworldly Starbreed, or the technological Cybertribe.
  • ADVENTURES! Each villain or team comes with at least two adventure hooks to inspire ideas on using them in your games, plus several have detailed adventure outlines, often allowing you to cross-over and combine villain appearances. There's a whole series-worth of adventures in this book alone.
  • Threat Report compiles villains from the popular weekly online series from Green Ronin Publishing with the addition of new material and never-before-seen characters. Start your Mutants & Masterminds Third Edition superhero roleplaying series off prepared with plenty of challenges for your players and their heroes.
    Threat Report is a sourcebook for the Mutants & Masterminds Superhero RPG. The Mutants & Masterminds Hero's Handbook or DC Adventures Hero's Handbook are required to play.

Source: Threat Report (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6770)


Rifter 59

The Rifter is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material that gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider Every issue has material for Rifts and at least two or three other Palladium game lines.

The Rifter Number 59 is an extravaganza of source material, jam-packed with page after page of useful new gadgets, weapons, gear, magic weapons, monsters, adventure and material suitable for use in many different Palladium RPG settings.

The Rifter #59 includes:
  • Rifts Xiticix Hivelands - a frightening look at the Xiticix threat, expanding hivelands, and new Xiticix menaces.
  • Rifts, Phase World and many other settings - Techno-Wizard weapons, devices and information from across the Megaverse.
  • Splicers - The Pack Mentality article provides an array of new, genetically engineered Gorehounds as well as new skills, collars, weapons and Bio-Equipment.
  • Palladium Fantasy - Adventure and intrigue on the island kingdom of Lopan during Olympic-style games.
  • All Settings - Rule for using explosives in all RPG settings.
  • Various Settings - The second half of The Kezel - weird, new superhumans for use in Rifts Chaos Earth, Rifts, Phase World, Heroes Unlimited and even Palladium Fantasy, Part Two concludes the many super abilities. Written by Joseph Larsen.
  • News and coming attractions.

Source: Rifter 59 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6769)




Title: SG: New Roleplaying Games at Spirit Games
Post by: RSSFeeder on 24 August 2012, 01:30:02
Savage Worlds Deluxe Explorer's Edition

Get Savage!

A mighty barbarian leads a horde of savages against his blood-sworn foes. A reluctant rebel pilots his star-fighter against a galactic empire. A party of adventurers raids the tomb of an ancient lich.

The Savage Worlds game engine handles all those tales and more - from dungeon crawls to high-speed chases to mass battles - quickly and easily. This latest printing of the award-winning, best-selling Savage Worlds rules combines numerous new powers, Setting Rules, situation rules, and updates into one convenient, full-colour book.

Featuring all new art and Design Notes from the creators, Savage Worlds Deluxe is Fast! Furious! Fun!

Source: Savage Worlds Deluxe Explorer's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6776)


Vornheim: The Comple City Kit

Vast is Vornheim, The Grey Maze..

...but I'm not here to bore you with that. This book is not about Vornheim, it's about running Vornheim - or any other city - in a fantastic Medieval setting. And about running it with a minimum of hassle - so you and your players can get to the good stuff... That's why we called it a 'Kit' - you can use it to build your own city, even in the middle of a game. Give somebody a floorplan and they'll GM fir a day - show them how to make 30 floorplans in 30 seconds and they'll GM forever.

That said, anyone hoping they bought a book containing The Real Vornheim That The D&D With Pornstars Girls Play In has got it. These are our rules and tables and monsters and places. I wouldn't want to spend all this time writing a book I couldn't use...
- from the introduction

We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when running city adventures - and everything he wished he had. He gave us not only a sourcebook detailing key rules, tables, monsters and places in Vornheim - the city at the centre of the Axe campaign - but also a treasure chest of resources for running adventures in any city.

Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to now why there was a random encounter? This book was designed to help you make a city happen now.

In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city in a First, Second, Third or Fourth Edition game.

Source: Vornheim: The Comple City Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6777)


Zombies of the World

Discover what we know about zombies. How have zombies evolved? How has our history been affected by the undead? What can we learn from scientific research on the zombie? The answers may surprise you! Explore five areas of zombie knowledge:
  • The Mysteries of the Zombie
  • Zombie Species
  • Surviving Zombie Encounters
  • A Social History of the Undead
  • The Science of Zombies

Source: Zombies of the World (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6778)


Dungeon Crawl Classics 71: The 13th Skull

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now..

This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems.

Source: Dungeon Crawl Classics 71: The 13th Skull (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6779)


Dungeon Crawl Classics 71: The 13th Skull Foil Limited Edition

Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now..

This adventure module also includes The Balance Blade, a short level 2 adventure in which a wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems.

Source: Dungeon Crawl Classics 71: The 13th Skull Foil Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6780)


Menzoberranzan: City of Intrigue

"There's No Place Like Home."
-Drow proberb

The profane beauty of Menzoberranzan reflects the true nature of the drow and Lolth, their vile spider queen. Within sculpted palaces, factions vie for dominion, spin webs of conspiracy, wage war on the surface realms, and spread poisonous rumours. Meanwhile, predators stalk the twisted streets, plotting murder and mayhem. The city has no pity for fools and weaklings.

Menzoberranzan: City of Intrigue breathes new life into the fabled home of Drizzt Do-Urden and leaves no stone unturned. This book explores the city, tells the stories behind important drow houses and factions, and peeks at the mysteries waiting to unfold in the deadliest city of the Forgotten Reams world. This product is compatible with all edtions of the and features a poster map of the city.

For use with these Dungeons & Dragons products:
Player's Handbook, Dungeon Master's Guide, Monster Manual, D&D Essentials and Forgotten Realms Campaign Guide.

Source: Menzoberranzan: City of Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6774)