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Gaming => Roleplaying News => Topic started by: RSSFeeder on 25 September 2012, 06:00:09



Title: SG: New Roleplaying Games at Spirit Games
Post by: RSSFeeder on 25 September 2012, 06:00:09
    Supplement 7: 1,001 Characters

    A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien soldier, starport administrator or corrupt politician easily. Each character comes with name, equipment, skills and background, giving them life and personality right from the page.

    Source: Supplement 7: 1,001 Characters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6816)


    Black Crusade: The Tome of Fate

    Unravel the Secrets of the Master of Lies!

    Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power.

    The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.

    The Tome of Fate introduces four new Tzeentch-centric Heretic Archetypes, as well as foul daemons, arcane weaponry, mighty daemon engines, and vile minions for followers of the Master of Fate. Players of all alignments will also gain potent new psychic powers and daemonic rites to fuel their struggle against the hated Imperium. The fallen forges of the Hollows, the mutants of Dread Korvaska, and the ancient Necrons awakening from within the Pillars of Eternity: these and other secrets of the Screaming Vortex shall stand revealed. All this and more lies within The Tome of Fate, including a dangerous new adventure on the sorcerous world of Q’Sal!

    A copy of the Black Crusade Core Rulebook is needed to use this supplement.

    Source: Black Crusade: The Tome of Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6749)


    Rogue Trader: The Navis Primer

    Traverse the Warp with the Powers of the Mind!

    The warp is a nightmarish domain, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.

    Reveal the secret history and powers of the Navigator Houses of the Koronus Expanse and discover the Astropath Voidfrost and Soul Ward Disciplines.

    Unleash the unpredictable might of the Vaaagh! with the Ork Weirdboy Career Path, and uncover new Warp-touched powers, Alternative Career Ranks, and Elite Advances for Explorers of all kinds.

    Guide vessels and messages through the Immaterium with expanded rules for navigation and astrotelepathic communication, and face terrifying new hazards and foes from the depths of the Expanse.

    This book contains all you need to gaze into the abyss and unleash the power of the Warp in your Rogue Trader Campaigns.

    A copy of the Rogue Trader Core Rulebook is needed to use this supplement.

    Source: Rogue Trader: The Navis Primer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6813)


    Shadows of Esteren

    A medieval role-playing game with a horrific and gothic influence

    Picture a peninsula with steep hills, thick forests that barely let the sunlight through, misty valleys, and fortresses clinging to the mountainside... and beyond the oceans, the vast and mysterious Continent. In such awe-inspiring landscapes, the Shadows of Esteren role-playing game will introduce you to a gritty, realistic world, where supernatural elements are never trivial or meaningless, and where men have to face fierce threats lurking in the dark.

    Intended for Game Leaders as well as for Players, this book is the first of the Shadows of Esteren series. Within you will find:

    • A Gaming Universe Discover the world of Esteren through the eyes of its inhabitants, especially those of Tri-Kazel's peninsula. Divided into three kingdoms, its political, geographical, and historical aspects are described. The lifestyle, the antagonisms among the factions, and the problems its inhabitants have to cope with on a daily basis are extensively portrayed.
    • A Complete System Giving priority to the atmosphere and interactions among the Players, the game system of Shadows of Esteren will notably allow you to create your Characters, manage the evolution of their sanity, use Magience, uncover the secrets of the Oghamic arts, call upon the power of the Creator, etc.
    • Player Aids This book includes six archetypes illustrating a few of the possible roles you can play, technical texts about assembling a group of Characters, a complete glossary and index, the character sheet, etc. These player aids will allow you to set up your first game sessions while fully introducing you to the Shadows of Esteren series.

    Source: Shadows of Esteren (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6811)


    Primeval RPG

    Based on the hit TV show, the Primeval RPG is a modern-day game of intrigue, time travel and dinosaurs!

    Anomalies are starting to appear, doorways in time to worlds we can barley imagine. The anomalies are conclusive proof that the past exists in a fourth dimension as real and solid as those we already know.

    Your job is to predict and contain them.

    You are part of an elite team of specialists. Your mission - keep prehistoric monsters in check, preserve the timeline, and uncover the secrets behind the Anomalies. You must protect the modern world from savage monsters and the horrors of the far future, but not everyone's on your side.

    Who can you trust.

    Source: Primeval RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6812)


    Dungeon Tiles: Castle Grimstead DN6

    Have fun building your castle!

    Your tabletop never looked better! With this pack of customizable terrain tiles, you can add a new dimension to your Dungeons & Dragons adventures. Easy to set up and infinitely expandable, this pack allows yo to create the adventures you want to play. Pick up additional packs to create larger, more elaborate encounters.

    This pack contains six durable, double-sided card stock sheets of illustrated terrain, with die-cut tiles you can use to create castles in your campaign. Use this product and other Dungeon Tiles accessories to make great D&D encounters that enhance your roleplaying game experience.

    All Dungeon Tiles products are compatible with all editions of the Dungeons & Dragons Fantasy Roleplaying Game.

    Source: Dungeon Tiles: Castle Grimstead DN6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6814)


    Dungeon Masters Guide 3.5 Premium Edition

    Limited-Edition, Premium-Covered Dungeon Masters Guide

    The Monster Manual contains material that players and DMs alike will find useful. With hundreds of monsters to populate all levels of dungeons, this tome also includes monster creation rules, information on playing monsters as characters, details on monster tactics, and powered-up versions of standard creatures.

    Source: Dungeon Masters Guide 3.5 Premium Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&tagno=&game=6805)


    Monster Manual 3.5 Premium Edition

    Limited-Edition, Premium-Covered Dungeon Masters Guide

    The Monster Manual contains material that players and DMs alike will find useful. With hundreds of monsters to populate all levels of dungeons, this tome also includes monster creation rules, information on playing monsters as characters, details on monster tactics, and powered-up versions of standard creatures.

    Source: Monster Manual 3.5 Premium Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6806)


    Players Handbook 3.5 Premium Edition

    Limited-Edition, Premium-Covered Dungeon Masters Guide

    The Player’s Handbook has all the rules players need to create characters, select equipment, and engage in combat with a variety of supernatural and mythical foes.

    Source: Players Handbook 3.5 Premium Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6807)


    Castle of the Dead: Dead by Dawn

    Perched high in the Mountains of Gil'Hagh-Eth, the Castle of Duke De'Ath broods in perpetual darkness, yet it is towards this lonesome and ominous ruin that you have chosen to travel. Few who enter the castle are ever seen again. Those who have ventured within and escaped alive, speak of nightmarish creatures, evil spirits and of all manner of undead horrors of which they will not utter.

    Then why do you risk madness and death within this grim and desolate place? Fortune and magic of course, for minstrel's tales speak of wondrous treasure, lying undisturbed with the castle chambers, rooms filled with gold and jewels lying 'neath fallen masonry at the heart of the castle, and of great magic and enchanted items, brooding within the castle's deepest chambers.

    Locals speak only of those who have returned from the castle as broken souls, clinging to life by a thread, or of those who wander back into the sunlight with shattered minds, unable to speak of what they saw.

    However, it is said that deep within the heart of the ruined fortification, a King lies dead-but-not-dead, awaiting mortal hands to free him from the terrors that bind his soul to the great stones from which the castle was built. When released, this fabled King will grant the wishes of whomever release his tortured soul.

    Of this legend you are unsure, for stories vary from village to village. Does Death itself hide within the crumbled walls, or perhaps a portal to Hell awaits at the castle's heart? Perhaps a great and ancient King does indeed lie forgotten and entombed within?

    There is only one way to find out what really lies at the heart of the sprawling ruin known as Castle of the Dead...

    This is a solo adventure for Tunnels and Trolls, open to player-characters up to 6th level of experience with no more than 160 personal adds. Any character type may enter Castle of the Dead but the use of magic is limited and warriors are best suited to this adventure.

    Castle of the Dead represents a strong challenge and you must be aware before entering that this is a very tough solo, but it is balanced with great rewards for those who emerge alive.

    What are you waiting for...

    Source: Castle of the Dead: Dead by Dawn (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6803)


    Dungeon Crawl Classics 72: Beyond the Black Gate

    Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!

    Source: Dungeon Crawl Classics 72: Beyond the Black Gate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6804)



    Title: SG: New Roleplaying Games at Spirit Games
    Post by: Zarniwoop on 08 October 2012, 20:04:31
    Spirit Games Website Whats New for RPG
    Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
    Language   :   English
    Last Updated   :   10/9/2012 2:00:41 AM
    Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n


    Threats
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6624
     
    The World is a danger filled place.Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms.Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations.Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of "dough," Threats is your guide to the unique adversaries found in Shadow, Sword & Spell/s The World.Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today.

     
    Star Wars: Edge of the Empire RPG BETA
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6810
     


     
    Rise of the Runelords: Pawn Collection
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6830
     
    Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with the Pathfinder RPG Rise of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Rise of the Runelords campaign, including goblins, dragons, giants, ogres, and dozens of unique NPCs also suitable for representing player characters. Designed for use with the Pathfinder RPG Bestiary Box, each cardstock pawn slots into a size-appropriate plastic base from that collection - making them easy to mix with traditional metal or plastic miniatures - and supplements that set's creatures, together providing pawns for nearly every Rise of the Runelords encounter. With multiple pawns for commonly encountered foes and tons of distinct creature images, the Pathfinder RPG Rise of the Runelords Pawn Collection brings the enemies and allies of Pathfinder's original campaign alive like never before!

     
    Artifacts and Legends
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6831
     
    Power OverwhelmingForged by legends and bearing the might of immortal beings, artifacts possess world-shattering abilities far beyond the powers of even the most devastating mortal magic. But artifacts are born, not merely crafted. Behind every incredible artifact lies an equally remarkable tale, the sort of history that time and wonder transform into legend. Incredible weapons like the Axe of the Dwarvish Lords and the Seven Swords of Sin grant wielders the tools to raise or devastate nations, magical wonders like the Codex of the Infinite Planes and the Book of the Damned unlock secrets no mortal was meant to control and unbelievable treasures like the Orbs of Dragonkind and the time-shattering Staff of Ages grant bearers mastery over the laws of reality. Power to rival the gods and the truths behind the Pathfinder campaign setting's deepest secrets lie within - but are only for the bold.Artifacts and Legends reveals dozens of the Pathfinder campaign setting's most infamous and remarkable magic treasures, weapons, armour, and devices. Inside this book you will find:New, revised, and expanded rules for more than 60 major and minor artifacts, from the focuses of fan-favourite adventures and Adventure Paths to legends from the annals of roleplaying game history.Ramifications of employing every major artifact, presenting in-game considerations, advice, and adventure hooks.New options to help players research artifacts and unlock their secrets.Metagame artifacts, giving GMs campaign-altering tools to tackle common game table concerns such as forgotten familiars and rebuilding characters.Artifacts and Legends is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

     
    Adventure Path 62: Shattered Star - Curse of the Lady's Light
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6832
     
    Iron MaidensVarisia's newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon - yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady's Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters, or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:"Curse of the Lady's Light," a Pathfinder RPG adventure for 5th-level characters, by Mike Shel.The sadistic secrets of the Gray Maidens, a militaristic order once fiercely loyal to an evil, deposed queen, by F Wesley Schneider.The secret ways, peerless techniques, and ancient traditions of Torag, stern god of the forge, protection, and strategy, by Sean K Reynolds.Alchemy and housebreaking in the Pathfinder's Journal, by Bill Ward.Four new monsters, by Levi Miles, Sean K Reynolds, and Mike Shel.

     
    GameMastery Flip-Mat: Pub Crawl
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6833
     
    24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.

     
    Wolsung: Steam Pulp Fantasy
    Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6834
     
    Wolsung: Steam Pulp Fantasy is a roleplaying game of cinematic action set in the daring times of the Magical-Industrial Revolution.Welcome to the Fantastic 19th Century! Under the sky crowded with airships, steam-powered cars race the streets. The marriage of magic and science gave birth to mechanical golems, cabalistic thinking machines and fearsome iron dragons. Yet most of the world is still unexplored - who knows what treasures and mysteries await deep in the jungles and high on the mountain tops. In the dark corners of the earth the undead lurk - a terrible reminder of the Great War - while villains and evil masterminds plot their deranged plans.These daring times demand Extraordinary Ladies and Gentlemen. The characters in Wolsung are: ingenious detectives, investigators, secret agents, famous explorers, burglar gentlemen, magical engineers, fearless hunters, controversial writers, and wealthy collectors. True celebrities of the steam pulp world.In this book you will find:A vibrant and captivating world, an ideal setting for pulp adventures.An easy-to-learn set of rules designed to bring the thrills of action movies and video games straight to your table.8 races, 4 archetypes, 19 professions, and over 90 edges, allowing you to create an unforgettable character.Over 160 amazing technomagical gadgets.Over 120 adversaries for your characters.A ready-to-play scenario, detailed outlined of two campaigns and 31 scenarios, and more than 200 ideas for adventures.