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Gaming => Roleplaying News => Topic started by: Spirit Games on 03 November 2013, 15:48:53



Title: SG: New Roleplaying Games at Spirit Games
Post by: Spirit Games on 03 November 2013, 15:48:53
Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n

Since 1984...

Your One Stop Shop for:
 
Games & Puzzles
RPGs & Books
CCGs, GMGs & LCGs
Fantasy, Historical & Sci-fi Miniatures
Wargames Rules
Accessories

Open 10-6 Tuesday to Friday

10-5 Saturday

Remember, this is a real shop, so please ring with any queries on 01283 511293, email us at salnphil@spiritgames.co.uk, or visit us in person at our new premises at:

102 High Street
Burton on Trent
DE14 1LJ

Parking (http://www.spiritgames.co.uk/contact.php)

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Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: Spirit Games on 03 November 2013, 15:56:51
Pathfinder Battles: Legends of Golarion Booster
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7115
 
Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.

Pathfinder Campaign Setting: Towns of the Inner Sea
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7113
 
Hear Ye, Hear Ye!Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely placed for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what danger lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed.This book contains details on the following distinctive towns:Diobel: what you can't get in Absalom, you can get in this notorious smuggler's port.Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust.Ilsurian: Torn between rival city-states, this Varisian town bows to no master.Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlord.Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer.Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery.Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Pathfinder Player Companion: Blood of the Moon
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7114
 
A Perfect Night for a CurseChannel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them - as either ally or hunter. The choice is yours with Pathfinder Companion: Blood of the Moon!Inside this book, you'll find:Rules and information for the all-new skinwalker race - versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don't get caught off guard on the night of the next full moon.New feats, spells, magic items, and rules options for characters from all walks of life - including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!The Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Canis Mysterium
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7108
 
A Scenario With BiteConstable Clark, of Coldwater Falls, was desperate for attention. He'd been in touch with every sanatorium and hospital form New York to Boston, and there's not an empty bed to be found since the stock market crash last year. They're full-to-brimming with suicidal businessmen and investors. The man he is holding in his jail exhibits some rather extraordinary behaviours. His delusion is complete and total - he walks on all fours and he won't speak a word. They say he even eats out of a bowl and refuses utensils! Not a shred of human behaviour left in him.The man attacked a young girl before he was discovered. He was found... well... gnawing on part of her leg!CANIS MYSTERIUM is an adventure scenario for the Call of Cthulhu roleplaying system, designed to be played in one or more gaming sessions. This scenario is suitable as an introduction to a new campaign, or can easily be worked into an established storyline. As written, this adventure is set in and near Arkham of October of 1930, making Chaosium's HP Lovecraft's Arkham supplement particularly helpful.Several scenario seeds are offered to keepers who wish to expand and continue the events in this adventure, perhaps giving birth to a new campaign or providing handy subplot sessions to pre-existing campaigns.

Pathfinder Pawns: Reign of Winter Pawn Collection
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7109
 
Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Reign of Winter campaign, including dragonkin, Russian soldiers, winter-touched fey, and dozens of unique NPCs also suitable for representing player characters. The Reign of Winter Pawn Collection, together with the creatures from Pathfinder Pawns: Bestiary Box and Bestiary 2 Box, provides pawns for nearly every Reign of Winter encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Bestiary Box or Bestiary 2 Box, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Reign of Winter Pawn Collection brings to life the enemies and allies from all six adventures of the Reign of Winter Adventure Path.The Snows of SummerThe Frozen StarsThe Shackled HutRasputin Must DieMaiden, Mother, CroneThe Witch Queen's Revenge

Pathfinder RPG Bestiary 4
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7110
 
Untold HorrorsConfront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formains and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creatures need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!Pathfinder RPG Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Bestiary 4 includes:More than 300 different monstersCreatures from classic horror literature and monster films, including the colour out of space, elder things, and kaijuNew player-friendly races like changelings, kitsune, and nagajiEntities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones - including Cthulhu!New creatures you can construct, like clockworks and juggernautsNew familiars, animal companions, and other alliesNew templates to help you get more life out of classic monstersAppendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitatExpanded universal monster rules to simplify combatChallenges for every adventure and every level by playand much, much more!

Pathfinder Flip-Mat: Seedy Tavern
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7111
 
24" x 30" map, 1" squares on each side.Barroom Blitz!Whether your adventurers are on the trail of a dirty thief or just looking for a fight, no Game Master wants to slow the action down by drawing sites for urban encounters. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, yu don't have to ! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. This double-sided combat map presents three distinct taverns perfect for all manner of sinister confrontations. It even connects with Map Pack: Sewer System for more seedy adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Seedy Tavern, you'll always be ready when your players go for a drink with a danger chaser!

Pathfinder Map Pack: Dungeon Corridors
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7112
 
Enter the LabyrinthTwisting dungeons reach endlessly into the dark, and only the bravest dare to explore how deep they go! No Game Master wants to spend time drawing every ancient wall and cracking passage. Fortunately, with Paizo Publishing's latest Pathfinder Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of ominous passages, including:Columned HallColumned IntersectionDarklands DescentMineshaft ConnectionCrumbling CorridorWebbed CornerPathfinder Map Pack: Corridors even link up with Map Pack: Mines, allowing you to create a hidden labyrinth as elaborate as you can imagine and ensuring you'll always be ready no matter what dungeon your adventurers decide to delve!


Title: SG: Pathfinder Battles: Legends of Golarion Booster
Post by: Spirit Games on 06 November 2013, 00:00:04
Pathfinder Battles: Legends of Golarion Booster

Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.
Source: Pathfinder Battles: Legends of Golarion Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7115)


Title: SG: Base Raiders
Post by: Spirit Games on 06 November 2013, 00:00:04
Base Raiders

BECOME A HEROFind the secret bases of the old heroes and villains.Learn their secrets. Change Yourself. Change the WorldEvery superhero and villain disappeared a year ago. Some of their secret labs, headquarters, and lairs were found, but many more remain hidden. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind.A new class of 'base raiders' emerged to find and loot the abandoned bases. The secrets of gaining superpowers spread when base raiders sold, traded or gave away what they found.Now, anyone brave or foolish enough to find the black market can buy a knock-off super soldier drug or magical artifact to use in their own quest to become more than human.The superhumans of today are not enforcers of an old status quo. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.FEATURESBase Raiders is a complete role playing game. It users the FATE system (Spirit of the Century, Dresden Files, Kerberos Club) and adds new features like:A Superpowers System that allows characters to add, change, or remove superpowers. You may find ways to give yourself more powers during a mission but the side effects are unpredictable.A Base Creation System that allows players to collaborate with the GM to make unique bases for the party to explore.A Goals System so your character can change the world. Cure a deadly disease, take down a crime syndicate, or take over a country! The possibilities are endless...
Source: Base Raiders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7119)


Title: SG: Steamscapes: North America
Post by: Spirit Games on 06 November 2013, 00:00:04
Steamscapes: North America

Cowboys and Indians and Inventors and Airships and Clockwork Men and Steam. Lots of Steam.North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from the home in the Plains Tribal Federation to destroy the technology that threatens their land.Enter Steamscapes, an alternative-historical steampunk setting for Savage Worlds.Steamscapes: North America requires Savage World Deluxe or Savage World Explorer's Edition to play.
Source: Steamscapes: North America (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7118)


Title: SG: Nemezis
Post by: Spirit Games on 06 November 2013, 00:00:04
Nemezis

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race.The prophecies were all true.Deities have awakened and destroyed the Earth.And humanity responded with firepower.The prophets did not realize just how much power the human race would have in the Time of Judgement. They did not understand the destructive power of plasma weapons. They could not imagine an armada of starships able to launch hundreds of thousands of missiles at once. The monsters may have amost godly powers, but the majority of them still vaporize when hit be a megaton warhead!You are now one of the people who do not fear inhuman beasts, servants of the dark deities, or other unspeakable forces. You have discovered the secrets of the corrupt, debased noble of Bariz. You have tracked down cultists of the Dark Gods trying to take over Ash even as it freezes.And as for the monstrous spawn... well, hunting trips on Cor have challenging game at last!
Source: Nemezis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7116)


Title: SG: Power Profiles
Post by: Spirit Games on 13 November 2013, 02:30:02
Power Profiles

Absolute Power!The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles give you those powers.... and more!In this book are more than thirty power types from Air and Armour to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That's more than seven hundred different ready-to-use powers, all in one book!Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill!You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play.Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play.Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this the contents of this book...There's No Limit To Your Power!
Source: Power Profiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7124)


Title: SG: Mutants and Masterminds Delux Hero's Handbook
Post by: Spirit Games on 13 November 2013, 02:30:02
Mutants and Masterminds Delux Hero's Handbook

The World's Greatest Superhero RPG!Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!Since 2007, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition and it gives you everything you need to have your own super-heroic adventures:A flexible and powerful system for creating the hero that you want to play.A huge variety of super powers, skills, and advantages to choose from and customize.A core system that emphasizes action and uses only a single 20-sided die.Integrated rules for gadgets, vehicles, and headquarters.Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.Advice for Gamemasters on creating and running your own adventure series.Introductions to the premier settings for Mutants & Masterminds Emerald City and Freedom City.Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and...Save the World!
Source: Mutants and Masterminds Delux Hero's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7123)


Title: SG: Rifts World Book 33: Northern Gun 1
Post by: Spirit Games on 13 November 2013, 02:30:02
Rifts World Book 33: Northern Gun 1


Source: Rifts World Book 33: Northern Gun 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7122)


Title: SG: World War Cthulhu: The Darkest Hour
Post by: Spirit Games on 20 November 2013, 16:00:01
World War Cthulhu: The Darkest Hour

The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N. who has plans for them. Pressed into the British espionage services, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos.World War Cthulhu: The Darkest Hour is a World War Two core setting book for Call of Cthulhu from the award-winning team behind Cthluhu Britannica and The Laundry RPG.Details of British Intelligence organisations, what they did and the places they operatedCustomized Investigator creation rules with new wartime options, WWII game rules and equipmentKeeper's guidance and information on Mythos wartime activitiesInvestigator training guides on Intelligence work and Small Unit TacticsA complete campaign
Source: World War Cthulhu: The Darkest Hour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7125)


Title: SG: Rocket Age
Post by: Spirit Games on 26 November 2013, 20:00:01
Rocket Age

Rocket Age is alternative history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It's exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It's RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io!Rocket Age is the core rulebook in this radium-powered game of interplanetary adventure! Powered by the Vortex System, it's packed to the fins with all the rules, setting information and game ideas to keep you playing throughout your very own rocket age!
Source: Rocket Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7126)


Title: SG: WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure
Post by: Spirit Games on 26 November 2013, 20:00:01
WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure

WELCOME to WEGS!The Wickedly Errant Game System.Think you Can Hack It?
Source: WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7130)


Title: SG: Pathfinder Player Companion: Mythic Origins
Post by: Spirit Games on 26 November 2013, 20:00:01
Pathfinder Player Companion: Mythic Origins


Source: Pathfinder Player Companion: Mythic Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7129)


Title: SG: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
Post by: Spirit Games on 26 November 2013, 20:00:01
Adventure Path 75: Wrath of the Righteous - Demon's Heresy


Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7128)


Title: SG: Forgotten Realms: The Sundering - Legacy of the Crystal Shard
Post by: Spirit Games on 27 November 2013, 00:30:01
Forgotten Realms: The Sundering - Legacy of the Crystal Shard


Source: Forgotten Realms: The Sundering - Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Secrets of the Empire
Post by: Spirit Games on 27 November 2013, 00:30:01
Secrets of the Empire


Source: Secrets of the Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7131)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword od Valour
Post by: Spirit Games on 27 November 2013, 17:30:03
Adventure Path 74: Wrath of the Righteous - Sword od Valour


Source: Adventure Path 74: Wrath of the Righteous - Sword od Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Deadlands Noir: Action Decks
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Action Decks


Source: Deadlands Noir: Action Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7142)


Title: SG: Deadlands Noir: Mississippi Bayous
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Mississippi Bayous

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Mississippi Bayous (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7141)


Title: SG: Deadlands Noir: Offices / Warehouse / Theater
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: Offices / Warehouse / Theater

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Offices / Warehouse / Theater (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7140)


Title: SG: Deadlands Noir: The Old Absinthe House Blues (GM Screen)
Post by: Spirit Games on 27 November 2013, 17:30:03
Deadlands Noir: The Old Absinthe House Blues (GM Screen)


Source: Deadlands Noir: The Old Absinthe House Blues (GM Screen) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7139)


Title: SG: Smuggler: Pilot Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Smuggler: Pilot Specialization Deck


Source: Smuggler: Pilot Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7138)


Title: SG: Colonist: Scholor Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Scholor Specialization Deck


Source: Colonist: Scholor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7137)


Title: SG: Colonist: Doctor Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Doctor Specialization Deck


Source: Colonist: Doctor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7136)


Title: SG: Colonist: Politico Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Colonist: Politico Specialization Deck


Source: Colonist: Politico Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7135)


Title: SG: Smuggler: Thief Specialization Deck
Post by: Spirit Games on 27 November 2013, 17:30:03
Smuggler: Thief Specialization Deck


Source: Smuggler: Thief Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7134)


Title: SG: Legacy of the Crystal Shard
Post by: Spirit Games on 01 December 2013, 22:00:01
Legacy of the Crystal Shard


Source: Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Secrets of the Empire
Post by: Spirit Games on 01 December 2013, 22:00:01
Secrets of the Empire

"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo."- Otomo BanuConsumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves are often overlooked in the schemes of the Great Clans, and often to the detriment of those who fail to take them into account.Secrets of the Empire presents, in great detail, information concerning these groups, including an exhaustive list of Rokugan's Minor Clans, the political intrigue of the Imperial families, and much more detail on the workings of the Empire's wave men and the ubiquitous Brotherhood of Shinsei, not to mention the mysterious Spirit Realms that lay just beyond the reach of the mortal world. In this book you will find:Ancestors for each of the groups mentioned above!The history and culture of each of Rokugan's many Minor Clans!The secrets of the Hantei, Otomo, Seppun, Miya, Toturi, and Iweko families!Information on many sects and practices of the Brotherhood of Shinsei!And much, much more!
Source: Secrets of the Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7131)


Title: SG: Old Skool: Rules for Wicked Sword-n-Sorcery Adventure
Post by: Spirit Games on 01 December 2013, 22:00:01
Old Skool: Rules for Wicked Sword-n-Sorcery Adventure

WELCOME to WEGS!The Wickedly Errant Game System.Think you Can Hack It?
Source: Old Skool: Rules for Wicked Sword-n-Sorcery Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7130)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword of Valour
Post by: Spirit Games on 01 December 2013, 22:00:01
Adventure Path 74: Wrath of the Righteous - Sword of Valour


Source: Adventure Path 74: Wrath of the Righteous - Sword of Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Deadlands Noir: Offices/Warehouses/Theater
Post by: Spirit Games on 01 December 2013, 22:00:01
Deadlands Noir: Offices/Warehouses/Theater

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
Source: Deadlands Noir: Offices/Warehouses/Theater (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7140)


Title: SG: Deadlands Noir: The Old Absinthe House Blues GM Screen
Post by: Spirit Games on 01 December 2013, 22:00:01
Deadlands Noir: The Old Absinthe House Blues GM Screen


Source: Deadlands Noir: The Old Absinthe House Blues GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7139)


Title: SG: Smuggler: Pilot Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Smuggler: Pilot Specialization Deck

A Smuggler's ship becomes an extension of his wit and his will. He can make a plodding old transport run far above its performance ratings, and given time and some modifications, he can turn it into one of the fleetest and most manoeuvrable craft ever to take to the stars.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Pilot specialization.
Source: Smuggler: Pilot Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7138)


Title: SG: Colonist: Scholor Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Scholor Specialization Deck

Even in the Outer Rim, there are those who have a keen respect for knowledge and learning. Having someone around who actually knows something more than how to reload a heavy blaster can be exceedingly useful, especially when facing something truly unknown.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Scholar specialization.
Source: Colonist: Scholor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7137)


Title: SG: Colonist: Doctor Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Doctor Specialization Deck

Doctors are in high demand almost anywhere they go. Unfortunately, most of what they are asked to do involves patching up the wounds of the worst kind of beings. Even still, most Doctors consider trading their healing talents for a chance to see more of the galaxy worthwhile.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Doctor specialization.
Source: Colonist: Doctor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7136)


Title: SG: Colonist: Politico Specialization Deck
Post by: Spirit Games on 01 December 2013, 22:00:01
Colonist: Politico Specialization Deck

If there is one thing a Politico knows how to do better than anyone else in the galaxy, it's talking. A Politico can talk to anyone about anything. What others accomplish with might and fear, a talented Politico may well achieve with a few well-placed words and a decent plan.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Politico specialization.
Source: Colonist: Politico Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7135)


Title: SG: Smuggler: Thief Specialization Deck
Post by: Spirit Games on 02 December 2013, 02:00:03
Smuggler: Thief Specialization Deck

The Thief is a covert operative. His ideal circumstance is to get into places blocked to others, grab things he's not supposed to have, and get out without anyone ever knowing he was there. If he can sell what he grabbed for a tidy sum, that makes for a perfect day.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Thief specialization.
Source: Smuggler: Thief Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7134)


Title: SG: Legacy of the Crystal Shard
Post by: Spirit Games on 02 December 2013, 19:30:01
Legacy of the Crystal Shard

Evil Stirs in Icewind DaleThe people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed. Now, as evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won't have to face it alone.Legacy of the Crystal Shard is a Dungeons & Dragons Roleplaying Game adventure that can be played using the rules for 3rd Edition (v3.5), 4thEdition, and the D&D Next playtest. Monster and NPC statistics needed to run the adventure for these editions can be downloaded free at DungeonsandDragons.com/sundering.Components:64-page campaign guide describing Icewind Dale and its inhabitants32-page adventure book describing major plots and encountersFour-panel deluxe DM screen with maps and information for the Dungeon Master
Source: Legacy of the Crystal Shard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7132)


Title: SG: Pathfinder Player Companion: Mythic Origins
Post by: Spirit Games on 02 December 2013, 19:30:01
Pathfinder Player Companion: Mythic Origins

Mythic MightCharge head first into the heart of myth with Pathfinder Player Companion: Mythic Origins! Whether your character's incredible powers come from physical mastery, eldritch energies, divine favour, or indomitable force of will, this volume will bring your mythic character to new levels of power and greater renown in the award-winning Pathfinder campaign setting.Pathfinder Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder RPG Mythic Adventures. Discover where the Inner Sea region's most powerful beings first gleaned their power, how the deities interact with their mythic godlings, and what kinds of abilities the forces of Golarion are capable of wielding. Join the ranks of the mightiest heroes with Pathfinder Player Companion: Mythic Origins!Inside this book, you'll find:Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumoured to thrive.Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favoured servants of the gods.New path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.Mythic versions of the Inner Sea region's most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu's faithful to further enhance the waters of their foul god with vile energies.A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.New spells, mythic variants, and magical items and artifacts befitting a mythic character.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be incorporated into any fantasy world. This book is designed as a companion to Pathfinder RPG Mythic Adventures.
Source: Pathfinder Player Companion: Mythic Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7129)


Title: SG: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
Post by: Spirit Games on 02 December 2013, 19:30:01
Adventure Path 75: Wrath of the Righteous - Demon's Heresy

Into the Worldwound!After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth - but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons' increasing attacks?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Demon's Heresy," a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.A look at the unnatural horrors known as worms that walk, by Amanda Hamon.A journey to a crusader outpost inside the Worldwound in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.
Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7128)


Title: SG: Adventure Path 74: Wrath of the Righteous - Sword of Valour
Post by: Spirit Games on 03 December 2013, 00:00:01
Adventure Path 74: Wrath of the Righteous - Sword of Valour

Reclaim Former Glory!The Wrath of the Righteous Adventure Path continues with "Sword of Valor," by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound... provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defences and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic or are they marching their comrades and followers to a gruesome demise?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Sword of Valor", a Pathfinder RPG adventure for 6th-level characters with a mythic tier, by Neil Spicer.An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.
Source: Adventure Path 74: Wrath of the Righteous - Sword of Valour (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7127)


Title: SG: Splintered State
Post by: Spirit Games on 04 December 2013, 21:00:02
Splintered State

It Can Always Get WorseFederal Agent Seth Dietrich has a secret.Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he's found he can't even trust himself.If Dietrich were in his right mind, he'd cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he's not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information - information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.Splintered State is an introductory adventure for Shadowrun, Fifth Edition. Whether you have played previous Shadowrun editions or are new to the setting, this adventure helps players and games masters learn the new rules while wrapping themselves in the intrigue, excitement, and danger of running in Seattle.
Source: Splintered State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7143)


Title: SG: The Littlest Shoggoth
Post by: Spirit Games on 04 December 2013, 21:00:02
The Littlest Shoggoth

The Smallest Shoggoth of AllOf all the Mythos creatures roaming around lost R'lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to being teased and picked on, he sets off for the world of man to prove he's got what it takes to be a real monster.The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly cute illustrations by award-winning writer and cartoonist, Stan!, it is the perfect addition to any collection of seasonal stories... or occult tomes.
Source: The Littlest Shoggoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=5322)


Title: SG: GURPS 4th Edition: Zombies
Post by: Spirit Games on 04 December 2013, 21:00:02
GURPS 4th Edition: Zombies

Braaains!Do you cross the street to avoid the graveyard? Does a viral outbreak make you bolt the door? How about street drugs that turn abusers into cannibals, fungi that change insects into mindless biting machines, or people who swear they've spotted their dead loved ones labouring in the fields?Then maybe you should drop this book and look for a hiding place. NOW.GURPS Zombies tackles all kinds of zombies - the classic walking dead, drugged Voodoo slaves, fantasy undead, the virus-infected, and more:A survey of folkloric and fictional zombies by origin, type, and dramatic role.The living: screaming survivors, officials who won't believe their eyes until their faces are ripped off, born zombie-killers, and sinister zombie-masters.Extensive guidelines for building customized zombies to surprise your players.Ready-to-go examples, from B-movie ghouls, through necromantic undead, to still-living infected - and beyond, to mad-science monsters created by surgery, nanotech, or memetics.Rules for simple horde combat, fleeing for dear life, avoiding infection, curing zombies... and creating them.Advice of using zombies in any genre - not just horror.GURPS Zombies requires the GURPS Basic Set, Fourth Edition.
Source: GURPS 4th Edition: Zombies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7144)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 05 December 2013, 06:48:52
The Littlest Shogoth is very cool every kid should have a copy

 >:DGinger


Title: SG: Hollow Earth Expedition
Post by: Spirit Games on 11 December 2013, 00:30:02
Hollow Earth Expedition

First we discovered that the Earth is round.Then We discovered that it's hollow.Now we must keep its secrets from falling into the wrong hands.Explore one of the world's greats and most dangerous secrets: the Hollow Earth, a savage land filled with dinosaurs, lost civilizations, and ferocious savages! Players take on the roles of two-fisted adventurers, eager academics and intrepid journalists investigating the mysteries of the Hollow Earth. Meanwhile, on the surface, world powers and secret societies vie for control of what may be the most important discovery in all of human history.Set in the tense and tumultuous 1930s, the action-filled Hollow Earth Expedition is inspired by the literary works of genre giants Edgar Rice Burroughs, Jules Verne, and Sir Arthur Conan Doyle. The subterranean action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action.Hollow Earth Expedition: There's a whole new world of adventure inside!
Source: Hollow Earth Expedition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=4458)


Title: SG: Fate Worlds Volume Two: Worlds in Shadow
Post by: Spirit Games on 11 December 2013, 00:30:02
Fate Worlds Volume Two: Worlds in Shadow

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn't feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.Fate Worlds Volume Two: Worlds in Shadow is the second in a two-volume set. In Worlds in Shadow, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements - all ready to go using the system provided in Fate Core. We've got you covered regardless of your flavour of RPG choice. Be a knight in a giant robot suit in Camelot Trigger, or get on the grift with CrimeWorld. Fight off alien invaders in the court of Louis XV in Court/Ship, or indulge your time travel fantasies in Timeworks.Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.Fate Worlds. All the Worlds. Your stage.
Source: Fate Worlds Volume Two: Worlds in Shadow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7147)


Title: SG: Fate Worlds Volume One: Worlds on Fire
Post by: Spirit Games on 11 December 2013, 00:30:02
Fate Worlds Volume One: Worlds on Fire

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn't feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements - all ready to go using the system provided in Fate Core. We've got you covered regardless of your flavour of RPG choice. Divest an evil cult of a powerful idol in Tower of the Serpents, or experience the small town supernatural in White Picket Witches. Explore the lives, loves, and losses of fire fighters in Fight Fire, or take on a horde of WWI mechanical monstrosities in Kriegszeppelin Valkyrie.Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.Fate Worlds. All the Worlds. Your stage.
Source: Fate Worlds Volume One: Worlds on Fire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7146)


Title: SG: Fate System Toolkit
Post by: Spirit Games on 12 December 2013, 20:00:02
Fate System Toolkit

Rules, Glorious Rules!The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize our magic starters to create you own system, and use our gadget starters to bring your gear to life (only not literally).Whatever genre you're gaming, you'll find a wide array of customizable concepts and optional rules in the Fate System Tooklit to take your campaign to the next level.
Source: Fate System Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7145)


Title: SG: Strange Tales of the Century
Post by: Spirit Games on 17 December 2013, 20:30:01
Strange Tales of the Century

Travel the Globe...Uncover Hidden Evils...Then Punch them!Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world... and our own!Inside this book you'll find the condensed history of the world. 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years, you'll discover a rogue's gallery of pulp hero archetypes ripe for populating your own worlds of imagination - from the Brain in a Jar to the Ubermensch and everything in between. Then round it out with dozens of new stunts to add to your Spirit of the Century or Fate Core Games.Wheels up, folks - it's time to tell your own strange tale... of adventure!
Source: Strange Tales of the Century (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7148)


Title: SG: The Island of the Piranha Men
Post by: Spirit Games on 17 December 2013, 20:30:01
The Island of the Piranha Men


Source: The Island of the Piranha Men (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7151)


Title: SG: Draconian Rhapsody
Post by: Spirit Games on 17 December 2013, 20:30:01
Draconian Rhapsody


Source: Draconian Rhapsody (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7150)


Title: SG: The Crossroads Region
Post by: Spirit Games on 18 December 2013, 00:30:03
The Crossroads Region


Source: The Crossroads Region (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7158)


Title: SG: Camp Myth The RPG
Post by: Spirit Games on 18 December 2013, 00:30:03
Camp Myth The RPG


Source: Camp Myth The RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7157)


Title: SG: Enter the Unknown
Post by: Spirit Games on 18 December 2013, 00:30:03
Enter the Unknown


Source: Enter the Unknown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7156)


Title: SG: Fate Dice: Antiquity
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Antiquity

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Antiquity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7155)


Title: SG: Fate Dice: Vampire
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Vampire

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Vampire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7154)


Title: SG: Fate Dice: Eldritch
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Eldritch

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Eldritch (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7153)


Title: SG: Fate Dice: Valentine
Post by: Spirit Games on 18 December 2013, 00:30:03
Fate Dice: Valentine

12 dice for your Fate & Fudge Games.
Source: Fate Dice: Valentine (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7152)


Title: SG: Amazing Adventures: Day of the Worm
Post by: Spirit Games on 18 December 2013, 05:00:04
Amazing Adventures: Day of the Worm


Source: Amazing Adventures: Day of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7160)


Title: SG: Amazing Adventures: Day of the Worm
Post by: Spirit Games on 18 December 2013, 18:30:01
Amazing Adventures: Day of the Worm

"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle with their jet packs against blood thirsty Thule cultists of the Third Reich."The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear to have partnered with malevolent aliens known as the People of the Worm, who seek to ensure that World War II devastates the entire planet, leading humankind ripe for conquest... and consumption... have come seeking the Heart as well.The PCs, working with the Allied forces, and alongside fanatical Ormazd Society allies, find themselves in a race against time to stop the People of the Worm from unleashing a doomsday device from within a hidden tomb in Egypt's Valley of the Kings. If only the Nazis and the People of the Worm were their only worries: there is another, equally mysterious force who want the Heart of Yhtill for their own alien agenda.
Source: Amazing Adventures: Day of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7160)


Title: SG: Deadlands: Grim Prairie Trails
Post by: Spirit Games on 18 December 2013, 18:30:01
Deadlands: Grim Prairie Trails

If it Bleeds, You Can Still Kill it...The Weird West is full of grim and twisted trails, where the boogeyman isn't just a story parents tell misbehaving children. And fresh - or not so fresh - horrors are spawned from the depths of Hell with frightening regularity.For cowpoles who've become jaded gunning down walkin' dead and plugging the occasional jackalope, Grim Prairie Trails round up 19 of these horrors for use in tormenting the heroes anew. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best mind what's lurkin' around the next bend, amigo!Deadlands Grim Prairie Trails is not a complete game. It's a supplement for the Deadlands setting for the Savage World game system.
Source: Deadlands: Grim Prairie Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7159)


Title: SG: The Crossroads Region
Post by: Spirit Games on 18 December 2013, 18:30:01
The Crossroads Region

Adventure and Exploration Await!Grab your gasmask, your knee pads, crossbow and blade! Suit up into your junk armour and survival packs and get ready to dive into a world of high adventure. Welcome to the Crossroads Region!It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few area in the brutal world of The Mutant Epoch are so densely populated nor so embroiled in factional warfare as The Crossroads Region. Here, your heroes will explore old war zones, ruined cityscapes, reef-locked relic ships, stinking bogs and toxic bomb craters.  Seek the bounty on the dreaded outlaw-cannibal Appro-Mortica, recharge your power cells at Array, avoid the deviant hunters of the Holy Purist Empire, and dodge the Mutant Supremacists of Aberratia as your dig team travels forest road. At the end of the day, you and your comrades can wash away the grave dust of the ancients with a pint of beer in the bars and saloons of dozens of towns. But even in the scrap and concrete confines of human settlements, keep one eye open, as the abode of men can easily be as deadly as the post-apocalyptic wilderness.The Crossroads Region Gazetteer is the first official setting for The Mutant Epoch role playing game and contains the sprawling city of Overpass, the purist capital of Pure Hub City, the Aberrationist capital of Newburg, along with thirty one other factional and  independent communities.Herein, the fortified excavator's town of Pitford resides, as well as the village of Walsave from the Mall of Doom adventure. Several upcoming TME adventures are also set in this region. Designed to connect with other upcoming gazetteers, this territory sits directly above uncharted zones meant to be created by the game master. No further settings will be published which document the areas south of the Crossroads Region, and instead future books will only describe areas, north, east and west.Included in this 448 page book are:33 Community Descriptions98 Locations of Interest Descriptions32 Illustrations39 maps19 NPCsPlus details on regional factions, ruin areas, outlaws, heroes, organization, nomadic communities and much more
Source: The Crossroads Region (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7158)


Title: SG: Camp Myth The RPG
Post by: Spirit Games on 18 December 2013, 18:30:01
Camp Myth The RPG

"How was my summer vacation?It was okay, I guess, Well, except for the parts where I was electrocuted, crushed, petrified, burned, stomped, poisoned, frozen, whipped, paralysed, teleported, clawed, shot at, eaten, scarred, cursed, mauled, squashed, and thrown off a flying horse at least once a day...And that was just earning the easy merit badges."Welcome to Camp Myth, the only summer camp built exclusively for young mythological creatures, based on the awesome Young Adult Series by Chris Lewis Carter. Forget canoe rides and knot-tying lessons - these kids are more likely to fish for a Kraken, or learn the proper way to train a Chimera!Includes:Complete Rules to Play the Game10 Mythic Races to choose FromDozens of Monsters to combatPlenty of Badges to Earn during the Summer3 Sample Adventures
Source: Camp Myth The RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7157)


Title: SG: Enter the Unknown
Post by: Spirit Games on 18 December 2013, 18:30:01
Enter the Unknown

A long time ago in a galaxy far, far away...While civil war rages in the background ,intrepid explorers venture into the unknown to uncover new opportunities. Adventure and profit await those willing to brave the dangers of undiscovered worlds and forgotten stars.Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars.This supplemental rulebook includes:Expanded character options including motivations, Obligations, species, and specializations.New, powerful signature abilities that allow Explorer characters to become masters of their trade.Equipment and vehicles useful for any character delving into the unknown areas of the galaxy.Guidance for Game Masters to integrate exploration and adventure into their campaigns.
Source: Enter the Unknown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7156)


Title: SG: Sense of the Sleight of Hand Man
Post by: Spirit Games on 20 December 2013, 14:30:02
Sense of the Sleight of Hand Man

Welcome to the Land of DreamsFrom a squalid New York drug den to the spectral ruins of Sarkomand...From the horrors of the Underworld to the zoog-haunted Enchanted Wood...From the twilight city of Inquanok to the endless sunset of Ilek-Vad...All the wonders of dream await - and all the terrors of nightmare, too.The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of HP Lovecraft. The player characters - the Dreamers - explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream - and the strange enmity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze!
Source: Sense of the Sleight of Hand Man (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7149)


Title: SG: Pathfinder Face Cards: Reign of Winter
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Face Cards: Reign of Winter

Release Date 26th DecemberPre-orders WelcomeCold-Blooded KillersBring your NPCs to life with the Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this frigid Adventure Path to your tabletop and let your players look into the faces of the enemy!
Source: Pathfinder Face Cards: Reign of Winter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7167)


Title: SG: GameMastery Flip-Mat: Thieve's Guild
Post by: Spirit Games on 20 December 2013, 19:00:01
GameMastery Flip-Mat: Thieve's Guild

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Den of Thieves!Whether your players are plumbing the depths of a treasure vault or escaping through a sewer, no Game Master wants to spend time drawing sites for the complex maze of a thieves' guild. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used for a full-on invasion of a thieves' guild's headquarters or tracking down a burglar, this double-sided map is the perfect place for larcenous adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Thieves' Guild, you'll always be ready to send your players into a plunderer's paradise.
Source: GameMastery Flip-Mat: Thieve's Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7166)


Title: SG: GameMastery Flip-Mat: Wasteland
Post by: Spirit Games on 20 December 2013, 19:00:01
GameMastery Flip-Mat: Wasteland

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Scorched EarthWhether your party is headed up the side of the forbidden volcano or down into Hell itself, no Game Master wants to slow the action down by drawing every lava flow and shattered boulder. Fortunately, with Paizo Publishing's latest Pathfinder Flip-mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. this double-sided combat map features islands in a river of fire, volcanic hot spots, and even a shattered temple!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wasteland, you'll always be ready when your players venture into the badlands or decide to challenge the volcano goddess on her own turf!
Source: GameMastery Flip-Mat: Wasteland (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7165)


Title: SG: Adventure Path 76: Wrath of the Righteous - The Midnight Isles
Post by: Spirit Games on 20 December 2013, 19:00:01
Adventure Path 76: Wrath of the Righteous - The Midnight Isles

Release Date 26th DecemberPre-orders WelcomeGazing into the Abyss...After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Norticula - and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"The Midnight Isles," a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A Vaughan.A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.An overview of Nocticula's realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.A demonic siege in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon and James Jacobs.
Source: Adventure Path 76: Wrath of the Righteous - The Midnight Isles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7163)


Title: SG: Pathfinder Module: Wardens of the Reborn Forge
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Module: Wardens of the Reborn Forge

Release Date 26th DecemberPre-orders WelcomeWelcome to the Wastes!Alkenstar, City of Smog, is a bastion of civilization in the magic-warped region known as the Mana Wastes. Its ingenious citizens survive in the treacherous Spellscar Desert with the help of canny inventions like guns and clockwork automatons, but now their construct protectors have begun to run amok within the city. It falls to the PCs to venture beyond the city walls to find the source of their strange behaviour. Will they uncover the mastermind behind the plot and put an end to this madness, or will they instead fall victim to the primal magic and savage tribes of Mana Wastes mutants that beleaguer the city?
Source: Pathfinder Module: Wardens of the Reborn Forge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7162)


Title: SG: Pathfinder Player Companion: Magical Marketplace
Post by: Spirit Games on 20 December 2013, 19:00:01
Pathfinder Player Companion: Magical Marketplace

Release Date 26th DecemberPre-orders WelcomeMerchants of MagicGather your gold and get ready to upgrade your gear with Pathfinders Player Companion: Magical Marketplace! The merchants of Golarion have honed their skills for years, plumbed ancient sites of legend, and made deals with otherworldly forces to dredge up miraculous magic items saleable to intrepid adventurers such as yourself. From the opulent boutiques of the Ivy District in Absalom to the bustling black markets of Katapesh's Nightstalls, the shopkeepers herein stock a wide range of magical items useful to adventurers of any walk. Whether you seek to poison enemies with a mere gesture, walk the ocean floor in search of plunder, shatter bones with magical hammers, or enhance your body with clockwork prostheses, these dealers are sure to offer the key to your success. In addition, these practiced merchants each offer a host of unique and useful abilities to teach their favoured and frequent customers.Magical Marketplace contains dozens of new magic items and character options keyed to a variety of shops both big and small within the Pathfinder campaign setting. Inside this book, you'll find:Over 50 new magic items, including enchanted tattoos, drow devices, insidious traps, holy relics and more.Profiles of 14 shopkeepers from all over the Inner Sea region, including detailed information on their shops and wares.Discounts and alternative methods of payment available to regular customers and hardy adventurers willing to assist their merchants.New special weapon and armour abilities designed to help cripple enemies and ward against their devastating attacks.Dozens of new rules options for every class, including feats, spells, inquisitions, hexes discoveries and more.This Pathfinder Player Companion is intended for use with the Pathfinder Rolelaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Magical Marketplace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7161)


Title: SG: Pathfinder Campaign Setting: Inner Sea NPC Codex
Post by: Spirit Games on 24 December 2013, 14:00:02
Pathfinder Campaign Setting: Inner Sea NPC Codex

Release Date 26th DecemberPre-orders WelcomeMeet the EliteNo Game Master can ever have too many colourful characters to throw at her players, whether they're friendly allies of devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they're needed, you'll find the following:Knights: From the valiant Knights of Ozem to the chaos-smitting Hellknights and the regimented soldiers of Molthune's army, this book contains no shortage of knights and soldiers for any war-torn campaign.Jacks-of-All-Trades: From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM's needs.Mystics: While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.Scoundrels: Whether it's an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.Inner Sea NPC Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea NPC Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7164)


Title: SG: Transhuman
Post by: Spirit Games on 24 December 2013, 18:00:04
Transhuman

Transhuman is the expanded guide for both players and gamemasters:Package-based character creationRandom life path character creationGet more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and optionsMake better Firewall agents with advice on investigation, combat tactics, espionage, and infiltrationOver 30 new morphs, new traits, and new character backgrounds
Source: Transhuman (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7175)


Title: SG: Hillfolk: A Game of Iron Age Drama
Post by: Spirit Games on 24 December 2013, 18:00:04
Hillfolk: A Game of Iron Age Drama

In the Shadow of Empires, an Epic Saga of Ambition and Desire!In an arid badlands, the hill people hunger. Your neighbours have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history - or die.With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session.Its DramaSystem rules engine, from acclaimed designer Robin D Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and bring it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do yoiu entangle yourself witht he seductions of your wealthy cousins to the north?: Do you do battle withthe fearsome sea people to the west? Or do you conquer the scattered badlands tribes tro forge a new empire of your own?Detailed play style notes show you how tomake the most of DramaSystem's new tools.Once you/ve mastered DramaSystem's nuances, you'll hunger to take them to new vistas. A stunning talent roster brings you 30 additional series settings. From Cthulhu cult family drama to ninjas, pirates, and steampunk cowboys, Hillfolk offers years of play value. Contributors from every corner of the gaming scene and beyond include Ed Greenwood, Gene Ha & Art Lyon, Jason Morningstar, Kenneth Hite, Rob Heinsoo, Meg Baker, Wolfgang Baur, Jesse Bullington, John Scott Tynes, and Keith Baker.
Source: Hillfolk: A Game of Iron Age Drama (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7174)


Title: SG: Dead Reign Sourcebook 4: Fear the Reaper
Post by: Spirit Games on 24 December 2013, 18:00:04
Dead Reign Sourcebook 4: Fear the Reaper

This epic, 48 page sourcbook explores the nature of heroes and heroism in the Zombie Apocalypse. It contains the secrets of the fabled heroes who call themselves the Road Reapers, their structure, leadership, missions and purpose, as well as gear, combat notes and a horrifying new zombie known as the Terror Zombies plus Floaters and zombies in water. Survival is one thing. Can you keep your humanity and be a hero?Comprehensive background on the legendary Road Reapers - zombie hunters and heroes of the Zombie ApocalypseThe Road Reaper Way of Life: Living and fighting on the roadRoad Reaper missions, strategy and tacticsThe Road Reapers' code of ethicsStructure and organization of Road Reaper unitsRoad Reaper areas of speciality and bonus skillsRoad Reaper Specializations like the Ex-Con, Road Captain, Scout and Fix-It ManNotable weapons and gear used by the Road ReapersCombat notes and stats for snowmobiles and boatsThe Terror Zombie, an amalgamation of horror fused to a Mock ZombieZombies in water, many adventure ideas - 48 pages
Source: Dead Reign Sourcebook 4: Fear the Reaper (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7173)


Title: SG: Heroes Companion
Post by: Spirit Games on 24 December 2013, 18:00:04
Heroes Companion

Take your Advanced Fighting Fantasy adventures to a new level with the Heroes Companion. Picked with new rules and new concepts including:6 New Magical StylesRules for HirelingsOrganisations, Holdings and DominionsMass Battle RulesWilderness adventuresRandom Wilderness map generatorRequires the Advanced Fighting Fantasy core rulebook.
Source: Heroes Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7172)


Title: SG: Streets of Shadow
Post by: Spirit Games on 24 December 2013, 18:00:04
Streets of Shadow

There are dangers lurking in the shadows of the Smoke - and some of the most dangerous are stirring at the wrong time. With the War in the Crimea going badly for the British, the rumour of conscription has sent anarchists into the street. Against the backdrop of social unrest and increasing danger a web of troubles grows, culminating in a fearsome threat to the entire city.Streets of Shadow is a six-adventure campaign that takes the characters from a case of kidnapped children to rumours of dragons and sinister threats to London itself, all woven together in a web of coincidence and connection. Three of the adventures have been previously published, but are now fully compatible with Victoriana Third Edition Core Rulebook and integrated with the other adventures in the campaign.
Source: Streets of Shadow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7171)


Title: SG: Primeval Companion
Post by: Spirit Games on 24 December 2013, 18:00:04
Primeval Companion

More dinosaurs. More secrets. More action.More PrimevalThe Primeval Companion expands your game by adding more options and adventures. Face a host of new dinosaurs like the ferocious Balaur or the vicious Tree Creeper. Learn how to survive in the wilderness, how to escape natural disasters, and how to deal with sinister conspiracies.Two new Campaign Frameworks - The Village and Operation GEORGE - open up exciting new ways to play Primeval. Can you stop the Anomalies without the resources of the ARC, or without modern technology?Finally, we've crammed three ready-to-run adventures into the Companion. Find out what happened to the missing train in The Devil & Mr Sutton, solve the Message Found In An Anomaly and learn the secrets of the Earth Serpent!
Source: Primeval Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7170)


Title: SG: Shadowrun Fifth Edition Game Master Screen
Post by: Spirit Games on 24 December 2013, 18:00:04
Shadowrun Fifth Edition Game Master Screen

Grade-A PaydataEvery shadowrunner knows the value of good information. The right fact, the perfect piece of data, can be the difference between success and failure on a run, between life and death. And in the right hands, information can be more than valuable - it can be powerful.The Shadowrun Gamemaster Screen provides a collection of useful tables from Shadowrun, Fifth Edition for ease of reference in game play. With range tables, action lists, combat modifiers, social modifiers, and more, this is a critical game aid to make your Shadownrun games faster and more fun. And to provide that all-important secrecy so that the players don't know what you're up to.This screen is for used with Shadowrun, Fifth Edition.
Source: Shadowrun Fifth Edition Game Master Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7169)


Title: SG: Only War: No Surrender
Post by: Spirit Games on 07 January 2014, 23:00:02
Only War: No Surrender


Source: Only War: No Surrender (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7180)


Title: SG: Transforming Mythic Europe
Post by: Spirit Games on 07 January 2014, 23:00:02
Transforming Mythic Europe


Source: Transforming Mythic Europe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7179)


Title: SG: Outbreak: Undead Annual Vol 3
Post by: Spirit Games on 07 January 2014, 23:00:02
Outbreak: Undead Annual Vol 3

Another year of compiled digital content!In this, the third volume of collected Free Content Friday, you will be able to enjoy all of what was offered throughout the year in a newly revised and edited format! Brilliant new setting including the depths of an Undercity, the Open Road and Caravans, and a Marina Stronghold, all of which are now available to you and your players. There is also the mini campaign as part of "Things That Go Crash in the Night III" where players can battle a host of modern takes on Greek mythology and monsters. There are things for all players new and old, for those just starting Outbreak: Undead.. campaigns or dedicated fans who want an easily referenced compilation of all the past year's editions of Free Content Friday.This annual includes:New MissionsNew Character TypesNew SettingsNew OpponentsNew Hazardsand a Mini Campaign: "The Stygian Horror"
Source: Outbreak: Undead Annual Vol 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7178)


Title: SG: Transforming Mythic Europe
Post by: Spirit Games on 08 January 2014, 03:00:04
Transforming Mythic Europe

Hermetic magic has the power to change the world. A magus fresh from apprenitceship can create a land to rule where there was nothing but ocean. Magic can replace much of the back-breaking labour typical of the medieval world. Even without changing their use of magic, magi could upend the structue of society by involving themsevles in its problems and politics. But magi avoid such activities. They know the risks involved, and do nothing that might upset the status quo of Mythic EuropeExcept when they do.This book describes the magic and activities necessary to transform Mythic Europe, whether by creating an island for magi to rule, integrating the Order of Hermes into wider society, or starting a technological revolution. None of the magic is particularly hard, nor does it rely on hidden secrets. Magi have not changed Europe because they have not yet chosen to. Your magi may choose differently.
Source: Transforming Mythic Europe (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7179)


Title: SG: Only War: No Surrender
Post by: Spirit Games on 08 January 2014, 16:30:01
Only War: No Surrender

A Do-Or-Die Struggle in the Depths of the Void!The Lycurgos star fort guards a world of vital importance to the Severan Dominate. The Imperial Guard has come to smash it aside and leave the traitors defenceless.The Beachhead - The squad makes for their landing on the star fort amid fire and fury. They must first secure a beachhead against incredible opposition if they are to press onward.Something Wicked Lurks - Fending off enemy counterattacks, the squad must fight their way into the depths of the ancient battle station. Nothing can prepare the squad for what awaits them in the core of Lycurgos.Mechamorphosis - Uncovering a new and terrifying enemy aboard the star fort, the squad learns that the fate of Lycurgos, Warzone Epsilon, and the Spinward Front hangs in the balance.Suit up and take the fight to the void, for the good of Mankind!A copy of the Only War Core Rulebook is needed to use this supplement.
Source: Only War: No Surrender (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7180)


Title: SG: Porphyra: Heroes of the Fenian Triarchy
Post by: Spirit Games on 29 January 2014, 23:30:08
Porphyra: Heroes of the Fenian Triarchy

Come to the Fenian Triarchy!Play as boggards, feykissed, grippli, half-elves, humans, or lizardfolk!Visit the legendary distilleries of Greenwall, the ever shifting City of Boats, the grand markets of MacCool, or walk the green in Siobhan.Train as a warrior poet (barbarian), otherworld druid, wild huntsman (ranger), whisky runner (rogue), cunning-folk (wildermethod), bog witch, taseck (vitalist method), or vate of Chiuta.Select from four new swamp-related feats.Marvel over a dozen new herbal remedies and tools.Select from even more spells, wondrous items, and psionic powers.Check out the extensive equipment lists in our shops and make sure you pick up 9our bottle of Fenian whisky.
Source: Porphyra: Heroes of the Fenian Triarchy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7182)


Title: SG: Suns of Fortune
Post by: Spirit Games on 29 January 2014, 23:30:08
Suns of Fortune

A long time ago in a galaxy far, far away...On Orellia, the best chance for success is to take a fast ship, a faster pilot, and hit the hyperlanes. It's demanding, but Corellians are equal to the demands. It's frightening, but Corellians have no fear. It's risky, but Corellians never shy away from risk. After all, the only things that outweigh risks are the fortunes to be made...Visit intrigue and danger in the heart of the Star Wars galaxy with Suns of Fortune: A Sourcebook for the Corellian Sector. This book contains everything an enterprising smuggler needs to explore the opportunities and adventure found in the birthplace of Han Solo and Wedge Antilles. Evade CorSec patrols with a cargo of smuggled spice, explore the secret tunnels of Selonia, and swoop race through the deadly danger of the Crystal Swamps.This sourcebook includes:Detailed profiles on every major planet in the Corellian Sector.Three new species options found in the Sector.Rare and exotic weapons, tools, contraband, and starships.Nine modular encounters GMs can use to take their players on a tour of the Corellian Sector, or insert into their own ongoing campaigns.
Source: Suns of Fortune (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7196)


Title: SG: Secrets of Tibet
Post by: Spirit Games on 29 January 2014, 23:30:08
Secrets of Tibet


Source: Secrets of Tibet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7195)


Title: SG: Technician: Slicer Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Slicer Specialization Deck


Source: Technician: Slicer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7194)


Title: SG: Technician: Outlaw Tech Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Outlaw Tech Specialization Deck


Source: Technician: Outlaw Tech Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7193)


Title: SG: Technician: Mechanic Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Technician: Mechanic Specialization Deck


Source: Technician: Mechanic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7192)


Title: SG: Bounty Hunter: Assassin Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Assassin Specialization Deck


Source: Bounty Hunter: Assassin Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7191)


Title: SG: Bounty Hunter: Gadgeteer Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Gadgeteer Specialization Deck


Source: Bounty Hunter: Gadgeteer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7190)


Title: SG: Bounty Hunter: Survivalist Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Bounty Hunter: Survivalist Specialization Deck


Source: Bounty Hunter: Survivalist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7189)


Title: SG: Universal: Force Sensitive Exile Specialization Deck
Post by: Spirit Games on 29 January 2014, 23:30:08
Universal: Force Sensitive Exile Specialization Deck


Source: Universal: Force Sensitive Exile Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7188)


Title: SG: Pathfinder Map Pack: Dungeon Dangers
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Map Pack: Dungeon Dangers


Source: Pathfinder Map Pack: Dungeon Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7187)


Title: SG: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth
Post by: Spirit Games on 30 January 2014, 04:00:02
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth


Source: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7186)


Title: SG: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs


Source: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7185)


Title: SG: Pathfinder Player Companion: People of the Sands
Post by: Spirit Games on 30 January 2014, 04:00:02
Pathfinder Player Companion: People of the Sands


Source: Pathfinder Player Companion: People of the Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7184)


Title: SG: Secrets of Tibet
Post by: Spirit Games on 30 January 2014, 21:30:02
Secrets of Tibet

An Unknown Land of Mythos and MysteryTibet is a common term used in the western world to refer to a remote plateau situated north of the Himalayan mountain range in Asia. A land of high-altitude peaks, some areas are impossible to reach without modern technology. The land is populated with malevolent gods and monsters, and deep secrets lie sleeping in ancient tombs and vaults among Tibet's soaring mountains and deep valleys.Geologists determined that millions of years ago, the Himalayan mountain range lay at the bottom of the ocean. The gradual movement of Earth's tectonic plates raised this region so that it now contains many of the highest points above sea level on the planet. The Himalayas cover a vast area that, some whisper, overlaps the Dreamlands and the terror-shrouded mountainous area between the Cold Waste and the dreaded Plateau of Leng.Secrets of Tibet details information about everyday life in this mysterious and unique country, from the early twentieth century through to more modern times, along with horrific underlying truths. Tibetan demons are remnants of races that came to Earth from the stars millions of years ago. They dwell in hidden places, are served by loyal minions, and are protected by ancient dark cults that span the globe. They slumber until a time when the stars align, and their awakening shall herald the end of the world as we know it. Over millennia some have awakened briefly, sometimes for years or even centuries, to observe what has been happening in the world. Others are dreamers with lesser abilities, but in their slumber they influence the cold mountain areas of Tibet. Combined, their powers have thinned the barriers between the Waking World, Earth's Dreamlands, and other worlds and dimensions of space and time.Included within these pages are a history of Tibet, chapters detailing its culture and religion, a bestiary of Tibetan gods and monsters, a guide to the Forbidden City of Lhasa including maps, and three scenarios that will take investigators to the Tibetan plateau and beyond.
Source: Secrets of Tibet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7195)


Title: SG: Technician: Slicer Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Slicer Specialization Deck

For the Slicer, a computer or datapad is just a puzzle to solve with prizes for doing so. With practically the entire galaxy wired to computerized systems, Slicers are extremely valuable people to know, and dangerous to cross.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Slicer specialization.
Source: Technician: Slicer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7194)


Title: SG: Technician: Outlaw Tech Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Outlaw Tech Specialization Deck

Outlaw Techs are the specialists other call on when they want something out of the ordinary - blasters that exceed factory tolerances, a transponder that identifies a smuggler's freighter as a religious pilgrimage craft, or even a protocol droid altered to carry out an assassination.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Outlaw Tech specialization.
Source: Technician: Outlaw Tech Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7193)


Title: SG: Technician: Mechanic Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Technician: Mechanic Specialization Deck

Depending on who is asked, Mechanics are either the glue that holds everything together or the grease that makes it all go. Most Mechanics would tell you they do both, and then get back to work.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Mechanic specialization.
Source: Technician: Mechanic Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7192)


Title: SG: Bounty Hunter: Assassin Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Assassin Specialization Deck

While assassins specialise in terminating their targets, they adhere to many of the same ethics and practices of other Bounty Hunters. They take their work seriously, avoid needless bloodshed, and honour their contracts to the letter.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Assassin specialization.
Source: Bounty Hunter: Assassin Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7191)


Title: SG: Bounty Hunter: Gadgeteer Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Gadgeteer Specialization Deck

The Gadgeteer excels at presenting himself as a one-person battle force, at least for a short time. Using both the latest tech and his own personally-modified gear, a Bounty Hunter with this specialization can be hard to stop.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Gadgeteer specialization.
Source: Bounty Hunter: Gadgeteer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7190)


Title: SG: Bounty Hunter: Survivalist Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Bounty Hunter: Survivalist Specialization Deck

Beyond civilization, in the farthest reaches of the galaxy, there are places where few sentients have ever trodden the ground. Places like these are ideal hiding spots for those fleeing the law or retribution for their actions. Places like these are where Survivalists thrive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Survivalist specialization.
Source: Bounty Hunter: Survivalist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7189)


Title: SG: Universal: Force Sensitive Exile Specialization Deck
Post by: Spirit Games on 30 January 2014, 21:30:02
Universal: Force Sensitive Exile Specialization Deck

Although the Empire has purged the Jedi, not all who use the Force have been hunted down and killed. In the hidden corners of the galaxy, those who can touch the Force remain hidden, hunted, and outcast... but alive.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Force Sensitive Exile specialization.
Source: Universal: Force Sensitive Exile Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7188)


Title: SG: Pathfinder Map Pack: Dungeon Dangers
Post by: Spirit Games on 30 January 2014, 21:30:02
Pathfinder Map Pack: Dungeon Dangers

A Maze of Twisting PassagesCunning traps and looming disasters guard these dark corridors, waiting to wipe out even the stoutest hearts and brightest minds! Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of peril-filled passageways, or combined with tiles from Pathfinder Map Pack: Dungeon Corridors to create an enormous megadundeon. Inside, you'll find 18 richly illustrated map tiles, including:Arrow slitsChasmCrumbling stairsDemon doorsGlowing atrifactInfernal sanctuaryRubble-choked corridorsSpiked pit trapsWobbly rope bridge
Source: Pathfinder Map Pack: Dungeon Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7187)


Title: SG: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth
Post by: Spirit Games on 30 January 2014, 21:30:02
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth

Lost in the Labyrinth!The cult of Baphomet has been delivered a critical below, yet the demon lord remain undeterred. Now he's taken hostage the herald of Iomedae, goddess of justice and valour. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet - travel to Baphomet's Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he's keeping the abducted herald. Can the heroes rescue the goddess's messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Herald of the Ivory Labyrinth," a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.A look into Baphomet - demon lord of beasts, labyrinths, and minotaurs - and the workings of his sinister cults, by Sean K Reynolds.An exploration of the foul fiends known as demondands and their place in the Abyss, by Amanda Hamon.Betrayal and bloodshed in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.
Source: Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7186)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 31 January 2014, 01:17:21
Adventure Path 77: Wrath of the Righteous - Herald of the Ivory Labyrinth - this is part the 5th of the Pathfinder game I am starting on the last Sunday in February

 >:DGinger


Title: SG: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs
Post by: Spirit Games on 31 January 2014, 01:30:05
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs

Secrets of the SandsIn the heart of the Inner Sea region stretches one of the oldest human empires still standing today: the mighty and mysterious land of pharaohs and pyramids known as Osirion. Hosting as many accursed tombs and treasure filled ruins beneath its shifting sands as above, Osirion offers no shortage of adventure for characters of all sorts. From the cosmopolitan capital city of Sothis, seat of the Ruby Prince, to the desolate wastelands of the Osirian Desert, discover the might and majesty that lifted humanity out of the Age of Darkness and could potentially usher in a new golden age is unearthed from the past.Mask Adventure Path, with this comprehensive sourcebook on the nation, its history, and its inhabitants. Within these pages you'll find.An overview of Osirion's 8,000-year history, the rise and fall of its countless pharaonic dynasties, and a portrait of its current political and social landscape.Detailed gazetteers of the nation's distinctive regions, including the Brazen Frontier, the Footprints of Rovagug, and the Scorpion Coast.A comprehensive exploration of Sothis, Osirion's capital, the vast metropolis that makes up the heart of the nation - that can serve as a useful base of operations for explorers or a safe haven for desert-weary travellers.A dozen new monsters and sample NPCs from the region, including the vicious hetkoshu, the deceptive living mirage, the elite Risen Guard, and the mythic sphinx colossus.Osirion, Legacy of Pharaohs is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7185)


Title: SG: Pathfinder Player Companion: People of the Sands
Post by: Spirit Games on 31 January 2014, 01:30:05
Pathfinder Player Companion: People of the Sands

Enter the DesertWelcome to the sprawling, sunbaked deserts of Garund. Whether you plan to raid ancient temples hidden beneath the sand for priceless treasures, venture through the endless wastes in search of rare flowers that promise everlasting youth, or smite evil cults that worship repugnant deities, the desert calls upon you to answer your destiny and claim your glory!People of the Sands provides a player-focused, in-depth exploration of the scorching desert nations of the Inner Sea region. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:An overview of northern Garund's perilous desert nation, including alchemy-fueled Thuvia, godless Rahadoum, and treasure-laden Osirion.Detailed examinations of the people who populate Golarion's harsh deserts, inclding the silver-tongued Keleshites, the enigmatic Pahmet, and the proud Garundi.New magic items and equipment designed to help adventurers survive the hazards of the unforgiving desert.New feats and spells to steep characters in the desert's rich history, as well as two new prestige classes iconic to these harsh realms.Campaign traits perfectly suited for characters tasking part in the Mummy's Mask Adventure Path.New rules options for characters drawn to the desert, inculding a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7184)


Title: SG: Pathfinder Pawns Bestiary 3 Box
Post by: Spirit Games on 04 February 2014, 23:30:05
Pathfinder Pawns Bestiary 3 Box

The unstoppable legions of the Pathfinder Roleplaying Game Bestiary 3 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy card stock, each pawn contains a beautiful full-colour image of a monster from the third volume in the Pathfinder RPG's core monster reference series. Each pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 3 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 3 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7183)


Title: SG: Doctor Who: 3rd Doctor Sourcebook
Post by: Spirit Games on 04 February 2014, 23:30:05
Doctor Who: 3rd Doctor Sourcebook

Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT's scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We're running out of time, so quick - reverse the polarity of the neutron flow!And above all, beware the Doctor's ultimate nemesis - beware the Master!
Source: Doctor Who: 3rd Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7199)


Title: SG: Blacksand
Post by: Spirit Games on 04 February 2014, 23:30:05
Blacksand

The city that is port Blacksand is a wretched hive of scum and villainy, famed across Allansia... And it is also a place to find adventure and fame.This sourcebook for the Advanced Fighting Fantasy RPG brings you an indepth guide to the people and sights of this foul city as well as a whole host of new rules including:Firepowder weaponsSailing and Naval Battleslife in Port BlacksandA district by district guide to the streets of the cityRequires the Advanced Fighting Fantasy core rulebook.
Source: Blacksand (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7198)


Title: SG: Blood on the Snow
Post by: Spirit Games on 19 February 2014, 03:30:01
Blood on the Snow

More Tricks! More Tips! More Drama!Kick your mastery of Robin D Laws' DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is - an imagination-stretching compendium of DramaSystem insights and ideas.Blood on the Snow contains:LARP rules from Emily Care Boss. Take the drama off the couch and up onto its feet with two live action applications. Play richer and bolder live characters than ever before.DramaSystem MasterClass. A fierce vanguard of early adopters expands the margins of the game. Unlock its prequel potential. Free your scene calling. Tune to single session play.Also by popular demand, we present a veritable deluge of characters, setting and genre from 33 top gaming talents, from the gurus of today to the shapers of tomorrow.Dive with dolphins, flee genetic persecution, or rule a fantasy city.Explore histories alternate and accurate.Find out how DramaSystem provides the ideal vehicle for science fiction's idea-driven tradition.Series Pitch creators include John Rogers, Mark Rein-Hagen, John Kovalic, David L Pulver, Gareth Ryder-Hanrahan, Lester Smith, Greg Stolze, Paula Dempsey, and James L Sutter.You'll need Hillfolk, the original book of DramaSystem roleplaying to enjoy Blood on the Snow.
Source: Blood on the Snow (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7200)


Title: SG: The Day After Ragnarok
Post by: Spirit Games on 25 February 2014, 19:30:04
The Day After Ragnarok

Submachine Guns and Sorcery!Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.Kenneth Hite (Adventures into Darkness. Trail of Cthulhu.) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago. Fate Core lead designer Leonard Balsera adapts this award-winning dieselpunk world, enabling Fate campaigns in the shadow of the Midgard Serpent's rotting corpse, or even the use of The Day After Ragnarok as an alternative timeline-gone-wrong backstory for your Shadow of the Century game.The Day After Ragnarok includes:Four campaign frameworks, and guidelines on how to structure your Fate Core campaign in the ruins of the world after Serpentfall.Complete rules and guidelines for creating a hero suited for these dark times, including character archetypes and brand new advice on choosing setting-appropriate aspects.Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fibre bombs, Marconi pistols, jet-packs and more.A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain - including the Top Five Places to Be Attacked By Pirates. the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Rules By A Madman, and much more!Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is!Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Plus old-school encounters for the devastated wastelands of America - will you face slave-raiding klansmen, the terrifying fly-by-night, or desperate band of escaped Wehrmacht P.O.W.s?The tragic tale of how the Century Club went down fighting the Midgard Serpent. Learn how Jet Black flew the atomic bomb into the Serpent's mouth to end the fight, and read the sad and tragic tale of Sally Slick, the sole survivor of the battle who now wanders the wastelands of America, keeping the spirit of the century alive for just one more day.And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world. Welcome to...The Day After Ragnarok
Source: The Day After Ragnarok (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7203)


Title: SG: The Book of Water
Post by: Spirit Games on 25 February 2014, 19:30:04
The Book of Water

"The spirit of water ensures that change is constant, and that there is always something new to learn."- Asako Beirei, Master of WaterWater is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries, but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire's most peaceful but also some of the most dangerous to enrage. Water is a source of clarity and vision, empowering divination and assisting magistrates. It is the source of life but also the inspiration of the battlefield general; the Element of motion and movement, but also the essential Element of serenity and peace.The Book of Water is the fourth in the series of Elemental sourcebooks for the Legend of the Five Rings Role-Playing Game. Each book explores different aspects of Rokugan's world and samurai culture from the standpoint of the chosen Element. This book explores and aspects of Water, from the flowing grace of a warrior fighting with a bo staff to the ruthless tactics of merchants who exploit the flows of travel and coin. Within these pages may be found:A discussion of the weapons of Water, including staves, chain weapons, and peasant weapons, as well as Mizu-do (the martial art of Water) and navel warfare.The courtly and diplomatic arts of Water, with a particular focus on commerce.The power and nature of Water magic, including many new spells of the Element.New Water Kiho and Water-oriented monastic schools.A new campaign setting, the Eternal Danger Islands, an archipelago filled with both danger and opportunity.And much more!
Source: The Book of Water (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7202)


Title: SG: Spell Cards
Post by: Spirit Games on 26 February 2014, 00:00:01
Spell Cards

Power in Your Hands!Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won't happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm of mana when you need it most!Shadowrun Spell Cards are for use with Shadowrun Fifth Edition.
Source: Spell Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7210)


Title: SG: Gear Cards
Post by: Spirit Games on 26 February 2014, 00:00:01
Gear Cards

Prepare to Fire!The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. Shadowrun Gear Cards provide quick reference to 54 different pieces of gear. Containing game stats and illustrations of guns, vehicles, drones, and more, these cards will help keep the game moving and make sure characters have what they need to come out on top.Shadowrun Gear Cards are for use with Shadowrun, Fifth Edition.
Source: Gear Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7209)


Title: SG: Cultists Under the Bed
Post by: Spirit Games on 26 February 2014, 00:00:01
Cultists Under the Bed

Our reality is ruled by monstrous gods, invisible horrors that hunger to consume us. Some deluded bastards worship these gods, trading obeisance for power or magic or the privilege of getting eaten last when the world ends. Cults are like cockroaches, breeding in the shadows, gnawing at the walls of society, fearful of the light... and bloody hard to kill.This supplement for The Laundry Roleplaying Game delves into the murky realm of the cultist and the conspirator, detailing eight of the nastiest, most tenacious foes of the Laundry and plenty of minor ones.
Source: Cultists Under the Bed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7208)


Title: SG: Blood Red Mars
Post by: Spirit Games on 26 February 2014, 00:00:01
Blood Red Mars

The red sands of Mars are stained dark with the blood of conqueror and conquered, of explorer and savage beast, of alien and native alike. Mars, the Red Planet, named for some long-dead Earthling god of war, has lived up to its namesake. Armies march, archaeologists battle the traps of Ancient Ruins, and warbands of the native Chanari raid the towns of the 'civilized' castes with impunity. Life on Mars is one of conflict, of gun and blade, of bow and fang, of ideas. Freedom cry out the Julandri slaves, faith call back the Kastari priestly sects, mine scream the prince and the revolutionaries!In Blood Red Mars you will find a complete gazetteer of the alien world, listing its major cities, principalities, physical features, and geographic regions, along with story hooks and example characters for each. There's also information and rules fore the (often-deadly) flora and fauna of Mars including the dreaded silt sea dragons, deadly stigia bird, and ravenous desert well tree; a list of organizations operating on Mars, each with detailed descriptions of their history, operations, and rules and story hooks for using them in the game; a complete adventure set on the Red Planet and more besides!Can our heroes prosper on Mars, or will their blood too soak into the sands eof th Red Planet?
Source: Blood Red Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7207)


Title: SG: The Fate Freeport Companion
Post by: Spirit Games on 26 February 2014, 00:00:01
The Fate Freeport Companion

Classic Freeport Adventure Fate Core StyleWelcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.A brand-new magic system that melds classic fantasy RPG flavour with Fate Core rules.An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.Rules for using weapons, armour, magic items, and even firearms!Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnings.Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate Core.Statistics for over 75 heroic allies and terrible villains described int he The Pirate's Guide to Freeport.Fury in Freeport:  A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Source: The Fate Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7206)


Title: SG: Weird Wars: Rome - Nox Germanica
Post by: Spirit Games on 26 February 2014, 00:00:01
Weird Wars: Rome - Nox Germanica

GM Screen with adventure.
Source: Weird Wars: Rome - Nox Germanica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7205)


Title: SG: Weird Wars: Rome
Post by: Spirit Games on 26 February 2014, 00:00:01
Weird Wars: Rome

Veni, Vidi, ViciIn the fear and Horror of war, dark things rise...Her legions strode forth from the centre of civilization - west to Britannia, east to Asia, north to Germania, south of Aegyptus - and conquered most of the known world. In their travels the legions found things that would be disbelieved by slave, citizen, and senator alike. War elephants, wild dervishes, and creatures beyond description met them at every turn.The glory of the Empire spread to the corners of the earth, but its shadow found even darker places - and things - that defied record.Join the forces of Rome and battle through the ages against her enemies. Discover the terrible secrets left out of the history books. Save the empire. Save your shieldmates. Save the world.Weird Wars Rome is a setting and campaign book for adventures of violence and horror in the ancient world. It includes new rules for Spoils of War, Campaign Interludes, and Legacies that allow characters to pass down their deeds and treasures to future generations of their bloodline.Weird Wars Rome requires the Savage Worlds core rules to play.
Source: Weird Wars: Rome (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7204)


Title: SG: Pathfinder Flip-Mat: Falls and Rapids
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Flip-Mat: Falls and Rapids

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.White-Water Wilds!Whether your party is at the mercy of deadly rapids or is headed toward a plummet over a crushing waterfall, no Game Master wants to slow the action down by drawing every river bend and jagged rock. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. Whether the heroes are in flight or pursuit, this double-sided combat map features rapids, rocky bends, misty falls, and ambush spots aplenty!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Falls & Rapids, you'll be ready next time your players find themselves up the river without a paddle!
Source: Pathfinder Flip-Mat: Falls and Rapids (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7216)


Title: SG: Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio

Plunge into the AbyssExplore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path.Huge, lavishly illustrated poster maps depict the crusader city of Kenabre (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this other worldly realm of ultimate evil and its hideous denizens! Whether you're looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Wrath of the Righteous Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7215)


Title: SG: Pathfinder Player Companion: Bastards of Golarion
Post by: Spirit Games on 04 March 2014, 17:30:02
Pathfinder Player Companion: Bastards of Golarion

Bad BloodUnlock the powers of your ancestors and combine the might of two worlds with Pathfinder Player Companion: Bastards of Golarion! Whether you're the abandoned progeny of elven royalty or the feared result of hag trickery, your lineage is both strange and storied, and you must channel the brawn and guile of your forebears to prove yourself to a harsh and uncaring world - no matter the costs.Inside this book, you'll find:Ten new heritages and alternative racial traits for half-elves and half-orcs - from the seafaring children of aquatic elves to the brash kin of desert orcs.Details and new character options for adventurers from the famous half-elven refuge of Erages and the half-orc port city of Averaka.Four character themes to represent bastards of all races and pasts, including the envied celebrity, the misbegotten illegitimate, the scorned outcast, and the neglected unfortunate.A slew of generation tables to inspire grim character backgrounds and determine the physical features inherited from non-human progenitors.New archetypes, feats, spells, magic items, traits and more for bastard characters of all walks!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Bastards of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7214)


Title: SG: Adventure Path 78: Wrath of the Righteous - City of Locusts
Post by: Spirit Games on 04 March 2014, 17:30:02
Adventure Path 78: Wrath of the Righteous - City of Locusts

The Last CrusadeThe heroes of the Fifth Crusade have risen to undreamed of heights of power and have dealt blow after blow to the demonic armies of the Worldwound. As they return from their last foray into the Abyss, however, they find that their enemies are no longer just sending minions after them - now they've drawn the attention not only of the leaders of the Worldwound, but even of their demonic patron, Deskari, Lord of the Locust Host. Permanently closing the Worldwound is within the heroes grasp, but in order to achieve their goal, they must venture where no crusader has ever returned from intact: the crumbling City of Locusts. There, they must defeat its powerful demonic ruler - yet even this is just a stepping stone to the final battle against Deskari himself!This volume of Pathfinder Adventure Path concludes the Wrath of the Righteous Adventure Path and includes:"City of Locusts," a Pathfinder RPG adventure for 18th-level characters with 9 mythic tiers, by Richard Pett.Suggestions on how to continue your mythic adventures after the campaign concludes, and what happens if the PCs fail, by Adam Daigle.A look into the cults of Deskari, Lord of the Locust Host, and their desire to bring on the apocalypse, by Sean K Reynolds.Death and theft in a demonic wasteland in the Pathfinder's Journal, by Robin D Laws.
Source: Adventure Path 78: Wrath of the Righteous - City of Locusts (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7213)


Title: SG: Torchbearer
Post by: Spirit Games on 04 March 2014, 17:30:02
Torchbearer

Blood & TreasureYour world is crumbling at the edges, pressed in on all sides by the savage and pitiless darkness - monsters and other evils that prey upon light and life. Most of your people huddle behind walls, convincing themselves that your civilization will persevere and conquer this land.But you don't have that luxury. There's naught for you in this world save blood and treasure. You've no inheritance, no dowry, no rich uncle, not even a job.You've come to this inn because you have no other options but to make your own fortune in this damned world. And it that means delving into ruins of a long dead civilization and slaying a dragon or two, so be it. At least you'll live it up before the end. And who knows? Maybe you'll carve out a stronghold of light against the vast, weird dark after all.So you're at this inn, looking for prospects, looking for a few companions to back you up, looking for a way out of this two-bit town...Based on the award-winning Mouse Guard Roleplaying Game, Torchbearer is a riff on the early model of fantasy roleplaying games. In it, you take on the role of a fortune-seeking adventurer.To earn that fortune, you must delve into forlorn ruins, brave terrible monsters and retrieve forgotten treasures. However, make no mistake, this game is not about being a hero or about fighting for what you believe. This game is about exploration and survival.You may become a hero. You might have to fight for your ideals, But to do either of those things, you must prove yourself in the wilds. Because there are no jobs, no inheritance, no other opportunities for your deadbeat adventurers. This life is your only hope to prosper in this world.
Source: Torchbearer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7212)


Title: SG: Dangerous Covenants
Post by: Spirit Games on 04 March 2014, 17:30:02
Dangerous Covenants

A long time ago in a galaxy far, far away...The galaxy burns with the fires of war. Amidst the chaos of the Rebel Alliance's struggles with the Galactic Empire, a thousand minor conflicts go unheeded. With no one else to turn to, the wealthy and the downtrodden alike must collect their credits and employ the masters of mercenary warfare, the Hired Guns...Become the most dangerous soldier of fortune in the Star Wars galaxy with Dangerous Covenants. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Hired Gun characters as well as any character looking to dominate the opposition. Rule the galactic underworld, blow through blast doors to detonate enemy installations, and rain death onto foes from afar.This supplement rulebook includes:Expanded character options including Motivations, Obligations, species, and specializations.New, powerful signature abilities allow Hired Gun characters to rule the battlefield.Equipment and vehicles useful for any character looking for a fight.Guidance for Game Masters to create exciting combat encounters and integrate Hired Guns into larger campaigns.
Source: Dangerous Covenants (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7211)


Title: SG: Pathfinder Item Cards: Mummy's Mask
Post by: Spirit Games on 04 March 2014, 22:00:02
Pathfinder Item Cards: Mummy's Mask

Tomb RaidersLost relics of past ages, the grave goods of forgotten pharaohs, and the regalia of desert kings are all found in this trove of treasures for use in your Mummy's Mask campaign. Each of this set's 54 beautifully illustrated, full-colour cards includes space on the back for players to add notes on their treasures. These Pathfinder Item Cards are designed for use with the Mummy's Mask Adventure Path, but are compatible with any fantasy roleplaying game.
Source: Pathfinder Item Cards: Mummy's Mask (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7176)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 04 March 2014, 22:40:32
My collection for Pathfinder is now complete all I need is some reliable players

 >:DGinger


Title: SG: War of the Worlds: The Remains
Post by: Spirit Games on 11 March 2014, 19:00:02
War of the Worlds: The Remains

A Savage Worlds Steampunk AdditionThe Martian invasion has left ruin in its wake, but mankind endures. In the Edwardian Era, the great national powers complete for the Remains - the valuable technology of the defeated Martians. It is a time of fantastical machines in a world of rising tensions. Agents from the major powers operate at home and abroad in their quest to gather Remains, meanwhile, Mars is not done with Earth - not by a long shot.
Source: War of the Worlds: The Remains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7217)


Title: SG: Explorer: Signature Abilities Deck
Post by: Spirit Games on 11 March 2014, 23:00:03
Explorer:  Signature Abilities Deck

Travelling the endless worlds of the galaxy, seasoned Explorers have the uncanny ability to keep their bearings and stay on their toes no matter where they find themselves.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes 18 cards for covering both Explorer Signature Abilities and their upgrades.
Source: Explorer:  Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7222)


Title: SG: Explorer: Big-Game Hunter Specialization Deck
Post by: Spirit Games on 11 March 2014, 23:00:04
Explorer: Big-Game Hunter Specialization Deck

With the skills of a survivalist and the courage of a madman, Big-Game Hunters tend to baffle everyone with their desire to confront the most terrifying creatures in the galaxy.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Big-Game Hunter specialization.
Source: Explorer: Big-Game Hunter Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7221)


Title: SG: Explorer: Driver Specialization Deck
Post by: Spirit Games on 11 March 2014, 23:00:04
Explorer: Driver Specialization Deck

Drivers are highly valued across the galaxy. All manner of organizations have a regular need for those who can transport personnel and goods discretely and efficiently.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Driver specialization.
Source: Explorer: Driver Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7220)


Title: SG: Psionics Augmented Volume 1
Post by: Spirit Games on 11 March 2014, 23:00:04
Psionics Augmented Volume 1

Create the psionic character you've been waiting for with Psionics Augmented, Volume 1! Within its pages you will find new options for all variety of psionic characters - races, archetypes, feats, powers, items, and more! Included as well are a variety of guides and instructions for Game Masters on how to introduce and use psionics in their games, with advice useful for GMs new and old! Think psionics doesn't fit your campaign? Instructions on how to change it so that it does without changing any rules are also included!Psionics Augmented, Volume I a must-have companion to Psionics Unleashed: Core Psionics System and Psionics Expanded: Advanced Psionics Guide, allowing you to play the character you want using options playtested by players around the world.Psionics Augmented, Volume 1 includes:Two new psionic races, the forgeborn - half alive, half mechanical - and norals - a symbiotic race, two parts of a greater wholeNew archetypes for all ten psionic races, all ten psionic classes, and the core classes. From the crystal warrior aegis to the thunderjarl of the half-giants, new options for every character type are includedDozens of new psionic feats, a new prestige class, and new psionic powersAn assortment of new psionic items, including ten legendary psionic items that advance with your characterA section for Game Masters on how to incorporate psionics into your games, including tips and suggestions of what to watch out for and how to handle itInstructions on how to completely alter the theme of psionics to fit your campaign without having to change any rulesAnd more!
Source: Psionics Augmented Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7219)


Title: SG: Dungeon Crawl Classics 81: The One Who Watches from Below
Post by: Spirit Games on 11 March 2014, 23:00:04
Dungeon Crawl Classics 81: The One Who Watches from Below

Winner of the 2012 Mystery Map Adventure Design Competition!The rumours are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdoms even times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life a fabulous wealth is a pesky, slumbering elder god with a penchant for consuming entire worlds, an endless army of vat-grown hybrid monstrosities, a veritable tidal wave of disembodied eyes with awesome powers, giant acid worms, and a curse with the power to rip the still-living eyes from your skull. Do you have the mettle to stare down a god or will your eyes forever adorn the vault of The One Who Watches From Below?
Source: Dungeon Crawl Classics 81: The One Who Watches from Below (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7218)


Title: SG: Hooks
Post by: Spirit Games on 18 March 2014, 21:00:02
Hooks

Mythic Europe is a place of wonders. Ancient spirits live in the rivers and sleep under towns and cities. Merchants travel between those cities, bringing the mundane population together, while nobles fight and hunt from their castles of stone. The dead do not all rest quietly, and traces of ancient magic take an active interest in the present day. Yet still magi prefer to sit in their libraries and laboratories, oblivious to everything beyond the walls of their covenant.Get their attentionThis book contains eight short scenarios for Ars Magics Fifth Edition tied to a previously released sourcebook. Each is designed to be played in a single session, and to draw the characters into some aspect of the rich background of Mythic Europe. Each scenario could serve as a single session's entertainment, or as the springboard for a saga arc.
Source: Hooks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7226)


Title: SG: Explorer: Archaeologist Specialization Deck
Post by: Spirit Games on 19 March 2014, 01:00:03
Explorer: Archaeologist Specialization Deck

Archaeologist maintain a strong focus on their scholastic pursuits. They also tend to have a rough-and-tumble approach to dealing with the inevitable challenges they face in the field.This deck requires the Edge of the Empire Core Rulebook and Enter the Unknown. It includes cards for all 20 talents available in the Driver specialization.
Source: Explorer: Archaeologist Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7227)


Title: SG: Atlantis: The Second Age
Post by: Spirit Games on 26 March 2014, 00:30:02
Atlantis: The Second Age


Source: Atlantis: The Second Age (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7233)


Title: SG: Adventure Path 79: Mummy's Mask - The Half Dead City
Post by: Spirit Games on 26 March 2014, 00:30:02
Adventure Path 79: Mummy's Mask - The Half Dead City


Source: Adventure Path 79: Mummy's Mask - The Half Dead City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7232)


Title: SG: Pathfinder Player Companion: Champions of Balance
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Player Companion: Champions of Balance


Source: Pathfinder Player Companion: Champions of Balance (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7231)


Title: SG: Tears at Bitter Manor
Post by: Spirit Games on 26 March 2014, 00:30:02
Tears at Bitter Manor


Source: Tears at Bitter Manor (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7230)


Title: SG: Pathfinder Flip-Mat: Desert Ruins
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Flip-Mat: Desert Ruins


Source: Pathfinder Flip-Mat: Desert Ruins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7229)


Title: SG: Pathfinder Map Pack: Dungeon Rooms
Post by: Spirit Games on 26 March 2014, 00:30:02
Pathfinder Map Pack: Dungeon Rooms


Source: Pathfinder Map Pack: Dungeon Rooms (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7228)


Title: SG: Adventure Path 79: Mummy's Mask - The Half-Dead City
Post by: Spirit Games on 27 March 2014, 20:00:03
Adventure Path 79: Mummy's Mask - The Half-Dead City


Source: Adventure Path 79: Mummy's Mask - The Half-Dead City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7232)


Title: SG: Fractured Kingdom
Post by: Spirit Games on 02 April 2014, 19:30:02
Fractured Kingdom

The Eden PrayerThe world has grown colder over the last century since the end of the Great War. Huge multinational corporations have risen to power while governments rule has grown stifling, stripping away what were once considered basic human rights. Knowledge is a privilege for those few who can afford private education or can qualify for corporate schools. Billions struggle to carve out a living in the shadow of monolithic empires.Amid the squalor and decay there is another world.Rumours of conspiracy and government pots abound on the streets while the news reports reflect only what they've been paid to say. Within this cacophony of rumour, the Church of Unua has somehow spread the tale of Five Kingdoms. These five interwoven Realms, the Slumber, the Verdant, the Dark, the Grave and the Unbound, once part of a greater whole the Unua preach that these Realms, will be united so humanity can one day transcend the blight and enter a new era. The media dismisses their rants, the Church of the Redeemer sees them as a pagan cult, and other simply call them mad. Even so, their message spreads and new churches crop up in cities across the globe. All unified by a single prayer.Through dream I have seen the Slumber.Through nightmare I have been cast into the Dark.Through life I have found the Verdant.Through death I have known the Grave.I am Unbound.I am Lucid.
Source: Fractured Kingdom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7236)


Title: SG: Divine Instruments
Post by: Spirit Games on 02 April 2014, 19:30:02
Divine Instruments

Mastering Your ToolsSurviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments
Source: Divine Instruments (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7235)


Title: SG: The Jewel of Yavin
Post by: Spirit Games on 02 April 2014, 19:30:02
The Jewel of Yavin

A long time ago in a galaxy far, far away...Deep in the Outer Rim, the Galaxy's elite gather on Cloud City to bid on the dazzling corusca gem, the Jewel of Yavin. Yet, the rare gem's allure extends to the city's underworld, which rapidly jockeys to claim the jewel as its own.Scrape together a crew in Bespin's shadowports and hatch a plan to steal the "unstealable" Jewel of Yavin. But beware who you trust and who you dare to double-cross. With hundreds of thousands o0f credits at stake, it will take a first-rate team to pull off the perfect caper and escape to the clouds.This full-length adventure includes:A multi-part heist of a lifetime for both seasoned and starting charactersNew and familiar adversaries and vehicles, from the famous Wing Guard to the Courier-class star yacht, as well as all new vehicle customizations.An in-depth gazetteer for Game Masters to run campaigns on Bespin's Cloud  City, detailing the tourist district, Port Town, and industrial levels.
Source: The Jewel of Yavin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7234)


Title: SG: Away Team Log
Post by: Spirit Games on 08 April 2014, 22:30:04
Away Team Log


Source: Away Team Log (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7238)


Title: SG: Captain's Log #48
Post by: Spirit Games on 08 April 2014, 22:30:04
Captain's Log #48


Source: Captain's Log #48 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7237)


Title: SG: Magic World Advanced Sorcery
Post by: Spirit Games on 15 April 2014, 22:30:04
Magic World Advanced Sorcery

Demons, Necromancy & High-Level MagicThe worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the fundamental essence of the universe and force it to do their bidding.Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World, or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all.Within this book are seven chapters:Advanced Sorcery: Over two dozen new powerful Sorcery spells to add to your Sorcerer's repertoire.Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula.The Summoner's Art: Expands the rules for summoning demons and elementals.Glyphs: Magical symbols which can be used for intricate and devastating effects.Necromancy: Whether to cheat or enslave Death, necromancers are among the most foul magicians ever known.Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished.Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.
Source: Magic World Advanced Sorcery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7224)


Title: SG: Dungeon Crawl Classics 66.5: Doom of the Savage Kings
Post by: Spirit Games on 17 April 2014, 19:00:03
Dungeon Crawl Classics 66.5: Doom of the Savage Kings

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
Source: Dungeon Crawl Classics 66.5: Doom of the Savage Kings (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7240)


Title: SG: Deus ex Historica
Post by: Spirit Games on 17 April 2014, 19:00:03
Deus ex Historica

Gods from the Ages!From the dawning days of the Second World War to the present day, the dynamic, colourful world of super-heroes have thrilled generations of readers. Whether draped in the dark of night or wrapped up in brilliant colours, they duel with their arch-enemies across cities, countries, space and even time, modern myths to inspire the imagination.With this book, take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Day. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.And more: step into the role of any one of four dozen ready-made heroes, to take up their struggles against dozens of their most diabolical foes! Golden, Silver, Bronze, Iron, Modern, each age presents its own team of heroes and the criminals and maniacs that they opposed, good to go straight from the book. Or as GM, use them to populate the backdrop of your own world's history, with secrets, stories and excitement that can serve to flesh out your players' own characters. With advice on scalling characters in power level to fit any campaign's needs; bases and vehicles, gear and gadgets; adventure seeds; and ever a chance to peer into the timelines of our characters, to see how things might go villainous for them, these pages can provide more than enough material for any gaming group ready to make the leap into playing out their own modern myth!
Source: Deus ex Historica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7239)


Title: SG: Kobolds Ate My Baby! In Colour!!!
Post by: Spirit Games on 17 April 2014, 19:00:03
Kobolds Ate My Baby! In Colour!!!

For kobolds in the service of King Torg (all hail King Torg!) life will undoubtedly be silly, brutal, and short. They may be crushed by cows falling from the sky. They may be obliterated by meteorites, betrayed by friends, or brained by frying pans. They may cheerily march to their death upon the beaks of chickens or from the tentacles of eldritch magicks. If they are really lucky, they may survive long enough to bring back a tasty treat to the kobold caves and avoid becoming lunch themselves.In Kobolds Ate My Baby! You are a kobold! Being cannon fodder has never been this much fun!The classic game of beer & pretzels roleplaying returns in this definitive, full colour edition. This book includes everything you need to play except some dice, some friends, and a wicked sense of humour.
Source: Kobolds Ate My Baby! In Colour!!! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=2191)


Title: SG: Witch Hunter: The Invisible World Second Edition
Post by: Spirit Games on 17 April 2014, 23:30:01
Witch Hunter: The Invisible World Second Edition

Set Sail for a New World of HorrorSince time immemorial, wherever Man travels, he finds all manner of monsters seeking to prey upon both his mortal flesh and immortal soul. These creatures come in many guises, oft unseen until it is too late to escape their clutches. Thankfully, there are those who stand against the horrors from hell; men and women with the faith and courage to not only hold back the tide of night, but to take the fight to the Adversary - even if it means storming the Gates of Hell!Witch Hunter is a game of high adventure and grim horror set in a world much like our own seventeenth century. You, and your fellows, shall become the chosen champions of Mankind, granted the insight and power to defeat the horrors of the Invisible World.
Source: Witch Hunter: The Invisible World Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7246)


Title: SG: Weird Wars: Rome - Cruid Circle/Village
Post by: Spirit Games on 17 April 2014, 23:30:01
Weird Wars: Rome - Cruid Circle/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures game.
Source: Weird Wars: Rome - Cruid Circle/Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7245)


Title: SG: Weird Wars: Rome - Frontier Fortress/Village
Post by: Spirit Games on 17 April 2014, 23:30:01
Weird Wars: Rome - Frontier Fortress/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures Game.
Source: Weird Wars: Rome - Frontier Fortress/Village (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7244)


Title: SG: 1 on 1 Adventures #16: The Lost City of Bransik
Post by: Spirit Games on 17 April 2014, 23:30:01
1 on 1 Adventures #16: The Lost City of Bransik

A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage's library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake centuries ago. Offering a handsome reward, plus spoils from the recovery operation, you must find this lost city, descend into its ruins and find the library and its precious spellbook. Do you have the skills to survive in a dead and deserted city?
Source: 1 on 1 Adventures #16: The Lost City of Bransik (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7243)


Title: SG: The Android Underlords
Post by: Spirit Games on 17 April 2014, 23:30:01
The Android Underlords

An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M Ward in 1976.The Knower of All Things has been kidnapped! Mysterious agents have abducted the village shaman in the dead of night, living a hideous trail in their wake. Now it is up to the bravest and strongest members of the tribe to rescue the shaman before he falls victim to his captors' nefarious plans. Before their journey is through, the village heroes will find themselves in an undreamt-of place, battling faceless foes. Is your mutant up to the challenge?This adventured module is designed for Metamorphosis Alpha first edition, as originally published in 1976 and re-published by Goodman Games in 2014.
Source: The Android Underlords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7242)


Title: SG: Dungeon Crawl Classics 82: Bride of the Black Manse
Post by: Spirit Games on 17 April 2014, 23:30:01
Dungeon Crawl Classics 82: Bride of the Black Manse

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries... but a devil can affored to wait a very long time.After hundreds of year, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and more. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
Source: Dungeon Crawl Classics 82: Bride of the Black Manse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7241)


Title: SG: Shadows of Esteren: Book 2 Travels
Post by: Spirit Games on 30 April 2014, 04:30:04
Shadows of Esteren: Book 2 Travels

A medieval role-playing game with a horrific and gothic influence"Come on, climb!" She was crushing his fingers, but the pain was distant, almost insignificant in comparison with the terror that had taken hold of his whole being. His right foot slipped, and he slammed against the rock, hurting his forehead and mouth. But the worst thing, he realized, was that he was slipping: he had let go of the rescuing hand, and just below him, the vile beast was waiting."Travels" is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:Cartography. More than a hundred noteworthy places in Tri-Kazel described through the notes of Bard Aeldred Firdh, any of which can become the setting for a scenario. Game aids with one to four pages each describe ten particular locations in detail, including the Ashen Yard, Frendian, Farl, the Carmine Chasm, the city of Expiation and more.Scenarios. Five canvases (short adventures) depicting Morcail, Tarish, Magientists, and Feondas. In addition, a large scenario that will plunge the PCs into the heart of a fanatically traditionalist community.Personalities. Eighteen colourful personalities that the PCs may encounter and become allies with... or fight against until the bitter end!Bestiary. The statistics of some of Esteren's most common animals, and the complete descriptions of ten horrific creatures, including the Sirens of the Tealderoth, vampire bats, the Beast of Frendian, and Lady Fir Patience.Game aids. Several technical guides to using the canvases and the bestiary, as well as creating and playing NPCs. Detailed information is also provided about some very peculiar powers and about travelling and sailing in Tri-Kazel.
Source: Shadows of Esteren: Book 2 Travels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7251)


Title: SG: Outbreak: Undead Game Master's Screen
Post by: Spirit Games on 30 April 2014, 04:30:04
Outbreak: Undead Game Master's Screen

We know as a GM it can be difficult at times to keep track all the essential information that is contained in a book. Referencing during games breaks the pace and is sometimes time-consuming. To help with that, we have devised just the tool just for yo: The Outbreak: Undead Game Master's Screen, an easy to use reference guide that is just as customizable as the game system itself!With 6 removable sleeves, you can mix-and-match your choices of rules with 9 different pages in this core set, including rule references for:CombatRule SummariesEncounter Sheets for each Outbreak Level
Source: Outbreak: Undead Game Master's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7250)


Title: SG: Pathfinder Player Companion: Alchemy Manual
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Player Companion: Alchemy Manual

Master Your CraftHarness the powers of alchemy with Pathfinder Player Companion: Alchemy Manual. Along with nearly 100 never-before-seen alchemical items, this volume features a brand-new rules subsystem for creating potent alchemical items on the fly using a variety of alchemical reagents and alchemical recipes. Whether you're brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners' Guild, you'll discover all the tools you need inside the Alchemy Manual.Inside this book you'll find:New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.Over 85 new alchemical tools, weapons, remedies, poisons, and drugs. Entangle your foes with Kyonin alchemical arrows, bolster your allies' defences with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armour of entire armies with Thuvian wish alchemy.Details on some of Golarion's most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.A new class archetype, over a dozen new pieces of adventuring gear, new magic battles to contain your alchemical creations, and much more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Alchemy Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7266)


Title: SG: Pathfinder Player Companion: Undead Slayer's Handbook
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Player Companion: Undead Slayer's Handbook

Dust to DustDiscover the secrets of battling the undead with Pathfinder Player Companion: Undead Slayer's Handbook. From mindless zombies to diabolical liches, the undead horrors of Golarion are as diverse as they are numerous - and slayers of all walks are needed to return th3se dread monsters to their graves. Master the various tactics needed to identify and battle undying foes, whether you're a knightly order's professional exorcist, a scholar pursuing knowledge the undead possess, or a rogue undead hunter with reasons all your own.Inside this book you'll find:Details on the necrology of undead creatures, whether they're mindless skeletons existing only to serve or consummate vampires violently pursuing the dream of immortality.A thorough exploration of four character themes that cover the diverse tactics of various undead slayers, including the righteous exorcist, the thoughtful necrologist, the merciful redeemer, and the ruthless stalker.New class archetypes and character options that enable slayers from all paths to take down the undead in whatever manner they see fit.New adventuring gear, alchemical items, and slayer kits to make sure you have the tools necessary to lay undead creatures low.New spells, feats, magic items, and more to ensure your next encounter with the undead isn't your last.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Undead Slayer's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7265)


Title: SG: Pathfinder Campaign Setting: Inner Sea Combat
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Campaign Setting: Inner Sea Combat

A World of Battle!From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practised by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they're just as diverse and powerful as any magic - and just as available for bold heroes to claim.Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you'll find:A who's who of the Inner Sea Region's deadliest martial masters.Details on four types of martial training grounds - dojos, gladiatorial arenas, thieves' guilds, and war colleges - along with rules for joining and honing one's skills within such organizations.Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion's many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.Two new cavalier orders - the order of the beast and the order of the Guard - along with new context for each knightly order.More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.Two new prestige classes - the Pure Legion enforcer and the Ulfen Guard.Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7264)


Title: SG: Adventure Path 80: Mummy's Mask - Empty Graves
Post by: Spirit Games on 14 May 2014, 03:30:02
Adventure Path 80: Mummy's Mask - Empty Graves

Dead in the StreetsFollowing the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati's necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Empty Graves," a Pathfinder adventure for 4th-level characters, by Crystal Frasier.A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.A terror-filled night in a family tomb in the Pathfinder's Journal, by Amber E Scott.Five desert-dwelling monsters, by Crystal Frazier, Thurston Hillman, and Will McCardell.
Source: Adventure Path 80: Mummy's Mask - Empty Graves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7263)


Title: SG: Pathfinder Map Pack: Cave Tunnels
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Map Pack: Cave Tunnels

Dig DeeperDoes the darkness cloaking these twisting passageways hide ancient treasure or unimaginable horror? Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of mysterious underground tunnels, or combined with tiles from Pathfinder Map Pack: Cave Chambers to create an enormous earthen complex.Inside, you'll find 18 richly illustrated map tiles, including:Cavernous MawWeathered StairsBuried CrossroadsUnderground StreamSubterranean GrottoHidden EntranceGame Masters shouldn't waste their time sketching maps every time characters venture into a gloom-haunted cave mouth. With Pathfinder Map Pack: Cave Tunnels, you;ll always be ready whenever adventurers journey beneath the earth.
Source: Pathfinder Map Pack: Cave Tunnels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7262)


Title: SG: Pathfinder Face Cards: Wrath of the Righteous
Post by: Spirit Games on 14 May 2014, 03:30:02
Pathfinder Face Cards: Wrath of the Righteous

Faces of EvilBring your NPCs to life with the Wrath of the Righteous Face Cards. More than 50 key characters fill this gorgeously illustrated deck designed for use with the Wrath of the Righteous Adventure Path, but suitable for any fantasy game. Each card includes the character's name and role, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this epic Adventure Path to your tabletop and let your players look into the faces of the enemy.
Source: Pathfinder Face Cards: Wrath of the Righteous (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7261)


Title: SG: Only War: Shield of Humanity
Post by: Spirit Games on 14 May 2014, 03:30:02
Only War: Shield of Humanity

Stand Beside Your Brothers In Arms!War rages across the galaxy, a war fought and won by the valiant efforts of soldiers from the myriad forces across the Imperium of Man.New options for Regiment creation and new Support Specialist Regiments such as the Cyprian Huntsmen, the Orcan Stonecrushers, and the Crimson Guard bring the auxiliary forces of the Imperium Guard to the front lines.Advanced Specialities give Support Specialists the tools to forge victory on the battlefield, including the Crimson Exemplar, the Orhgryn Bone 'ead, the Ratling Trailblazer, and the Incinerant Priest.Gather your Comrades and lead them to battle with new Orders and armed with dangerous weapons and wargear. Plus, pilot dozens of new tanks and vehicles from the breadth of the Imperial Guard.Raise a battle cry and join the fight!A copy of the Only War Core Rulebook is needed to use this supplement.
Source: Only War: Shield of Humanity (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7260)


Title: SG: Star Wars: Age of Rebellion Beginner Game
Post by: Spirit Games on 14 May 2014, 03:30:02
Star Wars: Age of Rebellion Beginner Game

Gather your friends and get ready for adventure in the Star Wars galaxy!Whether you are brand-new to roleplaying or just new to Age of Rebellion, the Beginner Game is the perfect starting point for players of all skill levels.Open the box and begin playing immediately.The Star Wars: Age of Rebellion Beginner Game features a complete, learn-as-you-go adventure. Players can jump right in and play as they learn the rules. Pre-generated character folios keep rules right at their fingertips. Custom dice and an exciting narrative gameplay system make every roll a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own stories.This is a complete standalone game for 3-5 players.Game Contents:1 Adventure Book1 Rulebook1 Introduction Sheet1 Map4 Character Folios14 Custom Dice8 Destiny Tokens33 Character Tokens7 Vehicle Tokens
Source: Star Wars: Age of Rebellion Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7259)


Title: SG: Part-Time Gods Hardcover
Post by: Spirit Games on 28 May 2014, 23:30:01
Part-Time Gods Hardcover

You've been gifted with the spark of divinity. Will you give in to the power and leave your mortal life behind? Or will you lead a double life and protect those closest to you? Choose wisely - You only have one soul.Part-Time Gods is a game where players take the role of ordinary people imbued with the powers of a god. Balancing one's mortal and divine lives can be tricky, and divine responsibility doesn't always pay the rent.Powered by the new DGS-Lite system and packed with plenty of character options, players can make any kind of character they can think of and quickly jump into the world. Includes over 40 antagonists, flexible divine magic and an in depth view of the world from the eyes of the gods.
Source: Part-Time Gods Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7273)


Title: SG: Pathfinder Flip-Mat: Hill Country
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Flip-Mat: Hill Country

The Hills are Alive!Whether your party is tracking monsters through the misty highlands or fighting a guerrilla campaign against an invader, no Game Master wants to spend time drawing every fold and bluff that the party might hide behind. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to hide an ambush or battle deadly beasts, this double-sided combat mat makes the perfect setting!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Hill Country, you'll be ready next time your players venture out into the wilderness!DIRECTIONS FOR USE:A special coating on each Flip-Mat allows you to use wet erase, dry erase AND permanent markers with ease! Removing permanent ink is easy - simply trace over any permenent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.
Source: Pathfinder Flip-Mat: Hill Country (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7272)


Title: SG: Pathfinder Campaign Setting: Thunderscape The World of Aden
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Campaign Setting: Thunderscape The World of Aden

A World of Steam and Darkness!In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.Until the Darkfall.A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined byt he people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.But Aden will not die so easily.Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.It is the world of Aden.Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:Details on twelve different races of Aden, eight of which are new to this work!Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!New traits and feats, and new uses for existing skills!New spells, new technology, and new magic items!A sample bestiary of eleven creatures from Aden!And much, much more!
Source: Pathfinder Campaign Setting: Thunderscape The World of Aden (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7271)


Title: SG: Pathfinder Campaign Setting: Occult Mysteries
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Campaign Setting: Occult Mysteries

The Terrible Truth!Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions - and far more dangerous secrets - are explored at last.Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you'll find:In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.Entirely new ways to divine and influence characters' futures with Golarion's zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Occult Mysteries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7270)


Title: SG: Pathfinder Player Companion: The Harrow Handbook
Post by: Spirit Games on 29 May 2014, 16:30:02
Pathfinder Player Companion: The Harrow Handbook

It's in the Cards!Pierce the veil of mystery surrounding the occult symbolism of the Harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messages and warnings, and manipulate fate. Divine your fortune, learn games of skill and chance, summon allies, curse enemies, or even build a character based on harrow archetypes as you delve into the lore and secrets of the cards.Pathfinder Player Companion: Harrow Handbook presents a player-focused overview of the history, fortune-telling practises, and non-divinatory uses of the harrow deck, including ways to incorporate harrowing into your character's background and skills. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you'll find inside this book:New archetypes, buuilding types, equipment, feats, spells, and traits to help you incorporate the mystic secrets of the harrow into your characters and campaigns.A guide to the lost harrow cards that sometimes appear unexpectedly in harrow decks, or are discovered in ancient tombs and lost hoards.A new system for generating character backgrounds and motivations using the harrow deck, with associated traits.Instructions for performing a harrow reading, and information on alternate harrow spreads used in telling fortunes.Rules for games that use the harrow cards and are played everywhere from upper-class card parlours in Cheliax to underground gambling dens in Absalom.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: The Harrow Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7269)


Title: SG: Adventure Path 8: Mummy's Mask - Shifting Sands
Post by: Spirit Games on 29 May 2014, 16:30:02
Adventure Path 8: Mummy's Mask - Shifting Sands

UNWRAPPING THE PASTTo learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion's uncharted deserts in search of the tomb of Hakotep's master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the forgotten Pharaoh - cultists who will stop at nothing to ensure their god-king remains undisturbed.This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Shifing Sands," a Pathfinder RPG adventure for 7th-level chracters, by Richard Pett.A gazetteer of the city of Tephu, the City of the Reed People, by Richard Pett.A study of the rituals of mummification, by Russ Taylor.Ancient secrets and deadly kidnappers in the Pathfinder's Journal, by Amber E. Scott.Five new monsters, byt Benjamin Bruck, Adam Daigle, Thurston Hillman, Michael McCarthy, and Patrick Renie.
Source: Adventure Path 8: Mummy's Mask - Shifting Sands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7268)


Title: SG: Numenera Character Options
Post by: Spirit Games on 04 June 2014, 19:00:07
Numenera Character Options

Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.Numenera Character Options includes:More than 40 new abilities for each character type. New fighting moves for glaives, esoteries for nanos, and tricks of the trade for jacks.More than 40 new descriptors, including location-based descriptors to tie your character to the setting of the Ninth World, and even "negative" descriptors like Craven, Cruel,and Doomed.Dozens of new foci, such as Battles Automations, Masters Insects, Moves Like a Cat, Never Says Die, and Travels Through Time.New mutations for mutant characters.Four new racial descriptors (including a new visitant type) for players who really want to play something weird.New options for advancement beyond the sixth tier.Much more!
Source: Numenera Character Options (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7278)


Title: SG: Qelong
Post by: Spirit Games on 04 June 2014, 19:00:07
Qelong

Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvest of souls and fields, its intricate networks of ley lines and temples, for their own.They have devastated it utterly.A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon's attention, lies in the Qelong River valley at the edge of this near-cosmic battlefield.Qelong is Kenneth Hite's hellish southeast Asian setting inspired by fantasy quest drama and war stories like Valhalla Rising, Apocalypse Now, and The Good, the Bad, and the Ugly.Suitable for character levels 4-6, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Qelong (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7277)


Title: SG: Scenic Dunnsmouth
Post by: Spirit Games on 04 June 2014, 19:00:07
Scenic Dunnsmouth

Dunnsmouth is diseased and rotten to the core.Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play.Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Scenic Dunnsmouth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7276)


Title: SG: Lamentations of the Flame Princess: Weird Fantasy Role Playing
Post by: Spirit Games on 04 June 2014, 19:00:07
Lamentations of the Flame Princess: Weird Fantasy Role Playing

Mystery and ImaginationAdventure and DeathBeyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls.LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true.This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game.This is the first book of a two book set. The Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures.
Source: Lamentations of the Flame Princess: Weird Fantasy Role Playing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7275)


Title: SG: Emerald City
Post by: Spirit Games on 04 June 2014, 19:00:07
Emerald City

Emerald City Need Heroes!Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!This book describes a growing Pacific Northwest metropolis where life was quiet and routine. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of new superpowers - and threats!Between these covers, you'll find:The Player's Guide to Emerald City, provides M&M players with all they need to know about the city and its history, geography, and culture, and how to fit their own heroes into the unique elements of its setting, from the Silver Storm to the Cryptid Clans. It also includes the Sentinels, a complete group of ready-to-play M&M heroes.The Secrets of Emerald City for Gamemasters, offering a wealth of adventure hooks, behind-the-scenes information, and villainous adversaries.The adventure Emerald City Knights, a complete introductory story arc that takes the heroes from the origins of super-powers in the city to a world-spanning threat that has been hidden there throughout history!A full-colour fold-out poster map showing Emerald City and the surrounding area!In the wake of the Silver Storm, super-criminals have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established super-team to call on in this crisis, it is a city that need heroes.Answer the Call!
Source: Emerald City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7274)


Title: SG: Dead Light: Surviving One Night Outside of Arkham
Post by: Spirit Games on 18 June 2014, 04:00:02
Dead Light: Surviving One Night Outside of Arkham

The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and the rain.Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.Suitable as a stand alone adventure or as a sidetrack within a larger campaign, Dead Light is set in Lovecraft Country, north of Arkham, during the early 1920s and is ideal for groups of between three and six players.This is one journey your players will not soon forget.
Source: Dead Light: Surviving One Night Outside of Arkham (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7285)


Title: SG: Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook
Post by: Spirit Games on 25 June 2014, 18:00:01
Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook

magine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

    A brief history of time and space – a tour of some of the key moments in the history of the universe.
    Ready-made character sheets for three incarnations of the Doctor - including the War Doctor for the first time - as well as many of his companions past and present.
    A complete set of rules for playing the game.
    Rules for creating your own characters, gadgets and more.
    A guide to creating your own adventures, including new adventure seeds.
    All-new imagery, including the Day of the Doctor.
    And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

Source: Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7290)


Title: SG: Shadowrun Core Rulebook 5th Edition
Post by: Spirit Games on 25 June 2014, 18:00:02
Shadowrun Core Rulebook 5th Edition

EVERYTHING HAS A PRICEThere are cracks in the world. They're slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It's up to you, but this much is certain - if you do nothing, the streets will eat you alive.You can survive - even flourish - as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It'll cost you something - everything does - but you can make it worth the price.Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time-a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.
Source: Shadowrun Core Rulebook 5th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7289)


Title: SG: Porphyra: Heroes of the Siwathi Desert
Post by: Spirit Games on 25 June 2014, 18:00:02
Porphyra: Heroes of the Siwathi Desert

Come to the Deserts of SiwathPlay as anpur, gnolls, zendiqi and a myriad of elemental-kinVisit the mysterious City of Tombs, and explore the markets of the Tent City of the Grand WazirStudy martial arts under a five spirits master (PRC), learn to bind genies (summoner), walk upon the guardian's path (psychic warrior), enter into the zendiqi traditions of mahdi or muhartik slayer, or become a pack lord of the savage gnolls in the desert.Select from over a dozen new feats including fighting style extension feats.Many treasures and secret lies hidden in the sands of the the siwathThe second book that begins to explore the Lands of Porphyra in depth.
Source: Porphyra: Heroes of the Siwathi Desert (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7288)


Title: SG: Super Powers Companion 2nd Edition Limited Edition Hardback
Post by: Spirit Games on 25 June 2014, 18:00:02
Super Powers Companion 2nd Edition Limited Edition Hardback

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7287)


Title: SG: Super Powers Companion 2nd Edition
Post by: Spirit Games on 25 June 2014, 18:00:02
Super Powers Companion 2nd Edition

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7286)


Title: SG: Pathfinder Module: The Emerald Spire Superdungeon
Post by: Spirit Games on 02 July 2014, 01:30:04
Pathfinder Module: The Emerald Spire Superdungeon

Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths - one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

    Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
    A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
    Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
    A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
    Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Source: Pathfinder Module: The Emerald Spire Superdungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7306)


Title: SG: Pathfinder Companion: Blood of the Elements
Post by: Spirit Games on 02 July 2014, 01:30:07
Pathfinder Companion: Blood of the Elements

Fire in the Blood

Harness the powers of air, earth, fire, and water to bring your elementally inclined character to life with Blood of the Elements! Whether you are the progeny of genies and wield a portion of their elemental wish magic or seek to glean some of the awesome arcana of the Elemental Planes for yourself, this Player Companion is the definitive guide to playing a Pathfinder RPG character with mastery over one or more of the four elements of creation.

Blood of the Elements provides a player-focused, in-depth exploration of the geniekin races and the Elemental Planes. In addition, each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

Inside this book, you’ll find:

    New details for the five geniekin races—fiery ifrits, curious sylphs, hardened oreads, fluid undines, and elementally balanced sulis.
    Tons of new race and regional traits, allowing you to customize your geniekin character for his or her heritage and situation.
    A whole bazaar of new magical and mundane equipment to help you traverse the Elemental Planes in safety and style.
    A bold new teamwork feat that allows you and your allies to combine elemental spells to achieve powerful new effects.
    New rules options designed specifically for geniekin and elementally themed characters, including spells, rage totems, mutated bloodlines, a cavalier order, and more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Source: Pathfinder Companion: Blood of the Elements (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7305)


Title: SG: Pathfinder Campaign Setting: Numeria, Land of Fallen Stars
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars



Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders - an event known as the “Rain of Stars” - onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

    An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
    New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
    Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
    More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Source: Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7304)


Title: SG: Adventure Path 82: Mummy's Mask - Secrets of the Sphinx
Post by: Spirit Games on 02 July 2014, 01:30:09
Adventure Path 82: Mummy's Mask - Secrets of the Sphinx

Forgotten No More

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

    "Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott.
    An exploration of the sinister world of curses, by Russ Taylor.
    Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan.
    Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott.
    Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.


Source: Adventure Path 82: Mummy's Mask - Secrets of the Sphinx (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7303)


Title: SG: Pathfinder Map Pack: Cave Chambers
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Map Pack: Cave Chambers

Dark and Full of Terrors!

What subterranean horrors lurk in dank and ancient caverns never touched by sunlight? Paizo Publishing’s latest Pathfinder Map Pack provides handy and evocative tools for the busy Game Master. These stunningly crafted 5" × 8" map tiles can be positioned to form modular, customizable underground chambers, or combined with tiles from Pathfinder Map Pack: Cave Tunnels to create an enormous underworld complex. Inside, you’ll find 18 richly illustrated map tiles, including:

    Forbidden Pools
    Central Chamber
    Shadowed Lair
    Fungus Garden
    Hidden Passage
    Crumbling Stairs

Game Masters shouldn’t waste their time sketching maps every time surface-dwellers brave the ominous earthen depths. With Pathfinder Map Pack: Cave Chambers, you’ll always be ready whenever buried treasure beckons!

Source: Pathfinder Map Pack: Cave Chambers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7302)


Title: SG: Pathfinder Campaign Cards: The Emerald Spire Superdungeon
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Campaign Cards: The Emerald Spire Superdungeon

Aspire to Glory

Explore the Emerald Spire Superdungeon in style with this custom-made collection of characters, treasures, and more! Item cards help you track loot and equipment, Face Cards depict important NPCs and monsters and Quest Cards summarise key adventure goals to keep players on track.

Designed specifically for use with Pathfinder Module: the Emerald Spire Superdungeon this epic, beautifully illustrated 53-card deck shows players the many secrets lurking within the Emerald Spire!

Source: Pathfinder Campaign Cards: The Emerald Spire Superdungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7301)


Title: SG: Pathfinder Pawn: Base Assortment
Post by: Spirit Games on 02 July 2014, 01:30:09
Pathfinder Pawn: Base Assortment

Bach to Bases

Make your heroes and monsters stand at attention with this collection of sturdy Pathfinder Pawns bases. Designed for use with the Pathfinder RPG, this set includes 17 bases - 10 medium bases, 5 Large bases, 2 Huge bases - and are perfectly sized for battles on Pathfinder Flip-Mats, Map Packs, or other gridded game mats. With the Pathfinder Pawns Base Assortment, flood the battlefield with all the creatures your game demands.

Source: Pathfinder Pawn: Base Assortment (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7300)


Title: SG: Wrath of the Righteous Pawn Collection
Post by: Spirit Games on 02 July 2014, 01:30:09
Wrath of the Righteous Pawn Collection

Key monsters and NPCs from the Wrath of the Righteous Adventure Path come alive on your tabletop with the Wrath of the Righteous Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn represents a beautiful full-color image of a monster or NPC from the Wrath of the Righteous campaign, including demons, cultists, and fiendish monstrosities, and dozens of unique NPCs also suitable for representing player characters.

The Wrath of the Righteous Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Wrath of the Righteous encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box pawn collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Wrath of the Righteous Pawn Collection brings to life the enemies and allies from all six adventures of the Wrath of the Righteous Adventure Path:

    The Worldwound Incursion
    The Sword of Valor
    Demon's Heresy
    The Midnight Isles
    Herald of the Ivory Labyrinth
    City of Locusts


Source: Wrath of the Righteous Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7299)


Title: SG: Forgive Us
Post by: Spirit Games on 02 July 2014, 01:30:09
Forgive Us

1625 was a plague year in norwich. History tells us that it was an outbreak of the Black Death. history is wrong.

An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games.

Source: Forgive Us (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7298)


Title: SG: The Seclusion of Orphone
Post by: Spirit Games on 02 July 2014, 01:30:09
The Seclusion of Orphone
se•clu•si•um si-’klü-z?- m

n. pl. se•clu•sia -z?-

    A place to which a wizard withdraws from the world to pursue mastery.
    A place of magic and plasms and grotesques and horrors and treasures and doorways to other worlds.
    A place which, when abandoned by the wizard but with its treasures and dangers remaining more or less intact, is a terrible and antic catastrophe in process.
    A place which makes for marvellous location-based adventures.

This book provides rules, guidelines, tables and suggestions for creating wizards' seclusia for your own campaigns, and features three sample seclusia in various stages of completion, including the seclusia of Orphone of the Three Visions.

Suitable for characters of all levels, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Source: The Seclusion of Orphone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7297)


Title: SG: Geographica
Post by: Spirit Games on 02 July 2014, 06:00:02
Geographica

Sword and Sorcery Adventure in a World Undreamed

Between the Golden Age of Atlantis and the coming of the Hyperborean Age, there was a time of great heroes and terrible fiends. This was an age of epic kingdoms and draconian warlords, an age of dark gods and forbidden sorcery, when those that plumbed the depths of lost lore could build empires of light, or plunge the world into darkness eternal.

This is the world of Atlantis, a world of ancient evils, fallen empires, and rising powers. From the Dragon Arch in Alba to the Rive of Life in Tamoanchan, within this Geographica you shall find the secrets of the world of the Second Age.

Featuring:

    A look at the people and places of the world of Atlantis
    A detailed map of each continent
    Expanded travel rules
    Over 125 plot hooks for the enterprising Game Master
    And so much more!


Source: Geographica (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7296)


Title: SG: Star Wars: Age of Rebellion GM Kit
Post by: Spirit Games on 02 July 2014, 06:00:02
Star Wars: Age of Rebellion GM Kit

The essential GM's reference to Star Wars: Age of Rebellion.

With the galaxy under the rule of the Galactic Empire, it is difficult to know whom to trust. Agents of the enemy are everywhere, and even a simple supply mission can become a desperate fight for survival...

Take your Star Wars: Age of Rebellion campaign to the next level with the Age of Rebellion Game Master's Kit. The forces of the Empire are fearless and plentiful, but with the rules for forming squads and squadrons found within, players can take on these overwhelming forces alongside formations of allies. The kit also contains a brand new adventure, new rules and advice for GMs, and a deluxe Game Master's Screen that places the most commonly referenced rules close at hand.

This product includes a 32-page book and a 4-panel Game Master's screen. A copy of the Age of Rebellion Roleplaying Game core rulebook is required to use this supplement.
Source: Star Wars: Age of Rebellion GM Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7295)


Title: SG: Sword and Fan
Post by: Spirit Games on 02 July 2014, 06:00:02
Sword and Fan

“It is said that court is a battleground. If that is so, why should a courtier not study the ways of martial strategy?”

- Otomo Madoka

The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy - the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court - are studied by countless samurai who seek the crucial edge that will mean victory.

Sword and Fan presents a detailed examination of the two vital worlds of samurai endeavour: war and politics. From the details of military strategy and tactics, to the customs of the Winter Court, from battlefield formations to the subtleties of etiquette, this book brings new depth to every player's understanding of Rokugan. Within these pages you will find:

    In-depth discussion of Rokugani warfare at all levels, from strategic planning, to the specific customs of battle and victory.
    Comprehensive discussion of the Imperial Winter Court, the premier realm of Rokugani politics.
    Famous generals and courtiers from across the Empire's twelve-century history.
    New mechanics for both bushi and courtiers.
    And much more!


Source: Sword and Fan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7294)


Title: SG: Pathfinder Battles: Reign of Winter Booster
Post by: Spirit Games on 02 July 2014, 06:00:02
Pathfinder Battles: Reign of Winter Booster

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to user in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

Reign of Winter is the latest 45-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! Reign of Winter features friends and foes from the Pathfinder Adventure Path of the same name, and is sure to please Pathfinder fans new and veteran alike!

Each booster contains a random assortment of 4 collectable figures.

Source: Pathfinder Battles: Reign of Winter Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7293)


Title: SG: Pathfinder Battles: Reign of Winter Monster Encounter Pack
Post by: Spirit Games on 02 July 2014, 06:00:02
Pathfinder Battles: Reign of Winter Monster Encounter Pack

Chill your adventurers to the bone with two titanic terrors of the frozen north!

The mighty FROST WORM, apex predator of the icy wastes, captivates foes with a keening cry before freezing them with the chill radiation of its frigid body and chewing their crunchy remains with its terrible jaws.

The hulking SVATHURIM, spawn of the frost giant god, wanders the northern tundra, lording over its icy domain and vanquishing interlopers from warmer climes.

Inspired by the Reign of Winter Pathfinder Adventure Path but usable in any fantasy campaign, these creatures are sure to bring shivers to your game table!
Source: Pathfinder Battles: Reign of Winter Monster Encounter Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7292)


Title: SG: Star Wars: Age of Rebellion Core Book
Post by: Spirit Games on 02 July 2014, 06:00:02
Star Wars: Age of Rebellion Core Book

A long time ago in a galaxy far, far away...

Civil War engulfs the galaxy. The Empire rules over thousands of star systems using its military might and the power of fear. Struggling against all odds, soldiers and spies, mechanics and medics, aces and ambassadors all fight to bring freedom to the galaxy.

Join the Rebellion and embark on your own adventures in the Star Wars galaxy with the Star Wars: Age of Rebellion Roleplaying Game. This complete tabletop roleplaying game dives into the conflict between the Rebel Alliance and the evil Galactic Empire. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe.

This core rulebook includes:

    A dynamic dice mechanic that goes beyond success and failure to enhance narrative gameplay.
    Full rules for playing six careers, twenty specialisations and eight species, enabling flexible character creation and development.
    Duty rules to invest player characters in the story of Age of Rebellion
    Starship combat, customisable equipment, Force powers, dangerous adversaries, and much, much more!


Source: Star Wars: Age of Rebellion Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7291)


Title: SG: Gaming Tiles
Post by: Spirit Games on 08 July 2014, 16:30:01
Gaming Tiles

12 double sided map tiles (25cm x 25cm).
Source: Gaming Tiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7307)


Title: SG: Heroes of the Solar System
Post by: Spirit Games on 08 July 2014, 16:30:01
Heroes of the Solar System

Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The Solar System needs heroes - heroes like you!

Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.

This book is just filled with new ideas for familiar species, new organisations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits and new species.

Heroes of the Solar System contains:

    4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.
    Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!
    10 new heroic organisations for your heroes to join up with - or for the Gamemaster to use as antagonists - from the Europan Emissary Corps to the Interplanetary Comintern and the Rocket Rangers themselves. The structure, history and operations of each organisation is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organisation.
    Over 50 new traits for your characters to pick from, from Don't Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.


Source: Heroes of the Solar System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7309)


Title: SG: Hired Gun: Heavy Specialization Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Heavy Specialization Deck

Heavies prefer to use the biggest guns possible, and usually have the physique to match. They are inevitably found at the front in combat, as allies back away and give them space.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes cards for all 20 talents available in the heavy specialization.
Source: Hired Gun: Heavy Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7313)


Title: SG: Hired Gun: Enforcer Specialization Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Enforcer Specialization Deck

Enforcers know that achieving results does not always require violence - sometime the threat of it is enough. If they need to fight, however, they can brawl with the best.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes cards for all 20 talents available in the Enforcer specialization.
Source: Hired Gun: Enforcer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7312)


Title: SG: Hired Gun: Signature Abilities Deck
Post by: Spirit Games on 09 July 2014, 01:00:03
Hired Gun: Signature Abilities Deck

The galaxy is a dangerous place and seasoned Hired Guns have the uncanny ability to build up a high body count while ensuring they stay off the casualty list themselves.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes 18 cards covering both Hired Gun Signature Abilities and their upgrades.
Source: Hired Gun: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7311)


Title: SG: Adventure Maximus! Roleplaying Game Starter Set
Post by: Spirit Games on 09 July 2014, 01:00:03
Adventure Maximus! Roleplaying Game Starter Set

It's time for a role playing game adults and kids can both enjoy.Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from different races and classes. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina they can become heroes of legend.Game Components:Full colour basic rulebook11 player race cards16 player class cards26 spell cards16 action cards45 item cards30 creature cards18 map cards1 Double-sided sheet of tokensCharacter sheetsAdventure sheet5 game dice
Source: Adventure Maximus! Roleplaying Game Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7310)


Title: SG: Heroes of the Solar System
Post by: Spirit Games on 09 July 2014, 14:30:01
Heroes of the Solar System

Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The Solar System needs heroes - heroes like you!Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.This book is just filled with new ideas for familiar species, new organisations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits and new species.Heroes of the Solar System contains:4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!10 new heroic organisations for your heroes to join up with - or for the Gamemaster to use as antagonists - from the Europan Emissary Corps to the Interplanetary Comintern and the Rocket Rangers themselves. The structure, history and operations of each organisation is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organisation.Over 50 new traits for your characters to pick from, from Don't Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.
Source: Heroes of the Solar System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7309)


Title: SG: Run and Gun Limited Edition
Post by: Spirit Games on 09 July 2014, 14:30:01
Run and Gun Limited Edition

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!The Limited Edition includes bonded red leather, embossed cover, plus a double-sided poster showing off the weapons from both Run & Gun as well as Shadowrun, Fifth Edition.
Source: Run and Gun Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7308)


Title: SG: Run and Gun
Post by: Spirit Games on 09 July 2014, 14:30:01
Run and Gun

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!
Source: Run and Gun (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7225)


Title: SG: Steampunk Cthulhu
Post by: Spirit Games on 16 July 2014, 14:00:05
Steampunk Cthulhu

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together or dissociated knowledge will open up such terrifying vistas of reality, and bof our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."So said HP Lovecraft in the first chapter of his most famous story, The Call of Cthulhu (1926). This is also the perfect introduction to Steampunk Cthulhu, for within these stories mankind has indeed voyaged too far, and scientific innovations have opened terrifying vistas of reality, with insanity and worse as the only reward.The Steampunk genre has always incorporated elements of science fiction, fantasy, horror and alternative history, and certainly the Cthulhu Mythos has not been a stranger to Steampunk. But until now there has never been a Steampunk Cthulhu Collection, so here are 18 tales unbound from the tethers of mere airships, goggles, clockwork, and tightly bound corsets; stories of horror, sci-fi, fantasy and alternative realities tainted with the Lovercraftian and the Cthulhu Mythos. Here you will discover Victorian Britain, the Wild West era United States, and many other varied locations filled with anachronistic and sometimes alien technology, airships, submersibles and Babbage engines. But the Victorian era here is not only one of innovation and exploration, but of destruction and dread.
Source: Steampunk Cthulhu (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7314)


Title: SG: Dungeons and Dragons Starter Set
Post by: Spirit Games on 16 July 2014, 14:00:06
Dungeons and Dragons Starter Set

Explore subterranean labyrinths!Plunder hoards of treasure!Battle legendary monsters!The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.Game Components:64-page adventure book with everything the Dungeon Master needs to get started32-page rulebook for playing characters levels 1-55 pre-generated characters, each with a character sheet and supporting reference material6 game diceWhen you're ready for even more, expand your adventures with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Dungeons and Dragons Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7267)


Title: SG: Atomic Robo
Post by: Spirit Games on 16 July 2014, 18:30:02
Atomic Robo

ACTION! SCIENCE! ROBOTS! PUNCHING! MORE SCIENCE!Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.The Atomic Robo RPG brings you the most explosive Fate Core System experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an Action Scientist or immortal robot, super-spy, or pulp adventurer - or something stranger still from the hidden corners of super-science!This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifically talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen, Tesla-powered technologies!Are you Action Scientist material? Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing!REMAIN CALM. TRUST IN SCIENCE. THE ATOMIC ROBO RPG IS HERE!
Source: Atomic Robo (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7315)


Title: SG: Science Fiction Companion 2nd Edition Limited Edition Hardback
Post by: Spirit Games on 22 July 2014, 23:30:02
Science Fiction Companion 2nd Edition Limited Edition Hardback

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition Limited Edition Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7325)


Title: SG: Science Fiction Companion 2nd Edition
Post by: Spirit Games on 22 July 2014, 23:30:02
Science Fiction Companion 2nd Edition

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7324)


Title: SG: Black Crusade: The Tome of Decay
Post by: Spirit Games on 22 July 2014, 23:30:02
Black Crusade: The Tome of Decay

Accept the Joyous Blessings of the Plaguefather!Nurgle is the Chaos god of Death, Decay, and Rebirth. To those who accept this foul embrace the Lord of Pestilence offers power over plagues, vermin, and even  the inevitable grasp of entropy.This book introduces putrid new Heretic Archetypes, as well as vile weapons and rules for Daemonic Possession, for forging Daemon Engines, and even for undergoing the grand apotheosis to Daemonhood.This tome also includes rules for launching a Black Crusade, giving Heretics the chance to put the skills they have honed and the forces they have gathered in the Screaming Vortex to the ultimate test!This volume contains descriptions of many of the blighted worlds of the Screaming Vortex, along with their depraved inhabitants! Trudging across the swampy realm of Mire, the Heretics can make their way into the very eye of the storm in the adventure The Heart of the Vortex!Let nothing stop your inexorable stride to spread Nurgle's infectious gifts to all!A copy of the Black Crusade Core Rulebook is needed to use this supplement.
Source: Black Crusade: The Tome of Decay (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7323)


Title: SG: Faith and Flame
Post by: Spirit Games on 22 July 2014, 23:30:02
Faith and Flame

The Languedoc was the home of courtly love. Troubadours and trobairitz sang songs echoed by nightingales and faeries alike. Even the covenants of the Order of Hermes played host to their music, listening to songs of lost Val-Negra, deep in the misty Pyranees. There were disagreements over the legacy of Flambeau, and over the true message of Christ, but love, learning, and life flourished.Then the Crusade came.The magi of the Provencal Tribunal are far from united in their response to the Crusade, as they all try to preserve their lives and their culture and control is even looser than it was in the past. This is a Tribunal where new magi can found their own covenant without waiting for permission, choose their own relations with the mundanes, and write their own song. Every magus and every maga can find a home here.
Source: Faith and Flame (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7322)


Title: SG: Pathfinder Pawns Bestiary 4 Box
Post by: Spirit Games on 30 July 2014, 15:30:01
Pathfinder Pawns Bestiary 4 Box

The vicious horrors of Pathfinder Roleplaying Game Bestiary 4 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the fourth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 4 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 4 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7327)


Title: SG: Icons of the Realms Starter Set
Post by: Spirit Games on 30 July 2014, 15:30:01
Icons of the Realms Starter Set

Glory Awaits!Go forth into a world ravaged by dragons and plagued by undead with this motley crew of wandering adventurers!For use with the Dungeons & Dragons fantasy roleplaying game STARTER SET. The dwarf cleric, human ranger, halfling rogue, Northlands fighter and elf wizard, as well as the famous drow, Drizzt Do'Urden, represent some of the most iconic character classes and races from the Dungeons & Dragons universe. These high quality figures bring an exciting new depth to your D&D adventures.With this set of heroes you and your friends can explore, quest, and battle in epic realms of wonder.
Source: Icons of the Realms Starter Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7326)


Title: SG: Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh
Post by: Spirit Games on 05 August 2014, 18:00:01
Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7333)


Title: SG: Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio
Post by: Spirit Games on 05 August 2014, 18:00:02
Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio

Charting the DesertExplore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy's Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Mummy's Mast Adventure Path.Huge, lavishly illustrated poster maps depict two of the sister cities of the Sphinx Basin: Wati, the Half-City (the setting for the first Mummy's Mask adventure) and Tephu, the city of the reed people. The third map is a giant player-oriented illustration of Osirion, presented as an ink-and-parchment drawing of the nation, complete with sketches of some of the denizens and dangers found among the dunes! Whether you're looking for a dusty riverside city or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource for the Mummy's Mask Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7332)


Title: SG: Pathfinder Player Companion: People of the River
Post by: Spirit Games on 05 August 2014, 18:00:02
Pathfinder Player Companion: People of the River

Take Me to the RiverYou won't get lost if your follow the river, and Pathfinder Player Companion: People of the River will be your guide! Whether your character is a Kellid warlord intent on reclaiming his ancestral homeland or a Riverfolk sneak looking for her next score, this volume has you covered. In addition, this Pathfinder Player Companion features expanded details and new rules connected to the science-infused barbarian nation of Numeria and the chaotic realms of the River Kingdoms, making it the perfect resource for Pathfinder RPG players diving into the Iron Gods Adventure Path of Pathfinder Modules: The Emerald Spire Superdungeon!Inside this book, you'll find:Six new class archetypes, including the resourceful galvanic saboteur for rangers, the vengeful Numerian liberator for barbarians and the fickle hag of Gyronna for witches.Over two dozen new character traits, making it easy to connect the background stories of countless new characters to the nation of Numeria or any of the River Kingdoms.A beautifully illustrated explorer's map of the Inner Sea region's most storied waterway the Sellen River.Details, suggestions, and new campaign traits for characters getting started in the Iron Gods Adventure Path.New feats, spells, magic items, and so much more to ready your adventurer for the dangers of rivers.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the River (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7331)


Title: SG: 13th Age Bestiary
Post by: Spirit Games on 05 August 2014, 18:00:02
13th Age Bestiary

200 New Foes for the 13th Age!"Don't worry, guys. It's just a bunch of orcs."- Last world of Eldred Sunblade, paladin of AxisThe 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favourite monsters. It includes the fun and flexible mechanics you expect from 13th Age - and it makes every monster an adventure in its own right, with story hooks, icon relationships customisable campaign elements and more advice on building exciting battles.Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.In this 240-page book you'll discover:The macarbre lich aristocrats of the Undying PeerageThe shadow dragon which baits greedy adventuers with cursed treasureThe twygzogs, a genuinely weird new player character race of fungaloidsThe intellect devourer, which can slip undetected into the party after eating someone's brain... and be transformed by the experience to join the side of the heroes... and many more!And because only you know for sure how to mold our monsters to fit into your 13th Age game, you'll find a variety of approaches to choose from.
Source: 13th Age Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7330)


Title: SG: Trail of Cthulhu: Dulce et Decorum Est
Post by: Spirit Games on 05 August 2014, 18:00:02
Trail of Cthulhu: Dulce et Decorum Est

And the dead were the dead; this wa no tome to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and str5umbled with my disconsolate crew. Floating on the swurface of the flooded trench was the mask of a human face which had detached itself fromt he skull.- Siegfried Sassoon.This collection of adventures considers the Great War (1914-18) from the perspective of Trail of Cthulhu. From the conflict in the air, to the depths of the sea, the home front and the different battle fronts the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordeiggian who, for the first time in centuries, may actually have more to devour than it can stomach.The forces of the gods do not take kingly to being disturbed, nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire thy can only hope to survive, not understand.Dulce et Decorum Est - Great War Trail of Cthuhu contains the following scenarios:VATERLANDThe once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You've come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.DEAD HORSE CORNERThe protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?SISTERS OF SORROWThe crew of German U-boat UC-12 is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It's not whales. It's not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship's cat disappears and a strange weed is found grown on board.Then the tapping on the hull begins...
Source: Trail of Cthulhu: Dulce et Decorum Est (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7329)


Title: SG: Doctor Who: 4th Doctor Sourcebook
Post by: Spirit Games on 05 August 2014, 18:00:02
Doctor Who: 4th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Source book explores the Fourth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show.Freed from his exile on Earth, the doctor returned to his wandering ways, drawn to some of the great battle of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for
Source: Doctor Who: 4th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7328)


Title: SG: Cypher Chest
Post by: Spirit Games on 05 August 2014, 22:00:05
Cypher Chest

Speed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards are lavishly illustrated with different device types, while each of the 100 power cards offers multiple power options to match the device.The Creature Deck contains 100 of the most commonly encountered creatures in the Ninth World, pulled from both the Numenera corebook and The Ninth World Bestiary. Just draw a card: You've got basic stats (with a reference to the corebook, for full stats and info) on one side, and an image to share with your players on the reverse.In Numenera, exploration and risk are everything. Award, exchange, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple but useful tool that give you a set of tokens to represent experience points.The Numenera Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game.
Source: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7341)


Title: SG: TimeZero Operatives Manual
Post by: Spirit Games on 05 August 2014, 22:00:07
TimeZero Operatives Manual

Welcome to TimeZero!TimeZero is the new, exciting time travel setting from Gramel. In this setting you will play as a trained Operative, a member of TimeGuard, the secret organization that fights time crimes along the continuum.Time Thieves, chronoterrorists and many other incredible dangers await your across the millennia of human history!You need this book and a copy of the Savage Worlds core rules to play this game. It is divided into two parts: the Player's Guide, where you'll find background details and rules for quickly creating time-cop agents, and the Game Master's Guide, containing advice on running a time travel game, how to design your time-travelling adventures and a selection of time travelling opponents.Now synchronize your watches, because time waits for no man!
Source: TimeZero Operatives Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7340)


Title: SG: The Gaean Reach
Post by: Spirit Games on 05 August 2014, 22:00:08
The Gaean Reach

In an impossibly distant future, our species has dispersed to the stares. Travelling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure.Across the vastness of the Oikumene a few individuals of exceptional infamy project their lust for power. Fear of their names spreads from planet to planet like a cancer.None of these evokes greater loathing and terror than the world-spanning criminal mastermind Quandos Vorn.Quandos Vorn. Who you have sworn to kill.The Gaean Reach, the Roleplaying Game of Interstellar Vengeance, brings to your tabletop the legendary cycle of science fiction classics by the great Jack Vance.An ingenious hybrid, it fuses the investigative clarity of the GUMSHOE system with the lethal wit of the Dying Earth Roleplaying Game.Designed by the master of both systems, Robin D Laws.Quick and elegant character generation launches you into play at the speed of an intersplit drive.Fun and collaborative series setup allows your group to define just who Quandos Vorn is, what unspeakable things he did to merit their vengeance, and why bringing him down presents them with the challenge of a lifetime.Limpid GM advice give you the tools you need to game out the elegant schemes and sinister counter-schemes of Vancian SF.Full introductory scenario vibrates with the lushness of an unspoiled yet predatory ecosystem, entomological espionage, and the wrath of a monstrous algal deity./li>Do not succumb to wistful visions. Every moment you hesitate to purchase this essential exemplar of the roleplaying art, Quandos Vorn gains time to strengthen his hand against you. Buy now, read with relish, and embark on your mission forthwith!
Source: The Gaean Reach (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7339)


Title: SG: The Darkening of Mirkwood
Post by: Spirit Games on 05 August 2014, 22:00:09
The Darkening of Mirkwood

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on - unless a fellowship of heroes step forward and hold back the gloom.The Darkening of Mirkwood is a complete campaign for The One Reign, set in Mirkwood over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.This supplement includes enough adventure material to keep you playing for months or even years, as well as new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner if Middle-earth whilst new Undertakings to complete in the Fellowship Phase allow them to chart their own path.Visit the parliament of Spiders, do battle with the Nazgul, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.
Source: The Darkening of Mirkwood (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7338)


Title: SG: Pathfinder Flip-Mat: City Gates
Post by: Spirit Games on 05 August 2014, 22:00:10
Pathfinder Flip-Mat: City Gates

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Enemy at the Gates!Whether your party is besieging a tyrannical warlord's stronghold or attempting to sneak into a forbidden city, no Game Master wants to spend time drawing every watchtower on the fortress walls. Fortunately ,with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to scale the walls or sneak past archers in the towers, this double-sided combat map is the perfect setting for storming the gates or defending they city!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: City Gates, you'll be ready next time your players try to breach a city's defences!
Source: Pathfinder Flip-Mat: City Gates (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7336)


Title: SG: Pathfinder Cards: Tides of Battle
Post by: Spirit Games on 05 August 2014, 22:00:11
Pathfinder Cards: Tides of Battle

Fight to the DeathMaster the battlefield with
Source: Pathfinder Cards: Tides of Battle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7335)


Title: SG: Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh
Post by: Spirit Games on 05 August 2014, 22:00:11
Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7333)


Title: SG: Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep
Post by: Spirit Games on 05 August 2014, 22:00:13
Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep

Entrenched in PerilThe Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:The Slave Trenches of Hakotep," a Pathfinder adventure for 13th-level characters, by Michael Kortes.A look into the ancient Shory people and their amazing flying cities, by Neil Spicer.A collection of powerful artifacts and strange relics recovered from Osirion's First Age, by Tim Hitchcock.A thrilling urban pursuit in the Pathfinder's Journal, by Amber E Scott.Four exciting new monsters, by Robert Brookes, Adam Daigle, Michael Kortes, and David N Ross.
Source: Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7334)


Title: SG: Enlightened Magic
Post by: Spirit Games on 05 August 2014, 22:00:14
Enlightened Magic

Enlightened Magic details two magic systems for Basic RolePlaying - Enlightened Sorcery and Enlightened Alchemy. Fully compatible with Basic RolePlaying, these systems are a departure from the magic typically presented in role-playing games, which was inspired by magic as depicted in fantasy novels, films, and comic books.Enlightened Sorcery reflects traditions found in older myths and legends, and in the beliefs of generations of scholars, mystics, and eccentrics who study the occult. Enlightened Alchemy describes and models a type of magic that resembles that described and practised in the Western occult tradition and portrayed in various myths and legends from Europe and the Middle East. Enlightened magicians perform carefully-planned rituals to cause heart attacks in distant enemies, to cloud the information discovered by those who seek to find the magician, or to affect the world in subtle and marvellous ways.This book provides all rules necessary to add Enlightened Sorcery and Enlightened Alchemy to Basic RolePlaying, and suggests settings in which this magic could be useful and exciting.Chapter One: a discussion of enlightened magic, information about increasing the power of these magic systems and how best to use these systems in play.Chapter Two: rules for enlightened sorcery, a large grimoire of sorcery spells and examples of sorcery being used in play.Chapter Three: rules for enlightened alchemy, a list of alchemical procedures, and examples of alchemy used in play.
Source: Enlightened Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7337)


Title: SG: Pathfinder Pawns Bestiary Box
Post by: Spirit Games on 07 August 2014, 18:30:01
Pathfinder Pawns Bestiary Box

The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game, or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the core Pathfinder RPG monster reference. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and more than 250 distinct creature images, the Bestiary Box is the best way to ensure you've got the right creatures to push your Pathfinder campaign to the next level!
Source: Pathfinder Pawns Bestiary Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7342)


Title: SG: Player's Handbook 5th Edition
Post by: Spirit Games on 10 August 2014, 22:30:02
Player's Handbook 5th Edition

ARM YOURSELF FOR ADVENTUREThe Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells and much more.Use this book to create exciting characters from among the most iconic D&D races and classes.Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.The world needs heroes. Will you answer the call?
Source: Player's Handbook 5th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7317)


Title: SG: Unconventional Diplomacy
Post by: Spirit Games on 20 August 2014, 04:30:03
Unconventional Diplomacy


Source: Unconventional Diplomacy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7356)


Title: SG: Technology Compendium
Post by: Spirit Games on 20 August 2014, 04:30:04
Technology Compendium


Source: Technology Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7355)


Title: SG: Firefly RPG
Post by: Spirit Games on 20 August 2014, 04:30:04
Firefly RPG


Source: Firefly RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7354)


Title: SG: The Strange RPG: Player's Guide
Post by: Spirit Games on 20 August 2014, 04:30:04
The Strange RPG: Player's Guide


Source: The Strange RPG: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7353)


Title: SG: The Strange RPG Core Book
Post by: Spirit Games on 20 August 2014, 04:30:04
The Strange RPG Core Book


Source: The Strange RPG Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7352)


Title: SG: Hellfrost: Rassilon Expansion II
Post by: Spirit Games on 20 August 2014, 04:30:04
Hellfrost: Rassilon Expansion II


Source: Hellfrost: Rassilon Expansion II (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7351)


Title: SG: Far Horizons
Post by: Spirit Games on 20 August 2014, 04:30:04
Far Horizons


Source: Far Horizons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7350)


Title: SG: Onslaught at Arda I
Post by: Spirit Games on 20 August 2014, 04:30:04
Onslaught at Arda I


Source: Onslaught at Arda I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7349)


Title: SG: Hoard of the Dragon Queen (5th Ed)
Post by: Spirit Games on 20 August 2014, 04:30:04
Hoard of the Dragon Queen (5th Ed)


Source: Hoard of the Dragon Queen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7320)


Title: SG: Unconventional Diplomacy
Post by: Spirit Games on 20 August 2014, 18:00:03
Unconventional Diplomacy

The Laundry is a secret branch of the British Civil Service, dedicated to protecting the United Kingdom against Horrors from Beyond. In your time in the Laundry, you've seen your share of terrible, frightening documents: grimoires bound in human skin, soul-eating computer code, ISO9001 compliance assessments. None, though, are as terrifying as the thing sitting on your desk.It's a plane ticket. The Laundry's budgets are more tightly bound than a summoned shoggoth. If they're paying for your flights, then something hellish is about to happen overseas, and you're in the firing line.Unconventional Diplomacy features 6 sanity-challenging scenarios with a distinctly international flavour for use with The Laundry Roleplaying Game as well as an appendix featuring additional Diplomatic Flashpoints.
Source: Unconventional Diplomacy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7356)


Title: SG: Technology Compendium
Post by: Spirit Games on 20 August 2014, 18:00:03
Technology Compendium

Sir Arthour's Guide to the NumeneraThe namesake of the entire game line the numenera are artifacts, oddities, and little bits of almost magiclike technology left to the Ninth World by a billion years' worth of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table.The Technology Compendium: Sir Arthour's Guide to the Numenera contains:400 new cyphers225 new artifacts300 new odditiesA new player character race descriptor: Artificially IntelligentExtensive GM advice on integrating incredibly advanced technologies into your gameComprehensive tables of all of the numenera devices in the game, organized by what they do and how they're used
Source: Technology Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7355)


Title: SG: Firefly RPG
Post by: Spirit Games on 20 August 2014, 18:00:03
Firefly RPG

Fly Up and Into the Black with the Firefly RPGThe Firefly Role-playing Game is geared toward honest folk like yourself. Will you be a big damn hero? Or will your luck turn sour? Form a Crew of 3 to 5 players, grab some dice and poker chips, and find out. Each episode lasts about an evening so plan accordingly.What you get in this here bookIn-Depth Episode Guide: Find all 14 Firefly TV show write-ups with rules for characters, ships, gear, and more.Packed with Characters & Ships: Choose from over 30 characters, 20 ships, or create your own. Also includes 75+ NPCs.New Full-Length Adventure: Learn how to play with a brand new Episode called "What's Yours Is Mine"!
Source: Firefly RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7354)


Title: SG: The Strange RPG: Player's Guide
Post by: Spirit Games on 20 August 2014, 18:00:03
The Strange RPG: Player's Guide

Powerful, Driven VectorsReality-Altering ParadoxesFast-Talking Spinners.The characters of The Strange are varied and intriguing - and there are so many options! Even after you choose to be a vector, will you be an Appealing vector who Entertains, a Lucky vector who Conducts Weird Science, or a Sharp-Eyed vector who Is Licensed to Carry>Create characters, explore the setting, and learn the basic rules in this inexpensive player's alternative to The Strange corebook. It's perfect for getting a taste of the game, having an extra rules reference on hand at the gaming table, providing game masters with a tool to hand to new players. The Strange Player's Guide is a fantastic resources for anyone playing The Strange and a wonderful introduction and teaching tool for the game.The Strange Player's Guide offers a lot in an affordable package:A brief overview of The Strange settingThe basic rules for playing the gameEverything needed to create characters in a step-by-step processA variety of options that allow players to create the characters they desireFive pre-generated characters so you can jump right into a game
Source: The Strange RPG: Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7353)


Title: SG: The Strange RPG Core Book
Post by: Spirit Games on 20 August 2014, 18:00:04
The Strange RPG Core Book

Are You Quickened?Beneath our universe - beneath the quantifiable matter, the light and energy we can detect, the forces of gravity and electromagnetism that define the physical universe as we know it - lies a chaotic network of dark energy called the Strange. Few even suspect its existence, but for those who have discovered it, everything is different. These select few - the quickened - know the Strange hosts numberless recursions - unique but limited worlds with their own laws of reality.Worlds teeming with life with discovery, with incredible treasures - and with sudden death.Worlds sometimes jealous of our own.The secret plunder of these worlds draws the brave, the daring, and the unscrupulous - and it draws dangerous enemies from these recursions back to our Earth. And slowly but inexorably, it draws the attention of beings from beyond the Shoals of Earth - beings of unfathomable power and evil from the unknown reaches of...The StrangeThe Strange offers:Streamlined, story-based mechanicsThe means for players to create the characters they truly want to playOpen-ended gameplay with a strong narrativeA focus on mystery and the unknown, filling players with a sense of wonderA complete overview of The Strange settingA bestiary of more than 50 creatures and charactersRules for creating new worldsA complete adventure, designed to immerse players in the vast wonder that is The Strange
Source: The Strange RPG Core Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7352)


Title: SG: Hellfrost: Rassilon Expansion II
Post by: Spirit Games on 20 August 2014, 18:00:04
Hellfrost: Rassilon Expansion II

Prepare to Fight Against the Winter!In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha's dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The Rassilon Expansion 2 builds on the Hellfrost setting adding new information and bringing older material to print for the first time.Within these pages you will find:new options for player characters including Edges, Hindrances, gear, Arcane Background, and spells.Setting rules for ancestry, collective faith the effects of elevation on temperature, exploring the turbulent seas and dark underworld, a new type of relic, and traditional sports.Detailed rules for learning and casting resource miracles, powerful rituals designed to affect an entire settlement.Expanded information on the many organizations player characters can join.And expanded bestiary with over 100 additional foes.This book is designed for use in conjunction with the Hellfrost Player's Guide and Hellfrost Bestiary.The Hellfrost Rassilon Expansion II is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Source: Hellfrost: Rassilon Expansion II (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7351)


Title: SG: Far Horizons
Post by: Spirit Games on 20 August 2014, 22:00:06
Far Horizons

A long time ago in a galaxy far, far away....On the edges of the galaxy, limitless possibilities unfold. With the vista of new horizons reflected in their eyes. Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.This supplemental rulebook includes:Expanded character options including Motivations, Obligations species and specializationsNew signature abilities that allow Colonists to excel in their chosen professionEquipment and vehicles, valuable for nearly any venture.Useful guidance for GMs looking to challenge  their players with interesting social encounters and to integrate Colonist characters into larger campaigns.
Source: Far Horizons (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7350)


Title: SG: Onslaught at Arda I
Post by: Spirit Games on 20 August 2014, 22:00:07
Onslaught at Arda I

A long time ago in a galaxy far, far away...Following its defeat at the Battle of Yavin, the Empire tightens its grip on the surrounding systems. Nearby, a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gauntlet. But when Imperial Star Destroyers appear in orbit, the Rebels must scramble to evacuate before they are overrun.In this action-packed adventure, a group of new recruits just defend the Rebel base from the Imperial onslaught and root out the traitor who exposed them.This full-length adventure includes:A sweeping tale of rebellion and betrayal perfect for starting characters.New rules for handling mass combat and managing competing events.All-new adversaries and vehicles, including the T-47 sandspeeder, TIE hunter, Viper probe droid, and devlikk.Mini-gazetteers for Arda I, Jagomir, and Ord Radama, allowing Game Masters to use these locations in their own campaigns.
Source: Onslaught at Arda I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7349)


Title: SG: Hoard of the Dragon Queen (5th Ed)
Post by: Spirit Games on 20 August 2014, 22:00:08
Hoard of the Dragon Queen (5th Ed)

The Sword Coast is Under SiegeIn an audacious bid for power, the cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen.The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding together to battle the cult. Never before has the need for heroes been as desperate.A Dungeons & Dragons adventure for characters of levels 1-7, concuding in The Rise of Tiamat.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Hoard of the Dragon Queen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7320)


Title: SG: Ultimate Psionics
Post by: Spirit Games on 28 August 2014, 20:00:01
Ultimate Psionics

The Ultimate in Psionics!Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed, Psionics Expanded and Psionics Augmented into a single hardcover book. Ultimate Psionics contains a treasure trove of character options, advice for game masters on using psionics and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign.Ultimate Psionics includes everything you need to include psionics in your campaign, allowing you to play the character you want using options tested by players around the world.Ultimate Psionics includes:Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and moreTen psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic partyPsionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic LinkOver 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent LegionNineteen psionic prestige classes, including the brand new Dark Tempest prestige classMore psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more.An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic.And more!
Source: Ultimate Psionics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7358)


Title: SG: Captain's Log #49
Post by: Spirit Games on 28 August 2014, 20:00:02
Captain's Log #49

Invaders!The Andromedans invaded the Milky Way and attacked both the Alpha and Omega Octants, as well as the empires of the Magellanic Cloud.Star Fleet BattlesSix new scenarios, 12 new ships, Baduvai Primer, 17 new Battle Group tactics articles, new Term Papers, Anarchist (Carnivon vs. Western Empires), Space Lens, Proposals Board, Federation general ships update, Ask Admiral Vanaxilth.Federation CommanderFour new scenarios, four new ships, rules for Fleet Repair Docks, eight new Battle Group tactics articles, new Command Notes.Federation and EmpireRoaring Winds scenario, new ships, Q&A, new tactical notes.A Call To ArmsJuggernaut stats and scenario, three new tactics, summary of the revised edition.General FeaturesFiction, History, Ten Questions, Conventions, Awards, Starline Miniatures, Input Guide, Why, Background Questions.VenuesUpdates on Tribbles, Warlord, SFBOL, Galactic Conquest, SBF-PBEM; Paravian cards for SFBF, new scenario for Marines, new planet for Prime Directive, Vudar ships for Starmada.
Source: Captain's Log #49 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7357)


Title: SG: Advanced Class Guide (Pathfinder)
Post by: Spirit Games on 29 August 2014, 18:30:03
Advanced Class Guide (Pathfinder)


Source: Advanced Class Guide (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7348)


Title: SG: Pathfinder Adventure Path: Fires of Creation - Iron Gods
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Adventure Path: Fires of Creation - Iron Gods


Source: Pathfinder Adventure Path: Fires of Creation - Iron Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7361)


Title: SG: People of the Stars (Pathfinder)
Post by: Spirit Games on 30 August 2014, 16:30:15
People of the Stars (Pathfinder)


Source: People of the Stars (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7360)


Title: SG: Technology Guide (Pathfinder)
Post by: Spirit Games on 30 August 2014, 16:30:15
Technology Guide (Pathfinder)


Source: Technology Guide (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7359)


Title: SG: Pathfinder Map Pack: Starship Chambers
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Map Pack: Starship Chambers

IT CAME FROM OUTER SPACEWhat mysterious creatures dwell upon this bizarre extraterrestrial craft? Paizo Publishing's latest Pathfinder Map Pack provides stunningly crafted 5" x 8" map tiles that can be positioned to form modular, customizable spaceship chambers - whether in an abandoned wreck that serves as an unusual dungeon, or a ravaged but still functional lifeboat depositing its crew on a strange new world. Inside, you'll find 18 richly crafted map  tiles, including:Breached Airlock Medical Chamber  Dissection LabMaintenance Catwalks Plasma Generators Hanger DeckCrew Quarters Damaged Hatch Command CentreGame Masters shouldn't waste their time sketching maps every time exploorers venture into the unknown. With Pathfinder Map Pack:Starship Chambers, you'll always be ready whenever the myster4ies of the stars beckon!
Source: Pathfinder Map Pack: Starship Chambers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7362)


Title: SG: Pathfinder Add On Deck: Social Combat
Post by: Spirit Games on 30 August 2014, 16:30:15
Pathfinder Add On Deck: Social Combat

Charm and GuileMake your social encounters come alive with new surprises and tactics! This beautifully illustrated 52 - card deck gives you a great way to run courtly intrigue and tavern showdowns in your Pathfinder Roleplaying Game campaign. Whether you're using deception, wit, or intimidation to get your way, this deck presents complete rules for extending subtle and devious conflicts, jump into the drama and dominate the scene with Pathfinder cards: Social Combat.
Source: Pathfinder Add On Deck: Social Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7363)


Title: SG: Pathfinder Adventure Path: Iron Gods - Fires of Creation
Post by: Spirit Games on 30 August 2014, 21:00:06
Pathfinder Adventure Path:  Iron Gods - Fires of Creation

DAWN OF NEW GODS!The Iron Gods Adventure path begins with "Fires of Creation", an exciting new adventure set in Numereria, land of barbarians and super-science!. In the town of Torch, the settlement's un-ignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:"Fires of Creation" a Pathfinder adventure for 1st-level characters by Neil Spicer.A gazetteer of the Numerian town of Torch, by Neil Spicer.A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.A host of new monsters by Neil Spicer, Mark Garringer, and Mike Welham.
Source: Pathfinder Adventure Path:  Iron Gods - Fires of Creation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7361)


Title: SG: Pathfinder Campaign Setting: Technology Guide
Post by: Spirit Games on 30 August 2014, 21:00:07
Pathfinder Campaign Setting: Technology Guide

RAY GUNS AND ROCKET PACKS!It's one thing to face a Dragon with a longsword and a suit of magic plate mail, but what if you had an atom gun and power armour? How many zombies could you blow away with a rocket launcher?  What happens if you are standing next to a graviton reactor when it explodes? All of these questions and more are answered witin the pages of the Technology Guide - an invaluable manual of items, hazards, and character options for use in science-Fantasy settings like Golarion's Numeria, land of savagery and super-science!Within this book, you'll find:Rules for dozens of new technological items, including weapons, armour, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more.New Feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.Extraordinary powerful powerful scientific items and artefacts, such as extinction wave devices, powered armour, and nuclear reactors!The Technomancer prestige class, which allows you to use magic to command robots and power your technology.Rules for artificial intelligences, the effects of the passage of time on technological devices, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more.The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
Source: Pathfinder Campaign Setting: Technology Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7359)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure
Post by: Spirit Games on 02 September 2014, 23:00:02
D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure

1 Large Pre-Painted Collectible Plastic Figure.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7365)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 02 September 2014, 23:00:02
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: Advanced Class Guide
Post by: Spirit Games on 03 September 2014, 16:30:01
Advanced Class Guide

A New Breed of HeroAdventure like never before with the Pathfinder RPG Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder RPG Advanced Class Guide! is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Advanced Class Guide includes:Ten new base classes - the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.Hundreds of new spells and magic items, such as feasts on fear and skullcrusher gauntlets.An entire armoury of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.AND MUCH, MUCH MORE!
Source: Advanced Class Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7348)


Title: SG: People of the Stars
Post by: Spirit Games on 03 September 2014, 16:30:01
People of the Stars

Reach for the StarsTravel to other planets and harness the powers of the stars with Pathfinder Player Companion:People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with new rules, advice and fantastic setting details in this volume.People of the Stars presents a player-focused discussion of the Pathfinder campaign setting's solar system and the diverse creatures, dangers and rewards just waiting to be discovered. Inside this book you'll find:Rules for how to play four of the Pathfinder campaign setting's most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians - including complementary new archetypes and feats.Details on each of the most important celestial bodies in the Pathfinder campaign setting, complete with tips and rules options for amateur and experienced star-travellers alike.New magic items and adventuring equipment that make your journey across the void of space just as exciting as the destination.New traits to help develop backgrounds for characters of all races who hail from or are touched by the planets and stars beyond Golarion.New astronomical feats, space-inspired spells, suggestions for playing adherents of the Dark Tapestry, and much, much more to turn your space-faring adventurer into an interstellar star.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy setting.
Source: People of the Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7360)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure
Post by: Spirit Games on 03 September 2014, 16:30:01
D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure

RELEASE DATE SATURDAY 6th SEPTEMBER1 Large Pre-Painted Collectible Plastic Figure.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7365)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 03 September 2014, 16:30:01
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

RELEASE DATE SATURDAY 06/09/2014Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster
Post by: Spirit Games on 06 September 2014, 15:30:05
D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster

In Tyranny of Dragons, evil dragons and cultists form a dangerous and powerful alliance to force open a gateway for Tiamat -The Queen Of Dragons- to rise from the nine hells and wreak havoc across the forgotten realms.Will they succeed in their quest? Or will you help thwart the rise of the Dragon Queen and send Tiamat back to the nine hells?Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of Dragons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7364)


Title: SG: Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space
Post by: Spirit Games on 09 September 2014, 22:00:08
Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space


Source: Mindjammer The Roleplaying GameTranshuman Adventure In The Second Age Of Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7373)


Title: SG: Echoes of WarTrillin' Heroics
Post by: Spirit Games on 09 September 2014, 22:00:08
Echoes of WarTrillin' Heroics


Source: Echoes of WarTrillin' Heroics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7372)


Title: SG: Doctor Who: 5th Doctor Sourcebook
Post by: Spirit Games on 09 September 2014, 22:00:09
Doctor Who: 5th Doctor Sourcebook


Source: Doctor Who: 5th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7371)


Title: SG: Age of Cthulhu: Starfall Over The Plateau Of Leng
Post by: Spirit Games on 09 September 2014, 22:00:10
Age of Cthulhu: Starfall Over The Plateau Of Leng


Source: Age of Cthulhu: Starfall Over The Plateau Of Leng (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7370)


Title: SG: Shadowrun: Street Grimoire
Post by: Spirit Games on 09 September 2014, 22:00:10
Shadowrun: Street Grimoire


Source: Shadowrun: Street Grimoire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7369)


Title: SG: Valiant UniverseThe Roleplaying GameLimited Edition
Post by: Spirit Games on 09 September 2014, 22:00:11
Valiant UniverseThe Roleplaying GameLimited Edition


Source: Valiant UniverseThe Roleplaying GameLimited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7368)


Title: SG: Valiant UniverseThe Roleplaying Game
Post by: Spirit Games on 09 September 2014, 22:00:11
Valiant UniverseThe Roleplaying Game


Source: Valiant UniverseThe Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7367)


Title: SG: Dungeon Crawl Classics 82.5: Dragorh's Dungeon
Post by: Spirit Games on 09 September 2014, 22:00:11
Dungeon Crawl Classics 82.5: Dragorh's Dungeon


Source: Dungeon Crawl Classics 82.5: Dragorh's Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7366)


Title: SG: Shadowrun: Street Grimoire
Post by: Spirit Games on 10 September 2014, 16:00:01
Shadowrun: Street Grimoire

Paying With Your Soul!Magic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Shadowrun: Street Grimoire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7369)


Title: SG: Shadowrun: Street Grimoire Limited Edition
Post by: Spirit Games on 16 September 2014, 19:30:06
Shadowrun: Street Grimoire Limited Edition

Paying With Your Soul!Magic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Shadowrun: Street Grimoire Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7377)


Title: SG: Minions of the Source
Post by: Spirit Games on 16 September 2014, 19:30:06
Minions of the Source


Source: Minions of the Source (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7376)


Title: SG: Blood Tide: Black Sails and Dark Rituals
Post by: Spirit Games on 18 September 2014, 15:00:02
Blood Tide: Black Sails and Dark Rituals

The Golden Age of Piracy is a time when men turn their hands against each other and the seas and coasts are splattered with blood.The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined, or claimed by others. Many thousands more see their livelihoods as soldiers and sailors disappear as Europe's armies and navies are reduced in size. National resources are free to invest in exploration, colonisation and trade. Mercantilism is on the rise and the great ports of Europe are flooded with wealth drawn from the far East and the West Indies. Spain holds most of the New World in her grasp, extracting fabulous amounts of gold and silver. Plantations on Cuba, Hispaniola, Barbados and other islands turn a tidy profit.From approximately 1655 until the early 1730s the world sees the largest surge in acts of piracy in recorded history. It is this inspiring era that gives us Henry Morgan, Blackbeard, Kidd, the Isle of Tortuga, Port Royal, Anne Bonny and Mary Reade. This is the era of Blood Tide!This is a supplement for the Basic Roleplaying System. You must have at least one copy of those rules to enjoy this book.
Source: Blood Tide: Black Sails and Dark Rituals (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7379)


Title: SG: Cogs, Cakes & Swordsticks
Post by: Spirit Games on 18 September 2014, 19:30:02
Cogs, Cakes & Swordsticks

Tea! Cake! Adventure!
Source: Cogs, Cakes & Swordsticks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7380)


Title: SG: Dungeons and Dragons: Monster Manual (5th Ed)
Post by: Spirit Games on 19 September 2014, 13:00:02
Dungeons and Dragons: Monster Manual (5th Ed)

The A-Z Fantasy BestiaryThe Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers,, and beholders - a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.This is a supplement for Dungeons & Dragons 5th Edition, not a stand-alone product.
Source: Dungeons and Dragons: Monster Manual (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7318)


Title: SG: Ripples From Carcosa
Post by: Spirit Games on 19 September 2014, 17:30:01
Ripples From Carcosa

Three scenarios exploring Hastur, Carcosa, & The King in YellowOf all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensure the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling die with our friends. It is a journey we are about to take again.Ripples from Carcosa seeks to expand upon the mythology of the 'He Who Should Not Be Named' and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play 'The King in Yellow,' the Mythos tome of the same name, and the effects these things have on the human mind.Within these pages are a trio of adventurers pitting the investigators against Hastur and his human worshippes, playable as either standalone scenarios or as a linked campaign, called 'Ripples from Carcosa.' Each scenaio focuses on a specific time period. Roman Invictus, Dark Ages, or the End Times of the far future. Pre-generated investigators are provided for each scenario, although keepers should feel free to incorporate existing player investigators if so desired.Across space and time, the King in Yellow reaches out... Dare you look upon his pallid mask?
Source: Ripples From Carcosa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7378)


Title: SG: Achtung! Cthulhu Three Kings Adventure
Post by: Spirit Games on 19 September 2014, 17:30:02
Achtung! Cthulhu Three Kings Adventure

Where Angels fear to Tread...Achtung! Cthunhu brings you a two-fisted wartime roleplaying game setting packed full of fiendish nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags.Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karistein in occupied Czechoslovakia!Inside you will find everything that you need for hours of gripping roleplaying adventure including:A standalone multi-episode adventure for hours of playMaps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding areaAn 'operation briefing' handoutSetting information on nazi-occupied CzechoslovakiaFour pregenerated characters to set you playing immediatelyRequires the Achtung! Cthulhu Investigator's and Keeper's Guides, and either the Call of Cthulhu, Sixth Edition rulebook or the Savage Worlds Deluxe  rules to play.
Source: Achtung! Cthulhu Three Kings Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7381)


Title: SG: Cogs, Cakes and Swordsticks Collected Edition
Post by: Spirit Games on 19 September 2014, 17:30:02
Cogs, Cakes and Swordsticks Collected Edition

Tea! Cake!! Adventure!!!Cogs, Cakes & Swordsticks is a game of steampunk pulp adventure, designed to be played in the comfort of your favouite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming)*.This brand spanking new edition combines both the core rulebook and the game's first supplement, plus a little something extra.Inside you will find:A nice, simple introductory guide to get you playing as quickly as possible (including a short adventure with its own pregenerated characters)More details on the setting and rules, including how to create characters of your own and how to run a full game of Cogs, Cakes & Swordsticks (with another, bigger adventure set against the backdrop of the British Museum)A closer look at Her Majesty's fantastical flying city HMFSC Atlantis, a marvel of the modern age and the new jewel of the British Empire, which hover above the Atlantic Ocean like a proud, floating galleon. Well, a gigantic, metal galleon that doesn't actually go anywhere, but I'm sure you get the geneal ideaA feature-length mystery set aboard The Cog (as Atlantis is known to her inhabitants)And, for the first time, a selection of historical trailblazers ready for use in your own adventuresSo grab the cake of your choice and a piping hot cup of tea, settle down and allow us to welcome you to the Empire of Steam - an age of marellous gizmos and mad inventors, Babbage Engines and flying steamships, dashing heroes and femme fatales, and the odd fiendish villain for good measure. In short: a time of exploration, intrigue and high adventure! We're glad you could join us.*Although sugar cubes aren't actually cube shaped these days. What ever is the world coming to?
Source: Cogs, Cakes and Swordsticks Collected Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7380)


Title: SG: Accursed RPG
Post by: Spirit Games on 23 September 2014, 22:00:12
Accursed RPG


Source: Accursed RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7386)


Title: SG: The Strange: The Dark Spiral
Post by: Spirit Games on 23 September 2014, 22:00:14
The Strange: The Dark Spiral


Source: The Strange: The Dark Spiral (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7385)


Title: SG: Alloy of Law
Post by: Spirit Games on 23 September 2014, 22:00:18
Alloy of Law


Source: Alloy of Law (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7384)


Title: SG: The One Ring RPG (revised)
Post by: Spirit Games on 23 September 2014, 22:00:19
The One Ring RPG (revised)


Source: The One Ring RPG (revised) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7383)


Title: SG: Cosmic Patrol: Beyond The Gravastar
Post by: Spirit Games on 23 September 2014, 22:00:21
Cosmic Patrol: Beyond The Gravastar


Source: Cosmic Patrol: Beyond The Gravastar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7382)


Title: SG: The Strange: The Dark Spiral
Post by: Spirit Games on 24 September 2014, 20:30:02
The Strange: The Dark Spiral

Spiral dust is a transcendent, wonderful and orgasmic high. That's what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows? And why do heavy Spiral dust users tend to disappear without a trace?In The Dark Spiral the player characters are operatives of the Estate, a secretive organisation pledged to protect the Earth. A mission to shut down a local dealer of spiral dust takes them farther than they expected when the trail leads to alternate, limited worlds called recursions, where the rules of reality are different.Game masters can intermix secondary Estate missions (in any order) with the main story arc of the adventure to create a mini-campaign. The Dark Spiral introduces players to the wonders of translating between alternate worlds of The Strange and showcases the narrative structure of the game.In addition to introducing new locations not covered in The Strange corebook, The Dark Spiral offers new creatures and items to add to any campaign.
Source: The Strange: The Dark Spiral (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7385)


Title: SG: Star Wars: Force and Destiny RPG Beta
Post by: Spirit Games on 30 September 2014, 05:00:09
Star Wars: Force and Destiny RPG Beta

In the Star Wars: Force and Destiny roleplaying game, you and your friends assume the roles of characters who possess the rare and dangerous ability to touch and use the Force, the energy field that binds and surrounds every living thing. It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil.The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the Empire and Age of Rebellion Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying instalment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure.However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.
Source: Star Wars: Force and Destiny RPG Beta (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7387)


Title: SG: Monsternomicon
Post by: Spirit Games on 30 September 2014, 05:00:09
Monsternomicon

Here Be Monsters: BEWAREIn the Iron Kingdoms peril lurks at every turn, as fearsome and terrifying creatures both great and small look to turn unwary adventurers into their next meal or enslave them beyond death. From ferocious packs of ravenous burrow-mawgs to deadly ethereal pistol wraiths that haunt the back roads and forgotten cemeteries, the Monsternomicon is filled with creatures both mundane and supernatural to challenge even the most experienced adventuring parties.This essential full-colour guide to the wicked denizens of the Iron Kingdoms gives you everything you need to introduce them into your own adventuresFeatures:Rich, evocative background information and stats for over 40 monsters.New creature templates for customizing your monsters to fit specific environments and themes.Fully compatible with both the Iron Kingdoms Full Metal Fantasy Roleplaying Game and the Iron Kingdoms Unleashed Roleplaying Game.DISCOVER WHAT LURKS IN THE SHADOWS!
Source: Monsternomicon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7388)


Title: SG: L5R:The Book of Void
Post by: Spirit Games on 02 October 2014, 01:00:04
L5R:The Book of Void

"Emptiness is the true centre, the place where action and thought lose meaning and become the same thing."- MIRUMOTOThe way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere.The final volume of the Elemental Series presents the world of the strangest Element of all - the Void. Infinite and yet unattainable, enigmatic and all-knowing, the Void suffuses every aspect of Rokugan. Those who master its secrets attain power like no others, but all too often the Void drives its acolytes to madness. Secrets, mysteries, and enigmas abound in every corner of the Emerald Empire, and this book explores them all:Complete discussion of the philosophical, religious, and supernatural aspects of the Void in Rokugan.Detailed examination of the notorious Ishiken (the Phoenix Void Shuigenja).An array of mysteries and enigmatic legends for GMs and players to incorporate into their campaigns.A complete campaign setting: the sinister forest of Nazo Mori.New game mechanics including multi-Elemental magic, the Dragon Channellers, the Void Mystic.And much more!
Source: L5R:The Book of Void (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7375)


Title: SG: Achtung! Cthulhu Guide to the Pacific Front
Post by: Spirit Games on 02 October 2014, 19:00:01
Achtung! Cthulhu Guide to the Pacific Front

Horror Takes to a Whole New Stage...A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplayng games.Discover the secret history of the war beyond Europe: tales of heroic struggles in the Far East and the Pacific Islands; the re-emergence of archaic evils deep within an ancient land; the terrors of jungle warfare, where humans are not the only things stalking you, and the term "wildlife" potentially has a whole new meaning...Sally Armatage, MajesticThe Guide to the Pacific Front adds a new dimension to the secret war, including:A variety of new civilian and military character templatesNew tomes, weapons, artefacts & equipmentEven more vile creatures & occult threatsRules for surviving not only jungle warfare, but the jungle itself!In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu Guide to the Pacific Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7389)


Title: SG: Pathfinder Flip-Mat: Tech Dungeon
Post by: Spirit Games on 07 October 2014, 22:30:15
Pathfinder Flip-Mat: Tech Dungeon

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Mechanical MayhemWhether your party is delving into extraterrestrial ruins or fleeing the clutches of a mad scientist, no Game Master wants to spend time drawing every generator and console panel. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Shut down artificial intelligences gone rogue or take control of sophisticated weaponry using this double-sided combat map - it's a perfect setting for both high-tech infiltration and low-tech escapes!Don't wast your time sketching when you could be playing. With Pathfinder Flip-Mat: Tech Dungeon, you;'ll be ready next time your players mix sorcery and super-science.
Source: Pathfinder Flip-Mat: Tech Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7392)


Title: SG: Spellbook Cards: Ranger
Post by: Spirit Games on 07 October 2014, 22:30:20
Spellbook Cards: Ranger

Contains 46 durable, laminated cards for all Ranger spells, from level 1 t 5. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Ranger (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7391)


Title: SG: Spellbook Cards: Paladin
Post by: Spirit Games on 07 October 2014, 22:30:22
Spellbook Cards: Paladin

Contains 44 durable, laminated cards for all Paladin spells, from level 1 to 5. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Paladin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7390)


Title: SG: Psionic Bestiary
Post by: Spirit Games on 08 October 2014, 16:30:06
Psionic Bestiary

Psionic Creatures Galore!Horrors abound in this tome of psionic monsters for use in your Pathfinder Roleplaying Game campaign!From the tiny, yet dangerous puppeteers, to the huge thought slayer, psionic monsters for every level of play are included. Create an entire campaign out of the insidious phrenic scourge, or simply drop in an encounter with the carnivorous mathara tree while the party is out exploring.Find the classic psionic monsters like the brain mole to the psion killer, as well as dozens of brand new, never-before-seen monsters like the skull thrasher and the deep hound, or psionic dragons like you've never seen them before, all within the pages of the Psionic Bestiary!Psionic Bestiary includes:Classic psionic monsters like the brain mole, cerebrelith and thought slayerDozens of new psionic monsters like the cognition devil, mathara tree, and therchias houndPsionic dragons themed after the different psionic classes, such as the lorican dragon's use of mind armour of the aegis class, or the imagos dragon which has a surge ability similar to the wilderAn entire hegemony developed around the phrenic scourge and its ilkNew templates include the infected host and marked oneAnd more!
Source: Psionic Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7396)


Title: SG: Adventure Path 86: Iron Gods - Lords of Rust
Post by: Spirit Games on 08 October 2014, 16:30:06
Adventure Path 86: Iron Gods - Lords of Rust

The God in the MachineThe heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants and ruins found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Iron Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:"Lords of Rust", a Pathfinder Adventure Path for 4th level characters, by Nicolas Logue.A look into the secrecy and science of the Technic League, by Jim Groves.Insight into the faith of Brigh, the goddess of clockwork, invention and time.An unlikely discovery in Numeria's wastes in the Pathfinder's Journal, by Amber E. Scott.Four new monsters, by Adam Daigle, Nicolas Logue and Sean K. Reynolds.
Source: Adventure Path 86: Iron Gods - Lords of Rust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7395)


Title: SG: Pathfinder Campaign Setting: Undead Unleashed
Post by: Spirit Games on 08 October 2014, 21:00:04
Pathfinder Campaign Setting: Undead Unleashed

Villainy Beyond Death!from countless crypts and forgotten fortresses, undead masterminds scheme all manner of unnatural depravities. Whether they take the form of murderous ghouls preying on a  city's poorest citizens, wayward spirits trapped in ghostly form, or nefarious liches who continue their evil beyond death, there's no shortage of terrifying undead in the world of the Pathfinder campaign setting. And now they're just waiting to be set loose on your campaign!Inside you'll find 15 deathless enemies, each with full statistics, details of the villain's history and plots, and a complete lair ready to torment and terrify unprepared heroes. Unleash a host of Golarion's most fearful foes with Pathfinder Campaign Setting: Undead Unleashed!Within this book, you'll find:The treacherous ravener Arantaros, who made a bargain with the demon lord of alchemy to extend his life into undeath.The well-intentioned ghost Ordellia Whilwren, who attempts to carry on the work of the goddess of dreams, even in death.The sinister Wight Mother of Isger, blessed by the goddess of undeath herself and tasked with spreading disease throughout the world!Erum-Hel, the mythic Lord of Mohrgs, who plots to put an end to the crusader goddess Iomedae.The Osirian vampire Prince Kasiya, nemesis of Count Varian Jeggare and primary villain in the Pathfinder Tales novel King of Chaos.Ten other foul exemplars of undeath, from ravenous ghouls and devourers to overwhelming nightshades and liches.Pathfinder Campaign Setting: Undead Unleashed is for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Undead Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7394)


Title: SG: Pathfinder Player Companion: Champions of Corruption
Post by: Spirit Games on 08 October 2014, 21:00:04
Pathfinder Player Companion: Champions of Corruption

Evil TriumphsClaim what's rightfully yours with Pathfinder Player Companion: Champions of Corruption! Summon monsters from the blood of your enemies with twisted Sarkorian magic, lord over your minions to further the causes of your dark masters, and use any means necessary to achieve your despicable goals. With Champions of Corruption, everything is fair game as long as you prosper and your enemies suffer.Inside this book you'll find:Detailed explorations of the lawful evil, neutral evil and chaotic evil alignments, including example personas for your vile character.New Archetypes: the sanguinary blood summoner, the godless dread vanguard and the bloodthirsty raging cannibal.Savage new traits for characters who hail from dark lands, and rules for wicked ones who seek to lord over Golarion's most debased nations and organisations.Cruel new options like Vile Leadership and damnation feats, which let you use coercion and violence to compel your cohorts and allies to commit even greater atrocities.Brutal new spells, magic items, and other sinister options to sate your bloodlust and strike fear into the hearts of heroes who would oppose you.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Champions of Corruption (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7393)


Title: SG: Through the Breach: The Fatemaster's Kit
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fatemaster's Kit

Don't Go UnpreparedThis Fatemaster's Kit contains tools to make running your Through the Breach game easier and more engaging. The Fatemaster's screen has commonly referenced information on the Fatemaster's visible side so that you can easily find the results of dangerous critical hits, or quickly set the difficulty of an encounter. On the reverse, the players can reference a map of Malifaux City, keeping them aware of their current location within the strange world.In addition, this kit contains deluxe character sheets, making character creation, advancement, and reference all the eaisier, and more exciting.
Source: Through the Breach: The Fatemaster's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7399)


Title: SG: Through the Breach: The Fatemaster's Almanac
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fatemaster's Almanac

Make Fate Your WeaponYou hold in your hands the Fatemaster's Almanac. This tome serves as a guide to running campaigns for the Through the Breach roleplaying game. As the Fatemaster, you will weave the story as your friends explore the blood-soaked streets of Malifaux; a city full of corrupt politicians, forbidden magic and unseen horrors crawling in every shadow...Included is a bestiary, additional background, and optional rules for the Fatemaster to employ in the campaign. Players of the Malifaux Skirmish game will also find guidance for using the skirmish game to resolve combat in Through the Breach. If you're planning to run a Through the Breach campaign, this is the book you're looking for!
Source: Through the Breach: The Fatemaster's Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7398)


Title: SG: Through the Breach: The Fated Almanac
Post by: Spirit Games on 09 October 2014, 18:30:02
Through the Breach: The Fated Almanac

Control Your DestinyJourney Through the Breach into the world of Malifaux where steam power collides with magic, monsters, and steel. This Fated Almanac is the essential tome for players of the Through the Breach roleplaying game. It includes the core rules, as well as equipment, magic, and background information. Everything you need to become a power-mad Arcanist, lethal gunslinger, or a ruthless mercenary lies in these pages.Are you prepared to forge your own destiny as one of the Fated? It's time to cheat fate, or lose your soul...
Source: Through the Breach: The Fated Almanac (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7397)


Title: SG: Spellbook Cards: Arcane
Post by: Spirit Games on 14 October 2014, 19:30:01
Spellbook Cards: Arcane

Contains 230 durable, laminated cards for all Wizard, Warlock, and Sorceror spells, from level 1 to 9. A perfect reference tool for spellcasters of everytype.
Source: Spellbook Cards: Arcane (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6867)


Title: SG: Pathfinder Map Pack: Starship Corridors
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Map Pack: Starship Corridors


Source: Pathfinder Map Pack: Starship Corridors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7403)


Title: SG: Pathfinder Player Companion: Advanced Class Origins
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Player Companion: Advanced Class Origins


Source: Pathfinder Player Companion: Advanced Class Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7402)


Title: SG: Pathfinder Campaign Setting: Ships of the Inner Sea
Post by: Spirit Games on 21 October 2014, 20:30:03
Pathfinder Campaign Setting: Ships of the Inner Sea


Source: Pathfinder Campaign Setting: Ships of the Inner Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7401)


Title: SG: Adventure Path 87: Iron Gods - The Choking Tower
Post by: Spirit Games on 21 October 2014, 20:30:03
Adventure Path 87: Iron Gods - The Choking Tower


Source: Adventure Path 87: Iron Gods - The Choking Tower (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7400)


Title: SG: Pathfinder RPG Monster Codex
Post by: Spirit Games on 22 October 2014, 01:00:06
Pathfinder RPG Monster Codex


Source: Pathfinder RPG Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7005)


Title: SG: Pathfinder Pawns: Mummy's Mask Pawn Collection
Post by: Spirit Games on 22 October 2014, 01:00:06
Pathfinder Pawns: Mummy's Mask Pawn Collection


Source: Pathfinder Pawns: Mummy's Mask Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6998)


Title: SG: Shadows of Eldolan
Post by: Spirit Games on 22 October 2014, 18:30:01
Shadows of Eldolan

A short distance down the coast from the mighty city of Horizon, the town of Eldolan has a special blend of problems. Students of the town's three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards' messes. The Council of Mages - who truly rule the town - involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumours of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.Shadows of Eldolan is an introductory adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.
Source: Shadows of Eldolan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7409)


Title: SG: The Book of Loot
Post by: Spirit Games on 22 October 2014, 18:30:02
The Book of Loot

You've Killed the Monsters.Now Take Their Stuff.You've braved the depths of living dungeons to thwart evil, and protect the bright lands of the surface from ravaging monsters.That's all very noble, but now you ask the age-old question...where's the treasure?This book is your answer.Treasures of the Lost AgesUncover hundreds of magic items, from humble potions and scrolls to relics forged to shatter the 13th Age! Wield the glorious gladiator's blade, or the world-rending axe in battle. Take up the staff of the gods or the wand of corrected devastation and remake the world according to your magical will. Avoid the consequences of ill-fate with the assassin's amulet, unleash the jar of mischief, and follow the cryptic dictates of the codebook of nefarious machinations!Wonders of the IconsThirteen sets of magic items, one for each of the Icons, ensure you'll always have a fitting treasure to hand. The Archmage might gift his agents with the mantle of the mage or a crown of brimming wisdom. Defeat the Diabolist's minions, and maybe you'll find ether-combusting armour or the fabled crown of hell - or they'll use the ring of parting gesture on you as they flee...Gold! Jewels! Non-magical treasures, which are not mundane! All these and more await within. Claim your rewards swiftly though, for every treasure hoard has its guardians...
Source: The Book of Loot (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7408)


Title: SG: The Gaean Reach Gazetteer
Post by: Spirit Games on 22 October 2014, 18:30:02
The Gaean Reach Gazetteer

Planets of Peril and Vengeance, Arranged from A-ZAn impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedevilling procedures and wily inhabitants.As one of the implacable, revenge-seekers populating the Gaean Reach Roleplaying Game, you know the correct intelligence on these worlds makes all the difference between grim success and howling failure.As a GM running The Gaean Reach Roleplaying Game, this exhaustive cataloguing of the planets and places of Jack Vance's classic science fiction cycle will keep your players hopping.As a fan of Jack Vance who wouldn't know a D6 from an intersplit engine, this indispensable guidebook gathers the beauty and danger of his incomparable worlds into one handy reference.Plan your next jaunt to the glass towers of Alphanor, the Groaning Ocean of Ladaque-Royale, or the Oxygen Marshes of Cuenos Notos, where frolics the delirious five-horned darango.COmpare the amenities of such establishments as the splendid (if overpriced) Hotel Tarquin, the notorious Wild Isle resort, and the blackmailer-ridden Sin-San's Tavern.Contemplate the technical specifications of interstellar space-yachts, packets and liners.Learn of the Reach's currencies, surveillance technologies, and computing devices.Study with academic detachment weapons ranging from the subtly lethal air-tube to the ostentatiously combustible flame-staff, from the workaday projac to the highly illegal Dys Model G Skull-splitter.Brought to you by renowned excavators of Vancian lore, Peter Freeman and Jim Webster, this book will not protect you from accusations of weaselry.But it can tell you which planet you might best escape to when such charges fly.
Source: The Gaean Reach Gazetteer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7406)


Title: SG: The Algernon Files 3.0
Post by: Spirit Games on 22 October 2014, 18:30:02
The Algernon Files 3.0

Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants and Masterminds games.Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it - because it probably does! Fight Alpha Mech to earn macho cred, prove to Amalgam that copying your powers does not make him better at using them.The Algernon Files 3.0 is a sourcebook for Mutants & Masterminds 3rd Edition. You'll revisit classic characters from earlier editions, and meet new heroes, villains, and "others" as you go.
Source: The Algernon Files 3.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7405)


Title: SG: Pathfinder Map Pack: Starship Corridors
Post by: Spirit Games on 22 October 2014, 18:30:02
Pathfinder Map Pack: Starship Corridors

Open the Pod Bay DoorsWhat extraterrestrial dangers lurk just around the corners in this maze of high-tech passageways? This Pathfinder Map Pack provides stunningly crafted 5"x8" map tiles that can be positioned to form a variety of modular, customisable spaceship corridors, or combined with tiles from Pathfinder Map Pack: Starship Chambers to create an enormous starship interior. Inside you'll find 18 richly crafted map tiles including:Escape PodMaintenance AlcoveSliding DoorsSuspension TubesOuter AirlockContainment AnteroomDisposal HatchUtility CorridorEmergency Access
Source: Pathfinder Map Pack: Starship Corridors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7403)


Title: SG: Mythic Locations
Post by: Spirit Games on 22 October 2014, 18:30:02
Mythic Locations

The magi of the Order of Hermes call some of the greatest supernatural places of Mythic Europe home, but there is still much that they do not know. Four realms of power touch the world, leaving their varied marks on the landscape. These places hold allies and enemies, peril and reward, power and mysteries, even secrets.Where do you want to go this season?From a toy fair to Purgatory, from wolves to truffles, from poisoned ground to healing baths, this book describes ten locations ready to be dropped into your saga. While grogs might be glad to get out with their lives, magi are likely to want to visit many times to plumb all of their secrets. They might even want to move in. These locations are waiting for the stories that your characters will tell.
Source: Mythic Locations (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7404)


Title: SG: Pathfinder Pawns: Mummy's Mask Pawn Collection
Post by: Spirit Games on 22 October 2014, 18:30:02
Pathfinder Pawns: Mummy's Mask Pawn Collection

Key monsters and NPCs from the Mummy's Mask Adventure Path come alive on your tabletop with the Mummy's Mask Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Mummy's Mask campaign, including masked cultists, mummies, sphinxes, and dozens of unique pawns also suitable for representing player characters. The Mummy's Mask Pawn Collection, together with the creatures from the Pathfinder Pawns Bestiary Box, collections, provides pawns for nearly every Mummy's Mask encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Mummy's Mask Pawn Collection brings to life the enemies and allies from all six adventures of the Mummy's Mask Adventure Path:The Half-Dead CitySecrets of the SphinxEmpty GravesThe Slave Trenches of HakotepShifting SandsPyramid of the Sky Pharaoh
Source: Pathfinder Pawns: Mummy's Mask Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6998)


Title: SG: Trail of Cthulhu: Mythos Expeditions
Post by: Spirit Games on 22 October 2014, 23:00:01
Trail of Cthulhu: Mythos Expeditions

"Before that there had been wild enough stories - accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon Valley, Alaska, and certain little-known islands of the South Pacific..."- HP Lovecraft. "The horror in the museum"Bon Voyage!You are about to depart on ten journeys into the unknown, following the trail of Cthulhu to isolated Pacific islands, into the icy wastes of the Arctic, through jungles and war zones and even off the Earth itself. In the blank spaces of the map, dark deities flourish and evil festers... But the truth waits to be discovered, secret knowledge that man may not be meant to know but that Miskatonic University covets. Into that mystery tour Investigators go, armed with gun and camera and notebook, risking their own survival to keep those blank spaces from swallowing up the world.Mythos Expeditions collects ten stand-alone scenarios using the new GUMSHOE Expeditions Rules, in which the story looms larger than the book-keeping. Each adventure can also connect to the Armitage Inquiry campaign setting, expanded by Kenneth Hite in this book as well.Ten mighty Mythos talents bring you ten terrifying tours:The Dwellers in the Dunes (Mongolia) by Steven S LongThe Mother of Malaria (Northern Rhodesia) by Robin D LawsLost on a Sea of Dreams (Bermuda) by Adam GauntlettAn incident at the Border (Gran Chaco, Paraguay) by Kenneth HiteThe Jaguars of El-Thar (Yucatan) by Tristan J TarwaterTongued by Fire (India) by Bill WhiteServed Cold (Greenland) by Jeff TidballWhistle and I'll Come (Papua New Guinea) by Emma MarlowA Load of Blarney (Ireland) by Lauren RoyCerulean Halo (Clipperton Island) by Matthew SandersonHack through the dense jungles of central Africa, trek across the arid wastes of the Gobi desert, and clamber among the lost cities of Central America. Your searches after strange horror take you through the skies and across the oceans, into the lava caves of New Zealand and the glacial heart of Greenland. The notes and journals, the sketches and hints, that the survivors bring back become Mythos tomes of their own, to drive new Investigators mad - and to drive them onward into the unknown.Hurry on board - the gangplank is going up!
Source: Trail of Cthulhu: Mythos Expeditions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7407)


Title: SG: Pathfinder Campaign Setting: Ships of the Inner Sea
Post by: Spirit Games on 22 October 2014, 23:00:01
Pathfinder Campaign Setting: Ships of the Inner Sea

High Seas, High Adventure!Not all adventures take place on land - the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.Inside you'll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship's captain and crew. Whether they're part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:The Burnt Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.The Cetaceal, an Andoren ship serving the Gray Corsairs, the naval branch of the abolitionist Eagle Knights.The Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.The Impervious, a Chelish man-o'-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.The Kraken's Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.The Mark of Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.The Ravishing Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Ships of the Inner Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7401)


Title: SG: Adventure Path 87: Iron Gods - The Choking Tower
Post by: Spirit Games on 22 October 2014, 23:00:01
Adventure Path 87: Iron Gods - The Choking Tower

Dark Clouds GatheringThe Lords of the Rust and their strange Iron-God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount - but before the heroes can confront it, they must recover the legacy of this strange deity's first worshipper. Clues lead to the technophobic town of Iadenveigh, a farming community near the mysterious Choking tower of technomancer Furkas Xoud. Will the heroes be ready in time for their inevitable clash with Numeria's greatest Iron God?This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:"The Choking Tower," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.A look at the insular, agrarian city of Iadenveigh, by Ron Lundeen.Three exciting encounters in the wilds of Numeria to add to your Iron Gods  campaign, by Patrick Renie.A journey-turned-mystery in the Pathfinder's Journal, by Amber E Scott.Four fearsome new monsters, by Paris Crenshaw, Mark Garringer, and Ron Lundeen.
Source: Adventure Path 87: Iron Gods - The Choking Tower (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7400)


Title: SG: Pathfinder RPG Monster Codex
Post by: Spirit Games on 22 October 2014, 23:00:01
Pathfinder RPG Monster Codex

Menagerie of Mayhem!The fiercest surprise often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer is a band of organized and intelligent monsters.With Pathfinder RPG Monster Codes, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favourite monsters in a variety of encounters and challenge levels.Pathfinder RPG Monster Codex is an indispensable companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create as cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Monster Codex includes:Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!Detailed information on the ecologies and societies of these formidable creaturesNew feats, equipment, spells, and archetypes to help you customize all 20 monstrous races - and the adventurers who fight or trade with them.A horrific new monster associated with each race - allies, thralls, and variants.Sample encounters ready to challenge raw recruits and experienced adventurers alike.And much, much more!
Source: Pathfinder RPG Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7005)


Title: SG: Pathfinder Player Companion: Advanced Class Origins
Post by: Spirit Games on 23 October 2014, 21:00:02
Pathfinder Player Companion: Advanced Class Origins

Top of the ClassUnlock your character's potential and become a master of the hybrid classes with Pathfinder Player Companion: Advanced Class Origins! Featuring never-before-seen rules options for the 10 new classes from the Pathfinder RPG Advanced Class Guide, this volume is the ultimate companion for bringing your hybrid class adventurer into the Pathfinder campaign setting. Whether your character is one of Geb's enigmatic Twilight Saga arcanists, an  investigator trained at Lepidstadt Academy in gothic Ustalav, or a scimitar-wielding swashbuckler dervish from Qadira, Advanced Class Origins makes sure her connection to Golarion is as powerful as her unique new skills and abilities.Inside this book, you'll find:New archetypes and character options that integrate each of the 10 classes detailed in the Pathfinder RPG Advanced Class Guide into the world of Golarion.Details on homelands, organizations, and institutions around the Inner Sea region to inform the background of your hybrid class adventurer.New traits to represent skills your adventurer acquired from locales such as the demon-plagued Tanglebriar, war-torn Nirmathas, and the deep fastness of the Mwangi Jungle.Tips and advice on how to use the new hybrid classes to qualify for prestige classes and weave a path of renown through the legends and myths of the Inner Sea.New feats, spells, and items to augment the hexing powers of shamans and witches, empower animal companions with acidic bites, and much more!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Advanced Class Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7402)


Title: SG: Imperials and Rebels Adversary Deck
Post by: Spirit Games on 30 October 2014, 16:00:02
Imperials and Rebels Adversary Deck

Every day, the growing Rebellion threatens the Galactic Empire on new battlefields and political arenas, fighting for hearts and minds throughout the galaxy in their bid for freedom. Every oppressive, reprehensible Imperial action produces new recruits for the Rebel Alliance.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the front lines of the galactic civil war.
Source: Imperials and Rebels Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7413)


Title: SG: Citizens of the Galaxy Adversary Deck
Post by: Spirit Games on 30 October 2014, 16:00:03
Citizens of the Galaxy Adversary Deck

There is no end to the variety of species and individuals that can be found if one travels far enough from home. Throughout the various sectors of the Galactic Empire and beyond, potential allies and enemies can be encountered around every corner.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries that can be encountered in every corner of the galaxy.
Source: Citizens of the Galaxy Adversary Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7412)


Title: SG: Scum and Villainy Adversary Pack
Post by: Spirit Games on 30 October 2014, 16:00:03
Scum and Villainy Adversary Pack

The galaxy is a vast place, and for every light there lurks a shadow. On some planets, the criminal underworld is cautious, congregating only in secret. On other worlds, it operates in the open, wielding its influence like a blunt instrument and daring the forces of law and order to oppose it.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the seedy underbelly of the galaxy.
Source: Scum and Villainy Adversary Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7411)


Title: SG: Torchbearer Game Screen
Post by: Spirit Games on 05 November 2014, 17:00:05
Torchbearer Game Screen


Source: Torchbearer Game Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7414)


Title: SG: Dungeons and Dragons: The Rise of Tiamat (5th Ed)
Post by: Spirit Games on 05 November 2014, 21:30:03
Dungeons and Dragons: The Rise of Tiamat (5th Ed)

Thwart the Queen of Evil DragonsThe Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to the Forgotten Realms. With the race against evil moving from Waterdeep to the Sea of Moving Ice to Thay, the situation grows more perilous with each passing moment.The heroes must succeed, or Faerun will succumb to draconic tyranny. In the end, the world will never be the same.A Dungeons & Dragons adventure for characters of levels 8-15, following the events of Hoard of the Dragon QueenFor use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide
Source: Dungeons and Dragons: The Rise of Tiamat (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7321)


Title: SG: Morph Recognition Guide
Post by: Spirit Games on 05 November 2014, 21:30:03
Morph Recognition Guide

Morph Recognition Guide:Includes every Eclipse Phase morph-the most essential gear for every characterMorph-related rules compilationNew artwork and size-comparisonsCompiled tables and quick reference material
Source: Morph Recognition Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7415)


Title: SG: Spellbook Cards: Cleric
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Cleric

Contains 106 durable, laminated cards for all Cleric spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Cleric (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7418)


Title: SG: Spellbook Cards: Bard
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Bard

Contains 120 durable, laminated cards for all Bard spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Bard (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7417)


Title: SG: Spellbook Cards: Druid
Post by: Spirit Games on 11 November 2014, 20:30:03
Spellbook Cards: Druid

Contains 110 durable, laminated cards for all Druid spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Druid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7416)


Title: SG: Interface Zero 2.0
Post by: Spirit Games on 13 November 2014, 20:00:02
Interface Zero 2.0

WELCOME TO THE FUTURE...In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum - a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.This is the world in 2090, omae; let's hope you survive it.Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!
Source: Interface Zero 2.0 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7422)


Title: SG: Trail of Cthulhu: The Seventh Circle
Post by: Spirit Games on 13 November 2014, 20:00:02
Trail of Cthulhu: The Seventh Circle

"Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another."As the presenters and crew of the paranormal investigation television show "The Other Side", you have visited many haunted houses. The show is building up to the end of its current season and has been presented with the opportunity to record an investigation on the remote Scottish island of Eilean Mor. The island has a history of strange disappearances that stretches back over the last hundred years, but more recently a house was built there by a famous architect, Nathan Glaas, who went missing immediately after its completion. Even though no-one has entered the building in the last seven years, it is far from empty...The Seventh Circle is a Fear Itself adventure for 4-6 players by Matthew Sanderson, author of The Love of Money. It is designed as a stand-alone adventure with pre-generated characters provided, but it can be tweaked to accommodate characters from a pre-existing group.The Seventh Circle includes conversion rules for playing as a Trail of Cthulhu adventure."Whatever it is that calls to those who walk on its shores, it waits in the darkness, within the rock, waiting to be let out. If you're planning on going over there, may God protect you."
Source: Trail of Cthulhu: The Seventh Circle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7421)


Title: SG: Trail of Cthulhu: Soldiers Of Pen And Ink
Post by: Spirit Games on 13 November 2014, 20:00:02
Trail of Cthulhu: Soldiers Of Pen And Ink

A Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War.A comrade is lost. Enemies surround you, and your fellow soldiers cannot be trusted. Can you rescue your friend while retaining your sanity?Madrid, 1936. The investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it's pointless - even dangerous - to ask what happened to him.In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?Players need have no knowledge of the Spanish Civil War to experience this adventure - their investigators can be naive idealists, and Keepers can be confident that the text explains historical background.Dare you negotiate steely-eyed Communist ideologies, blood-thirsty fascists and the horrors of an inhuman cult to rescue a friend?
Source: Trail of Cthulhu: Soldiers Of Pen And Ink (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7420)


Title: SG: Doctor Who: 6th Doctor Sourcebook
Post by: Spirit Games on 18 November 2014, 19:30:06
Doctor Who: 6th Doctor Sourcebook


Source: Doctor Who: 6th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7426)


Title: SG: Fifth Edition Fantasy #2: The Fey Sisters' Fate
Post by: Spirit Games on 19 November 2014, 17:02:31
Fifth Edition Fantasy #2: The Fey Sisters' Fate

A Level 1 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!This all-new 5E adventure module includes two new spells and a new PC background!
Source: Fifth Edition Fantasy #2: The Fey Sisters' Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7428)


Title: SG: Fifth Edition Fantasy #1: Glitterdoom
Post by: Spirit Games on 19 November 2014, 17:02:59
Fifth Edition Fantasy #1: Glitterdoom

A Level 3 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!Centuries ago, the glitterdoom come to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with and insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!
Source: Fifth Edition Fantasy #1: Glitterdoom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7427)


Title: SG: Doctor Who: 6th Doctor Sourcebook
Post by: Spirit Games on 19 November 2014, 17:04:03
Doctor Who: 6th Doctor Sourcebook

The Sixth Doctor SourcebookCelebrating the 50th anniversary of Doctor Who, this sourcebook explores the Sixth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After sacrificing his life to save Peri in the Caves of Androzani, the Doctor regenerated into his most flamboyant, arrogant and frightening incarnation yet. Save Earth from Halley's Comet, do battle with the alien mastermind Sil, twice, and face not just the Master - but the Rani too! Return to past adventures, battle terrible foes old and new and face the ultimate trial - the trial of a Time Lord.It's time for a change my dear, and not a moment too soon.
Source: Doctor Who: 6th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7426)


Title: SG: World War Cthulhu: Europe Ablaze
Post by: Spirit Games on 19 November 2014, 17:04:57
World War Cthulhu: Europe Ablaze

On 16th July, 1940, Winston Churchill told the newly appointed head of the Special Operations Executive, to "set Europe ablaze". With this simple instruction Churchill set in motion some of the most dangerous and brilliant actions of the Second World War. The men and women of SOE performed acts of sabotage, subversion and espionage so extraordinary that if they were portrayed as fiction, they would beggar belief. These agents pushed bravery and human endurance past limits that most of us can only imagine.Europe Ablaze presents six missions demanding such resourcefulness and determination, all set in the European theatre of operations. Some are inspired by SOE missions or historical events, while others take a more imaginative view of the conflict, but all are rooted in the all-too-real horrors that the Second World War brought about. All of them add that special twist that being part of N's network demands, and the dangers of the Mythos will prove at least as dangerous as a bullet from the Gestapo.
Source: World War Cthulhu: Europe Ablaze (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7425)


Title: SG: Cryptworld
Post by: Spirit Games on 19 November 2014, 17:05:14
Cryptworld

INVESTIGATE strange occurrences and supernatural sightings.HUNT irredeemably evil things that torment humanity.DESTROY malicious forces of the unexplained.EVIL STALKS YOU IN THE DARK OF NIGHTKNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGERThere is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light.CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD!CRYPTWORLD is a role-playing game complete in one volume. In this book you will find:Rules for character generationOptional paranormal talentsCreatures covering multiple horror genresAdvice for running horror gamesAn introductory adventure...and more!
Source: Cryptworld (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7424)


Title: SG: 13 True Ways
Post by: Spirit Games on 19 November 2014, 17:05:51
13 True Ways

Omens of the AgeAs the 13th Age unfolds, its mysteries-and dangers-grow more numerous.Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it's drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.Patch things up with your surly magic weapon, hero. The adventure is just beginning.13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you'll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm's secret assassin, and much more.For Players:The chaos mage who embraces randomness, and the monk who embodies disciplineThe druid who masters the elements , and the necromancer who commands the undeadThe commander who orders your ranks, and the occultist who orders realityMulticlassing tools to help you create the character you most want to playTreasure to loot, and artifacts that might just loot youFor GMs:All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa CoraMore ways to use the icons, including variant icons and relationship results tied to a locationLists of 13: deadly dungeons, flying realms, must-visit inns, and moreNew monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensersFour detailed new NPCs with multiple campaign options13 True Ways: New heroes. New legends. Your world.
Source: 13 True Ways (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7423)


Title: SG: The Strange: Bestiary
Post by: Spirit Games on 26 November 2014, 21:30:01
The Strange: Bestiary


Source: The Strange: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7436)


Title: SG: Spaceship Zero RPG
Post by: Spirit Games on 26 November 2014, 21:30:02
Spaceship Zero RPG

Rocket torpedoes are armed and atomizers charged!Atomic Xenon surges through every energy conduit!The crew of spaceship Zero awaits your orders!For Spacecorp, for the future!In the thrilling world of the 21st century, Spaceship Zero is the acme of sci-fi adventure! Inspired by serial episodes from the 1050's, this innovative role-playing game promises countless hours of atomic-powered pulse-pounding pulp excitement in an infinite number of alternative universes! We've scoured every episode to fully reproduce the Spaceship Zero experience. Whether you've seen the German television series, found a bootleg copy of the radio show, or seen previews of Spaceship Zero: The Movie, every aspect of Spaceship Zero has been reproduced in loving detail. This, the Spaceship Zero RPG is the latest incarnation of this truly original sci-fi universe! Any die hard enthusiast of Spaceship Zero can tell you the story of this epic saga. When Professor Ashton activated his rocketship's Better-Than-Light Drive, he didn't just destroy the universe.... he launched one of the greatest pulp adventures ever seen by man! The crew of Spaceship Zero is stranded in an alternative reality, lost in the terrifying dimension of Universe Two. Witness these and kindred wonders: hundred-eyed alien horrors... loathsome hydronaut warriors...  diabolical astro-automatons...  hirsute space gladiators...  alien invaders from beyond Pluto...  super-intelligent monkeys...  a silver armada of spaceships...  maniacal undersea cults...  beauteous barbarian warrior women...  ancient Martian mysteries...  and the red-blooded, two-fisted, hyper-demonstrative heroes of SpaceCorp! Imagine that you're standing on the bridge of Spaceship Zero, trapped in a universe you never knew!  Shambling blasphemous batrachian invaders are conquering an alternative Earth... and they're spawning with captive Earth women! They're torturing the strongest humans in sadistic gladiatorial contests! They're poisoning our atmosphere with mist-spewing ziggurats of greenish alien metal! Can you let the Earth suffer and die? Can You? No, You Can't! Because Spacecorp Needs You! But wait! That's not all! Spaceship Zero also comes with its own original game system: a roleplaying game completely incompatible with other roleplaying systems! Toss away those troublesome twenty-sided dice! Hurl them at the bastions of conformity! We've seen the future, and we're bringing it to you today!
Source: Spaceship Zero RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7435)


Title: SG: Accursed: Ill Omens
Post by: Spirit Games on 26 November 2014, 21:30:02
Accursed: Ill Omens


Source: Accursed: Ill Omens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7434)


Title: SG: Shadowrun Beginner Box
Post by: Spirit Games on 26 November 2014, 21:30:02
Shadowrun Beginner Box


Source: Shadowrun Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7433)


Title: SG: Dark Heresy: Forgotten Gods
Post by: Spirit Games on 26 November 2014, 21:30:02
Dark Heresy: Forgotten Gods


Source: Dark Heresy: Forgotten Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7432)


Title: SG: Maximum Xcrawl Core Rule Book
Post by: Spirit Games on 26 November 2014, 21:30:02
Maximum Xcrawl Core Rule Book


Source: Maximum Xcrawl Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7431)


Title: SG: Sertorius
Post by: Spirit Games on 26 November 2014, 21:30:02
Sertorius

SOUL OF A GODFourteen hundred years ago, the ogre king killed his own god, Senga, with a sword carved from the spine of the snake goddess. The pieces of Senga's sundered spirit washed over the world like rain and were reborn as the Sertori, living incarnations of his power.You are a Sertori: a powerful sorcerer who can bind men's minds with a word or bring down storms of fire on your foes. You live in an ancient world, ruled by monarchs and oligarchies, in search of your destiny, attracting throngs of followers and circles of believers. As your following grows, so does your power. In time, you may rival the gods, or be worshipped as one.BODY OF FLESHBut the power you wield is dangerous and the world you inhabit treacherous. Even as your magic destroys your enemies, it can also warp your own body and mind. Misuse of this power transforms you into an abomination or a haunting presence. The faith of your followers can grow dark as well, and even your most trusted disciples may betray you. Beyond these threats you face greater dangers from unearthly creatures and cults who despise the Sertori, hunting them down to absorb their divine powers. The gods themselves may be your enemies.How will you use your power?
Source: Sertorius (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7430)


Title: SG: Icons Superpowered Roleplaying The Assembled Edition
Post by: Spirit Games on 26 November 2014, 21:30:02
Icons Superpowered Roleplaying The Assembled Edition

Icons Assemble!It's time to be a hero!Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. The Assembled Edition of the game features:Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your imagination to bring it all together. Describe character abilities on a numerical scale, or use adjectives like "Great" and "Amazing," as best suits your style and situation.Flexible System! Just a few basic game mechanics resolve in-game actions, but they expand to cover a wide range of options, making Icons easy to learn, but broad enough to keep things interesting.Heroic Determination! Bring the qualities of your heroes into play to gain advantages or perform amazing stunts, or to create trouble, from personal drama to weaknesses, in order to make your hero even more determined to save the day!Universe Creation! Collaborate to create your own comic book universe and play out the stories of the different heroes in it.Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Source: Icons Superpowered Roleplaying The Assembled Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7429)


Title: SG: The Strange: Bestiary
Post by: Spirit Games on 27 November 2014, 15:30:02
The Strange: Bestiary

The Strange: Bestiary is a lavishly illustrated and wildly imaginative collection of 140 creatures and characters. Inside, you'll find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and more. The bestiary also facilitates creating your own worlds by providing scores of creatures that will work in any recursion you can dream up, including those created by fictional leakage and operating under the laws of Magic, Mad Science, and Psionics.Monument spiders, data sentinels, octopus sapiens, extereons, blobs, kaiju, and killer robots are just the beginning for the diverse and incredibly creative settings of The Strange. What's more, since creatures of The Strange: Bestiary are compatible with Numenera, and most are suitably weird, game masters can also use this book to populate the Ninth World!This is not a standalone game. It is a supplemental rulebook for The Strange.
Source: The Strange: Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7436)


Title: SG: Accursed: Ill Omens
Post by: Spirit Games on 27 November 2014, 15:30:02
Accursed: Ill Omens

The world cries out for salvation...Morden has fallen to the Witches, but their banes continue to prey off the mortal survivors. This book of adventures presents a variety of different challenges for Morden's Witchmarked heroes to overcome. New foes introduced and locations are expanded. The adventures range in scope, with some suited to a single evening's entertainment, while others could encompass several nights of play. Any of them can be interspersed with the Plot Point Campaign included in the Accursed core book.Accursed: Ill Omens includes works by an all-star cast of gaming writers. Shane Hensley, Rich Baker, Sean Patrick Fannon, and Colin McComb - among others - all contributed to this compilation. Please note: Accursed Ill Omens is not a complete game. It requires the Accursed setting book, Savage Worlds Rulebook, and the Savage Worlds Horror Companion for play.
Source: Accursed: Ill Omens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7434)


Title: SG: Shadowrun Beginner Box
Post by: Spirit Games on 27 November 2014, 15:30:02
Shadowrun Beginner Box

WELCOME TO THE SIXTH WORLD!Megacorporations dominate the world. Dragons prowl the skies-and corporate boardrooms. Magicians sling fire and lightning, ice and acid. Hackers break into the darkest corners of the Matrix, digging out secrets while risking feedback that could fry their synapses. And people on the edge of society, those who have been pushed into the shadows, fight to stay free.The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and action of one of the most enduring role-playing settings of all time!Tailor-designed for an easy-on-the-credstick entry, the Beginner Box includes the following:A Universe Primer: A 24-page exploration of the Shadowrun world.Quick-Start Rules: Fast rules and a quick adventure to whet your appetite for more.A pre-generated character booklet: Allows for a gamemaster and one person to run a solo adventure.4 pre-generated character sheets: Details that'll allow up to four players to play with the help of a gamemaster.Dice: Never forget your handfuls of D6s!Whether you're new to Shadowrun or new to roleplaying, this package will get you into the fun of hacking, shooting, and spellslinging your way to the top!
Source: Shadowrun Beginner Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7433)


Title: SG: Dark Heresy: Forgotten Gods
Post by: Spirit Games on 27 November 2014, 15:30:02
Dark Heresy: Forgotten Gods

FEAR THE PASTDeadly smugglers carrying alien relics race for passage on an enigmatic Rogue Trader's starship. Awaiting their arrival are heretical cultists, ready to use these forbidden artefacts to awaken a dead god. If they are not stopped, the Askellon Sector will fall before a vile power that ruled aeons before Mankind existed...In Forgotten Gods, Acolytes must uncover the origins of the corrupted xenos artefacts plaguing the sector and the dark cult that seeks these objects to empower its unholy rituals. As they travel across Desoleum's lawless wastelands, the black depths of space, and finally to a mysterious, bone-strewn cemetery planet, it will take of all of the Acolytes' skills in both investigation and combat to survive and vanquish these threats!This full-length adventure for Dark Heresy (2nd Edition) also includes:Gazetteer information on covering the wastelands of Desoleum, the Rogue Trader vessel Oath Unspoken, and the ancient shrine world of Thaur.Rules for creating player characters from these new home worlds.This is not a stand-alone game. A copy of Dark Heresy (2nd Edition) Core Rulebook is required to play.
Source: Dark Heresy: Forgotten Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7432)


Title: SG: Maximum Xcrawl Core Rule Book
Post by: Spirit Games on 27 November 2014, 15:30:02
Maximum Xcrawl Core Rule Book

Fabulous prizes! Cars, wealth, and a year's supply of furniture wax!All of these - and much, much more - can be yours...if you survive.Of course, you are going to have to kill the monsters to get the treasure, and you aren't the crowd favourite today, and the cameras are very unforgiving. But there are no second takes, and if you die...YOU DIE!In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It's a modern-day world with a fantasy twist, and the game is simple: the Dungeon Judge, or DJ, creates an artificial dungeon under controlled - but lethal - conditions. He designs the maze, and stocks it with monsters, secret doors, magical traps, treasure and prizes. The players must go through the dungeon and fulfil whatever conditions the DJ puts forth in order to win.
Source: Maximum Xcrawl Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7431)


Title: SG: Dungeons and Dragons: Dungeon Master's Guide (5th Ed)
Post by: Spirit Games on 28 November 2014, 18:00:02
Dungeons and Dragons: Dungeon Master's Guide (5th Ed)

Entertain and Inspire Your PlayersThe Dungeon Master's Guide provides the inspiration and guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.Inside you'll find world-building advice, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and many other tools to help you be a great Dungeon Master.
Source: Dungeons and Dragons: Dungeon Master's Guide (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7319)


Title: SG: Pathfinder Module: Plunder and Peril
Post by: Spirit Games on 03 December 2014, 00:30:02
Pathfinder Module: Plunder and Peril


Source: Pathfinder Module: Plunder and Peril (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7450)


Title: SG: Pathfinder Player Companion: Ranged Tactics Toolbox
Post by: Spirit Games on 03 December 2014, 00:30:03
Pathfinder Player Companion: Ranged Tactics Toolbox


Source: Pathfinder Player Companion: Ranged Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7449)


Title: SG: Adventure Path 88: Iron Gods - Valley of the Brain Collectors
Post by: Spirit Games on 03 December 2014, 00:30:03
Adventure Path 88: Iron Gods - Valley of the Brain Collectors


Source: Adventure Path 88: Iron Gods - Valley of the Brain Collectors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7448)


Title: SG: Pathfinder Cards: Rules Reference Flash Cards
Post by: Spirit Games on 03 December 2014, 00:30:03
Pathfinder Cards: Rules Reference Flash Cards


Source: Pathfinder Cards: Rules Reference Flash Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7447)


Title: SG: Dungeon Crawl Classics Annual Holiday Module: The Old God's Return
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics Annual Holiday Module: The Old God's Return


Source: Dungeon Crawl Classics Annual Holiday Module: The Old God's Return (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7446)


Title: SG: Dungeon Crawl Classics 79.5: Tower of the Black Pearl
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics 79.5: Tower of the Black Pearl


Source: Dungeon Crawl Classics 79.5: Tower of the Black Pearl (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7445)


Title: SG: Dungeon Crawl Classics 76.5: Well of the Worm
Post by: Spirit Games on 03 December 2014, 00:30:03
Dungeon Crawl Classics 76.5: Well of the Worm

A level 1 adventure.The plains of Barrowdwon have always known war. Every spring and summer, armies of the barons converge on the long fields, clashing in battle, destroying the fields of crops, and soaking the earth in blood. Farmers tending the land have learned to survive in lean times by looting the bodies of the dead and selling the arms and armour to young adventurers. Now, bits of broken, rusted weapons and old bones wash to the surface with the spring rains, and no field can be ploughed without uncovering dead warriors from long-vanquished armies.Twenty years ago, the wizard Solom Quor came to these blood-soaked fields on a quest for knowledge. Solom discovered a curious worm with the twisted, tormented face of a human. The plains, drenched in blood and the anguished souls of the dead, had given rise to a new horror: the war-worm.
Source: Dungeon Crawl Classics 76.5: Well of the Worm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7444)


Title: SG: Outbreak: Deep Space
Post by: Spirit Games on 03 December 2014, 00:30:03
Outbreak: Deep Space


Source: Outbreak: Deep Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7443)


Title: SG: Citadel Beyond the North Wind
Post by: Spirit Games on 03 December 2014, 00:30:03
Citadel Beyond the North Wind


Source: Citadel Beyond the North Wind (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7442)


Title: SG: Myriad Song RPG
Post by: Spirit Games on 03 December 2014, 00:30:03
Myriad Song RPG


Source: Myriad Song RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7441)


Title: SG: Pathfinder Flip-Mat: Red Light District
Post by: Spirit Games on 03 December 2014, 05:00:02
Pathfinder Flip-Mat: Red Light District


Source: Pathfinder Flip-Mat: Red Light District (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7440)


Title: SG: Unframed: The Art of Improvisation for Game Masters
Post by: Spirit Games on 03 December 2014, 05:00:02
Unframed: The Art of Improvisation for Game Masters


Source: Unframed: The Art of Improvisation for Game Masters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7439)


Title: SG: Arcana of Legend: Elementalism
Post by: Spirit Games on 03 December 2014, 05:00:02
Arcana of Legend: Elementalism


Source: Arcana of Legend: Elementalism (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7438)


Title: SG: Kobold Guide to Combat
Post by: Spirit Games on 03 December 2014, 05:00:02
Kobold Guide to Combat


Source: Kobold Guide to Combat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7437)


Title: SG: Pathfinder Battles: The Lost Coast Booster
Post by: Spirit Games on 09 December 2014, 21:30:01
Pathfinder Battles: The Lost Coast Booster

Contains 4 collectible plastic pre-painted figures.
Source: Pathfinder Battles: The Lost Coast Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7454)


Title: SG: Shadowrun Runner's Toolkit Alphaware
Post by: Spirit Games on 10 December 2014, 20:00:02
Shadowrun Runner's Toolkit Alphaware

The right tools for the next run.Scan this, chummersHave you tackled the Beginner Box and are ready to move up in the sixth world?Are you a gamemaster ready to give Shadowrun a shot, and you want a few extra tools at your disposal from the first toss of your dice?Do you play Shadowrun now, and are you looking for a set of tools that'll allow you to easily introduce new gamers to your favourite RPG at your local game store or hangout?Say yes to any of those? The Runner's Toolkit: Alphaware is the box set for you.Designed as the perfect stepping-stone between the Shadowrun Beginner Box and Shadowrun, Fifth Edition, this box can fill a number of roles. Whether you're looking for more adventures and options to move beyond the Beginner Box, laying the groundwork for your gaming group to move fully onto Shadowrun, Fifth Edition, or providing adventures, maps, and other tools to use in conjunction with the core rulebook, you'll find this kit invaluable.Alphaware includes:Rules of the Street: A rulebook designed to be accessible and simple to use.The Edge of Now gives the flavour and background of the Sixth World.Plots and Paydata: Adventures and tips for any Shadowrun gamemaster.Eight double-sided maps to help players and GMs track the action.Spell, weapon, and gear cards for quick reference.Pre-generated characters players can use right away.A double-sided poster. North America map and killer art.And of course, handfuls of six-sided dice for Shadowrun action.
Source: Shadowrun Runner's Toolkit Alphaware (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7453)


Title: SG: Kromore RPG
Post by: Spirit Games on 17 December 2014, 16:30:01
Kromore RPG

Play in fantasy, steampunk, medieval, sci-fi, or modern eras. Practice the ways of the sci-magi with realm magic. Hunt down demons from the outer realms. Encounter aliens & demigods as you explore the universe. Customize unique characters, weapons, vehicles, & armour. Explore a massive setting over Kromore's 10,000 year timeline. A table top RPG game filled with wonder and excitement at every corner.An easy to use game system that gives choice to players. Hundreds of abilities & dozens of character professions. A diverse possibility filled three action combat system. Bring your adventures to life with Kromore.
Source: Kromore RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7458)


Title: SG: Torchbearer Player's Deck
Post by: Spirit Games on 17 December 2014, 16:30:01
Torchbearer Player's Deck

For use with the Torchbearer roleplaying game, this deck contains everything a player needs to survive the harsh environs of the dungeon! The deck consists of 42 cards in a heavy duty slipcase box. A 12-card action deck8 condition cards4 armour cards3 light cards15 weapon cardsIn addition, the box contains two separator cards to help you better organize your deck.
Source: Torchbearer Player's Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7457)


Title: SG: Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed)
Post by: Spirit Games on 17 December 2014, 16:30:01
Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed)

This screen has been specifically built with the Hoard of the Dragon Queen module in mind. One side boasts evocative artwork from the adventure, while the other displays helpful charts, maps and character illustrations for quick reference.
Source: Dungeons and Dragons: DM Screen Tyranny of the Dragons(5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7456)


Title: SG: AMP Year One RPG
Post by: Spirit Games on 17 December 2014, 16:30:01
AMP Year One RPG

The year is 2015 and the world is getting its first taste of super-powered individuals making themselves known all around the globe. Danger and conspiracy lurk around every corner, be it government agencies looking for the secret to these powers or other AMPs looking to battle in a show of supremacy.AMP: Year One is an RPG that puts this first year under a microscope, presented as a timeline of events that escalate to a boiling point. Players become AMPs (people with Accelerated Mutant Potential), as is their birthright, but dealing with power isn't always what it's cracked up to be.Powered by the new DGS-Combo System, every roll of the die is packed with excitement. Players can create their own AMP and pick from over 50 unique powers, or choose one of more than 20 pre-generated AMPS and jump right into the action.
Source: AMP Year One RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7455)


Title: SG: 2300AD: Ships of the French Arm
Post by: Spirit Games on 17 December 2014, 20:30:03
2300AD: Ships of the French Arm

The French Arm is a web of transport routes, outposts, way-stations, and colonies. All of these far-flung settlements are served by fleets of commercial ships carrying supplies and colonists, military vessels providing protection and regulation, and explorer vessels forever pushing the boundaries of explored space. Outside of traffic between Earth and Tirane, the route from Beta Canum to Earth is the busiest in human space, with the route from Canum to Beowulf coming in second. Shipments from the industrial outpost at Bessieres account for nearly 30% of commercial goods produced for consumption by French nations on Earth, and account for fully 50% of the material produced for the ground-force militaries of the Empire.There are nearly 12,000 spacecraft of varying types in the French Arm. The vast majority of these are interface vessels and slow system ships. The actual number of starships is closer to approximately 2,500 in active commercial service. Of these, 30% are big bulk carriers.Ships of the French Arm is dedicated to vessels adventurers can interact with in a meaningful way, complete with deckplans for every one of them. While most merchant vessels fall into this category, a few military ships are also included, such as those relegated to patrol and customs enforcement, along with a pair of major combatants, provided to showcase the capabilities of these massive ships.The Traveller Core Rulebook is required to play2300AD./
Source: 2300AD: Ships of the French Arm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7459)


Title: SG: Rivendell
Post by: Spirit Games on 07 January 2015, 16:00:03
Rivendell


Source: Rivendell (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7460)


Title: SG: Pathfinder Player Companion: Giant Hunter's Handbook
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Player Companion: Giant Hunter's Handbook


Source: Pathfinder Player Companion: Giant Hunter's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7473)


Title: SG: Pathfinder Campaign Setting: Lost Treasures
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Setting: Lost Treasures


Source: Pathfinder Campaign Setting: Lost Treasures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7472)


Title: SG: Adventure Path 89: Iron Gods - Palace of Fallen Stars
Post by: Spirit Games on 07 January 2015, 20:30:02
Adventure Path 89: Iron Gods - Palace of Fallen Stars


Source: Adventure Path 89: Iron Gods - Palace of Fallen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7471)


Title: SG: Pathfinder Map Pack: Boarding Action
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Map Pack: Boarding Action


Source: Pathfinder Map Pack: Boarding Action (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7470)


Title: SG: Pathfinder Campaign Cards: Mummy's Mask Item Cards
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Cards: Mummy's Mask Item Cards


Source: Pathfinder Campaign Cards: Mummy's Mask Item Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7469)


Title: SG: Pathfinder Campaign Cards: Iron Gods Item Cards
Post by: Spirit Games on 07 January 2015, 20:30:02
Pathfinder Campaign Cards: Iron Gods Item Cards


Source: Pathfinder Campaign Cards: Iron Gods Item Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7468)


Title: SG: Things Don't Go Smooth
Post by: Spirit Games on 07 January 2015, 20:30:02
Things Don't Go Smooth


Source: Things Don't Go Smooth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7467)


Title: SG: Mutant: Year Zero Card Deck
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero Card Deck

This deck contains 100 high quality playing cards for use with the Mutant: Year Zero roleplaying game by Modiphius Entertainment and Free League Publishing. These cards enhance your gaming experience. The deck contains:25 Mutation Cards25 Threat Cards50 Artifact Cards
Source: Mutant: Year Zero Card Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7466)


Title: SG: Mutant: Year Zero Dice
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero Dice

These custom dice are made specifically for use with the Mutant: Year Zero roleplaying game. They enhance the gaming experience and make the game run even smoother. This set includes:5 yellow Base Dice5 green Skill Dice5 black Gear Dice
Source: Mutant: Year Zero Dice (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7465)


Title: SG: Mutant: Year Zero RPG
Post by: Spirit Games on 07 January 2015, 20:30:02
Mutant: Year Zero RPG


Source: Mutant: Year Zero RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7464)


Title: SG: Game Mat: Jungle Temple
Post by: Spirit Games on 14 January 2015, 06:00:06
Game Mat: Jungle Temple

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Jungle Temple (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7486)


Title: SG: Game Mat: Merchant's Bazaar
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Merchant's Bazaar

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Merchant's Bazaar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7485)


Title: SG: Game Mat: Dark Sun Desert
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Dark Sun Desert

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Dark Sun Desert (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7484)


Title: SG: Game Mat: Caverns of the Underdark
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Caverns of the Underdark

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Caverns of the Underdark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7483)


Title: SG: Game Mat: Market Square
Post by: Spirit Games on 14 January 2015, 06:00:07
Game Mat: Market Square

West ErasableDurableFull Colour Vinyl30" x 20"
Source: Game Mat: Market Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7482)


Title: SG: Stay on Target
Post by: Spirit Games on 14 January 2015, 06:00:07
Stay on Target


Source: Stay on Target (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7481)


Title: SG: Achtung! Cthulhu: Guide to the Eastern Front
Post by: Spirit Games on 14 January 2015, 06:00:07
Achtung! Cthulhu: Guide to the Eastern Front


Source: Achtung! Cthulhu: Guide to the Eastern Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7480)


Title: SG: Achtung! Cthulhu: Guide to North Africa
Post by: Spirit Games on 14 January 2015, 06:00:07
Achtung! Cthulhu: Guide to North Africa


Source: Achtung! Cthulhu: Guide to North Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7479)


Title: SG: Cold Harvest
Post by: Spirit Games on 14 January 2015, 15:00:03
Cold Harvest

Roleplay During the Great Purges of Stalin's RussiaAll is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia. A fall-off in production has come to the attention of the Soviet authorities and communications are down. No one has a clue as to what is happening out there.Despite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. Vigilance is key, as there may be anti-Soviet agitators at work. Trust no one!Cold Harvest is a Call of Cthulhu scenario set at the height of Stalin's Russia in the late 1930s. Player take on the role of NKVD agents from the people's Commissariat For Internal Affairs, tasked with investigating strange happenings at Krasivyi Oktabyr-3.Cold Harvest has been designed to be playable by one Keeper and one player, as well as for groups of between two to six players. Eight pre-generated investigators are included, allowing players to chose from a range of characters. Directions are also provided as to the role and duties of an NKVD officer, allowing players to quickly understand the motivations and responsibilities of their characters.Throughout the scenario, guidance and roleplaying tips are provided for the Keeper, as well as advice for using other published Soviet-era scenarios with Cold Harvest to form a larger campaign set against the backdrop of Communist Russia.
Source: Cold Harvest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7478)


Title: SG: Sheoloth: The Sprawling City
Post by: Spirit Games on 14 January 2015, 15:00:03
Sheoloth: The Sprawling City

Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal, fears to shape their forms.Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother's court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies.The dark elves here need to be careful, for they have enemies above and below, and have to contend with their own callous natures. Unknown to them, they have enemies within the city's own shadows - the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise.The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way.
Source: Sheoloth: The Sprawling City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7477)


Title: SG: The Book of Ants
Post by: Spirit Games on 14 January 2015, 15:00:03
The Book of Ants

From City of Lights to Palaces of DreamEvocative, enigmatic, and haunted by airborne polyps, The Book of Ants, a.k.a. Livre des Fourmis, gives Trail of Cthulhu Keepers and players an essential window into Paris of the 20s and 30s, and into the Dreamlands beyond.From November 1918 to September 1929, the young poet Henri Salem fell in with the surrealists of Paris. Swept up by the imperious charisma of group leader Andre Breton, he rapidly found himself sharing cafe tables with the key figures of this most influential and fractious art movement of the pre-war period. According to this, his diary of the era, he traded quips with Marcel Duchamp, feared the madness of Antonin Artaud, and served as model for the famous shot of ants crawling from a hole in a man's hand in Salvador Dali and Luis Bunuel's scandalous film Un Chien Andalou.If his tale can be fully believed, he stepped with them from waking Paris to an ancient yet surprisingly malleable realm of dream. (Save for Breton, who could never make the leap.) There he walked along-side such Mythos figures as Randolph Carter, King Kuranes and the ghoul once known as Richard Pickman.As such his diary serves as an indispensable guide to anyone wishing to explore the dangerous demimonde of the Parisian art scene, where disagreements over aesthetics are often settled with knife wounds and broken bones. Even more, it provivdes a rare look into the ever-shifting shores of the Dreamlands, just as its air of the fantastical gives way to horrific reflections of a world spinning into chaos and death.
Source: The Book of Ants (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7474)


Title: SG: Stay on Target
Post by: Spirit Games on 14 January 2015, 19:30:02
Stay on Target

A long time ago in a galaxy far, far away...At the heart of the Galactic Civil War, daring ace pilots risk everything in the fight for freedom. On the hangar deck, in the saddle, and behind the stick, these brave individuals take the fight to the evil Empire.Jump into the cockpit of your starfighter with Stay n Target. This rulebook expands upon the Age of Rebellion Roleplaying Game, adding new content for Ace characters as well as any character looking to master the many vehicles of Star Wars. Dogfight against dangerous adversaries, tame the wild beasts of the galaxy, and gain glory in the name of the Rebellion.This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specialisations.New, powerful signature abilities that allow Ace characters to become masters of their career.Specialised equipment and dozens of powerful vehicles useful to characters looking to dive into a dogfight.Rules for riding the many beasts of the galaxy, along with profiles for the most common mounts used by the Rebel Alliance.
Source: Stay on Target (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7481)


Title: SG: Achtung! Cthulhu: Guide to the Eastern Front
Post by: Spirit Games on 14 January 2015, 19:30:02
Achtung! Cthulhu: Guide to the Eastern Front

Horror Stalks the Steppes!A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the war in Russia: a vast land under the thumb of a brutal regime; a downtrodden yet determined population who have seen many horrors, not all of them of man's making; and a land where giant machines of war rage across the countryside, terrorising all in their path.- Alec TowtonSection MThe Guide to the Eastern Front adds a new dimension to the secret war, including:New Investigator Occupation Templates: play member of the Soviet underworld, political prisoners, a NKVD agent, and the cavalryInformation on Russian military structure and the issues faced when waging a war on the Eastern Front.More nameless horrors and vile creatures, such as the Krysolud, the insects from Shaggai, and the Stalin Lampen.Details on the inner workings of Institute 21, Otdel MI, and the Cult of Red Horus, as well as a variety of independent occult organisations and their nefarious plans for the Soviet Union.Tanks! (including Nachtwolfe's proposed super tank that puts the Maus and Ratte to shame...)In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu: Guide to the Eastern Front (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7480)


Title: SG: Achtung! Cthulhu: Guide to North Africa
Post by: Spirit Games on 14 January 2015, 19:30:02
Achtung! Cthulhu: Guide to North Africa

Blood, Terror, and Sand...A terrifying world war two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the war beyond Western Europe: a land of great antiquity, steeped in legend; a fiery cauldron of political and occult intrigue where the heat is as much your enemy as any man with a gun; and a formidable wilderness where only the strong will survive with their sanity intact.-Alec TowtonSection MThe Guide to North Africa adds a new dimension to the secret War, including:New civilian and military occupation templates: Play as an archaeologist, SAS special forces, a Bedouin tribesman, Askari, the LRDG, and the French Foreign Legion.New Tomes of Forbidden Lore, such as the The Book of Thoth and The Book of Angels, and yet more summoning spells and protective enchantments.Desert vehicles and equipment, fantastical and mundane (including Nachtwolfe's latest developments)Intriguing weapons and artifacts, such as the Atlantean sliver gun, the Yithian Stone Hunter and the Ashes of Sebek.Ancient Horrors from the depths of the desert (and space and time): Crocodile Hybrid Mummies, Djinn, and the Great Race of Yith.Details on Black Sun's quest for Irem and Nachtwolfe's constant search for Atlantean technology.In fact, a whole dossier's worth of useful historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu: Guide to North Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7479)


Title: SG: Sheoloth: The Sprawling City
Post by: Spirit Games on 14 January 2015, 19:30:02
Sheoloth: The Sprawling City

Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal, fears to shape their forms.Noble houses constantly vie for power; the most powerful can be lost in seconds should they fail in their schemes, so they all try to curry favour in the Dark Mother's court and protect their positions, all the while making sure daggers are firmly placed in the backs of their enemies and the throats of their allies.The dark elves here need to be careful, for they have enemies above and below, and have to contend with their own callous natures. Unknown to them, they have enemies within the city's own shadows - the ovarisites, a strange race of highly intelligent creatures that plot and plan their demise.The residents of the city must also contend with squabbling merchants, wily thieves and deadly assassins. The shadows cast by these groups interweave with common folk and nobility alike, and not a day goes by when some plan fails or succeeds, resulting in loss of life or freedom either way.This book allows players to create dark elf characters and explore the City of the Dark Mother from top to bottom, immersing them in dark elf culture for the Legend RPG while providing up new advanced skills such as Style and Intimidation. New professions such as Assassins and Warlocks open the door to the dark elves' magical and vicious natures, while the dark elven magic of Shadowcraft, the ability to shape shadows into living beings or objects. Fleshcrafting, too, has it own dark secrets.So prepare to explore the city from the Ashen Bulwark to the Lair of the Dark Mother; just keep one hand on your dagger.Welcome to Sheoloth.
Source: Sheoloth: The Sprawling City (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7477)


Title: SG: Deep Magic
Post by: Spirit Games on 14 January 2015, 19:30:02
Deep Magic

An Age of Wizardry!Magic is everywhere. Whether it's a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!Deep Magic: 13th Age Compatible Edition is for options that allow them to bend reality to their wills and perform spectacular feats of sword and sorcery. This book offers an astounding variety of new magic options, including:555 wizard spells, ranging from clever tricks to summoning the World Serpent itself to wreak havoc4 new class talents that put wizard spells within the grasp of every class - play an arcane ranger, a spirit-calling barbarian, a time-warping commander or face-stealing trickster druid30 new schools of magic, including the Cult of Ouroboros, the Red Inquisition and the Scholars of Dust, with guidelines for creating your own magical tradition5 magical campaign options: post-apocalyptic vril magic, the mysteries of the ley lines, a class-warfare arcanopunk campaign option, and moreFor GMs looking for new material, or players looking for character customization options, this massive tome is the book you've been dreaming of.Dive into Deep Magic!
Source: Deep Magic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7476)


Title: SG: Dreamhounds of Paris
Post by: Spirit Games on 14 January 2015, 19:30:02
Dreamhounds of Paris

Follow the Trail of Cthulhu into the DreamlandsFrom the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries - and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.But until now, no one has revealed what they were really up to.In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?Choose your player character from a roster of 19 visionaries and madmen:Put up your dukes as two-fisted filmmaker LUIS BUNUEL.Flee a formless entity as Dada impresario TRISTAN TZARA.Photograph tentacled entities as American expat MAN RAY.Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE.Wield the magic cane that will end the world as theatre of cruelty inventor ANTONIN ARTAUD.Or arrive in Paris as fresh-faced young painter SALVADOR DALI, who has come to tear the movement all down and rebuild it in his image.Includes:A guide to Paris in the 20s and 30s, from the swirl and sin of Montmatre to the staged atrocities of the Theatre du Grand-Guignol.A tour of its occult depths, from primeval Druids, to today's opium-addled ritualists.A survival manual for invaders of dream. Do you shape the Dreamlands to your will, or surrender to its madness?A gazetteer of 43 dream locales, from the meandering River Ai to the furnaces of Zar, where yesterday's useless poets burn.13 monsters of dream, from the familiar yet terrifying gugs and ghasts to the new grotesqueries like the bulbhead and putrefacto.Brilliant advice to help you pull off the campaign of your GMing career.And a full introductory adventure, in which the characters meet that notorious icon of Gallic literary madness, Maldoror.The Dreamlands are as strange as you can imagine.
Source: Dreamhounds of Paris (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7475)


Title: SG: The End of the World: Zombie Apocalypse
Post by: Spirit Games on 14 January 2015, 19:30:02
The End of the World: Zombie Apocalypse

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive a zombie apocalypse?It is the end of the world as we know it. The undead walk the earth and nothing and no one can stop them. Some say a meteor from outer space has covered the earth in dangerous radiation, others fear that the time of reckoning has come and there is no room left in Hell, while others still fear a global pandemic. The only certainty is that no one knows exactly what caused the dead to rise, but now they are here and they have won.Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Zombie Apocalypse that each include locations, NPCs, and specific zombie rules for each type of zombie horror.How would you survive the end of the world? Discover the answer!
Source: The End of the World: Zombie Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7452)


Title: SG: Deus Vult: Sacerdos Custos Training Guide
Post by: Spirit Games on 20 January 2015, 23:30:02
Deus Vult: Sacerdos Custos Training Guide

In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holly Land for powerful relics that may save humanity, there is much work ahead of them.The Sacerdos Custos Training Guide contains everything a player needs to know in order to create a character, equip them with the finest weapons of the Order, and fight supernatural evils hidden within the medieval world.Requires the Legend Core Rulebook.
Source: Deus Vult: Sacerdos Custos Training Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7489)


Title: SG: Deus Vult: Games Master's Story Guide
Post by: Spirit Games on 20 January 2015, 23:30:03
Deus Vult: Games Master's Story Guide

In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity.The Deus Vult Games Master's Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part of the 12th century, and give you all the tools you need to create your own adventures see across Europe and deep in the Holy Land.From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity, your players will have plenty to do. They will also encounter the witch-hunters and first stirrings of the Inquisition - both hate the Order your players serve with a passion, and there is a three-way power struggle stirring within the darkest parts of the Church for which is best placed to counter the supernatural...Requires the Legend Core Rulebook.
Source: Deus Vult: Games Master's Story Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7488)


Title: SG: The Monastery of Tuath
Post by: Spirit Games on 20 January 2015, 23:30:03
The Monastery of Tuath

A medieval role-playing game with a horrific and gothic influenceThe Monastery of Tuath is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:The Monastery of Tuath:50 colour pages book, focused on the Temple faction and features "Vengeful Words", a large investigation scenario inspired by The Name of the Rose, as well as several game aids: The Temple and Religious Life. The Monasteries of the One and a description of the monastery of Tuath.AS Map of the Monastery of Tuath:A colour map depicting the monastery where the "Vengeful Words" adventure is set.A Set of Aid Sheets in a Black Folder:A deck of Clue Cards and game aid sheets for "Vengeful Words", including technical sheets to optimize the gaming experience for both Leaders and Players.
Source: The Monastery of Tuath (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7487)


Title: SG: Dungeons and Dragons: DM Screen (5th Ed)
Post by: Spirit Games on 20 January 2015, 23:30:03
Dungeons and Dragons: DM Screen (5th Ed)

Rise to the ChallengeThis durable, four-panel Dungeon Master's screen, lavishly adorned with illustrations inside and out, will enchant and inspire players and Dungeon Masters alike.The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over it, even as it keeps die rolls and notes hidden from players. Tables on the inside provide essential support for the three pillars of play - combat, exploration and social interaction - to Dungeon Masters of all skill levels.The outside of the screen features an epic scene illustrated by Craig Spearing, depicting the red dragon Thraxata the Flamefiend and her kobold minions confronting a party of intrepid adventurers. The group's ranger tries to finish the fight with a legendary arrow of dragon slaying meant specifically for this wyrm.
Source: Dungeons and Dragons: DM Screen (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7451)


Title: SG: Albion Hardback
Post by: Spirit Games on 23 January 2015, 23:45:02
Albion Hardback

Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. Magic lies below the surface and can be stirred by any skill or roused by spells, and the paths of destiny call for champions. The basic rules are simple, with plenty of options for adding more detail to characters when you're ready.
Source: Albion Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7494)


Title: SG: Albion Softback
Post by: Spirit Games on 23 January 2015, 23:45:02
Albion Softback

Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. Magic lies below the surface and can be stirred by any skill or roused by spells, and the paths of destiny call for champions. The basic rules are simple, with plenty of options for adding more detail to characters when you're ready.
Source: Albion Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7493)


Title: SG: Rocket Amoeba
Post by: Spirit Games on 23 January 2015, 23:45:02
Rocket Amoeba

Jetting in to save the day for everyone who wants to play story games with their friends but is menaced by gigantic books or rules that melt your brain!Rocket Amoeba is a set of role-plying game rules you can use for almost any genre or setting.Simple! Fast! Adaptable!It keeps things simple, so it's quick to get going and to play, leaving you to focus on your characters and their exciting stories.All you need is a group of trusty pals with imagination and itchy raygun fingers, plus pencils and paper, some index cards and a few six-sided dice.
Source: Rocket Amoeba (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7492)


Title: SG: Jaws of the Six Serpents
Post by: Spirit Games on 23 January 2015, 23:45:02
Jaws of the Six Serpents

Days of High AdventureSilver Branch Games takes the fan-favourite PDQ system into the realms of sword-and-sorcery and the grittier sides of fantasy.The PDQ core rulesAdditional rules for these genres of fantasySetting outline for the land of the Six SerpentsNotes on adapting for different settingsPDQ lets you give your character whatever Qualities are most dramatically important, and provides a simple framework for resolving any type of conflict.
Source: Jaws of the Six Serpents (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7491)


Title: SG: Between Sand and Sea: Mythic Africa
Post by: Spirit Games on 27 January 2015, 21:45:02
Between Sand and Sea: Mythic Africa

Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.Beyond the Bounds of the OrderThis book provides cultural and magical details for the lands of Mythic Africa west of, but not including, Egypt. From the Jnun to the dark gods of old Carthage, from the bustling cities of the Tell to the wind-haunted mountains and deserts, this is a land that takes magi away from the familiar. Whether building a new covenant outside the Tribunals, or visiting in search of magical secrets, there is something for every maga between sand and sea.
Source: Between Sand and Sea: Mythic Africa (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7507)


Title: SG: Doctor Who: 7th Doctor Sourcebook
Post by: Spirit Games on 27 January 2015, 21:45:03
Doctor Who: 7th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG. and is also a fact-packed resource for fans of the show!Having survived an attempt on his life from his own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as his predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home of the Daleks!And remember - you can always judge a man by the quality of his enemies!
Source: Doctor Who: 7th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7506)


Title: SG: The Storyteller's Thesaurus
Post by: Spirit Games on 27 January 2015, 21:45:03
The Storyteller's Thesaurus

Writers, game designers, teachers, and students - this is the book you've been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place - no need to hunt through pages of alphabetical listings!Words that are crucial in fantasy, history, and horror. No other thesaurus names weapons, armour, magical items, mystical creatures, symbols, treasures, and descriptive terms essential for any genre.Usage notes and writing tips to clarify and expand. The authors draw from decades of work to target areas of concern for beginning writers as well as experienced authors.Let this book inspire new characters and develop original settings and locales. You'll be amazed at how quickly new ideas form as you browse. The Storyteller's Thesaurus just might be the cure for writer's block, dull prose and stale ideas - pick up this book and let your world expand.
Source: The Storyteller's Thesaurus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7505)


Title: SG: Makkura
Post by: Spirit Games on 27 January 2015, 21:45:03
Makkura

Makkura: Absolute DarknessThe lied to us.They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.It's been over six months.They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It's getting harder to deny, and even harder to ignore.I don't know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, takes you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.The Kuro incident was just the beginning.Listen to the Divine Wind that thunders against the Japanese archipelago: "The time of destiny has come. When the Red Storm rises, you must make a choice - to live or to die..."
Source: Makkura (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7504)


Title: SG: Kings of the Sea
Post by: Spirit Games on 27 January 2015, 21:45:03
Kings of the Sea

I have been a helmsman and a forecastle-man and a leader of all the warriors.- Volsa pattr stanza 12In this supplement for Yggdrasill, our Norse heroes take to the sea in search of the coveted title 'Saekonungsar' - King of the Sea! Pirate or trader, mercenary or master of your own ship, captain or pilot, the northern seas offer themselves up to those brave enough to claim their destiny, drawn by the salt smell of the wind and the crack of the sails.In this supplement you will find:New professions linked to the sea.Information on the ships of Scandia.Rules for naval combatBackground on the neighbouring peoples, including the Angles and the Finns.The genealogy of the kingdoms of the north during the
Source: Kings of the Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7503)


Title: SG: Mind Games
Post by: Spirit Games on 27 January 2015, 21:45:03
Mind Games

To know your enemy, you must become your enemy.As the Z-Day struck, what remained of the United States government mobilized to stem the tide, and turned the efforts of its finest think tank to the task. Led by Hubert Shand, PhD, M.I.N.D. sought to use the principles of mind control to dominate the Z'd and turn them against each other. He succeeded, but to know evil, one risks becoming evil and the ingenious device has pulled Dr. Shand into madness. Mindwarp was born, and the world teeters on the brink of complete domination. Only the heroes stand in the way.This 32 page adventure will provide nights of peril for even the most hardy band of survivors!
Source: Mind Games (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7502)


Title: SG: Pathfinder Flip-Mat: Flooded Dungeon
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Flip-Mat: Flooded Dungeon

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Drowning in DangerWhether your party's exploring muck-drenched catacombs or sea caves at high tide, no Game Master wants to spend time drawing every murky eddy and damp dungeon. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Whether you need a sea monster's lair, a ruin buried by the waves, or a temple literally dripping with evil, this double-sided map makes the perfect setting for any sunken or subterranean dungeon delve!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Flooded Dungeon, you'll be prepared next time your party's ready to dive into adventure!
Source: Pathfinder Flip-Mat: Flooded Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7501)


Title: SG: Pathfinder Campaign Setting: Iron Gods Poster Map Folio
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Campaign Setting: Iron Gods Poster Map Folio

The Land of Super-ScienceExplore Numeria, the land of super-science, with the
Source: Pathfinder Campaign Setting: Iron Gods Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7500)


Title: SG: Adventure Path 90: Iron Gods - The Divinity Drive
Post by: Spirit Games on 27 January 2015, 21:45:03
Adventure Path 90: Iron Gods - The Divinity Drive

Into the Mind of a GodSilver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasure, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:"The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Fraiser.Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James JacobsA look into the inner workings of robots, by Greg A. Vaughan.The gripping conclusion of the Pathfinder's Journal, by Amber E Scott.Five dangerous new monsters, by Adam Daigle, Crystal Fraiser, Thurston Hillman and Will McCardell.
Source: Adventure Path 90: Iron Gods - The Divinity Drive (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7499)


Title: SG: Pathfinder Player Companion: Familiar Folio
Post by: Spirit Games on 27 January 2015, 21:45:03
Pathfinder Player Companion: Familiar Folio

Helping Hands and Spying EyesIt's time to make your familiar more fearsome! Whether you're looking to give your magical ally an archetype to transform it into a brutish battle companion or you're just scouting the menagerie of available familiars, Pathfinder Player Companion: Familiar Folio has you covered. This volume provides a bevy of new options, including new rules that allow characters of any class to gain familiars. Featuring all-new feats, items, spells, archetypes, and - of course - familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters, as well as any player who fancies teaming up with a fantastic, travel-sized friend.Inside this book, you'll find:A comprehensive list of familiars in the Pathfinder Roleplaying Game, guaranteed to make choosing yours both quick and convenient.New archetypes like the duettist bard and eldritch guardian fighter, allowing classes traditionally without familiars to gain animal allies tied to their classes abilities.Familiar archetypes that allow players to customize their familiars to excel in combat, dispense untold wisdom, or even gain powers from a school of magic.Bloodline and patron familiars that manifest abilities from the same powers inherent to bloodragers, sorcerers, and witches.Information on the familiars most popular within specific groups on Golarion, like Hellknights and the Pathfinder Society.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Familiar Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7498)


Title: SG: Pathfinder Item Cards: Tech Deck
Post by: Spirit Games on 28 January 2015, 17:45:02
Pathfinder Item Cards: Tech Deck

Super-Science!Strange helmets and armour, futuristic medical technology, and weapons unlike any in the known world all appear in this trove of treasures for use in your science fantasy or science fiction campaign. Each of this set's 54 beautifully illustrated, full-colour cards includes space on the back for players to add notes on their loot. These Pathfinder Item Cards are designed for use with the Pathfinder Roleplaying Game, but are compatible with any fantasy roleplaying game.
Source: Pathfinder Item Cards: Tech Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7497)


Title: SG: Pathfinder Pawns: Inner Sea Pawn Box
Post by: Spirit Games on 28 January 2015, 17:45:02
Pathfinder Pawns: Inner Sea Pawn Box

The colourful characters of the Pathfinder Roleplaying Game's Inner Sea setting come alive on your tabletop with this box-busting collection of more than 200 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a specialized character from one of the diverse nations and cultures of the Inner Sea region. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for common character types and over 200 distinct character images, the Inner Sea Pawn Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns: Inner Sea Pawn Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7496)


Title: SG: Order of the Stick: Blood Runs in the Family
Post by: Spirit Games on 28 January 2015, 17:45:02
Order of the Stick: Blood Runs in the Family

Their big bloody adventure just became a family unfair.The Order of the Stick: Blood Runs in the Family brings the titular band of heroes to a strange desert land where hidden family secrets await. We're not going to tell you what they are, because they're secrets. I mean, seriously. But they're pretty great, at least if you're a fan of Rich Burlew's record-smashing fantasy-comedy-action-drama webcomic, The Order of the Stick. Thrill as Roy and the gang face reptilian bounty hunters, mysterious death priests, dinosaur-riding soldiers, and a little something we like to call "personal responsibility" as they brave the elements in the fifth book in the bewilderingly popular stick figure saga.
Source: Order of the Stick: Blood Runs in the Family (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7495)


Title: SG: Dungeons and Dragons: Character Token Set (5th Ed)
Post by: Spirit Games on 04 February 2015, 15:45:04
Dungeons and Dragons: Character Token Set (5th Ed)

This token set is designed to allow player's to easily, and quickly, track their character's status effects. If your character is frightened, paralysed or unconscious, your allies will be able to see at a glance that you are in need of help. Because all of our full-colour tokens are made of durable perspex they are wet-erasable, so you can write additional information straight onto them.The combat tile provides a place for player's to keep a running total of constantly changing statistics like character health and resources, all without dirtying your character sheet with eraser marks.D&D Character Token Set Contains:1x Combat Tile20x Tokens
Source: Dungeons and Dragons: Character Token Set (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7512)


Title: SG: Path of War
Post by: Spirit Games on 04 February 2015, 15:45:05
Path of War

Let Slip the Hounds of War!Make martial combat more interesting with the Path of War, a manoeuvre-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the manoeuvre-based combat system with your standard classes? Feats allow you to do just that!Path of War includes:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of manoeuvresArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial Traditions to help you introduce manoeuvre-based combat to your campaignAnd more!
Source: Path of War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7511)


Title: SG: Colonist: Signature Abilities Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Signature Abilities Specialization Deck

A combination of education and hard-earned life experiences make Colonists far more capable individuals than they appear. When the time is right, they can put their experience to good use.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes 18 cards covering both Colonist Signature Abilities and their upgrades.
Source: Colonist: Signature Abilities Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7510)


Title: SG: Colonist: Performer Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Performer Specialization Deck

Whether a musician, actor, comedian, or other entertainer, the Performer is always the centre of attention. Using this to his advantage is the Performer's greatest act.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Performer specialisation.
Source: Colonist: Performer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7509)


Title: SG: Colonist: Entrepreneur Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Entrepreneur Specialization Deck

Entrepreneurs know the power of wealth, and handle any situation with a sharp mind and a fist full of credits. For Entrepreneurs, wealth is never a problem, just a solution.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Entrepreneur specialisation.
Source: Colonist: Entrepreneur Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7508)


Title: SG: Colonist: Marshal Specialization Deck
Post by: Spirit Games on 04 February 2015, 15:45:05
Colonist: Marshal Specialization Deck

Marshals keep the peace in Outer Rim towns. Often the only thing standing between law and chaos, a Marshal must dispense justice with a steady hand and steely demeanour.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Marshal specialisation.
Source: Colonist: Marshal Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7410)


Title: SG: Achtung! Cthulhu Interface 19.40
Post by: Spirit Games on 08 February 2015, 20:45:03
Achtung! Cthulhu Interface 19.40

Evil Never Dies... It EvolvesA terrifying World War Two setting, fully compatible with the Call of Cthulhu. Sixth Edition and Savage Worlds Roleplaying games.Discover the secret history of the war that may (or may not) have happened: a time of strangely enhanced soldiers, more machine than man; a twisted future-past of occult and technological development and intrigue; and a society where humanity struggles to maintain its increasingly fragile grip on reality (whatever that might actually be).- Alec Towton. Section W.Interface 19.40 adds a new alternative dimension to the Secret War, including:A variant, mythos-fuelled history for the Interface 2.0: Full Metal Cyberpunk Setting, where ancient gods watch your every move from the shadows of the datastreamNew rules on how to include cyberware, gruesome genetic manipulations, and even weirder science in the Achtung! Cthulhu gamesA 33 page adventure, set in 1941, that can be played by characters from either World War Two or the far futureIn fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu Interface 19.40 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7514)


Title: SG: The Very Hungry Cthulhupillar
Post by: Spirit Games on 10 February 2015, 15:45:04
The Very Hungry Cthulhupillar

In the light of the stars, a little tomb lay in drowned R'lyeh.On Sunday morning, the stars came almost right, and - boom! - out of the crypt came a big and very hungry cthulhupillar.An artist and lifelong fan of Lovecraftian literature, Ben Mund retells the story of Cthulhu in a humorous and horrific spin of classic children's literature. Read and discover just what the very hungry cthulhupillar devours in its quest to sate its ravenous appetite!The Very Hungry Cthulhupillar features full-colour illustrations of Ben Mund and a bonus short story adapted by Jamie Chambers, and will call back fond memories of childhood along with the maddening knowledge of our cosmic insignificance and forthcoming doom. This book is not intended for young children.
Source: The Very Hungry Cthulhupillar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7515)


Title: SG: The Concert in Flames
Post by: Spirit Games on 10 February 2015, 15:45:04
The Concert in Flames

The Concert in Flames is the complete guide to Europe for the Victoriana setting, an alternative history of steam and magic. From the Rock of Gibraltar to the steppes of Russia, from a Kingdom of Giants to the Boot of Italy, this book is packed with information about the nooks and crannies of a fantastical Victorian Europe.But that's not all, for it also contains the titular adventure, a five-part, city-hopping scenario that takes the adventurers from Paris to Vienna, Budapest and beyond! There's a continent-spanning conspiracy afoot that threatens to shake the very order of Europe and cast it down in flames - can the adventurers find out what's going on and put a stop to it before it's too late?This 160-page book contains:A gazetteer of Victoriana Europe, detailing the government, society and key locations of each kingdom and empire, and providing plot hooks aplentyGuidance for creating European charactersNotes on the pantheons of Europe, from the Nordic Normns to the Slavic Archon ChernobogNew spells and equipment, from the firearms of the German confederacy to the crystal blades of AndorraNew monsters and creatures, such as the Ciarpans that live beneath Venice or the Russian Wyverns that dwell in the Ural MountainsFour new sapients to play, from Giants to HarpiesA multi-part adventure set across the length and breadth of Europe
Source: The Concert in Flames (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7516)


Title: SG: Ninth World Guidebook
Post by: Spirit Games on 11 February 2015, 15:45:02
Ninth World Guidebook

New, weird lands await discovery!The setting of Numenera is unlike any other gaming setting, taking place more than a billion years in the future, where technology is indistinguishable from magic. And it just got more than twice as big! The Ninth World Guidebook takes your campaign into uncharted territory, expanding the setting beyond the border of regions presented in the Numenera core book. This 256-page tome explores lands hinted at in previous books, opens new territories, and adds detail to the Steadfast and the Beyond.From the frozen lands beyond the Southern Wall to the mysterious archipelago of the Rayskel Cays, from the volcanic desert of Vralk and the potential threat of the Gaian land of Lostrei to the far-off realm of Corao and the other Lands of the Dawn, the Ninth World Guidebook offers adventure hooks, new NPCs, and the incredible level of detail, imagination, and weirdness you already love about Numenera!The Ninth World Guidebook also includes:More information on the people, the cultures, and the universe of the Ninth WorldFully detailed locations ready to be dropped into adventuresMore than two dozen new creatures for GMsNew character options for players
Source: Ninth World Guidebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7517)


Title: SG: Lords of Nal Hutta
Post by: Spirit Games on 17 February 2015, 23:45:02
Lords of Nal Hutta

While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme - and none can match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the world of the galaxy's most notorious gangsters.This sourcebook includes:Detailed profiles for the major worlds of Hutt Space.Four new species options, including the mighty Hutts themselves.New weapons, equipment, contraband, and vehicles used and sold by the Hutt kajidics and their minions.Five modular encounters that GMs can use to weave this deadly region into an existing narrative or craft an ongoing adventure within Hutt Space.
Source: Lords of Nal Hutta (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7518)


Title: SG: Pathfinder Module: Daughters of Fury
Post by: Spirit Games on 24 February 2015, 22:45:04
Pathfinder Module: Daughters of Fury


Source: Pathfinder Module: Daughters of Fury (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7523)


Title: SG: Run Faster Limited Edition
Post by: Spirit Games on 24 February 2015, 22:45:07
Run Faster Limited Edition


Source: Run Faster Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7522)


Title: SG: Run Faster
Post by: Spirit Games on 24 February 2015, 22:45:07
Run Faster


Source: Run Faster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7521)


Title: SG: Dungeon Crawl Classics 83: The Chained Coffin
Post by: Spirit Games on 24 February 2015, 22:45:08
Dungeon Crawl Classics 83: The Chained Coffin

A whispered voice calls from a coffin bound in chains, urging the heroes into the depths of the Shudder Mountains, a place rife with superstition and forlorn secrets. In the shadowy, pine-grown valleys of the Deep Hollows lurk mysteries of a bygone age and a new evil emerging from the ruins of the past. The adventurers must plumb the mountains' secluded reaches to root out this rising terror before its power comes to fruition. Standing in their path are cackling witches, subtle devils, lingering spirits, and a foul thing that moves in the night. Can the heroes appease that which lies within the Chained Coffin and thwart the dawn of a new and terrible age?This special boxed edition is a self-contained campaign setting. The box contains:A limited foil cover edition of the level 5 adventure DCC #83: The Chained Coffin, which includes the short bonus adventure, The Rat King's River of DeathThe spinning wheel puzzle used in the adventureTwo campaign booklets: Almanac of the Shudder Mountains, and The Chained Coffin CompanionTwo additional adventures set in the Shudder Mountains: Sour Spring Hollow (level 0) and The Woeful Caves Under Yander Mountain (level 3)An 11" x 17" hex map of the Shudder Mountains region.
Source: Dungeon Crawl Classics 83: The Chained Coffin (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7519)


Title: SG: London Falling
Post by: Spirit Games on 24 February 2015, 22:45:08
London Falling


Source: London Falling (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7520)


Title: SG: Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes
Post by: Spirit Games on 25 February 2015, 03:45:03
Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes


Source: Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7525)


Title: SG: Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill
Post by: Spirit Games on 25 February 2015, 03:45:03
Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill


Source: Adventure Path 91: Giantslayer - Battle of Bloodmarch Hill (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7524)


Title: SG: Adventure Path: Giantslayer
Post by: Spirit Games on 03 March 2015, 07:45:03
Adventure Path: Giantslayer

Not yet available
Source: Adventure Path: Giantslayer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7526)


Title: SG: East Texas University: Library/Pinebox Businesses
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University: Library/Pinebox Businesses

Contains one double-sided, erasable, poster map for ETU or any roleplaying or miniatures game.
Source: East Texas University: Library/Pinebox Businesses (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7540)


Title: SG: East Texas University: Classrooms/Off Campus
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University: Classrooms/Off Campus

Contains one double-sided, erasable, poster map for ETU or any roleplaying or miniatures game.
Source: East Texas University: Classrooms/Off Campus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7539)


Title: SG: East Texas University GM Screen
Post by: Spirit Games on 03 March 2015, 20:45:16
East Texas University GM Screen


Source: East Texas University GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7538)


Title: SG: Gaslight
Post by: Spirit Games on 03 March 2015, 20:45:16
Gaslight

Battlefield Press, Inc Presents Gaslight. A Victorian fantasy where technology meets sorcery, where fantasy meets history.A world where humans co-exist with Vampires, Beast men, Werewolves and Wildlings. A land of secret organizations and hidden agendas,Welcome to a Victorian world of magic, non-humans and technology all trying to take their rightful place in society.Meet Vampire detectives, Beast men sheriffs and Wildling rogues. Non-humans in society exist from their counterparts in Victorian literature. An interesting and unique complete setting for Savage Worlds.In Gaslight you will find:A history of Gaslight earth.An overview of the secret societies and organizations that operate on the earth.Five races that play a part on Gaslight earth.Rules for social standing.Weapons and equipment from the Victorian era.A detailed gazetteer and timeline.A detailed reliquary of the relics found on the earth of Gaslight.
Source: Gaslight (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7535)


Title: SG: Cities of Mystery
Post by: Spirit Games on 03 March 2015, 20:45:16
Cities of Mystery

Darkness Lurks Among UsWhenever mankind gathers, sins gather with them. The Adversary, determined to break free of the bounds of Solomon's Seal, tempts mortals with promises of power and wealth. Hollow though these promises may prove when measured by eternity, many are seduced to its service. The Witch Hunters are what stands between the darkness and the light, even when such darkness is found in the hearts of mankind.Cities of Mystery details eight cities, four in the Old World, and four in the New. The cities' people, notable places, history and hidden threats are revealed in detail. Each local offers a suggested campaign for Grand Masters and new rules for GMs and Witch Hunters Alike.
Source: Cities of Mystery (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7534)


Title: SG: East Texas University: Degrees of Horror Limited Edition
Post by: Spirit Games on 04 March 2015, 01:45:03
East Texas University: Degrees of Horror Limited Edition

Your boyfriend dumped you. You've got exams first thing in the morning. And the world's going to end a midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Seniors, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body.Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga.Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
Source: East Texas University: Degrees of Horror Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7537)


Title: SG: East Texas University Limited Edition
Post by: Spirit Games on 04 March 2015, 01:45:11
East Texas University Limited Edition

Study. Party. Save the World.East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas... and annoying room mates, professors that try to kill you (literally), and things that go bump in the night. Enrol at your own risk.East Texas University offers a well-rounded syllabus of character creation, new Edges and Hindrances, gear, Setting Rules, and tours of campus and nearby Pinebox, Texas. For advanced credit, read the section on rituals and talismans. Finally, the Adventure Generator and encyclopedia of miscreants is sure to light a creative spark in even the most humourless campus parking enforcement officer. There are generator mechanics for parties and adventures as well as Ritual failure and a little thing we like to call "High Strangeness."Can you survive four years of college!East Texas University requires the Savage Worlds core rules to play.
Source: East Texas University Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7536)


Title: SG: Ravaged Earth Revised Second Edition
Post by: Spirit Games on 04 March 2015, 01:45:11
Ravaged Earth Revised Second Edition

Welcomed to Ravaged Earth...In 1898, the Martians tried to take over, but we got lucky and they left, died off, or whatever. Now, over thirty years later, they're back. Persistent, aren't they?We're not totally unprepared. Aetherium, commonly called the Martian metal, has altered some folks and given them the power to fight back. While most of them live on the fringes, we need each and every one of them if we're going to keep them from taking over. Aren't we?If you're the HeroYou're guaranteed to make a fantastic guy or gal right outta the gate. This is high-powered pulp, and we aim to deliver onm that promise. You can make any kind of hero you can think of, be it a masked vigilante, a mighty magician, or a scientist with his robot companion. The emphasis is on versatility, and eliminating rank requirements goes a long way to accomplish this goal. You might think it's crazy,and it is (crazy fun)!If you're the GMWe've got you covered. In addition to lots of tips and tricks accumulated over a lifetime, you'll be prepared for anything the players throw at you. Unfamiliar with pulp tropes? We've got you covered as well by taking you through various genre conventions and explaining how to incorporate them into your game. The plot point campaign and side treks should keep your heroes busy for a long time, but if you couple them with our critically acclaimed adventure generators, you'll be having two-fisted fun in no time.The Plot Point CampaignThis is a massive twelve part campaign taking the heroes around the globe and even above it. In it, you will brave hidden temples and dank castles, confront Martian tripods and more, all in proper pulp fashion. Oh yeah, you'll likely trade bullets with gangsters and blows with Nazis. It's all in a day's work for a hero like you to save the world from the Martian Invasion!
Source: Ravaged Earth Revised Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7533)


Title: SG: Save Game
Post by: Spirit Games on 04 March 2015, 01:45:11
Save Game

The Glitch has come to TendoriaA vicious computer virus threatens to corrupt the entire internet, and the only ones standing in its way are the characters from your video games.
Source: Save Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7532)


Title: SG: The Aether Sea
Post by: Spirit Games on 04 March 2015, 01:45:11
The Aether Sea

One Tiny Ship.One Huge Expanse of Aetherspace.Manoeuvre your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcasters' Union and the magic that makes aether travel possible.Play the crew of a little aethercraft out in the deep sea. But you've got bad blood with the Royals, so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won't be easy. The sea's a dark and lonely place, and second-hand magic is... fussy. When it works at all.The Aether Sea requires Fate Core or Fate Accelerated to play. This supplement contains:New species rules using Fate Accelerated style approaches.A simple, easy-to-use magic system, including systems for dabbling in magic, using cantrips for specific magical tasks, and spells and artifacts.Ideas for aethercraft, including aspects, combat, and manoeuvring through space.A full starter adventure: It's Only an Elven Moon.The Aether Sea.Batten down the Hatches and get ready for liftoff!
Source: The Aether Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7531)


Title: SG: Romance in the Air
Post by: Spirit Games on 04 March 2015, 01:45:11
Romance in the Air

All aboard the pension Bellevue for a trip full of romance, intrigue, and peril!Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siecle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying in an endless round of parties and excursions.But the winds of war are rising, and ambitious nobles rub elbows with scheming spymasters to decide the succession of a key Central European province. Romance meets high-stakes political intrigue as the affections of a young countess sway the fate of nations, while down below earthbound commoners look to the skies and dream of flight. It's Downton Abbey meets Last Exile on a collision course with Dr Zhivago.Romance in the Air requires Fate Core to play. This 52-page supplement contains:New skills such as Pilot, Gamble, and Command with sample stunts that allow for fancy flying, high-stakes gambling, and more.Airship systems, stunts, and samples to get you into airborne manoeuvres quickly.A map-based travel system that allows for random encountes and problems on each leg of the trip.Adventure seeds and location profiles to help create your own custom adventure.Romance in the Air.Fight for your country... and for your heart.
Source: Romance in the Air (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7530)


Title: SG: Monster of the Week
Post by: Spirit Games on 04 March 2015, 01:45:11
Monster of the Week

A Monster Lurks in the Shadows...Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully. This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons.In this revised edition, you'll find:Character creation rules to bring your hunter to life and create a cohesive hunting team.Eight simple moves to investigate and deal with monsters.An easy-to-use system based on the popular Apocalypse World RPG.Thorough mystery-creation tools and two ready-to-play mysteries.New material including an introductory mystery; example monsters like Balkan vampires, ghouls, and spore trolls; and hunter types like the Crooked and the Spell-Slinger.Grab the fireplace poker and open your spell book. That monster's going down!
Source: Monster of the Week (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7529)


Title: SG: The Secrets of Cats
Post by: Spirit Games on 04 March 2015, 01:45:11
The Secrets of Cats

Cats are magical. Cats understand sacrifice and the power of names.A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.Take Silver For, for example, a sleepy tourist town near a played-out old silver mine. When kids messing around in the mine accidentally rouse an ancient evil on All Hallows' Eve, the secret and magical cats of the neighbourhood are the only thing protecting their special people from the things that go bump in the night.This 50-page Fate Core adventure provides everything you need to play from character generation to plot and setting ideas, including a new feline magic system based on true names and sacrifices made to protect your human Burdens.The Secrets of Cats.Sharpen your claws and prepare to defend your territory!
Source: The Secrets of Cats (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7528)


Title: SG: The Deck of Fate
Post by: Spirit Games on 04 March 2015, 01:45:11
The Deck of Fate

NO DICE? NO PROBLEM!Add a little variety to your gaming table. The Deck of Fate can be used to inspire character approachers, stimulate storyt3elling twists, and replace dic rolls. Use it with or in place of the dice ina ny Fate or Fudge-based roleplaying game, as a character creation method, and more.With the
Source: The Deck of Fate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7527)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster
Post by: Spirit Games on 04 March 2015, 16:45:02
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster

Elemental Evil is the newest set of randomly sorted monsters and heroes in our exciting new line of D&D miniatures, Icons of the Realms.Bring the world of the Forgotten Realms to life with these new miniatures from the Elemental Evil storyline. Wage war against prophets, monsters and elemental creatures to thwart their devious plans to wreak massive amounts of havoc upon the Material Plane!Contains 4 collectible pre-painted plastic figures.44 figures in the set.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Elemental Evil Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7541)


Title: SG: The Strange: Character Sheets
Post by: Spirit Games on 11 March 2015, 18:45:02
The Strange: Character Sheets

A character sheet is a character sheet - right? Not if it's THE STRANGE character sheet.THE STRANGE character sheet is as unique and intriguing as the game itself.This pad of double-sided character sheets is printed in full colour on heavy matte paper that's both pencil-and eraser-friendly. You get 20 character sheets-enough for an entire party and several campaigns-and 30 recursion sheets, each double-sided to be used twice.
Source: The Strange: Character Sheets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7542)


Title: SG: Theragraphica: The Book of Adversaries
Post by: Spirit Games on 17 March 2015, 22:45:03
Theragraphica: The Book of Adversaries


Source: Theragraphica: The Book of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7550)


Title: SG: Action Deck
Post by: Spirit Games on 17 March 2015, 22:45:03
Action Deck


Source: Action Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7549)


Title: SG: The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers
Post by: Spirit Games on 17 March 2015, 22:45:03
The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers


Source: The Hero's Guide: Zealots, Dreamers, Betrayers, Reavers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7548)


Title: SG: Eyes of the Stone Thief
Post by: Spirit Games on 17 March 2015, 22:45:03
Eyes of the Stone Thief


Source: Eyes of the Stone Thief (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7547)


Title: SG: Deus Vult: Shadow Societies
Post by: Spirit Games on 17 March 2015, 22:45:03
Deus Vult: Shadow Societies


Source: Deus Vult: Shadow Societies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7546)


Title: SG: Time Zero Tales
Post by: Spirit Games on 17 March 2015, 22:45:03
Time Zero Tales


Source: Time Zero Tales (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7545)


Title: SG: Fly Casual
Post by: Spirit Games on 17 March 2015, 22:45:03
Fly Casual


Source: Fly Casual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7544)


Title: SG: Through the Breach: Penny Dreadful - In Defence of Innocence
Post by: Spirit Games on 17 March 2015, 22:45:03
Through the Breach: Penny Dreadful - In Defence of Innocence

DECIDE THE FUTURE OF INNOCENCEThe town of Innocence was recently a booming oasis deep in the Badlands. Political infighting and the nightly raids by the monstrous Neverborn have begun ripping the town apart. With the end closing in, Innocence is unable to save itself. Its future will be determined by the Fated, those with the ability to change fate itself.In Defence of Innocence is the first Penny Dreadful for the Through the Breach roleplaying game. It focuses on the boom town of Innocence and its struggle to survive in Malifaux. The town is full of interesting characters, locations, and plots. It serves as a great place to start or continue your campaign.A setting for 3-5 Fated characters. In Defence of Innocence contains 4+ ready-made adventures for the Fatemaster.
Source: Through the Breach: Penny Dreadful - In Defence of Innocence (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7543)


Title: SG: Unleashed RPG Adventure Kit
Post by: Spirit Games on 24 March 2015, 03:45:07
Unleashed RPG Adventure Kit

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.1 32-page abridged rulebook1 32-page scenario4 pregenerated character sheet4 plastic hero figures10 plastic antagonist figures4 six-sided dice1 ruler9 double-sided map tiles4 map token sheets
Source: Unleashed RPG Adventure Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7551)


Title: SG: Pathfinder Player Companion: Melee Tactics Toolbox
Post by: Spirit Games on 24 March 2015, 21:45:06
Pathfinder Player Companion: Melee Tactics Toolbox

Look Your Enemies In The EyeGet up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder RPG character to perform a huge variety of daring deeds in hand-to-hand combat, whether you're dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.Melee Tactics Toolbox is a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make  you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.Dozens of new kinds of magic armour and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats.An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi.Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Melee Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7555)


Title: SG: Pathfinder Campaign Setting: Tombs of Golarion
Post by: Spirit Games on 24 March 2015, 21:45:07
Pathfinder Campaign Setting: Tombs of Golarion

The Call of the CryptThe vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an arcane tower hewn from crystal, these monuments to the deceased are as filled with history and riches as they are cursed with peril and despair. Those daring enough to brave these tombs' traps and monsters will find themselves wealthy beyond measure - or entombed with the dead for all eternity!Presented within are six complete tombs, ready to be used as flavourful side quests or the centrepieces of entire adventures. Each one comes complete with a room-by-room breakdown, new monsters and magic items, and cunning traps and haunts sure to challenge any adventurer. Within this book, you'll find:The Cairn of Attai Horse-Speaker, the tomb of an ancient Nidalese horselord, now overrun by sinister fey.The Clockwork Vault, a desert mausoleum constructed by a master inventor to pass his discoveries on to worthy descendants.Everforge, a former dwarven temple housing a powerful holy relic, now besieged by cultists intent on stealing souls for their dark god.The Golden Ossuary, the gilded bone house where some of the wealthiest adherents of the mercantile Prophecies of Kalistrade are laid to rest.The Prismatic Lantern, an arcane siege engine powered by a self-contained demiplane, which holds the final resting place of the weapon's creator.The Tomb of the Necrophage, a flooded crypt in the hurricane-ravaged Sodden Lands, now home to a tribe of ruthless cannibals.Pathfinder Campaign Setting: Tombs of Golarion is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Tombs of Golarion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7554)


Title: SG: Pathfinder RPG Strategy Guide
Post by: Spirit Games on 24 March 2015, 21:45:08
Pathfinder RPG Strategy Guide

Master the Game!Unlock the secrets of the Pathfinder Roleplaying Game! Whether you're a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is yoor new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walk throughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!The Pathfinder RPG Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Strategy Guide includes:Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to-understand explanations of Pathfinder RPG terminology, systems, and core concepts.Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.An overview of how to get started in the Pathfinder Society organized play program.And Much, Much More!
Source: Pathfinder RPG Strategy Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7553)


Title: SG: Pathfinder Pawns: Iron Gods Pawn Collection
Post by: Spirit Games on 24 March 2015, 21:45:08
Pathfinder Pawns: Iron Gods Pawn Collection

Key monsters and NPCs from the Iron Gods Adventure Path come alive on your tabletop with the Iron Gods Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Iron Gods campaign, including androids, aliens, scrappers, and dozens of unique pawns also suitable for representing player characters. The Iron Gods Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Iron Gods encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Iron Gods Pawn Collection brings to life the enemies and allies from all six adventures of the Iron Gods Adventure Path.Fires of CreationValley of the Brain CollectorsLords of RustPalace of Fallen StarsThe Choking TowerPyramid of the Sky Pharaoh
Source: Pathfinder Pawns: Iron Gods Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7552)


Title: SG: Werewolves: A Hunters Guide
Post by: Spirit Games on 26 March 2015, 16:45:03
Werewolves: A Hunters Guide

Fear the full moon; for on that day of lunacy the wrath of the werewolves is unleashed. For thousands of years, from the depths of the dark forests to the dimly lit city streets, these beasts have stalked us from the shadows. This book is the only thing standing between humanity and an overwhelming horde of lycanthropes. It reveals the huge variety of werewolf types, including viral, shamanic, and sorcerous, highlighting their strengths and weaknesses, and explaining the best methods to capture or kill each variety. It also tells the full history of werewolves and the shocking role that they have played in some of history's most significant events, especially their involvement in numerous wars. Finally, it covers the groups and societies devoted to hunting the creatures, whether for safety, study, or sport.
Source: Werewolves: A Hunters Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7556)


Title: SG: Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse
Post by: Spirit Games on 28 March 2015, 00:45:02
Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse

Primordial Evil Threatens The RealmsThe first signs are always small: Bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills - all too close to the lands of civilized folk.To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is ther a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons and Dragons adventure for characters of levels 1 - 15Includes new spells and the element-touched genasi as a new playable race.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Dungeons and Dragons: Elemental Evil - Princes of the Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7558)


Title: SG: Tremulus
Post by: Spirit Games on 01 April 2015, 20:45:02
Tremulus

Want to See Something Really Scary?We all do. tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board games. If you've never played any roleplaying games in the past, then this is a great game to start with.What if I know nothing about Lovecraft?If you know what scares you or your friends, that knowledge and the guidance found in tremulus will give you more than enough to get going. (It's not homework, but if you haven't read any of HPL's work, go find some. You're in for a real treat.)
Source: Tremulus (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7559)


Title: SG: Domains at War: Battles and Campaigns
Post by: Spirit Games on 02 April 2015, 15:45:02
Domains at War: Battles and Campaigns

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world:A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor classA comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulershipA fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scaleThis hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks.Domains at War is designed for Autarch's best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class.  If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you.
Source: Domains at War: Battles and Campaigns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7560)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut
Post by: Spirit Games on 08 April 2015, 18:45:01
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut

Bahamut: The Platinum DragonThe chief deity of the metallic dragons is Bahamut, the Platinum Dragon, He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries - actually seven ancient gold dragons in polymorphed form.Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamat for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Tyranny of Dragons Bahamut (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7561)


Title: SG: Pathfinder Battles: Iconic Heroes Set 2
Post by: Spirit Games on 21 April 2015, 03:45:03
Pathfinder Battles: Iconic Heroes Set 2

Take up the battle in a world beset with magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the Pathfinder RPG or the Pathfinder Adventure Card Game! Each figure is an ALL NEW sculpt featuring a dynamic pose, incredible detail, and a premium paint job.This set includes 6 exclusive cards for use with the Pathfinder Adventure Card Game
Source: Pathfinder Battles: Iconic Heroes Set 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7566)


Title: SG: Unleashed Roleplaying Game Core Rules
Post by: Spirit Games on 21 April 2015, 18:45:06
Unleashed Roleplaying Game Core Rules


Source: Unleashed Roleplaying Game Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7567)


Title: SG: Feath Frost Doom
Post by: Spirit Games on 21 April 2015, 23:45:03
Feath Frost Doom


Source: Feath Frost Doom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7571)


Title: SG: Fate of the Norns: Denizens of the Norns
Post by: Spirit Games on 21 April 2015, 23:45:03
Fate of the Norns: Denizens of the Norns


Source: Fate of the Norns: Denizens of the Norns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7570)


Title: SG: No Salvation For Witches
Post by: Spirit Games on 21 April 2015, 23:45:03
No Salvation For Witches


Source: No Salvation For Witches (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7569)


Title: SG: The Idea from Space
Post by: Spirit Games on 21 April 2015, 23:45:03
The Idea from Space


Source: The Idea from Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7568)


Title: SG: Advanced Bestiary: A monster Template Compendium
Post by: Spirit Games on 21 April 2015, 23:45:03
Advanced Bestiary: A monster Template Compendium


Source: Advanced Bestiary: A monster Template Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7557)


Title: SG: A Red and Pleasant Land
Post by: Spirit Games on 21 April 2015, 23:45:03
A Red and Pleasant Land


Source: A Red and Pleasant Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7563)


Title: SG: Freeport: The City of Adventure
Post by: Spirit Games on 21 April 2015, 23:45:03
Freeport: The City of Adventure


Source: Freeport: The City of Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7490)


Title: SG: Tower of the Stargazer
Post by: Spirit Games on 21 April 2015, 23:45:03
Tower of the Stargazer


Source: Tower of the Stargazer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7419)


Title: SG: Unleashed Roleplaying Game Core Rules
Post by: Spirit Games on 22 April 2015, 14:45:03
Unleashed Roleplaying Game Core Rules

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms, enabling you to:Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.Immerse yourself in life in the wilderness and the savage history of western Immoren.Become a hero. Eat what you kill.
Source: Unleashed Roleplaying Game Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7567)


Title: SG: Death Frost Doom
Post by: Spirit Games on 22 April 2015, 18:45:06
Death Frost Doom

There is a curse laid on everything in that place! Cursed, you hear me? Cursed!Up on the mountain is a house by a cemetery, haunted by the memories of atrocities past. The cult on the mountain is long gone, yet the music of weirdling death carries on the wind.The mountain is cold. So very cold.And the greedy and the foolish will march bravely up the mountain for gold and glory.You Are DoomedDeath Frost Doom is the adventure that launched Lamentations of the Flame Princess in 2009, and this anniversary edition has been fully revised by Zak S (Red & Pleasant Land, Vornheim: The Complete City Kit) with all new interior artwork by Jez Gordon.An adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Death Frost Doom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7571)


Title: SG: Fate of the Norns: Denizens of the North
Post by: Spirit Games on 22 April 2015, 18:45:06
Fate of the Norns: Denizens of the North

King Harald Fairhair, the great Jarl who unified Midgard's petty kingdoms, father to many high and low born children, has died with no successor. On the evening of his death a dreadful omen appeared in the skies above: two celestial wolves, maws outstretched swallowed the sun and moon!Three years later, after an endless and relentless dark winter, heroes rise to forge their legacies. The great realm of Midgard has splintered into fragments. Jarls with ambitions for the crown have sundered the landscape. Crusaders from the south have invaded the Northlands in search of what caused this terrifying Fimbulwinter. Unearthly forces, guided by the gods and the giants have penetrated Midgard with purpose and ambition.Enter the fiery crucible in which the only true heroes are forged!Denizens of the North is the first full sized lore book for the Fate of the Norns: Ragnarok universe. This book works in conjunction with the Core Rulebook to add valuable details to your adventuring world. Denizens of the North contains:Legendary and infamous denizensFearsome new monstersImportant and majestic localesWondrous magic artifacts6 new playable archetypesA host of new powers and skillsA crafting system for magical itemsAn adventure suitable for 2 to 6 players
Source: Fate of the Norns: Denizens of the North (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7570)


Title: SG: No Salvation For Witches
Post by: Spirit Games on 22 April 2015, 18:45:06
No Salvation For Witches

England, 1620.To strike a blow against the Patriarchy, six women perform a dangerous rite in an abandoned priory. Through dance, they commune with Terpsichore, Greek muse and patroness of dancers.Starving demons slither across the moors; monstrous nuns shriek in the infirmary; and within the Attic, a great unraveling awaits.The fate of the world rests in the hands of the players. Will they bring about an egalitarian utopia? Will they skulk away in the night, pockets bulging with treasure? Will they bring about the destruction of all things?Will they find the Tract of Teratology, a randomly-generated creature-summoning ritual with 3.6 quadrillion combinations?After this adventure, nothing will be the same.An adventure for Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: No Salvation For Witches (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7569)


Title: SG: The Idea from Space
Post by: Spirit Games on 22 April 2015, 18:45:06
The Idea from Space

MIND vs. MUSCLEXaxus is a creature of pure thought. Manakata is a being of raw power. On an island at the edge of the world, they transform human proxies to act on their behalf. And they war.Now it's you on this island, caught in this battle. Will you remain who you are? Can you?The Idea from Space is an adventure suitable for low-level characters for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games
Source: The Idea from Space (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7568)


Title: SG: Advanced Bestiary: A monster Template Compendium
Post by: Spirit Games on 22 April 2015, 18:45:06
Advanced Bestiary: A monster Template Compendium

It's not just a monster book, it's a force multiplier!The Advanced Bestiary was one of the classic books of the d20 System era and now it's back for The Pathfinder Roleplaying Game! The revised and expanded book features over 300 pages of templates in beautiful full colour. With concepts ranging from the fearsome blood knight to the bizarre id ooze, the Advanced Bestiary offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create an endless variety of new creatures, making every monster book you already own more valuable.Inside the pages of the Advanced Bestiary you'll find:Over 100 templates! These include all the templates from the original book plus new ones designed for this edition.A sample creature for each template. This gives you worked examples and provides you with over 100 ready-to-go monsters for your game.All-new colour art from such talented illustrators as Justin Adams, Piotr Arendzikowski, Sarah Bates, Jim Brady, Victor Corbella, Ivan Dixon, David Hueso, Jon Hodgson, Chris L. Kimball, Britt Martin, Levente Ruckert, Patricia Smith, Matthew Szydlik, and E.I. Vidal.The Advanced Bestiary is an indispensable volume in the library of any Game Master. Time to get your monster on!
Source: Advanced Bestiary: A monster Template Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7557)


Title: SG: A Red and Pleasant Land
Post by: Spirit Games on 22 April 2015, 18:45:06
A Red and Pleasant Land

A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)Zak S, game master on I Hit It With My Axe and author of the multiaward-winning Vornheim: The Complete City Kit now brings the same do-it-yourself tables-and-toolkits approach and eerie magic to an entire distorted continent.
Source: A Red and Pleasant Land (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7563)


Title: SG: Freeport: The City of Adventure
Post by: Spirit Games on 22 April 2015, 18:45:06
Freeport: The City of Adventure

Set a Course to Freeport!Freeport is one of the most renowned city settings of fantasy roleplaying and it's back - bigger and better - in this monstrous new sourcebook for The Pathfinder Roleplaying Game. Freeport: The City of Adventure lovingly details a metropolis that mixes classic fantasy, piracy, and Lovecraftian horror into an action packed setting for your game. As always, you can use Freeport on its own or drop it into the campaign setting of your choice.Inside this massive tome you'll find:A district by district breakdown of the city with accompanying neighborhood maps.Over 100 full detailed locations, from taverns and beer halls to prisons and asylums.Useful information on the city's customs, politics, laws, and history.Hundreds of characters that make Freeport come alive, many with full stat blocks.The Ironjack Legacy, a brand new adventure for low-level characters by Fiery Dragon.Three new character classes: freebooter, monster slayer, and noble.New archetypes like corsair, musketeer, and witch hunter.New feats, spells, equipment, and magic items.An optional chapter that expands the World of Freeport into a full campaign setting.A beautiful poster map of Freeport by cartographer Andy Law.Freeport, where every block brings danger and every day may be your last. Come for the pirates, stay for the cosmic horror!
Source: Freeport: The City of Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7490)


Title: SG: Tower of the Stargazer
Post by: Spirit Games on 22 April 2015, 18:45:06
Tower of the Stargazer

Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside.The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back.And now you're going to walk right through this wizard's front door.An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Tower of the Stargazer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7419)


Title: SG: Pathfinder Map Pack: River System
Post by: Spirit Games on 06 May 2015, 17:45:04
Pathfinder Map Pack: River System


Source: Pathfinder Map Pack: River System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7585)


Title: SG: Pathfinder Flip-Mat: Giant Lairs
Post by: Spirit Games on 06 May 2015, 17:45:05
Pathfinder Flip-Mat: Giant Lairs


Source: Pathfinder Flip-Mat: Giant Lairs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7584)


Title: SG: Pathfinder Cards: Iconic Equipment 2
Post by: Spirit Games on 06 May 2015, 17:45:05
Pathfinder Cards: Iconic Equipment 2


Source: Pathfinder Cards: Iconic Equipment 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7583)


Title: SG: Doctor Who: 8th Doctor Sourcebook
Post by: Spirit Games on 06 May 2015, 22:45:03
Doctor Who: 8th Doctor Sourcebook


Source: Doctor Who: 8th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7593)


Title: SG: Primeval Thule Campaign Setting (13th Age)
Post by: Spirit Games on 06 May 2015, 22:45:03
Primeval Thule Campaign Setting (13th Age)


Source: Primeval Thule Campaign Setting (13th Age) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7592)


Title: SG: Weird Discoveries
Post by: Spirit Games on 06 May 2015, 22:45:03
Weird Discoveries

Ten instant adventure for NumeneraWhat's the hardest part of running a game? It has to be the preparation. You can't just spontaneously say, "Let's play a roleplaying game" unless someone's already spent hours to prepare an adventure for the group. But what if running a great game didn't require any more time for the game master than it does for the players?Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. This is a must-have for beginning and veteran Numenera GMs.These aren't adventure seeds - they're complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. You can even run them together as a campaign for months of effortless play!Weird Discoveries includes:Ten weird and wondrous adventures, with maps, NPCs, and all the details you expect.A whole new format for adventures that addresses the needs of GMs who don't have time to read the whole thing before sitting down to play.A Ninth World serial killer hunt, technological ruins to explore, machines rewriting organic life, ancient mysteries, and much, much more.Great advice on running adventures with little or no prep.Twenty beautiful, full-colour Show-Em illustrations, to reveal to players during the adventures.Six pre-generated, illustrated characters, ready to play.A rules cheat sheet to make things run even more smoothly.
Source: Weird Discoveries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7591)


Title: SG: Battle of Manhattan
Post by: Spirit Games on 06 May 2015, 22:45:03
Battle of Manhattan

Marching OrdersTo: Willing recruitsFrom: The people who can pay youCome to Manhattan. We Will pay.We won't bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there is money to be made.You don't need to pick a side. Sides shift, sides change. In the end, the only consistent thing is that you are the only one you can count on. You fight for yourself. That is something you should be used to. That is how you live.Come to Manhattan because the corporations are spoiling for a fight. Most of the time, we're good at keeping our spats clean and civilized. We lie, we cheat, we steal, but we do not engage in anything as vulgar as open street fighting. Sometimes, though, we can't help ourselves. Sometimes, the tension gets to be too much, and it breaks, and it bursts into the open.That time is coming.Bring your skills, bring your wits, and definitely bring your guns. You'll need everything you got. We are anxious to take advantage of what you have.Come to Manhattan. We're waiting for you.Battle of Manhattan is the third in the Boardroom Backstabs series of adventures for use with Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition.
Source: Battle of Manhattan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7590)


Title: SG: Smuggler's Guide to the Rim
Post by: Spirit Games on 06 May 2015, 22:45:03
Smuggler's Guide to the Rim


Source: Smuggler's Guide to the Rim (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7589)


Title: SG: Primeval Thule Campaign Setting (Pathfinder)
Post by: Spirit Games on 06 May 2015, 22:45:03
Primeval Thule Campaign Setting (Pathfinder)


Source: Primeval Thule Campaign Setting (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7588)


Title: SG: Pathfinder Player Companion: Heroes of the Wild
Post by: Spirit Games on 06 May 2015, 22:45:03
Pathfinder Player Companion: Heroes of the Wild


Source: Pathfinder Player Companion: Heroes of the Wild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7587)


Title: SG: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
Post by: Spirit Games on 06 May 2015, 22:45:03
Adventure Path 92: Giantslayer - The Hill Giant's Pledge


Source: Adventure Path 92: Giantslayer - The Hill Giant's Pledge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7586)


Title: SG: Domains at War: Battles
Post by: Spirit Games on 07 May 2015, 13:45:04
Domains at War: Battles

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War: Battles is a supplement for the Adventure Conqueror System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, Domains at War: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale.Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops.
Source: Domains at War: Battles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7595)


Title: SG: Domains at War: Campaigns
Post by: Spirit Games on 07 May 2015, 13:45:05
Domains at War: Campaigns

Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favour of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war.Domains at War is the mass  combat supplement for the Adventure Conqueror King System (ACKS) role-playing game. The rules of Domains at War are divided into two books: Campaign and Battles.Using Domains at War: Campaigns, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.Together, Domains at War: Campaigns and Domains at War: Battles give you everything you need to bring the epic scope of warfare to your tabletop RPG campaign. Domains at War is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armour class.
Source: Domains at War: Campaigns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7594)


Title: SG: Pathfinder Map Pack: River System
Post by: Spirit Games on 08 May 2015, 19:45:02
Pathfinder Map Pack: River System

Take Me To The River!The roar of a river's white waters can fill an adventurer's heart with hope of escaping pursuit or dread at facing an insurmountable obstacle. Whether your heroes are racing down the river in pursuit of villains or investigating rumours of aquatic monsters, there's no need to sketch every rill and eddy. This Pathfinder Map Pack provides stunningly  illustrated 5" x 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you'll find 18 richly crafted map tiles, including:Fallen Tree - Tributary Confluence - Meandering BendSandy Banks - Stony Crossing - Cut BankFlood-Swollen Waters - Exposed Riverbed - Rocky RapidsGame Masters shouldn't waste their time drawing maps every time adventurers ford a river or board a boat. With Pathfinder Map Pack: River System, you'll always be ready to brave the rapids!
Source: Pathfinder Map Pack: River System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7585)


Title: SG: Pathfinder Cards: Iconic Equipment 2
Post by: Spirit Games on 08 May 2015, 19:45:02
Pathfinder Cards: Iconic Equipment 2

Heroic SpoilsClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the witch and alchemist to the gunslinger and samurai, with the Iconic Equipment 2 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.
Source: Pathfinder Cards: Iconic Equipment 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7583)


Title: SG: Pathfinder Flip-Mat: Giant Lairs
Post by: Spirit Games on 09 May 2015, 00:45:02
Pathfinder Flip-Mat: Giant Lairs

24" x 30" mat. 1" squares on each sideSUPER-SIZED PERILWhether your party's sneaking into a massive creature's lair to steal a legendary treasure or mounting an assault on a giant tribe's fortress, no Game Master wants to spend time drawing every oversized bed and ominously large stewpot. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. From an ancient, abandoned giant manor to a titan's war council, this double-sided map makes the perfect setting for any foray into the realms of the giants!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Giant Lairs, you'll be prepared next time your party's ready to challenge giant foes!
Source: Pathfinder Flip-Mat: Giant Lairs (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7584)


Title: SG: Doctor Who: 8th Doctor Sourcebook
Post by: Spirit Games on 09 May 2015, 19:45:02
Doctor Who: 8th Doctor Sourcebook

THE EIGHTH DOCTOR SOURCEBOOKCelebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Eighth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After being shot in a gang war in San Francisco, the Doctor regenerates just in time to stop the Master one more time. His eighth incarnation had much to contend with, not least the Time War, during which he had a fateful encounter with the Sisterhood of Karn once more.As well as detailing the Eighth Doctor's adventures, this sourcebook also contains a complete campaign - The Doom of the Daleks - that sees the Doctor's deadliest foe erasing him from existence, forcing his companions into a race against time itself to save him!This is the Doctor, but probably not the one you were expecting.
Source: Doctor Who: 8th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7593)


Title: SG: Primeval Thule Campaign Setting (13th Age)
Post by: Spirit Games on 09 May 2015, 19:45:02
Primeval Thule Campaign Setting (13th Age)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (13th Age) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7592)


Title: SG: Smuggler's Guide to the Rim
Post by: Spirit Games on 09 May 2015, 19:45:02
Smuggler's Guide to the Rim

GRAB THE SMUGGLER'S GUIDE TO THE RIM...... and find new rules, Antagonists, Crewmembers, and Episodes for the Firefly RPG!THE SMUGGLER'S GUIDE TO THE RIM introduces a new way to put your Reputation on the line! Great for players and GMs, you'll both get a lot out of this here book.THE SMUGGLER'S GUIDE TO THE RIM will require you to have a copy of the FIREFLY ROLE-PLAYING GAME.WHAT YOU GET IN THIS HERE BOOKNEW RULES: Dive into Reputation rules, Iconic Distinctions and more.FANCY FLIGHT PATH: Smugglers! Grab your guns and some extra fuel cells. Fly the Good Shepherd's Run! Easy as pie. Right?TWO NEW FULL-LENGTH ADVENTURES: Risk your Reputation with "All in the Family" by Margaret Weis, and "Circle the Wagons".
Source: Smuggler's Guide to the Rim (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7589)


Title: SG: Primeval Thule Campaign Setting (Pathfinder)
Post by: Spirit Games on 09 May 2015, 19:45:02
Primeval Thule Campaign Setting (Pathfinder)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin youor campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent fo savage adventure to explore!
Source: Primeval Thule Campaign Setting (Pathfinder) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7588)


Title: SG: Pathfinder Player Companion: Heroes of the Wild
Post by: Spirit Games on 09 May 2015, 19:45:02
Pathfinder Player Companion: Heroes of the Wild

Time to get WildFrom the frigid northlands of the Crown of the World to the steaming jungles of the Mwangi Expanse, the wilds of Golarion are as legendary as they are formidable - to say nothing of the adventurers who hail from these untamed regions! Embrace the laws of the wildlands, earn the respect of hardened wilderness natives, and command the powers of nature with Pathfinder Player Companion: Heroes of the Wild! Featuring dozens of all-new rules for wild characters - including feats, magic items, spells, and much more - Heroes of the Wild contains everything you need to make your characters as fierce and  formidable as the wild itself!Inside this book, you'll find:Details on prominent nature-focused groups on Galarion, including the Brimstone Haruspex, Storm Kindlers, and Wildwood Lodge.New traits for characters with a bit of the wilderness in their blood, and alternate racial traits for those descended from the fey.
Source: Pathfinder Player Companion: Heroes of the Wild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7587)


Title: SG: Adventure Path 92: Giantslayer - The Hill Giant's Pledge
Post by: Spirit Games on 09 May 2015, 19:45:02
Adventure Path 92: Giantslayer - The Hill Giant's Pledge

A GIANT SPURNEDThe Orcs attacking Trunau have been defeated, but the danger remains - the hill giant chieftain Grenseldek still wants the treasures of the tomb beneath Trunau.In order to protect their chosen community, the heroes must leave it and travel by riverboat through the orc-ruled Hold of Belkzen to the abandoned border fort that the hill giant has claimed as her lair. Yet even putting down Grenseldek and her squabbling monsterous minions may not be enough to save Trunau. For the hill giant has sent a fateful letter, and a storm is brewing on the horizon...This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"The Hill Giants Pledge", a pathfinder adventure for 4th-level characters, by Larry Wilhelm.A detailed look at the various drakes that soar throughout the Inner Sea, by Russ Taylor.A collection of exciting additional encounters set in the Mindspin Mountains, by David Schwartz.A perfect ambush goes awry in the Pathfinder's journal, by Michael Kortes.A host of new monsters, by Benjamin Bruck, Thurston Hillman, Mikko Kallio, and Larry Wilhelm.
Source: Adventure Path 92: Giantslayer - The Hill Giant's Pledge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7586)


Title: SG: Pathfinder Unchained
Post by: Spirit Games on 09 May 2015, 19:45:02
Pathfinder Unchained

OFF THE LEASH!Get ready to shake up your game! Within these pages, the designers of the Pathfinder Rolleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!Pathfinder Unchained is an indispensable companion to the Pathfinder RPG Core Rulebook,. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Unchained includes:New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play.New skill options for both those who want more skills to fill out their characters backgrounds and those seeking streamlined systems for speed and simplicity.Changes to how combat works, from a revised action system to an exhaustive list of combat tricks that draw upon your character's stamina.Magic items that power up with you throughout your career - and always maintain variety while still letting players choose the "best" magic items.Simplified monster creation rules for making new creatures on the fly.Exotic material components ready to supercharge your spellcasting.New takes on alignment, multiclassing, iterative attacks, wounds, diseases and poisons, and item creation.AND MUCH, MUCH, MORE!
Source: Pathfinder Unchained (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7582)


Title: SG: Horror on the Orient Express Keeper Screen
Post by: Spirit Games on 13 May 2015, 01:45:03
Horror on the Orient Express Keeper Screen

A two-panel Keeper's Screen mounted on thick hardcover stock that folds out to 22" wide. Contains varied and useful tables and rules pertinent to playing the Horror on the Orient Express campaign.
Source: Horror on the Orient Express Keeper Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7601)


Title: SG: Hotshot: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:04
Hotshot: Ace Specialization Deck

For the Hotshot, risk-taking isn't just a style of flying, it's a way of life. The only thing a Hotshot likes more than his own flying is bragging about it afterwards.This deck requires the Age of Rebellion Core Rulebook and Stay on Target It includes cards for all 20 talents available in the Hotshot specialization.
Source: Hotshot: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7600)


Title: SG: Rigger: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:04
Rigger: Ace Specialization Deck

The Rigger doesn't believe in risking his life from the seat of a stock-class anything and is always adding, tweaking, and fine-tuning his vehicle to achieve the highest performance.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes cards for all 20 talents available in the Rigger specialization.
Source: Rigger: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7599)


Title: SG: Beast Rider: Ace Specialization Deck
Post by: Spirit Games on 13 May 2015, 01:45:05
Beast Rider: Ace Specialization Deck

While most any being can ride a trained mount, it is the Beast Rider who can break in wild mounts and train them to perform incredible feats, even in the heat of battle.This deck requires the Age of Rebellion Core Rulebook and
Source: Beast Rider: Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7598)


Title: SG: Ace: Signature Abilities Deck
Post by: Spirit Games on 13 May 2015, 01:45:05
Ace: Signature Abilities Deck

Aces learn to ignore the chaos of battle, focusing on individual enemy targets while using every little trick to keep their own vehicles going as long as possible.This deck requires the Age of Rebellion Core Rulebook and Stay on Target. It includes 18 cards covering both Ace Signature Abilities and their upgrades.
Source: Ace: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7597)


Title: SG: Pathfinder Flip-Mat: Warship
Post by: Spirit Games on 20 May 2015, 01:45:09
Pathfinder Flip-Mat: Warship


Source: Pathfinder Flip-Mat: Warship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7605)


Title: SG: OVA: The Anime Role Playing Game
Post by: Spirit Games on 20 May 2015, 01:45:10
OVA: The Anime Role Playing Game


Source: OVA: The Anime Role Playing Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7604)


Title: SG: Land of Ice and Stone
Post by: Spirit Games on 20 May 2015, 01:45:10
Land of Ice and Stone


Source: Land of Ice and Stone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7603)


Title: SG: Dresden Files RPG Volume 3: The Paranet Papers
Post by: Spirit Games on 20 May 2015, 01:45:10
Dresden Files RPG Volume 3: The Paranet Papers


Source: Dresden Files RPG Volume 3: The Paranet Papers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7596)


Title: SG: OVA: The Anime Role Playing Game
Post by: Spirit Games on 20 May 2015, 15:45:02
OVA: The Anime Role Playing Game

The Game of Anime Adventure!OVA: The Anime Role Playing Game lets you and your friends become your favourite characters from the diverse worlds of Japanese animation. All you need are pencils, paper, dice, and your imagination!Save the princess (or prince!) from a fire-breathing dragon, tackle invading squadrons of giant robots, or find true love amid campus hijinks. It's all up to you.Create Your Perfect CharacterWith OVA, there's no need to worry about rows of numbers and statistics. Creating characters takes just minutes - it's as simple as describing them!Entertaining and Lavishly IllustratedDetailed examples and over 65 illustrations featuring OVA's colourful,recurring characters are presented throughout the book.Easy Yet VersatileThe rules are only as complicated as you want them to be. Whether you keep it simple of fine-tune every detail, OVA is perfect for gamers old and new.
Source: OVA: The Anime Role Playing Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7604)


Title: SG: Land of Ice and Stone
Post by: Spirit Games on 20 May 2015, 15:45:03
Land of Ice and Stone

Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang.Play a traveller on a great journey, a wise woman leading her clan, or a bold hunter full of fear at his first mammoth kill.Using the popular Legend RPG rules, Land of Ice and Stone provides a set of rules, races, cultural backgrounds, professions allowing you to play in the oldest of our cultures - the Old Stone Age.So, come and face the fierce mammoths, the cave lions, the strange red men and the most dangerous foe of all - the Icy Cold.
Source: Land of Ice and Stone (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7603)


Title: SG: Dresden Files RPG Volume 3: The Paranet Papers
Post by: Spirit Games on 20 May 2015, 15:45:03
Dresden Files RPG Volume 3: The Paranet Papers

Stand Together against the darkness...In Jim Butcher's best selling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers supplement.Travel to exotic locations like Las Vegas and South America to fight evil. Team up with characters from Turn Coat and Changes to fight evil. Join up with other Paranetters to... well, you get the picture.The Dresden Files RPG Volume 3: Paranet Papers includes the following material:Updated information through the Dresden Files novels Changes, with hint of Ghost Story.Detailed information on four key Dresdenverse times and places: Las Vegas, the Russian Revolution, the Neverglades, and Las Tierras Rojas/the Red Lands.Detailed rules and setting information for navigating the spirit world known as the Neverever.Updated magical systems, including new material on soulfire, sponsorship, and thaumaturgy.New and updated creatures to populate your game, including demons, archangels, creatures of the Neverever, and scions.Character updates and new characters introduced to the Dresdenverse.The Paranet Papers. Because playing a wizard wasn't dangerous enough already.
Source: Dresden Files RPG Volume 3: The Paranet Papers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7596)


Title: SG: Pathfinder Flip-Mat: Warship
Post by: Spirit Games on 20 May 2015, 19:45:04
Pathfinder Flip-Mat: Warship

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Batten the Hatches!Whether your party's sailing into a stormy naval battle or sneaking onto a pirate ship in search of swashbuckler booty, no Game Master wants to spend time drawing every captain's cabin and coil of rope. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Full of beautiful details ranging from mounted crossbow to wooden deck inlays, this double-sided map makes the perfect setting for any foray into the ocean's battlefields!Don't wast your time sketching when you could be playing. With Pathfinder Flip-Mat: Warship, you'll be ready next time your party's ready to engage in nautical warfare!
Source: Pathfinder Flip-Mat: Warship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7605)


Title: SG: Pathfinder Player Companion: Cohorts and Companions
Post by: Spirit Games on 27 May 2015, 20:45:02
Pathfinder Player Companion: Cohorts and Companions


Source: Pathfinder Player Companion: Cohorts and Companions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7610)


Title: SG: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom
Post by: Spirit Games on 27 May 2015, 20:45:03
Pathfinder Campaign Setting: Andoran, Birthplace of Freedom


Source: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7609)


Title: SG: Adventure Path 93: Giantslayer - Forge of the Giant God
Post by: Spirit Games on 27 May 2015, 20:45:03
Adventure Path 93: Giantslayer - Forge of the Giant God


Source: Adventure Path 93: Giantslayer - Forge of the Giant God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7608)


Title: SG: Deus Vult: Rouen
Post by: Spirit Games on 27 May 2015, 20:45:03
Deus Vult: Rouen


Source: Deus Vult: Rouen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7607)


Title: SG: Imperial Histories 2
Post by: Spirit Games on 27 May 2015, 20:45:03
Imperial Histories 2


Source: Imperial Histories 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7606)


Title: SG: Legend of the Five Rings RPG 4th Edition
Post by: Spirit Games on 27 May 2015, 20:45:03
Legend of the Five Rings RPG 4th Edition

Blood. Honour. Steel.Welcome to the 4th Edition of the epic Role-Playing Game Legend of the Five Rings. Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honour and glory within the bonds of the Code of Bushido.The Emerald Empire of Rokugan demands much of its samurai: service to one's lord, service to one's Clan, and service to one's Emperor. Bushido's staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power. Will you follow honour or reject it? The choice is yours.Eight Great Clans form the heart of Rokugan's culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors - the samurai's daisho - and fight for the glory and honour of your family and Clan. Now is the time for heroes, in a world where Honour is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome you will find:A game unlike any you've played elsewhere. Honour and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai.A unique, comprehensive character sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies.A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit.A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only for the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Source: Legend of the Five Rings RPG 4th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6012)


Title: SG: Pathfinder Player Companion: Cohorts and Companions
Post by: Spirit Games on 02 June 2015, 16:45:03
Pathfinder Player Companion: Cohorts and Companions

It's Good To Know When Someone Has Your Back!Prepare for your adventures to get twice as exciting with Pathfinder Player Companion: Cohorts and Companions! Double the daring and fun with all-new rules for turning your adventurer into part of a dynamic duo. Whether you're growing a towering treant to serve as your monstorus cohort or organizing a grand heist with your fellow thieves, Cohorts and Companions gives you the rules you need! New options allow you to make the most of your allies, or even make your allies from scratech! From binding outsiders to winning over artist patrons, this volume has cohorts ideal for any character concept.Inside this book, you'll find:Character options to help class abilities benefit from a cohort's assistance, from bardic harmonies to ally-oriented rogue talents.Multiple new ways to gain and use cohorts including using magical beasts to serve as animal companions, conscripting teams of low-level recruits, and using magic items as cohorts.New archetypes that allow characters to focus on their cohorts, such as the esquire for cavaliers, construct rider for alchemists, and instructor for wizards.Tables arranged by theme listing dozens of new monster cohorts of many different creature types, along withtheir aeffective cohort levels.New campaign-focused rules allowing you to secretly recruit teams of criminals during downtime, win the love of enthusiasts of the arts, and arrange for contingency services!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplayihg Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Cohorts and Companions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7610)


Title: SG: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom
Post by: Spirit Games on 02 June 2015, 16:45:03
Pathfinder Campaign Setting: Andoran, Birthplace of Freedom

By the People, for the PeopleWedged between the crumbling empire of Taldor and the devil-worshippers of Cheliax, the self-made nation of Andoran shines proudly on the coast of the Inner Sea. Ruled by a Supreme Elect chosen by the people, Andoran is surrounded by aristocratic enemies who believe the republic is an experiment doomed to failure, but who also fear its growing power. Within its own borders, Andoran must face the threat of the greedy Lumber Consortium, warbands of hobgobins, tribes of werwolves, and increasingly violent creatures of the wilds who are enraged at seeing their forests destroyed for profit.Whether your players are noble supporters of freedom, agents of older empires, or opportunists seeking to carve out their own places in a young nation, this book has everything you need to run a campaign in the tumultuous land of Andoran, including:In-depth gazetteers of Andoran's settlements, from the seaport capital of Almas to the Lumber Consortium-controlled city of Oregent, and all the minor settlements clinging to existence on the dangerous wilderness frontiers.Details on the organization of the Eagle Knights, including the Golden Legion, Steel Falcons, Twilight Talons, and Gray Corsairs.Secrets of groups with no loyalty to the gevernment of Andoran, including the thuggish Lumber Consortium and the deposed nobles of the Seven Houses.Numerous adventure sites ripe for exploration, including the fey-ruled Candlestone Caverns and the ancient burial mounds of the Nogortha Necropolis, plus a detailed regional map that allows heroes to navigate the untamed lands between civilized settlements.New monsters, NPCs, random encounter tables, a full write-up of the nation's patron agathion and more.Pathfinder Campaign Setting: Andoran, Birthplace of Freedom is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Andoran, Birthplace of Freedom (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7609)


Title: SG: Adventure Path 93: Giantslayer - Forge of the Giant God
Post by: Spirit Games on 02 June 2015, 16:45:03
Adventure Path 93: Giantslayer - Forge of the Giant God

Valley of the GiantsIn search of powerful weapons to wield against the Storm Tyrant, the adventurers follow a map found in the lair of the hill giant Grenseldek, which leads them to the tomb of legendary giantslayer Nargrym Steelhand. Armed with these weapons of legend, the adventurers then head into the treacherous Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The heroes must sneak past the legions of giants inhabiting the winding valley before making their way to the horde's headquarters - an ancient temple dedicated to the giant god Minderhal. Once there, they must awaken a mighty artifact and disband the mustering army before the giants can be unleashed on the world!This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"Forge of the Giant God." a Pathfinder adventure for 7th-level characters, by Tim Hitchcock.A gazetteer of the Mindspin Mountains, one of Avistan's largest mountain ranges, by Mark Moreland.A close look at the faith of the giant god Minderhal, by Sean K Reynolds.A tale of escape and trickery inthe Pathfinder's Journal, by Greg A. Vaughan.Four new monsters, by Benjamin Bruck, Tim Hitchcock, and Sean K Reynolds.
Source: Adventure Path 93: Giantslayer - Forge of the Giant God (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7608)


Title: SG: Deus Vult: Rouen
Post by: Spirit Games on 02 June 2015, 16:45:03
Deus Vult: Rouen

Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine - a vital trade route for both European and Scandinavian countries - it is a capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells and vivacity of metropolitan life, Rouen is an awesome and even terrifying sight.Of course hidden amongst the swirl of city life, Rouen conceals a number of dark secrets. There are things lurking unseen amongst the innocent citizenry; things that can change their shape or glamour those around them so they may pass for human, occultists that seek to increase their knowledge and swell their ranks. These beings have agendas of their own and, if not stopped, will seek to control and guide this proud city towards their own, nefarious ends.This sourcebook will take you through the streets of 12th Century Rouen, to the darkest areas of the city where there are few friends for guardian Priests and far too many enemies.Requires the Legend Core Rulebook.
Source: Deus Vult: Rouen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7607)


Title: SG: Imperial Histories 2
Post by: Spirit Games on 02 June 2015, 16:45:03
Imperial Histories 2

"We tell the tale of heroes to remind ourselves that we also can be great."- Tao of SinseiHoused within the Roma Libraries, the Temple to Tengen, sit the Imperial Histories. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favour of heaven. Their pages will tell the story of an Empire that is destined for greatness.But as the candle-light's flickering flame illuminates the history of an empire, it casts obscuring shadows as well. Dark times that were judged better left forgotten, buried deep, hidden... or ommitted entirely. And the trenches of time sometimes diverge in places, like the refelctions of a scrying bowl ripple and change, becoming something else entirely. Yet every era, even those that were darkest, had its heroes. Even in those distorted images of an Empire that never came to be, honour has always been stronger than steel.Thirteen new eras in great detail, including The Reign of the Shining Prince. The era of the Four Winds, and the Age of Exploration.Also including bold new alternative settings like the Togashi Dynasty, The Shadowed Throne, amd the Empire of the Emerald Stars.In-depth looks at the Clans and Characters of each era, and great ideas and inspiration for your own campaigns.All new schools, spells, ancestors, techniques, and more, some thought lost to the ages.
Source: Imperial Histories 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7606)


Title: SG: Dungeon Crawl Classics 86: Hole In The Sky
Post by: Spirit Games on 02 June 2015, 20:45:06
Dungeon Crawl Classics 86: Hole In The Sky


Source: Dungeon Crawl Classics 86: Hole In The Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7611)


Title: SG: Dungeon Crawl Classics 86: Hole In The Sky
Post by: Spirit Games on 03 June 2015, 14:45:04
Dungeon Crawl Classics 86: Hole In The Sky

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until the arrive at a hole in the sky - and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.
Source: Dungeon Crawl Classics 86: Hole In The Sky (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7611)


Title: SG: Pathfinder Battles: Dungeons Deep Standard Booster
Post by: Spirit Games on 17 June 2015, 17:45:03
Pathfinder Battles: Dungeons Deep Standard Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: Dungeons Deep Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7613)


Title: SG: Star Wars: Force and Destiny Beginner Game
Post by: Spirit Games on 17 June 2015, 17:45:03
Star Wars: Force and Destiny Beginner Game


Source: Star Wars: Force and Destiny Beginner Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7612)


Title: SG: Desperate Allies
Post by: Spirit Games on 23 June 2015, 21:45:04
Desperate Allies


Source: Desperate Allies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7619)


Title: SG: Doctor Who: 9th Doctor Sourcebook
Post by: Spirit Games on 23 June 2015, 21:45:05
Doctor Who: 9th Doctor Sourcebook


Source: Doctor Who: 9th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7618)


Title: SG: Smuggler: Signature Abilities Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:05
Smuggler: Signature Abilities Specialization Deck

The best Smugglers learn to take luck into their own hands - and when all else fails, how to make a fast getaway. Besides, what good is a reward if nobody gets to spend it?This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes 18 cards covering both Smuggler Signature Abilities and their upgrades.
Source: Smuggler: Signature Abilities Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7617)


Title: SG: Smuggler: Charmer Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:07
Smuggler: Charmer Specialization Deck

Confident and elegant, the Charmer employs his wits and wiles with more precision than a laser scalpel. He knows how to talk the talk, possessing natural charisma that makes him irresistible.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Charmer specialization.
Source: Smuggler: Charmer Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7616)


Title: SG: Smuggler: Gunslinger Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:07
Smuggler: Gunslinger Specialization Deck

The Gunslinger is the best there is with a blaster, and he won't hesitate to show it. To face off with a Gunslinger is a dangerous and foolish proposition.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Gunslinger specialization.
Source: Smuggler: Gunslinger Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7615)


Title: SG: Smuggler: Gambler Specialization Deck
Post by: Spirit Games on 23 June 2015, 21:45:08
Smuggler: Gambler Specialization Deck

When the chips are down, the Gambler holds all the cards. Gamblers love misleading others, taking big risks to profit, and convincing opponents to part with valuables for next to nothing.This deck requires the Edge of the Empire Core Rulebook and Fly Casual. It includes cards for all 20 talents available in the Gambler specialization.
Source: Smuggler: Gambler Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7614)


Title: SG: Desperate Allies
Post by: Spirit Games on 24 June 2015, 21:45:03
Desperate Allies

A long time ago in a galaxy far, far away...As war rages between the stars, brave diplomats of the Alliance to Restore the Republic seek support from far-flung worlds, strike bargains to secure resources, and struggle to keep the Rebellion fighting one more day.Set out on your own diplomatic missions in Desperate Allies. This rulebook expands upon the Age of Rebellion Roleplaying Game, presenting new options for Diplomat characters as well as any other characters interested in pursuing intrigue in the Star Wars galaxy. Persuade allies to the cause, weaken the Empire's grip on the galaxy, and pave the way to a new age of freedom!This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specializations.New, powerful signature abilities that allow Diplomat characters to become masters of their careers.Tools, vehicles, and droids suited to the intrigue and challenges of navigating the treacherous political landscape of the galaxy.Rules for constructing, upgrading, and operating Rebel Bases.
Source: Desperate Allies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7619)


Title: SG: Doctor Who: 9th Doctor Sourcebook
Post by: Spirit Games on 24 June 2015, 21:45:03
Doctor Who: 9th Doctor Sourcebook

THE EIGHTH DOCTOR SOURCEBOOKCelebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Ninth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!The Last of his Kind, the Doctor returned to Earth, haunted by what he had done to end the Last Great Time War. Witness the Earth's destruction as the Sun expands, unmask aliens in the British government, dance with Rose Tyler during the Blitz and team up with Captain Jack to save the world. Discover the fate of the Daleks, prevent World War Three and uncover the secret of Bad Wolf!Fantastic!
Source: Doctor Who: 9th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7618)


Title: SG: Inner Sea Monster Codex
Post by: Spirit Games on 30 June 2015, 16:45:03
Inner Sea Monster Codex


Source: Inner Sea Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7623)


Title: SG: Shaintar: Legends Unleashed
Post by: Spirit Games on 30 June 2015, 16:45:03
Shaintar: Legends Unleashed


Source: Shaintar: Legends Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7622)


Title: SG: Shaintar: Legends Arise
Post by: Spirit Games on 30 June 2015, 16:45:03
Shaintar: Legends Arise


Source: Shaintar: Legends Arise (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7621)


Title: SG: Inner Sea Monster Codex
Post by: Spirit Games on 01 July 2015, 16:45:02
Inner Sea Monster Codex

An Awe-Inspiring Assembly!The Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Campaign Setting: Inner Sea Monster Codex! From winged strix to aquatic gillmen, Golarion offers no shortage of iconic and inspiring antagonists to challenge any group of adventurers - and unexpected allies to aid them. Each entry presents a trove of informatiuon about the nature, history, society, and habits of one of Golarion's monstrous races, and ready-made examples of roles found among each creature type, from centaur foragers and cyclops lorekeepers to minotaur prophets and ogrekin looters.Inside this book, you'll find creatures like:Charau-ka, fierce simian humanoids who worship demons and possess a thirst for bloodshed.Cyclopes, once part of a grand, ancient society but now reduced to a hunger sated only by sacrifice.Gillmen, amphibious humaonoids who claim to be the inheritors of the fallen Azlanti empire.Girtabilus, bold scorpionfolk who guard the mysterious ruins of Golarion's deserts.Strix, black-winged terrors intent on protecting their homeland from the human scourge.Sadistic derros, malevolent minotaurs, aberrant ogrekin, and more!The Inner Sea Monster Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign settng but can easily be used in any fantasy game setting.
Source: Inner Sea Monster Codex (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7623)


Title: SG: Shaintar: Legends Unleashed
Post by: Spirit Games on 01 July 2015, 16:45:03
Shaintar: Legends Unleashed

Battles won, homes saved, mysteries revealed.Now things get really interesting!The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital part of any world-changing event.Great Game Masters have the knack to make this happen with any world, but Shaintar has that knack built in. The world hangs in a balance between Light and Dark, Devastation and Life, Heroism and Villany. The player knows that only by embracing the heroism can the player's characer tip the balance."Shaintar is familiar enough to immerse yourself in, yet strange enough to make you want to know what new wonders are about to be unleashed. And now the wonders are loosed. Fasten your saddle cinch; it's going to be quite a ride."- Steve Perrin, legendary writer and creater of the RPGs Runequest, Worlds of Wonder, Elfquest and much more.
Source: Shaintar: Legends Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7622)


Title: SG: Shaintar: Legends Arise
Post by: Spirit Games on 01 July 2015, 16:45:03
Shaintar: Legends Arise

Welcome to Shaintar. Start a Hero. Become a LEGEND!The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straing-ahead challenge?If the answer is 'Yes' to all of these, you're in good hands.SHAINTAR is deep in 'good hands' territory.Just paging through the Players' Guide makes you want to play, and it's genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that's even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson's Grey Rangers..."A winner. Get this book."- Ed Greenwood, creator of The Forgotten Realms.
Source: Shaintar: Legends Arise (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7621)


Title: SG: Ruins of the North
Post by: Spirit Games on 01 July 2015, 16:45:03
Ruins of the North

Children kidnapped in the night, unusually cunning Trolls, a mysterious carvan, the fate of a company of hobbits, the legacy of the Dunedain and an evil awakening beneath the barrows six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.ruins of the North contains six ready-to-play adventures, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.Ruins of the North complements the background and rules material contained in Rivendell, the latest supplement for The One Ring Roleplaying Game based upon The Hobbit and The Lord of the Rings.Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the Lair of the Witch-king of Angnar himself, the ancient city of Carn Dum -if you have the courage.
Source: Ruins of the North (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7620)


Title: SG: Base Raiders: Boiling Point
Post by: Spirit Games on 07 July 2015, 14:45:04
Base Raiders: Boiling Point

SAVE THE WORLDAlien shark warriors threaten to invade the earth from a secret portal under the ocean. Find it before it's too late!Boiling Point is an adventure for the Base Raiders role playing game. It begins with an investigation of a new drug dealer. Lukas has been selling super soldier drugs acquired from a mysterious base. The player characters are asked to find the base by finding Lukas.The base was the underwater home of a superhero named Hot Water, who has since disappeared. He left behind a treasure trove of gadgets and a portal to another universe. A race of alien shark warriors has escaped from the portal. So far, they are trapped in the base, but that won't last long.Boiling Point mixes investigation, exploration, combat, and social conflicts for a perfect blend of excitement and fun. It can be used as a first time adventure for players new to the system, part of an ongoing campaign, or as a one shot. It contains new enemies, allies, superpowers, loot, and more.New Enemies and Allies: The Selachius are a dangerous species of alien shark-like warriors. Equipped with high technology and magic, only the strongest or cleverest heroes can beat them. Recruit the robot guardians of the base to help fight the aliens.New Superpowers: Loot alien weapons, mystic artifacts, and other new sources of superpowers.Traps: Deadly traps will decimate the foolish or slow.Fully Illustrated: Every Major section is mapped out and NPCs are depicted.
Source: Base Raiders: Boiling Point (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7631)


Title: SG: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Post by: Spirit Games on 07 July 2015, 14:45:04
Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen


Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7630)


Title: SG: Pathfinder Player Companion: Monster Summoner's Handbook
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Player Companion: Monster Summoner's Handbook


Source: Pathfinder Player Companion: Monster Summoner's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7629)


Title: SG: Pathfinder Flip-Mat Classics: Ship
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat Classics: Ship


Source: Pathfinder Flip-Mat Classics: Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7628)


Title: SG: Pathfinder Flip-Mat Classics: Tavern
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat Classics: Tavern


Source: Pathfinder Flip-Mat Classics: Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7627)


Title: SG: Pathfinder Flip-Mat: Bigger Basic
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Flip-Mat: Bigger Basic


Source: Pathfinder Flip-Mat: Bigger Basic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7626)


Title: SG: Pathfinder Map Pack: Sea Caves
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Map Pack: Sea Caves


Source: Pathfinder Map Pack: Sea Caves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7625)


Title: SG: Pathfinder Cards: Iconic Equipment 3
Post by: Spirit Games on 07 July 2015, 14:45:04
Pathfinder Cards: Iconic Equipment 3

Heroes' ArmouryClaim the gear of the Pathfinder Rolplaying Game's most famous heroes, from the alchemist and shaman to the warpriest and brawler, with the Iconic Equipment 3 Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! Each card includes note space on the back, allowing players to keep track of what they know about their treasure. Item cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.
Source: Pathfinder Cards: Iconic Equipment 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7624)


Title: SG: Cyclopean Deeps Volume 1
Post by: Spirit Games on 07 July 2015, 19:45:03
Cyclopean Deeps Volume 1

"Far below the darkest of dungeons, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of humanity breed and multiply...The Cyclopean Deeps is a high-level campaign "sandbox" in the Under Realms near Rappan Athuk. Here you will find the dark city of Izamne, the Domes of the Serpentfolk, and even the twisted double-reality where the material plane touches upon the bizarre Plateau of Leng. Dark secrets abound!"
Source: Cyclopean Deeps Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7633)


Title: SG: Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave
Post by: Spirit Games on 07 July 2015, 19:45:03
Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave

Tread in the footsteps of the legendary Fafhrd and the Gray Mouser!Through Ningauble's Cave is the first release in the Dungeon Crawl Classics line of Lankhmar supplements. As we build toward a large boxed set, this "first-look" sourcebook provides DCC RPG judges with all the information needed to journey to the world of Nehwon, home to Lankhmar, the fabled City of the Black Toga.Through Ningauble's Gate details the secrets of Ningauble of the Seven Eyes. It includes rules for using him as a patron, as well as information on his fantastic cave that touches multiple worlds. With the material in this book, your players can journey to Nehwon... or have Nehwon come to your campaign world!Look for future releases further exploring the tales of Fafhrd and the Gray Mouser, the creations of world-renowned author Fritz Leiber, and eventually a complete boxed set.
Source: Dungeon Crawl Classics Lankhmar: Through Ningauble's Cave (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7632)


Title: SG: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen
Post by: Spirit Games on 08 July 2015, 19:45:02
Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen

Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the camp, they can ally with a red dragon who seeks to infiltrate the village for her own purposes. Once they've broken the ranks of the giants, the heroes venture into a frozen tomb where they must defeat cultists of the Pallid Princess, morbid tomb giants, and undead war machines before engaging in a climactic battle with the giants' fearsome leader!This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes:"Ice Tomb of the Giant Queen," a Pathfinder adventure for 10th-level characters, by Jim Groves.A look into some of the most fearsome graveknights in the Inner Sea, by John Compton.Details on some of Golarion's most prominent giant organizations, by Mark Moreland.A tale of shadows and deception in the Pathfinder's Journal, by Clinton J. Boomer.A selection of new monsters in the Giantslayer bestiary, by Benjamin Bruck, Jim Groves, and Thurston Hillman.
Source: Adventure Path 94: Giantslayer - Ice Tomb of the Giant Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7630)


Title: SG: Pathfinder Player Companion: Monster Summoner's Handbook
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Player Companion: Monster Summoner's Handbook

Time to Call Some Friends!Call upon otherworldly powers and summon beings from beyond with Pathfinder Player Companion: Monster Summoner's Handbook! Featuring dozens of new feats, magic items, archetypes, and character options designed to grant you control over fantastic beasts and enhance your summoning prowess, this player-friendly volume contains everything you need for your adventurer to command forces benign or malevolent, divine or alien. Call upon never-before-seen creatures and claim all the tools you need to make yourself a true master of monsters!Inside this book, you'll find:New options for summoning spells, including expanded lists of creatures to summon, new planar templates, and options to create a guardian spirit.New archtypes that allow bloodragers to become effective monster summoners, enable druids to summon elemental allies, and give summoners the power to counter enemy summoning.Advice on dealing with different types of outsiders that can be called and bound, and two brand-new creatures appropriate for such magic.Details on conjuring - and summoning - focused groups throughout the Inner Sea region, including the Blackfire Adepts, Bloodstone Conservatory, and Hellknight signifiers.New feats, magic items, spells, and other rules options to enhance your character's effectiveness when fighting against summoned creatures.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Monster Summoner's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7629)


Title: SG: Pathfinder Flip-Mat Classics: Ship
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat Classics: Ship

Set SailBatten the hatches and sail off toward the horizon on this classic four-deck ship - fully equipped with cannons, sleeping quarters, cargo holds, and more. With the rolling expanse of the deep blue sea on the flip side, you'll be ready for all manner of nautical adventures!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Ship (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7628)


Title: SG: Pathfinder Flip-Mat Classics: Tavern
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat Classics: Tavern

Hoist a TankardAllies, opponents, and mysterious strangers all gather in the tavern, where the mysterious rumours flow as easily as the ale. Whether your players are on the trail of a dirty thief or just looking for a fight, Flip-Mat: Tavern is a perfect setting for any adventure!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7627)


Title: SG: Pathfinder Flip-Mat: Bigger Basic
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Flip-Mat: Bigger Basic

Bigger Than Ever!A dungeon filled with insidious traps, a magnificent Imperial throne room, the citadel of an immortal tyrant - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Basic. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Basic at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents two subtle textures - smooth stone and fine dirt - on which Game Masters can design any dungeon, battleground, or adventure set piece they desire.Don't feel like you always have to run your game in someone else's predesigned world. With Pathfinder Flip-Mat: Bigger Basic, the setting of your next adventure is yours to create!
Source: Pathfinder Flip-Mat: Bigger Basic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7626)


Title: SG: Pathfinder Map Pack: Sea Caves
Post by: Spirit Games on 08 July 2015, 19:45:02
Pathfinder Map Pack: Sea Caves

Caves and Waves!Racing waterways and violent rapids get even deadlier when they plunge underground. Whether your heroes are seeking buried treasure in flooded caves or making their escape from a subterranean stronghold, there's no need to sketch every cavernous bend and rocky waterway. This Pathfinder Map Pack provides stunningly illustrated 5" x 8" map tiles that can be positioned to form a variety of modular, customizable river configurations. Inside, you'll find 18 richly crafted map tiles, including:River ForkSevere BendRocky NarrowsSunken RapidsUnderground LakeCavernous DrainCaved-In WaterwayRiver ConfluenceFallen BouldersGame Masters shouldn't waste their time drawing maps every time adventurers delve underground. With Pathfinder Map Pack: Sea Caves, you'll always be ready to ride the rockiest rapids!
Source: Pathfinder Map Pack: Sea Caves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7625)


Title: SG: Pathfinder Campaign Setting: Pure Steam
Post by: Spirit Games on 14 July 2015, 16:45:04
Pathfinder Campaign Setting: Pure Steam


Source: Pathfinder Campaign Setting: Pure Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7635)


Title: SG: Keltia: The Chronicles of Arthur Pendraeg
Post by: Spirit Games on 14 July 2015, 16:45:04
Keltia: The Chronicles of Arthur Pendraeg


Source: Keltia: The Chronicles of Arthur Pendraeg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7634)


Title: SG: Caverns of the Underdark3D Adventure Set
Post by: Spirit Games on 14 July 2015, 20:45:15
Caverns of the Underdark3D Adventure Set

Bring the shadowy reaches of the Underdark to your table! This set comes with 8 fully painted, resin stalagmite pieces. Paired with the brand new, matching Underdark game mat, you can bring new realism to your Underdark explorations.
Source: Caverns of the Underdark3D Adventure Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7636)


Title: SG: Caverns of the Underdark: 3D Adventure Set
Post by: Spirit Games on 15 July 2015, 16:45:03
Caverns of the Underdark: 3D Adventure Set

Bring the shadowy reaches of the Underdark to your table! This set comes with 8 fully painted, resin stalagmite pieces. Paired with the brand new, matching Underdark game mat, you can bring new realism to your Underdark explorations.
Source: Caverns of the Underdark: 3D Adventure Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7636)


Title: SG: Critical Injury Deck: Characters
Post by: Spirit Games on 15 July 2015, 16:45:03
Critical Injury Deck: Characters


Source: Critical Injury Deck: Characters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7638)


Title: SG: Critical Hit Deck: Ships and Vehicles
Post by: Spirit Games on 15 July 2015, 16:45:03
Critical Hit Deck: Ships and Vehicles


Source: Critical Hit Deck: Ships and Vehicles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7637)


Title: SG: Pathfinder Campaign Setting: Pure Steam
Post by: Spirit Games on 15 July 2015, 21:45:02
Pathfinder Campaign Setting: Pure Steam

Add Some Steam To Your Game!IN THE AGE OF STEAM, COAL IS KING!The Pure Steam Campaign Setting is set in the age of steam, and is fully compatible with the Pathfinder Roleplaying Game. The Federated States of Ullera serve as the launching point for endless steampunk adventure.With this book you can:Explore an entire world not unlike our own, with a bevy of politics, personalities, and plot hooksPlunge into the setting with original subraces, each fresh and with a rich historyTake on the role of the Chaplain, a class able to heal, buff, harm, and bewilder allies and foes through personality and science. She adventures to further the goals of her organization, each of which grants unique powers and optionsPower up as the Gearhead, a class able to create wondrous effects through the use of technology. The Gearhead can construct useful and dangerous gear on the fly with a draft book full of schematicsTry your hand at unique class archetypes such as the Blockade Runner, Fumigant, Grease Rat, or RuctioneerAim true and strike hard with new weapons, accessories, and gadgetryKick the tyres. Brand new vehicles promise rapid travel and dynamic combatExperience the horror science awakens with new monsters such as the Reanimated Corpse and Wondrous ArmatureAnd much more!
Source: Pathfinder Campaign Setting: Pure Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7635)


Title: SG: Keltia: The Chronicles of Arthur Pendraeg
Post by: Spirit Games on 15 July 2015, 21:45:02
Keltia: The Chronicles of Arthur Pendraeg

In Keltia, you are one of the heroes of the Dark Ages in the time of Arthur, when Britain was still a land of legends. Take part in the great battles sung of by the bards. Travel from the court of kings to the boundaries of the Island of Beli the Great, perhaps even enter the mists of the Otherworld. Maybe you will witness the end of the time of legends and the arrival in history of the greatest hero of Britain that will ever be: Arthur Pendraeg.You might be a clan warrior, a druid, a bard or a mage. Myrddin the Elder may guide you to search for the forgotten gods, hidden treasures and conspiracies to foil, taking you to the darkest forests, the mists of enchanted isles and haunted cairns. The bards will sing of your feats for centuries to come.Companions of the Dragon King, children of Ynys Prydein, prepare to forge your own legend!
Source: Keltia: The Chronicles of Arthur Pendraeg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7634)


Title: SG: Critical Injury Deck: Characters
Post by: Spirit Games on 15 July 2015, 21:45:02
Critical Injury Deck: Characters

A hungry wampa on frigid Hoth, the gaffi stick of a tuskan raider on Tatooine, or the flashing lightsaber of a Sith lord; the galaxy is rife with dangers for heroes and scoundrels in search of adventure or standing against the Empire.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for the 29 critical injury effects characters and adversaries can suffer in the thrilling combat of Star Wars Roleplaying.
Source: Critical Injury Deck: Characters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7638)


Title: SG: Critical Hit Deck: Ships and Vehicles
Post by: Spirit Games on 15 July 2015, 21:45:02
Critical Hit Deck: Ships and Vehicles

Whether clipping a power coupling with your speeder, losing your shields to a blast from an enemy ion cannon, or suffering catastrophic damage from a capital ship bombardment, vehicle and starship combat is a dangerous game. If you want to play you have to be prepared to lose it all.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for the 19 critical hit effects vehicles and starships can suffer in the thrilling combat of Star Wars Roleplaying.
Source: Critical Hit Deck: Ships and Vehicles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7637)


Title: SG: Pathfinder Battles: Iconic Heroes Set 3
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Battles: Iconic Heroes Set 3


Source: Pathfinder Battles: Iconic Heroes Set 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7656)


Title: SG: Data Trails Limited Edition
Post by: Spirit Games on 28 July 2015, 22:45:03
Data Trails Limited Edition


Source: Data Trails Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7655)


Title: SG: Data Trails
Post by: Spirit Games on 28 July 2015, 22:45:03
Data Trails


Source: Data Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7654)


Title: SG: Lockdown
Post by: Spirit Games on 28 July 2015, 22:45:03
Lockdown


Source: Lockdown (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7653)


Title: SG: Worlds Numberless and Strange
Post by: Spirit Games on 28 July 2015, 22:45:03
Worlds Numberless and Strange


Source: Worlds Numberless and Strange (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7652)


Title: SG: Ghosts in the Black
Post by: Spirit Games on 28 July 2015, 22:45:03
Ghosts in the Black


Source: Ghosts in the Black (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7651)


Title: SG: World War Cthulhu: The SOE Handbook
Post by: Spirit Games on 28 July 2015, 22:45:03
World War Cthulhu: The SOE Handbook


Source: World War Cthulhu: The SOE Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7650)


Title: SG: Pathfinder Flip-Mat: Museum
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Museum


Source: Pathfinder Flip-Mat: Museum (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7649)


Title: SG: Pathfinder Flip-Mat: Woodlands
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Woodlands


Source: Pathfinder Flip-Mat: Woodlands (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7648)


Title: SG: Pathfinder Flip-Mat: Village Square
Post by: Spirit Games on 28 July 2015, 22:45:03
Pathfinder Flip-Mat: Village Square


Source: Pathfinder Flip-Mat: Village Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7647)


Title: SG: Pathfinder Map Pack: Camps and Shelters
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Map Pack: Camps and Shelters


Source: Pathfinder Map Pack: Camps and Shelters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7646)


Title: SG: Occult Adventures
Post by: Spirit Games on 29 July 2015, 03:45:03
Occult Adventures


Source: Occult Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7645)


Title: SG: Pathfinder Campaign Setting: Giantslayer Poster Map Folio
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Campaign Setting: Giantslayer Poster Map Folio


Source: Pathfinder Campaign Setting: Giantslayer Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7644)


Title: SG: Psionics Embodied
Post by: Spirit Games on 29 July 2015, 03:45:03
Psionics Embodied


Source: Psionics Embodied (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7643)


Title: SG: Adventure Path 95: Giantslayer - Anvil of Fire
Post by: Spirit Games on 29 July 2015, 03:45:03
Adventure Path 95: Giantslayer - Anvil of Fire


Source: Adventure Path 95: Giantslayer - Anvil of Fire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7642)


Title: SG: Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant
Post by: Spirit Games on 29 July 2015, 03:45:03
Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant


Source: Adventure Path 96: Giantslayer - Shadow of the Storm Tyrant (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7641)


Title: SG: Pathfinder Campaign Setting: Hell Unleashed
Post by: Spirit Games on 29 July 2015, 03:45:03
Pathfinder Campaign Setting: Hell Unleashed


Source: Pathfinder Campaign Setting: Hell Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7640)


Title: SG: Ghosts in the Black
Post by: Spirit Games on 29 July 2015, 13:45:05
Ghosts in the Black

Track a Ghost Ship......and uncover an Alliance secret in this Firefly RPG campaign! Ghosts in the Black is a powerful post-Unification War tale designed by award-winning game designer Robin Laws. Designed for GMs, you'll dive into a treasure trove filled with advice and rules. Ghosts in the Black will require you to have a copy of the Firefly Role-Playing Game.
Source: Ghosts in the Black (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7651)


Title: SG: Beasts and Barbarians: Gladiators of the Dominions
Post by: Spirit Games on 29 July 2015, 13:45:06
Beasts and Barbarians: Gladiators of the Dominions

The Sun-Scorched Arenas of the Dread Sea Dominions Await You in This Book!In these pages you'll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes, you'll risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd, or you'll match your skills against the pit fighters of Syranthia, the best in the world.You are a gladiator: men shout your name, women faint at the sight of you.But when you enter the pit, under the merciless sun, you are alone against your opponent. Today, will it end with your blood or his dripping on the sand?So what are you waiting for: grab your gladiator helm, your shield and sword, and go bare-chested to spill your blood for glory and money!The Season of Blood: In this appendix you'll find all the rules you need to run a GM-less league of gladiator fights in the arena. Hire your pit fighters, buy assets and resources, and lead your team to victory!
Source: Beasts and Barbarians: Gladiators of the Dominions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7639)


Title: Re: SG: New Roleplaying Games at Spirit Games
Post by: EvilGinger on 31 July 2015, 09:08:42
Not a fan of Savage worlds to be honest but this looks to have interesting potential

 >:DGinger


Title: SG: The End of the World: Wrath of the Gods
Post by: Spirit Games on 04 August 2015, 18:45:03
The End of the World: Wrath of the Gods

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the World, you don't play a figure out of history or fantasy, you play yourself!What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could you survive the wrath of the Gods?It is the end of the world as we know it. The gods are angry and we stand in their path of destruction. Monsters walk the earth, sowing terror and bloodshed in their wake. Earthquakes, storms, volcanoes, and tidal waves wrack the world. Birds and beasts go mad and seek to wipe mankind off the planet. Dark, slimy things crawl from the depths of the ocean, gurgling insane chants to their elder god. What can mere mortals do in the face of divine retribution?Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includes:An elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and angry wrathful gods!How would you survive the end of the world? Discover the answer!
Source: The End of the World: Wrath of the Gods (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7657)


Title: SG: Black Crusade RPG Collector's Edition
Post by: Spirit Games on 04 August 2015, 23:45:02
Black  Crusade RPG Collector's Edition

The magnificent Black Crusade Collector's Edition is an artefact of rare and perfect beauty, its very existence an affront to the puritanical ideals of the so-called Imperium of Man. Although ownership of such a heretical object means a life of exile and hardship, the rewards far outweigh the costs. This symbol of your devotion to Chaos is a possession well worth selling your soul for.The instant you see the stunningly detailed design of its breathtaking resin case, you will appreciate it as a work of undeniable craftsmanship. This remarkable outer case displays a stylized Star of Chaos, its eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center. Inside, the special edition Black Crusade Core Rulebook is bound in crimson leather, with copper-gilded edges adorning its high-quality, acid-free pages.But in addition to its impossible beauty, the Black Crusade Collector's Edition offers a wealth of forbidden knowledge; it contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Use these memorable heretics as inspiration for your own characters, or as powerful NPCs in your dark campaigns!
Source: Black  Crusade RPG Collector's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7667)


Title: SG: 2300AD Liberty: Fighting Crime in America's Off-World State
Post by: Spirit Games on 04 August 2015, 23:45:02
2300AD Liberty: Fighting Crime in America's Off-World State


Source: 2300AD Liberty: Fighting Crime in America's Off-World State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7666)


Title: SG: Mindjammer: Hearts and Minds
Post by: Spirit Games on 04 August 2015, 23:45:02
Mindjammer: Hearts and Minds


Source: Mindjammer: Hearts and Minds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7664)


Title: SG: Accretion Disk
Post by: Spirit Games on 04 August 2015, 23:45:02
Accretion Disk


Source: Accretion Disk (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7663)


Title: SG: Karthador
Post by: Spirit Games on 04 August 2015, 23:45:02
Karthador

Karthador is a world of beauty, danger, drama, and horror.A world where swashbuckling heroes battle merciless villains across ancient vistas and above shining cities, in a world where science is might, and adventure is never more than a whisper away.Noble warriors ride dinosaurs into battle, swords in their hand and blaster pistols on their hips.Crafty sky traders dodge air pirates and thread the needle of storm clouds in the name of profit.Scholars sift through ancient ruins, looking for bits of eldritch technology to complete their new inventions.Kings and revolutionaries pore over maps, looking for high ground and choke points, ever wondering if their energy crystals will hold out just a little longer...What adventures await you?
Source: Karthador (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7658)


Title: SG: 2300ADLibreville: Corruption in the Core Words
Post by: Spirit Games on 05 August 2015, 14:45:02
2300ADLibreville: Corruption in the Core Words

Libreville is the heart of Earth's multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to the largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville. Residential enclaves for the elite surround a city core of luxurious excess.However, Libreville, like all the cities in French Africa, is also ringed by kilometres of slums. While France is happy to accommodate the Transnational Corporations that wish to utilise the Beanstalk, the millions of unemployed and low-skilled workers have yet to see their conditions improve.Libreville: Corruption in the Core Worlds is a sourcebook and adventure for 2300AD. It outlines the history and geography of Gabon and Central Africa along with the culture, fringe societies and seedy politics of Libreville. The adventure, Mud Sticks, takes the players through the cosmopolitan downtown into desperate Mudville as they investigate an outbreak of violence in the sums. This book also includes sample vehicles, spaceships, robots, non-players and random encounters relevant to Libreville.The Traveller Core Rulebook is required to play 2300AD.
Source: 2300ADLibreville: Corruption in the Core Words (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7665)


Title: SG: Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar
Post by: Spirit Games on 05 August 2015, 14:45:03
Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar

From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and from the odd fanes of the Street of the Gods, they come: the Patrons of Lankhmar! With the information contained in this tome, a judge can introduce such formidable beings as the Sea King, Mog the Spider God, Sheelba of the Eyeless Face, and even Death himself into any DCC RPG campaign setting.This early look at the upcoming Dungeon Crawl Classics Lankhmar line introduces a half-dozen supernatural powers and eerie entities for use in your DCC RPG or Lankhmar campaign. Each power's entry includes details on the entity and their role in  Nehwon, tables for invoking that power's aid, corruption charts for when things go wrong, and new spellburn possibilities. Are you ready to serve the Patrons of Lankhmar?
Source: Dungeon Crawl Classics Lankhmar: The Patrons of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7662)


Title: SG: Dungeon Crawl Classics 87: Against the Atomic Overlord
Post by: Spirit Games on 05 August 2015, 14:45:03
Dungeon Crawl Classics 87: Against the Atomic Overlord

For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet's last city. Hope seems lost - until visitors arrive from a distant world, bringing uncanny, magical powers. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world - or destroy it!
Source: Dungeon Crawl Classics 87: Against the Atomic Overlord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7661)


Title: SG: Halls of the Mountain-King
Post by: Spirit Games on 05 August 2015, 14:45:03
Halls of the Mountain-King

Deep Under the MountainAn adventure for 8th to 12th-level charactersHalls of the Mountain King is an homage to all the great delves, from the Mines of Moria on - with a few new twists. The dwarves of the Rygar canton were a hard working group, mining ever deeper and pursuing ore into dangerous territory. This dungeon goes from a snowy mountaintop spire down through the great halls and works of a vanished clan, and into the depths of the earth.Rumours of a huge gold strike lured miners and speculators into the mountain, but as winter came, the old mines grew deadly. The passes are snowed in. Airships failed to arrive with supplies. New monsters, a sinister brotherhood, and secrets locked away for centuries all boil to the surface in a series of challenging and original encounters. True heroes adventuring in the Ironcrag peaks will find out whether the easy money is, perhaps, not so easy after all.
Source: Halls of the Mountain-King (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7660)


Title: SG: 2300AD Liberty: Fighting Crime in America's Off-World State
Post by: Spirit Games on 05 August 2015, 19:45:03
2300AD Liberty: Fighting Crime in America's Off-World State

The colony of Ellis is the pride of the united States. America's newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket.While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet's population grows. Smuggling is as endemic on Ellis as any word in the American Arm. The supremiacist New America movement, thought dead since the post-Twilight Era recovery, has found fertile soil in which to spread its message of isolationism and intolerance.Liberty: Fighting Crime in America's Off-World State is a sourcebook and two adventures for 2300AD. It outlines the culture and politics of Ellis's state capital, Liberty, and several of its prominent citizens. The first adventure, Profit Without Honour, places the player characters in the roles of federal agents investigating a major drug trafficking ring. In the second adventure, Desert and Reward, the player characters hunt for a hidden compound full of New America fanatics.The Traveller Core Rulebook is required to play 2300~AD.
Source: 2300AD Liberty: Fighting Crime in America's Off-World State (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7666)


Title: SG: Mindjammer: Hearts and Minds
Post by: Spirit Games on 05 August 2015, 19:45:03
Mindjammer: Hearts and Minds

HEARTS AND MINDS - ACTION PACKED MINDJAMMER ADVENTURE!"One hundred years ago no one had even heard of aliens. Then the sightings began - uncanny light by the Snow-Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the backwoods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home."Twenty years ago they announced themselves - and it was both. The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them."They called themselves The Commonality..."The world of Olkennedy is on the brink of civil war. Deadly factions with nefarious agendas conspire for power in a society reeling form culture shock, and your characters are the only thing holding back a bloody conflict which will tear the planet apart!Hearts and Minds includes:A whole rediscovered world - maps, biosphere, civilisation, and society.a thrilling multi-session scenario of conflict, investigation, and intrigue against the backdrop of developing civil war.Details of Commonality factions.An action-packed scenario for Mindjammer - The Roleplaying Game. The Mindjammer - The Roleplaying Game core book is required for play.
Source: Mindjammer: Hearts and Minds (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7664)


Title: SG: Accretion Disk: Ashen Stars
Post by: Spirit Games on 05 August 2015, 19:45:03
Accretion Disk: Ashen Stars

An Accretion Disk form around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.It holds true for stars and black holes - and for politics and crime, too. And let's face it - you're the ones who are going to be standing in the path of that explosive release. Better get ready.Accretion Disk: Ashen Stars Expansion Book includes:Sample clues, special spend benefits, and added data on each Investigative ability. Learn how to use Kinetics to escape VR simulations, identify alien interference in pre-contact cultures, and trace viro-augmented criminals with endocrinological profiling.More options and tactics for general abilities, including species-specific ones. Master zero-g martial arts, detect weapons as they charge up, and acquire corporate sponsorship for your Laser team to boost your cash flow!Take your stations on board ship with options and tactics for each warpside and groundside role, then delve into player-drive Arcs and Drives. Guide your own destiny amid the guttering Ashen Stars.Explore new character options with six new playable races.Deckplans for every class of ship show you what it's like on board - and new ship options and bolt-ons open up tactics for shipboard adventures.When you hit dirtside, break out any of the dozens of new weapons, equipment items, cyberware or viroware - if you can afford the upkeep!Hot Contracts give a roster of jobs that only a Laser crew can handle. Pick your own challenge hot off the Bleed, and get to work!Finally, twelve new hostile aliens ensure that the Bleed stays dark and bloody...
Source: Accretion Disk: Ashen Stars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7663)


Title: SG: Larger than Life
Post by: Spirit Games on 05 August 2015, 19:45:03
Larger than Life

The Giants are Coming!Rocks will shatter, trees will ignite, bones will break!Since the beginning of the RPG hobby, giants have been monsters to reckon with. Even the weakest giant towers over its foes and wreaks havoc with sheer physical strength. Give it armour, magic items, and the power of frost, fire, or lightning and your players have real problems.Larger the Life gives GMs everything they need to bring these terrifying titans to their table. This 76-page book by RPG Superstar Mike Welham offers Thursir, Hill, Frost, Stone, Fire, Cloud, and Storm Giant NPCs - plus new spells, feats and gear to strike terror into the hearts of puny adventurers.
Source: Larger than Life (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7659)


Title: SG: Star Wars: Force and Destiny GM Kit
Post by: Spirit Games on 06 August 2015, 14:45:02
Star Wars: Force and Destiny GM Kit

The essential GMs reference to Star Wars: Force and Destiny.On an isolated world in the heart of the galaxy, the Empire guards a secret legacy of the vanquished Jedi. But fate gives an unlikely group of adventurers a chance to defy Imperial forces and reveal their birthright as champions of the Force...Take your Star Wars: Force and Destiny campaign to the next level with the Force and Destiny Game Master's Kit. Complete construction rules provide players with a chance to build their very own lightsabers, using crystals they harvest during this kit's brand new adventure. In addition, brand new rules and advice for Game Masters concerning Knight-level play lets GMs challenge players with adventures worthy of aspiring Jedi, and a deluxe Game Master's screen places the most commonly-referenced rules close at hand.This product includes a 32 page book and a 4-panel Game Master's screen. A copy of the Force and Destiny Roleplaying Game core rulebook is required to use this supplement.
Source: Star Wars: Force and Destiny GM Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7669)


Title: SG: Star Wars: Force and Destiny Core Rulebook
Post by: Spirit Games on 06 August 2015, 14:45:02
Star Wars: Force and Destiny Core Rulebook

A long time ago in a galaxy far, far away...Darkness engulfs the galaxy. Under the rule of the Dark Lords of the Sith, the Empire controls countless star systems through fear and oppression. With the Jedi destroyed, seekers and sentinels, wardens and warriors, pathfinders and peacekeepers must learn to use the Force and restore peace and justice to the galaxy.Learn the ways of the Force and embark on your own adventures in the Star Wars galaxy with the Star Wars: Force and Destiny Roleplaying Game. This complete tabletop roleplaying game dives into the struggle between the light and dark side of the Force in a time of galactic civil war. Craft a lightsaber, free the oppressed and downtrodden, and duel dreaded agents of the Sith in the conflict to bring balance to the Force.This core rulebook includes:A dynamic dice mechanic that goes beyond success and failure to enhance narrative gameplay.Full rules for playing six careers, eighteen specializations, and eight species, enabling flexible character creation and development.Morality rules to invest player characters in the story of Force and DestinyStarship combat, customizable equipment, Force powers, dangerous adversaries, and much, much more!
Source: Star Wars: Force and Destiny Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7668)


Title: SG: Black Crusade RPG Collector's Edition
Post by: Spirit Games on 08 August 2015, 19:45:02
Black Crusade RPG Collector's Edition

The magnificent Black Crusade Collector's Edition is an artefact of rare and perfect beauty, its very existence an affront to the puritanical ideals of the so-called Imperium of Man. Although ownership of such a heretical object means a life of exile and hardship, the rewards far outweigh the costs. This symbol of your devotion to Chaos is a possession well worth selling your soul for.The instant you see the stunningly detailed design of its breathtaking resin case, you will appreciate it as a work of undeniable craftsmanship. This remarkable outer case displays a stylized Star of Chaos, its eight points dripping with the blood of the unworthy as a horrific daemon emerges from its center. Inside, the special edition Black Crusade Core Rulebook is bound in crimson leather, with copper-gilded edges adorning its high-quality, acid-free pages.But in addition to its impossible beauty, the Black Crusade Collector's Edition offers a wealth of forbidden knowledge; it contains sixteen pages of exclusive bonus content, featuring pre-generated characters with unique backstories, statistics, and art. Use these memorable heretics as inspiration for your own characters, or as powerful NPCs in your dark campaigns!
Source: Black Crusade RPG Collector's Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7667)


Title: SG: Cypher System Rulebook
Post by: Spirit Games on 11 August 2015, 16:45:04
Cypher System Rulebook

Victorian Horror? High Fantasy? Espionage? Galaxy-spanning Space opera? The Cypher System Rulebook adapts the Cypher system - the critically acclaimed, award-winning rules set that drives Numenera and The Strange - to an unlimited range of campaigns and genres, giving you the complete rules and hundreds of character options, creatures, cyphers, and other resources. It's everything you need to play virtually any game using the Cypher system!Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science fiction, horror, and modern superhero settings - or any setting you can imagine. This book includes:Complete game rulesGenre-specific rules for fantasy games, modern games, science fiction games, horror games, and superhero gamesRules for vehicle combat, crafting, character insights, and more
Source: Cypher System Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7671)


Title: SG: Bloody Business
Post by: Spirit Games on 11 August 2015, 16:45:04
Bloody Business

Wounded FuryA scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia war, and the Japanacorps are rearing back to take on the world - and each other. When the corps get aggressive, shadowrunners get called, and blood gets shed.Bloody Business is a campaign book giving players the chance to earn piles of money from the megacorps as they reel through troubles and crises. It'll take a lot of good shadowrunning moves to earn that cash - and even better moves to survive long enough to collect it. With short adventure outlines that can be played independently or linked into a longer campaign, and NPC stats to suit a wide variety of situations, Bloody Business plunges Shadowrun teams in the middle of corporate chaos.Bloody Business is for use with Shadowrun, Fifth Edition.
Source: Bloody Business (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7670)


Title: SG: Unleashed RPG Skorne Empire
Post by: Spirit Games on 15 August 2015, 02:45:03
Unleashed RPG Skorne Empire

Far to the east of the Iron Kingdoms lies the treacherous lanf where the enduring Skorne have built their empire. Iron Kingdoms Unleashed: Skorne Empire explores the scorching expanse of eastern Immoren, where survival means embracing the brutality and lethality of the punishing environment. Assume the warrior code of hoksune and adventure through eastern Immoren as a Skorne, mastering the powers of pain and deat5h ro thrive in a land as dangerous as its denizens!Journey far beyond the boundaries of the Iron Kingdoms with this essential full-colour guide to the Skorne Empire, eastern Immoren, and its inhabitants.Explore Halaak, Malphas, and the other major cities of the empire.Experience life as a skorne with over a dozen new careers, new gear and weapons, and new adventuring companies. Create your character with the new cast system, granting unique benefits that represent your place in skorns society.Battle all new beasts native to the unforgiving wilds of the east, such as subterranean razor worms, hulking Cyclops and the monstrous desert hydra.Wield the power of the empire's warbeasts and new spells unique to Extollers, Mortitheurges, and Skorne Warlocks.
Source: Unleashed RPG Skorne Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7672)


Title: SG: Unleashed Roleplaying Game Core Rules Limited Edition
Post by: Spirit Games on 18 August 2015, 21:45:03
Unleashed Roleplaying Game Core Rules Limited Edition

Welcome to the savage side of the Iron Kingdoms! Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you'll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic. Monsters may be bad, but being a monster is good.Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms, enabling you to:Experience the primal nature of the more uncivilized parts of the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.Become a savage hero and evolve into a legend with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.Immerse yourself in life in the wilderness and the savage history of western Immoren.Become a hero. Eat what you kill.
Source: Unleashed Roleplaying Game Core Rules Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7673)


Title: SG: Maelstrom Classic Fantasy Deluxe Toolkit
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom Classic Fantasy Deluxe Toolkit

The Maelstrom Roleplaying Game is a cult classic. Originally published in the 1980's, but revived for the modern era, this ruleset is incredibly versatile.This book brings a whole new direction to your Maelstrom games. Get your Warriors, Thief, Wizard and Cleric together and enter dark and dangerous dungeons. Track through ancient forests as elven Heroes or through vast caverns as stout dwarves.This toolkit for the Maelstrom RPG provides character creation rules, new Magic rules, equipment and a whole menagerie of monsters.Requires the Maelstrom RPG core book
Source: Maelstrom Classic Fantasy Deluxe Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6997)


Title: SG: Maelstrom Companion
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom Companion

25 Years after the publication of the classic Maelstrom role-playing game comes this, the first authorised Companion!New character livingsNew and clarified rulesCampaign ideasExpanded magicThe Tudor ChurchA comprehensive price listA detailed town settingThis packed book provides everything you need to expand and enhance your Maelstrom campaigns.At last, this classic game gets the support it so richly deserves.
Source: Maelstrom Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7676)


Title: SG: Beggars Companion
Post by: Spirit Games on 19 August 2015, 17:45:05
Beggars Companion

Welcome to life on the streets, Maelstrom style. A guide to playing the lowest of the low in the classic role-laying game, this fascinating volume gives you all you need to know:Beggars in Tudor societyOver 20 new Beggar LivingsBeggars CantLife on the StreetSample BeggarsA full length adventureNew HerbsThis book is ideal for any Maelstrom player or referee to provide new ideas, settings and character for your game.
Source: Beggars Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7675)


Title: SG: Maelstrom RPG
Post by: Spirit Games on 19 August 2015, 17:45:05
Maelstrom RPG

Enter the world of Maelstrom - the classic role-playing game!Imagine a band of Tudor travellers on the long road from St Albans to London - a dangerous journey in troubled times. Which will YOU be?An alchemist - skilled in the dark arts of MagickA rogue - on the run from justiceA noble lady - on her way to stir up intrigue at the King's courtA spy - disguised as a herbalist, carrying vital messages to the KingOr any one of a host of different characters...You choose the characters, YOU decide the missions and YOU have the adventures in the turbulent world of Europe in the sixteenth century - either as a player or as the referee.Complete with Beginner's and Advanced Rules, Referee's Notes, maps, charts and a solo adventure to get you started, Maelstrom is a great game for two or more players.
Source: Maelstrom RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7674)


Title: SG: Sorcerers of Ur-Turuk Hardback
Post by: Spirit Games on 19 August 2015, 22:45:03
Sorcerers of Ur-Turuk Hardback

Suns, sand and Magic! This new D6 system-based RPG plunges you into a world of dark sorcery and burning skies.Take a strong dash of Persian mythology and desert culture. Add in desperate Sword and Sorcery excursions into the burning desert, towering ancient temples and the fear of dark and terrible Gods. Finish off with group-style play (where every player has multiple characters), a powerful flexible free-form magic system and a rules set based on the classic and proven D6 system.This book provides all of the rules needed for years of gaming, and also includes a concise guide to the city of Ur-Turuk and the surrounding lands.
Source: Sorcerers of Ur-Turuk Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7679)


Title: SG: Sorcerers of Ur-Turuk Softback
Post by: Spirit Games on 19 August 2015, 22:45:03
Sorcerers of Ur-Turuk Softback

Suns, sand and Magic! This new D6 system-based RPG plunges you into a world of dark sorcery and burning skies.Take a strong dash of Persian mythology and desert culture. Add in desperate Sword and Sorcery excursions into the burning desert, towering ancient temples and the fear of dark and terrible Gods. Finish off with group-style play (where every player has multiple characters), a powerful flexible free-form magic system and a rules set based on the classic and proven D6 system.This book provides all of the rules needed for years of gaming, and also includes a concise guide to the city of Ur-Turuk and the surrounding lands.
Source: Sorcerers of Ur-Turuk Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7678)


Title: SG: Ultimate Warriors Catalogue
Post by: Spirit Games on 19 August 2015, 22:45:03
Ultimate Warriors Catalogue

Every warrior needs weapons. And what every warrior REALLY needs is the the Ultimate Warriors Catalogue from Brile Fire-eyes! Detailing everything held n stock, and including commentaries by our experienced and knowledgeable sales staff:42 Different Armour Types17 Different Helmet Types22 Different Shield Types67 Different Weapon TypesIllustrated in full colour and with full descriptions, this catalogue should be in the backpack of every warrior!- Brile Fire-eyes.
Source: Ultimate Warriors Catalogue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7677)


Title: SG: Beyond the Pit
Post by: Spirit Games on 20 August 2015, 13:45:04
Beyond the Pit

The world of Titan is a dangerous place, filled with monsters, animals, constructs and demons of all kinds.The originalWhether using
Source: Beyond the Pit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7680)


Title: SG: Maelstrom Domesday The Beast of Ledsham
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday The Beast of Ledsham

Maelstrom Domesday is a new incarnation of Maelstrom, the classic RPG from 1984.This full length investigative adventure set in the ancient village of Ledsham is perfect for  novice investigators or experienced characters alike and can be run as a one off or easily integrated into a full campaign. The full adventure should take roughly 3-4 game sessions to play through and can be run with as many characters as desired.Something evil lurks in the woodland of the manor of ledsham, eating game and scaring the villagers. The Norman baron Ilbert de Lacy will take harsh measures against the village unless the brave investigators can find out the truth behind the beast and deal with it once and for all.This book does require the Maelstrom Doomsday RPG book to use as it does not in itself contain any of the rules
Source: Maelstrom Domesday The Beast of Ledsham (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7687)


Title: SG: Maelstrom Domesday Maps and Charts
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday Maps and Charts

Maelstrom Doomesday is a new incarnation of Maelstrom, the classic RPG from 1984.This book brings you various maps, charts and plans to enhance your Maelstrom Doomesday game. Regional maps to work out were your place in the kingdom is. Town, manor and village maps provide a base for your investigations or adventure locations. the building maps are for when things are a bit more personal.This book is useful for Referees and players alike, as a reference to the world in which the characters live an as insperation for planning an adventure.
Source: Maelstrom Domesday Maps and Charts (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7686)


Title: SG: Maelstrom Domesday Investigators Guide
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday Investigators Guide

Maelstrom Doomesday is a new incarnation of Maelstrom, the classic RPG from 1984. The core rulebook contains everything needed to play, but this players guide is the perfect introduction and reference to both the rules and the setting.offering a commentary view on character creation, the game rules, magick and religion, this book will help a completely new player quickly master the game rules. The included complete setting guide will prove an invaluable reference either before or during play to the world of 1086. All in all. this book is an easy read and a perfect companion volume for any player.This book does require the Maelstrom Doomsday RPG book to use as it does not in itself contain any of the rules
Source: Maelstrom Domesday Investigators Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7685)


Title: SG: Maelstrom Domesday RPG Softback
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday RPG Softback


Source: Maelstrom Domesday RPG Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7684)


Title: SG: Maelstrom Domesday RPG Hardback
Post by: Spirit Games on 20 August 2015, 18:45:02
Maelstrom Domesday RPG Hardback

Maelstrom was one of the classic Roleplaying games of the 1980's innovative in design and setting alike.Revised, rewritten and updated for a new gaming generation, Maelstrom Domesday is a game of supernatural investigation in Anglo-Norman England. Rebellion, horror and fear stalk the villages, towns and cities of the new Norman Kingdom, and only a brave and disparate band can prevent a decline into anarchy.A lifepath system creates characters that are both deep and yet competent for the tasks ahead. Rewritten and expanded rules provide fast and flexible gameplay whilst still covering most in-play situations. The original Maelstrom free-form magic system allows a magical character to accomplish almost anything... at a price.This core book also includes a full guide to life in 1086 and a richly described setting complete with dozens of important personages, adventure hooks and locations. There is enough in this one book for years of play and hundreds of adventures.So grab your dice, open this book and enter the world of Maelstrom Domesday...
Source: Maelstrom Domesday RPG Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7683)


Title: SG: The Sorcery Spell Book
Post by: Spirit Games on 20 August 2015, 18:45:02
The Sorcery Spell Book

This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic sorcery spell book.All Forty Eight Sorcery spellsDescriptions and RulesOriginal John Blanche IllustrationsNew Sorcery Magic RulesGreat for players and Directors alike, this book provides a handy reference to Sorcery Magic at the table.
Source: The Sorcery Spell Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7682)


Title: SG: The Warlock of Firetop Mountain
Post by: Spirit Games on 20 August 2015, 18:45:02
The Warlock of Firetop Mountain

Deep below Firetop Mountain is a dungeon. A very special dungeon.For here resides the Warlock ,an evil magician of immense power, protected by guards, traps and monsters. A group of special heroes are needed to defeat the Warlock and free the surrounding countryside of his malign influence.Based upon the classic gamebook and featuring original and new illustrations, this adventure will challenge and entertain your players!Requires the Advanced Fighting Fantasy core rulebookincorporating elements derived from the original Advanced Fighting Fantasy books written by Marc Gascoigne and Pete Tamlyn
Source: The Warlock of Firetop Mountain (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7681)


Title: SG: Beyond the Pit
Post by: Spirit Games on 20 August 2015, 18:45:02
Beyond the Pit

The world of Titan is a dangerous place, filled with monsters, animals, constructs and demons of all kinds.The original Out of the pit book book brought you 250 of these monsters, although this is barely contained the most common! Now, we bring you another 250 dangerous and intriguing denizens of Titan. Whether using this book to provide adversaries for Advanced Fighting Fantasy heroes or simply as a companion as you pit your illustrations herein will prove invaluable in your travels through the world of Fighting Fantasy
Source: Beyond the Pit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7680)


Title: SG: Amazing Adventures: Manual of Monsters
Post by: Spirit Games on 25 August 2015, 21:45:05
Amazing Adventures: Manual of Monsters


Source: Amazing Adventures: Manual of Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7689)


Title: SG: The Strangeling Sea
Post by: Spirit Games on 25 August 2015, 21:45:05
The Strangeling Sea


Source: The Strangeling Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7688)


Title: SG: Amazing Adventures: Manual of Monsters
Post by: Spirit Games on 26 August 2015, 21:45:03
Amazing Adventures: Manual of Monsters

Fortune and Glory Await...If You SurviveFrom out of the shadows they came, shambling horrors, tentacled abominations, animated piles of bones rattling in the black. Shadows moved towards you, their icy fingers reaching out. Every inch of your body screamed at you to run for the door, break through into the sunlight, flee into the jungle and never look back. But that's not what you do. The barrel flashed brightly, the report echoing through the temple. If only you could survive...What Lies WithinIn the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a SIEGE engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters, creating monsters and more! The ultimate manual of deadly creatures for AMAZING ADVENTURES is here at last!
Source: Amazing Adventures: Manual of Monsters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7689)


Title: SG: The Strangling Sea
Post by: Spirit Games on 26 August 2015, 21:45:04
The Strangling Sea

Deep in the WeedsStart your adventurers on their 13th Age careers with a series of battles fought in the dread environment of the Stranglesea.Famed architect, inventor, magician and seer Inigo Sharpe has vanished.The icons whose destinies intersect with those of the heroes want to find him - either to make use of his fabulous arcane devices, or to destroy him.Beset by thugs and sellswords, the heroes trace his last known movements. Borne on a magical vessel, they follow their disappeared quarry to the middle of the ocean, where lies a mat of weeds thick enough to strand ships and forever imprison hapless sailors.There they fight their way through the Stranglesea's desperate denizens:skittering goblinsshambling weedbeastspitiless dwarvesand sea-maddened marinersYet even if they do uncover the final twist that is the fate of Inigo Sharpe, the adventure has not ended, as even more sinister forces await the party on return to shore.Run this salt-scorched nautical adventure for a party of 4-6 1st level adventurers.
Source: The Strangling Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7688)


Title: SG: RuneQuest 6th Edition
Post by: Spirit Games on 09 September 2015, 04:45:19
RuneQuest 6th Edition

RuneQuest is one of the seminal fantasy roleplaying games with over 30 years of history. Now in a brand-new edition everything you need for exciting adventure in fantastic worlds is presented in one volume.Who Will You Be?A cunning warrior? A wily thief? A powerful sorcerer? An agent of the Gods? In RuneQuest you define your character. Its skill-based system allows for infinite combinations of talents and capabilities.Who Are Your People?Are you a nomad of the steppes, following the herd-trails? Perhaps you are a hardened barbarian used to the raids of your neighbours and the whims of the Gods. Maybe you are a city-dweller, used to the comforts and amenities of civilization. In RuneQuest where you come from is as important as who you are.What Are Your Beliefs?Do you worship the mighty Gods of Sun, Storm and War? Are you, perhaps, a follower of the Great Ancestor Spirits? Or is it that you shun the Gods and follow a more mystical path, seeking enlightenment and perfection? Maybe you prefer the dark and dire potency of sorcery! In RuneQuest your beliefs shape your magic and your destiny, and through them access to the cosmic powers of the Runes themselves.Where Will You Go?RuneQuest supports every kind of fantasy, from gritty Swords and Sorcery through to heroic fantasy adventure filled with magic and intrigue. Its blend of rules and mechanics are flexible and adaptable. With RuneQuest you can create the settings and stories that suit your style of play.Everything You Need in One Book.Complete character creationAn innovative combat systemFive different forms of magicA wide selection of creatures and monsters from myth and legendComprehensive advice for Games MastersAll you need to bring are some friends, some dice and your imagination...
Source: RuneQuest 6th Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7701)


Title: SG: The Last Parsec: Dropship/Freighter
Post by: Spirit Games on 09 September 2015, 04:45:25
The Last Parsec: Dropship/Freighter

Contains one double-sided, erasable, poster map for the Last Parsec or any roleplaying or miniatures game.
Source: The Last Parsec: Dropship/Freighter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7715)


Title: SG: The Last Parsec: Research/Pirate
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Research/Pirate

Contains one double-sided, erasable, poster map for the Last Parsec or any roleplaying or miniatures game.
Source: The Last Parsec: Research/Pirate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7714)


Title: SG: The Last Parsec: GM Screen and The Enigma Equation
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: GM Screen and The Enigma Equation

A tri-fold, landscape style, hardboard GM's screen and 32-page adventure The Enigma Equation.
Source: The Last Parsec: GM Screen and The Enigma Equation (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7713)


Title: SG: The Last Parsec: Action Decks
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Action Decks


Source: The Last Parsec: Action Decks (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7712)


Title: SG: The Last Parsec: Leviathan
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Leviathan


Source: The Last Parsec: Leviathan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7711)


Title: SG: The Last Parsec: Scientorium
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Scientorium


Source: The Last Parsec: Scientorium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7710)


Title: SG: The Last Parsec: Eris Beta-V
Post by: Spirit Games on 09 September 2015, 04:45:26
The Last Parsec: Eris Beta-V


Source: The Last Parsec: Eris Beta-V (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7709)


Title: SG: Cthulhu Britannica London: The Journal of Reginald Campbell Thompson
Post by: Spirit Games on 09 September 2015, 04:45:26
Cthulhu Britannica London: The Journal of Reginald Campbell Thompson


Source: Cthulhu Britannica London: The Journal of Reginald Campbell Thompson (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7708)


Title: SG: Cthulhu Britannica London: The Journal of Neve Selcibuc
Post by: Spirit Games on 09 September 2015, 04:45:26
Cthulhu Britannica London: The Journal of Neve Selcibuc


Source: Cthulhu Britannica London: The Journal of Neve Selcibuc (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7707)


Title: SG: Cthulhu Britannica London: The Curse of Nineveh
Post by: Spirit Games on 09 September 2015, 09:45:04
Cthulhu Britannica London: The Curse of Nineveh


Source: Cthulhu Britannica London: The Curse of Nineveh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7706)


Title: SG: Cthulhu Britannica London Box Set
Post by: Spirit Games on 09 September 2015, 09:47:26
Cthulhu Britannica London Box Set


Source: Cthulhu Britannica London Box Set (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7705)


Title: SG: Chrome Flesh Limited Edition
Post by: Spirit Games on 09 September 2015, 09:47:26
Chrome Flesh Limited Edition


Source: Chrome Flesh Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7704)


Title: SG: Chrome Flesh
Post by: Spirit Games on 09 September 2015, 09:47:26
Chrome Flesh


Source: Chrome Flesh (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7703)


Title: SG: Firewall
Post by: Spirit Games on 09 September 2015, 09:47:27
Firewall


Source: Firewall (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7702)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster
Post by: Spirit Games on 15 September 2015, 08:45:04
Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster

Contains 4 plastic, pre-painted collectible figures.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms:Rage of Demons Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7717)


Title: SG: Deck 100
Post by: Spirit Games on 15 September 2015, 08:45:37
Deck 100

Deck 100 is a deck of 100 cards that replaces the polyhedral dice in your favourite paper RPG. These cards generate results more random than dice, and also introduce optional new rules that add excitement to your game.The result columns generate d100, d20, d12, d10, d8, d4 and d6-based results for 1d6, 3d6 and 5d6. Need 2d6? Just subtract the 1d6 result from 3d6.Each card includes four columns of random results, including the Heroic gold column with results skewed a bit higher. Perfect for that final, deadliest encounter! Each card also contains bonus text for a benefit that may be used by a player.
Source: Deck 100 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7716)


Title: SG: Blowing Up the Movies
Post by: Spirit Games on 15 September 2015, 23:45:09
Blowing Up the Movies


Source: Blowing Up the Movies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7729)


Title: SG: Earthdawn Fourth Edition Player's Guide
Post by: Spirit Games on 15 September 2015, 23:45:20
Earthdawn Fourth Edition Player's Guide


Source: Earthdawn Fourth Edition Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7728)


Title: SG: Feng Shui 2 GM Screen
Post by: Spirit Games on 15 September 2015, 23:45:23
Feng Shui 2 GM Screen


Source: Feng Shui 2 GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7727)


Title: SG: Feng Shui 2
Post by: Spirit Games on 15 September 2015, 23:45:23
Feng Shui 2


Source: Feng Shui 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7726)


Title: SG: Tales from Wilderland
Post by: Spirit Games on 15 September 2015, 23:45:23
Tales from Wilderland


Source: Tales from Wilderland (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7725)


Title: SG: Dragon Age Roleplaying Game Core Rulebook
Post by: Spirit Games on 15 September 2015, 23:45:23
Dragon Age Roleplaying Game Core Rulebook


Source: Dragon Age Roleplaying Game Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7724)


Title: SG: Warrior: Shii-Cho Knight Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:03
Warrior: Shii-Cho Knight Specialization Deck


Source: Warrior: Shii-Cho Knight Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7732)


Title: SG: Warrior: Starfighter Ace Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:04
Warrior: Starfighter Ace Specialization Deck


Source: Warrior: Starfighter Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7731)


Title: SG: Warrior: Aggressor Specialization Deck
Post by: Spirit Games on 22 September 2015, 18:45:04
Warrior: Aggressor Specialization Deck


Source: Warrior: Aggressor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7730)


Title: SG: Guardian: Soresu Defender Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:03
Guardian: Soresu Defender Specialization Deck


Source: Guardian: Soresu Defender Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7735)


Title: SG: Guardian: Peacekeeper Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:04
Guardian: Peacekeeper Specialization Deck


Source: Guardian: Peacekeeper Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7734)


Title: SG: Guardian: Protector Specialization Deck
Post by: Spirit Games on 22 September 2015, 23:45:04
Guardian: Protector Specialization Deck


Source: Guardian: Protector Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7733)


Title: SG: Guardian: Soresu Defender Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Soresu Defender Specialization Deck

The Soresu Defender is an unparalleled defensive expert. With a lightsaber in hand he becomes an unyielding rock, standing against any foe.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Soresu Defender specialization.
Source: Guardian: Soresu Defender Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7735)


Title: SG: Guardian: Peacekeeper Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Peacekeeper Specialization Deck

When tyrants crush the helpless or violence threatens the weak, the Peacekeeper stands against the storm. These warriors teach the downtrodden to fight, then lead them to victory against oppression.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Peacekeeper specialization.
Source: Guardian: Peacekeeper Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7734)


Title: SG: Guardian: Protector Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Guardian: Protector Specialization Deck

Defending the downtrodden is one of the defining principles of the Jedi and those who would follow in their footsteps. However, the Protector makes this their sole duty.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Protector specialization.
Source: Guardian: Protector Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7733)


Title: SG: Warrior: Shii-Cho Knight Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Shii-Cho Knight Specialization Deck

One of the oldest known forms of lightsaber combat is Form I: Shii-Cho. The Shii-Cho Knight perfects this form, becoming a true master with a blade.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Shii-Cho Knight specialization.
Source: Warrior: Shii-Cho Knight Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7732)


Title: SG: Warrior: Starfighter Ace Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Starfighter Ace Specialization Deck

The Jedi of old were supreme warriors, whether while wielding lightsabers or flying starfighters. The Starfighter Ace uses the Force to dominate space, defeating anyone foolish enough to fly against him.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Starfighter Ace specialization.
Source: Warrior: Starfighter Ace Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7731)


Title: SG: Warrior: Aggressor Specialization Deck
Post by: Spirit Games on 23 September 2015, 14:45:02
Warrior: Aggressor Specialization Deck

Fear can be a powerful weapon, and the Aggressor wields it adroitly to keep his opponents in line. However, although it is a powerful weapon, wielding fear can leave these Force users open to the dark side.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Aggressor specialization.
Source: Warrior: Aggressor Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7730)


Title: SG: Era: Lyres Core Rulebook Deluxe Hardcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: Lyres Core Rulebook Deluxe Hardcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7740)


Title: SG: Era: Lyres Core Rulebook Deluxe Softcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: Lyres Core Rulebook Deluxe Softcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Softcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7739)


Title: SG: Era: The Consortium Rulebook Primer
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Rulebook Primer

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the rules of the game, but does not include the history of the Consortium or character creation. It is best used alongside the premade characters and sessions offered by the Patreon Campaign (www.patreon.com/SoV).
Source: Era: The Consortium Rulebook Primer (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7738)


Title: SG: Era: The Consortium Core Rulebook Softcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Core Rulebook Softcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Softcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7737)


Title: SG: Era: The Consortium Core Rulebook Hardcover
Post by: Spirit Games on 23 September 2015, 19:45:02
Era: The Consortium Core Rulebook Hardcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7736)


Title: SG: Age of Cthulhu Vol III: Shadows lf Leningrad
Post by: Spirit Games on 24 September 2015, 19:45:02
Age of Cthulhu Vol III: Shadows lf Leningrad

The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to the wilds of the frozen forests, where the investigators are faced with a terrifying puzzle unlike any other.Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920s, Call of Cthulhu games. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the terrors of an uncaring universe.Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table.So dim the lights, load your trusty sidearm, and prepare to venture into the unknown...
Source: Age of Cthulhu Vol III: Shadows lf Leningrad (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7744)


Title: SG: Age of Cthulhu: Death in Luxor
Post by: Spirit Games on 24 September 2015, 19:45:02
Age of Cthulhu: Death in Luxor

In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.In 1924, a team of visiting archaeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past?Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind bending horrors to your 1920's
Source: Age of Cthulhu: Death in Luxor (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7743)


Title: SG: Through the Breach: Penny Dreadful - Northern Aggression
Post by: Spirit Games on 24 September 2015, 19:45:02
Through the Breach: Penny Dreadful - Northern Aggression

The First Shots Have Been FiredNorthern Aggression takes players on an epic adventure across Malifaux's Northern Hills, from the boomtown of Ridley to the frozen Ten Peaks and back again. Along the way, the Fated will have to contend with surly miners, ancient magics, and a sweeping conspiracy that could bring the entire Northern Hills to its knees.Northern Aggression is the first in a three-part series of adventures for the Through the Breach roleplaying game. It can be played either on its own or as part of an epic campaign that will change the Northern Hills forever. It requires the Fated Almanac to play.
Source: Through the Breach: Penny Dreadful - Northern Aggression (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7742)


Title: SG: Through the Breach: Into the Steam
Post by: Spirit Games on 24 September 2015, 19:45:02
Through the Breach: Into the Steam

Forge Your Own FateInto the Steam takes you north of Malifaux City and into the  lands of the Arcanists. This book expands on the options presented in the Fated Almanac, allowing players access to rare magics and new technologies. Inside you will find new options for character creation, including new Pursuits and the ability to play as a sentient machine.Are you ready to forge yourself anew in the conflicts of the North? Are you ready to venture Into the Steam?Into the Steam is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Into the Steam (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7741)


Title: SG: Out of the Abyss
Post by: Spirit Games on 24 September 2015, 19:45:02
Out of the Abyss

Madness Is the Only Escape!The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day.It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark, and he tears open portals to the demonic Abyss in the process. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!A Dungeons & Dragons adventure for characters of levels 1-15 for use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Out of the Abyss (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7690)


Title: SG: Dungeon Crawl Classics 55: Isle of the Sea Drake
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 55: Isle of the Sea Drake

Death stalks the Isles!All through the Known World, pirate captains and boasting merchant lords tell of a ferocious sea monster stalking the trade lanes.Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea?This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 55: Isle of the Sea Drake (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7752)


Title: SG: Dungeon Crawl Classics 54: Forges of the Mountain King
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 54: Forges of the Mountain King

Ages past, the Tannheim dwarves forged the finest magic items in the kingdoms of the North. For centuries their clanhold was lost to all. Now it has been found, and you must keep the evil Mountain King from claiming its secrets.This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 54: Forges of the Mountain King (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7751)


Title: SG: Dungeon Crawl Classics: Mists of Madness
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics: Mists of Madness

An ancient cave, defended by ancient death traps and weird arcane seals, conceals the antediluvian vault of an archlich whose reign predates recorded history.Undisturbed for untold eons, the vault now stirs thanks to the machinations of cultists who have meddled with secrets best left undisturbed.
Source: Dungeon Crawl Classics: Mists of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7750)


Title: SG: In Search of Aventure
Post by: Spirit Games on 25 September 2015, 19:45:04
In Search of Aventure

Whether you are looking for a quick one-shot game, or are searching for the perfect adventure to kick off your new 4R campaign, In Search of Adventure delivers. Collected for the first time: six all new level one adventures by some of the brightest writers of the new edition!From the ancient temples of a forgotten snake god, to the maddening maze of an exiled fey, this collection will test even the most cunning and courageous of heroes. If you;'re looking for great adventures, deadly foes and cunning puzzles, look no further. The Search Is Over!
Source: In Search of Aventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7749)


Title: SG: Dungeon Crawl Classics 63: The Warbringer's Son
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 63: The Warbringer's Son

For years, the Bandit Lord has ground the countryside under his heel, crippling your people with his cruel demands. The time has come to end his bitter reign. Armed with naught but your courage, you will put an end to his tyranny or die trying!This Gen Con Tournament module was one of the bloodiest tournaments on record. Many have tested their might against the Warbringer, and many have fallen.How will you fare?This Adventure Module is 4E Compatible.
Source: Dungeon Crawl Classics 63: The Warbringer's Son (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7748)


Title: SG: A Fistful of Zinjas
Post by: Spirit Games on 25 September 2015, 19:45:04
A Fistful of Zinjas

A castle composed of darkness and shadow stuff has materialized at the edge of the duchy of Arnatha. Humanoid forms, cloaked in grey and darkness and wielding slender swords, emerge from the castle to conquer the surrounding farmsteads. Finishing moves, mooks, phat lewt, movie rights, and the Big Badass return in this edgy new Wicked Fantasy Factory adventure!
Source: A Fistful of Zinjas (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7747)


Title: SG: Dungeon Crawl Classics 60: Thrones of Punjar
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 60: Thrones of Punjar

Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. When the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop...the Thrones of Punjar.This stand-alone adventure can be played individually or as the sequel to DCC #53: Sellswords of Punjar and DCC #56: Scions of Punjar.This Adventure Module is 4E Compatible!
Source: Dungeon Crawl Classics 60: Thrones of Punjar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7746)


Title: SG: Dungeon Crawl Classics 53: Sellswords of Punjar
Post by: Spirit Games on 25 September 2015, 19:45:04
Dungeon Crawl Classics 53: Sellswords of Punjar

Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. From the tile rooftops to the filthy alley sewers, even the bravest of sellswords tremble before the Beggar-King's fell secrets. Now you must bring this reign to an end!This is the first adventure in the Punjar saga. Look for Scions of Punjar and Thrones of Punjar to continue the saga!This Adventure Module is 4E compatible.
Source: Dungeon Crawl Classics 53: Sellswords of Punjar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7745)


Title: SG: Propagandist: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:07
Propagandist: Diplomat Specialization Deck


Source: Propagandist: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7775)


Title: SG: Advocate: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Advocate: Diplomat Specialization Deck


Source: Advocate: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7774)


Title: SG: Analyst: Diplomat Specialization Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Analyst: Diplomat Specialization Deck


Source: Analyst: Diplomat Specialization Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7773)


Title: SG: Diplomat: Signature Abilities Deck
Post by: Spirit Games on 07 October 2015, 21:45:08
Diplomat: Signature Abilities Deck


Source: Diplomat: Signature Abilities Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7772)


Title: SG: Fifth Edition Fantasy #3: The Pillars Of Pelagia
Post by: Spirit Games on 07 October 2015, 21:45:08
Fifth Edition Fantasy #3: The Pillars Of Pelagia


Source: Fifth Edition Fantasy #3: The Pillars Of Pelagia (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7771)


Title: SG: Fifth Edition Fantasy #4: War-Lock
Post by: Spirit Games on 07 October 2015, 21:45:08
Fifth Edition Fantasy #4: War-Lock


Source: Fifth Edition Fantasy #4: War-Lock (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7770)


Title: SG: Darkly Through The Labyrinth
Post by: Spirit Games on 07 October 2015, 21:45:08
Darkly Through The Labyrinth


Source: Darkly Through The Labyrinth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7769)


Title: SG: The Atlas of Rokugan
Post by: Spirit Games on 07 October 2015, 21:45:08
The Atlas of Rokugan


Source: The Atlas of Rokugan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7768)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 07 October 2015, 21:45:08
Pathfinder Campaign Setting: Inner Sea Races Hardcover


Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar
Post by: Spirit Games on 07 October 2015, 21:45:08
Dungeon Crawl Classics Lankhmar: Masks of Lankhmar


Source: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7766)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 08 October 2015, 02:45:02
Pathfinder Campaign Setting: Inner Sea Races Hardcover

PEOPLES AND POWERS,/b>The people of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:in-depth discussions of the natures, histories, and cultures of all seven core races - including 12 different human ethnicities - plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!New feats, spells, magic items, armour, and weapons for characters of all races commonly found in the Inner Sea region.A summery of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.Glimpses of rare races hardly ever seen in the Inner Sea region.
Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar
Post by: Spirit Games on 08 October 2015, 02:45:03
Dungeon Crawl Classics Lankhmar: Masks of Lankhmar

A heist gone wrong brings an unlikely group of thieves together and sets of a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves Guild has their way!Masks of Lankhmar is the inaugural adventure written for Goodman Games new DCC Lankhmar line of supplements produced with the approval of the Estate of Fritz Leiber. This 1st level adventure is specially designed to start a DCC Lankhmar game set in the City of Sevenscore Thousand Smokes and provides the judge with the perfect means to assemble the players and kick of the campaign. That is, assuming they survive, of course! Look for more DCC Lankhmar supplemental material coming soon from Goodman Games.
Source: Dungeon Crawl Classics Lankhmar: Masks of Lankhmar (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7766)


Title: SG: Pathfinder Flip-Mat Classics: Prison
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Flip-Mat Classics: Prison

THROW AWAY THE KEYThe world is filled with tough customers, and the worst end up here! From the guard tower to solitary confinement, Flip-Mat: Prison is a perfect set-piece for any campaign, and it makes an intriguing home base for heroes (or villains) who take it over. It's a riot!Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Prison (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7765)


Title: SG: Pathfinder Flip-Mat Classics: City Streets
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Flip-Mat Classics: City Streets


Source: Pathfinder Flip-Mat Classics: City Streets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7764)


Title: SG: Pathfinder Pawns: Giantslayer Pawn Collection
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Pawns: Giantslayer Pawn Collection

Key monsters and NPCs from the Giantslayer Adventure Path come alive on your tabletop with the Giantslayer Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Giantslayer campaign, including orcs, dragons, giants of all types, and dozens of unique pawns also suitable for representing player characters. The Giantslayer Pawn Collection,together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Giantslayer encounter. Each cardstock pawn slots into a size-appropriate plastic base from that collection - making them easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Giantslayer Pawn Collection brings to life the enemies and allies from all six adventures of the Giantslyer Adventure Path.
Source: Pathfinder Pawns: Giantslayer Pawn Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7763)


Title: SG: Pathfinder: The Southlands Campaign Setting Hardcover
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: The Southlands Campaign Setting Hardcover

A REALM OF MYSTERY AND ADVENTUREVast riches and terrible dangers await in the Southlands: cursed tombs and wild spirits, fierce warriors and lost cities. Legendary monsters prowl, slither, and fly in the deserts, savannah's, and jungles of Midgard's largest continent. Those brave enough to venture into the Southlands might find wealth beyond imagining - or a horrible death.Southlands includes everything you need to run an thrilling Pathfinder Roleplaying Game campaign of high adventure in a pulp fantasy setting. this 300-page volume includes:The rich histories, hidden secrets, and mighty gods of powers such as Nuria Natal, including the god-kings and god-queens who shape the entire continent; the High Jungles, including Yawchaka, the Living Jungle of Kush; the Corsair Coast; the Kingdom of Salt and Steel; the Dominion of the Wind Lords, and more.Five new playable races: proud werelion nkosi, havoc-loving gnolls, monstrous trollkin, plant-based kijani, and wasp-like tosculi.Guidelines for playing aasimar, dwarves, minotaurs, ravenfolk, and tieflings in the Southlands, plus rules for using jinnborn, lizardfolk, and ramag as PCs.New hieroglyphic magic, new archetypes, new regional traits and feats, new gear, and dozens of additional player options.A path for ambitious adventurers to become mythic heroes by seizing the divine sparks of dead gods!
Source: Pathfinder: The Southlands Campaign Setting Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7762)


Title: SG: Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent
Post by: Spirit Games on 08 October 2015, 02:45:03
Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent


Source: Adventure Path 98: Hell's Rebels (2) - Turn Of The Torrent (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7761)


Title: SG: Pathfinder: Heroes Of The Streets
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: Heroes Of The Streets


Source: Pathfinder: Heroes Of The Streets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7760)


Title: SG: Pathfinder: Southlands Bestiary
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder: Southlands Bestiary


Source: Pathfinder: Southlands Bestiary (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7759)


Title: SG: Pathfinder Map Pack: Forest Dangers
Post by: Spirit Games on 08 October 2015, 02:45:03
Pathfinder Map Pack: Forest Dangers

NO WALK IN THE PARKAnything can hide among the trees and along the paths that wind through the woods, but who ever said every trail was safe? Whether the hapless travellers are passing through, tracking dangerous beasts, or seeking a lost ruin, he Game Master shouldn't have to sketch every feature. This Pathfinder Map Pack provides captivating 5 x 8 inch map tiles that can be combined with each other and Map Pack: Forest Trails to create a variety of perilous paths. Inside, you'll find 18 richly crafted map tiles, including:Rock Slide  -  Wild FiresRiver Crossing  -  Perilous TrailsSpider Webs  -  Swamp BoulderGame Masters shouldn't waste their time sketching maps every time characters enter the woods. With Pathfinder Map Pack: Forest Dangers, you'll always have a threat ready when adventurers brave the wilds!
Source: Pathfinder Map Pack: Forest Dangers (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7758)


Title: SG: Pathfinder Campaign Setting: Inner Sea Races Hardcover
Post by: Spirit Games on 08 October 2015, 07:45:02
Pathfinder Campaign Setting: Inner Sea Races Hardcover

PEOPLES AND POWERSThe people of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover:in-depth discussions of the natures, histories, and cultures of all seven core races - including 12 different human ethnicities - plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more!New feats, spells, magic items, armour, and weapons for characters of all races commonly found in the Inner Sea region.A summery of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins.Character traits to help you get the most out of your character's cultural history, beliefs, and backstory.Glimpses of rare races hardly ever seen in the Inner Sea region.
Source: Pathfinder Campaign Setting: Inner Sea Races Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7767)


Title: SG: Deadlands: Stone And A Hard Place Hard Back
Post by: Spirit Games on 08 October 2015, 07:45:02
Deadlands: Stone And A Hard Place Hard Back


Source: Deadlands: Stone And A Hard Place Hard Back (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7757)


Title: SG: Deadlands: Stone And A Hard Place Map
Post by: Spirit Games on 08 October 2015, 07:45:02
Deadlands: Stone And A Hard Place Map


Source: Deadlands: Stone And A Hard Place Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7756)


Title: SG: Into the Night
Post by: Spirit Games on 14 October 2015, 05:45:05
Into the Night

Dark, Mysterious, and Filled With the UnknownThe people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World,but they aren't limited to Earth. Through the magic of Numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth's shores?
Source: Into the Night (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7778)


Title: SG: Inhabitants of the Woods: Elves
Post by: Spirit Games on 14 October 2015, 05:45:06
Inhabitants of the Woods: Elves

Delve into the deep woodsWhere mysterious elves liveNew elves, equipment and spellsExist within the woods.
Source: Inhabitants of the Woods: Elves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7777)


Title: SG: Goodnight Azathoth
Post by: Spirit Games on 14 October 2015, 05:45:06
Goodnight Azathoth

Goodnight Humans EverywhereAbove the deep black poolThere was a telephoneAnd a mad AbdulAnd a picture of...Cthulhu Mythos authority Kenneth Hite and award-winning illustrator Christina Rodriguez mine HP Lovecraft's canon to create this delectable parody of classic children's literature.
Source: Goodnight Azathoth (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7776)


Title: SG: Cthulhu Through the Ages
Post by: Spirit Games on 20 October 2015, 18:45:03
Cthulhu Through the Ages


Source: Cthulhu Through the Ages (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7785)


Title: SG: Pathfinder Player Companion: Black Markets
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Player Companion: Black Markets


Source: Pathfinder Player Companion: Black Markets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7784)


Title: SG: Pathfinder Campaign Setting: Distant Shores
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Campaign Setting: Distant Shores


Source: Pathfinder Campaign Setting: Distant Shores (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7783)


Title: SG: Pathfinder Player Companion: Occult Origins
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Player Companion: Occult Origins

Walk the Unseen Path!Sometimes things go bump in the night, hinting at mysteries that lie shrouded behind the veil of fear. In an old world steeped in magic, some questions can - or should - never be answered, and some investigators find truths so terrible they pray for sweet madness to wipe them away. Pathfinder Player Companion: Occult Origins provides new options for heroes who look beyond the convenient and sensible mask the world wears and plumb the dark secrets underneath. Expand your kineticist repertoire, bolster your phantom's mind, or tie your occult powers to a god. Learn psychic magic, unlock occult abilities for mundane classes, and examine the role of occult characters across Golarion. Occult Origins includes new abilities and tools for every Pathfinder RPG player. Inside this book, you'll find:Incredible archetypes, class features, feats, and spells to broaden the scopes of all six of the new occult character classes introduced in Pathfinder RPG Occult Adventures.Uncanny archetypes such as the mind sword, the supernaturalist, the Harrowed Society student, and the primalist that bring occult powers to both core and hybrid classes.Dozens of new mystic spells to augment the power of the mind for both occult classes and arcane and divine casters.New occult feats such as Cranial Adjustment, Haruspicy, and Trepanation that provide esoteric flavour and psychic skill unlocks to any characters.Occult rituals from Golarion's lost civilizations, including the Jistkan art of genie-binding and Sarkorian god-summoning.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Occult Origins (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7782)


Title: SG: Pathfinder Flip-Mat: Slum Quarter
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat: Slum Quarter

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Survive in Sin City!Whether your party's tracking a gang of notorious thieves or hiding out from the law themselves, no Game Master wants to spend time drawing every cluttered alley and squalid flophouse. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to. This line of gaming maps provides ready-to-use fantasy set pieces for the busty Game Master. Full of beautiful details, including a battered gatehouse, dozens of hovels, and maze like back streets, this double-sided map makes the perfect setting for forays into any city's seamier side.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Museum, you'll be prepared next time your players are ready to tackle a museum's secrets!
Source: Pathfinder Flip-Mat: Slum Quarter (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7781)


Title: SG: Pathfinder Flip-Mat Classics: Town Square
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat Classics: Town Square

Go to TownThe hustle and bustle of the city has to happen somewhere. From market stalls to the city gates, Flip-Mat: Town Sq1uare is a perfect set-piece for calming riots, battling invaders, picking pockets, or weathering a siege.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Town Square (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7780)


Title: SG: Pathfinder Flip-Mat Classics: Dungeon
Post by: Spirit Games on 20 October 2015, 18:45:03
Pathfinder Flip-Mat Classics: Dungeon

Dungeons DeepTreasure and danger lie hidden in the dark corners of the world. From secret fountains to lonely crypts, Flip-Mat Dungeon is a perfect set-piece for any adventure, featuring a host of classic adventuring staples and brand new subterranean dangers.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns, and more - and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!
Source: Pathfinder Flip-Mat Classics: Dungeon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7779)


Title: SG: Fantasy AGE: Titansgrave: The Ashes of Valkana
Post by: Spirit Games on 20 October 2015, 18:45:03
Fantasy AGE: Titansgrave: The Ashes of Valkana


Source: Fantasy AGE: Titansgrave: The Ashes of Valkana (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7754)


Title: SG: Fantasy AGE: Basic Rulebook
Post by: Spirit Games on 20 October 2015, 18:45:03
Fantasy AGE: Basic Rulebook

Your Adventure Begins Here!The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana, and the game's system also powers the Dragon Age RPG. The Adventure Game Engine (AGE) rules are easy to learn and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes the following:Three core character classes - mage, rogue, and warrior - with full 20 level advancement for each.Specializations like the berserker, elementalist, mage hunter, and miracle worker that let you customize your character.A game system  built around combat, exploration, and roleplaying stunts. Roll double on three six-sided dice and something cool happens!A magic system that lets you build your powers through themed talents like Fire Arcana, Divination Arcana, and Fate Arcana.Advice for Game Masters on how to build adventures, campaigns, and settings.Monsters and magic items.A sample setting area and introductory adventure so you can start playing right away.You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. Just grab three six-sided dice and you are ready to play. Welcome to Fantasy AGE!
Source: Fantasy AGE: Basic Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7753)


Title: SG: Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed
Post by: Spirit Games on 20 October 2015, 18:45:03
Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed


Source: Adventure Path 99: Hell's Rebels (3) - Dance Of The Dammed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7719)


Title: SG: Bug Hunts: Surviving and Combating the Alien Menace
Post by: Spirit Games on 27 October 2015, 08:45:03
Bug Hunts: Surviving and Combating the Alien Menace

It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity, infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul larvae. From the insectoid hive-beasts of Klaatu to the xenomorphic parasites of the outer rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them...and how to kill them. In this guide you will find details of mankind's greatest champions, the marines of STAR Industries. With their state-of-the-art technology and advanced combat tactics developed over a century of warfare, the STAR marines battle the alien, wherever it may strike.
Source: Bug Hunts: Surviving and Combating the Alien Menace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7787)


Title: SG: Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed)
Post by: Spirit Games on 27 October 2015, 08:45:03
Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed)

A region of the Forgotten Realms, the Sword Coast comprises shining paragons of civilisation, perilous locales fraught with evil, and, encompassing them all, a wilderness that offers an explorer both vast opportunity and great danger.The Sword Coast Adventurer's Guide is a valuable resource for Dungeon Masters and players alike. In addition to describing the peoples and places of the Sword Coast, the book contains a plethora of new character options to intrigue and inspire every adventuring party.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide, this book provides the setting, story, and character options needed to participate in a D&D game anywhere along the Sword Coast of Faerun.
Source: Dungeons and Dragons: Sword Coast Adventurer's Guide (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7786)


Title: SG: Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains
Post by: Spirit Games on 27 October 2015, 22:45:08
Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains

Deep in the hollows of the Shudder Mountains, old folks sit on their porches and tell tales of curious happenings. Outsiders consider these stories fanciful fables, but the Shudfolk know better and harken well to their grandsires' yarns. Tales from the Shudder Mountains contains three of these legends, each with a related adventure set in the old hills of the Shudders, the setting of DCC #83: The Chained Coffin. From a tale of a haunted bridge to the evil secret on Darkweather Mountains that only the experienced PC might survive, this supplement adds new depth to the campaign and fits inside The Chained Coffin boxed set for easy storage. So come on back to the Shudders, friends, because there's new tales awaitin' you in the hollows!
Source: Dungeon Crawl Classics 83.1: Tales of the Shudder Mountains (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7792)


Title: SG: Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition
Post by: Spirit Games on 27 October 2015, 22:45:10
Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition

Artist's Choice Limited Edition CoverThe classic introductory adventure for DCC RPG returns in this limited edition set of customized covers. The original cover art by Dough Kovacs is well known to DCC RPG fans. In this limited printing, a selection of old-school illustrators were asked to interpret Doug Kovacs' original sketch. Their inked versions of that original sketch are printed as alternative versions of the DCC #67 cover. In addition, Dough produced a new gold-foil cover design. This envelope contains one customized version of DCC #67, featuring either Doug's original sketch, the new gold foil design, or the inked version by another artist. Contributing artists include Peter Mullen, Brad McDevitt, Stefan Poag, Russ Nicholson, Chuck Whelon, Michael Wilson, William McAusland, and Diesel Laforce.Since time immemorial, you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?An introductory adventure for the Dungeon Crawl Classics Role Playing Game, Sailors on the Starless Sea pits a mob of 0-level adventures against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasurer await in equal measure!
Source: Dungeon Crawl Classics 67: Sailors on the Starless Sea Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7790)


Title: SG: City Guide to Atlantis
Post by: Spirit Games on 27 October 2015, 22:45:10
City Guide to Atlantis


Source: City Guide to Atlantis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7789)


Title: SG: Lone Wolf Adventure Game
Post by: Spirit Games on 27 October 2015, 22:45:10
Lone Wolf Adventure Game


Source: Lone Wolf Adventure Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7788)


Title: SG: Dungeon Crawl Classics 84.1: The Rock Awakens
Post by: Spirit Games on 27 October 2015, 22:45:10
Dungeon Crawl Classics 84.1: The Rock Awakens

Among the Purple Planet's irradiated dunes, a freakish ebon cliff crests over a mysterious city. Even giant death orms avoid this place, which hides colossal creatures, deadly quakes, a powerful relic, and certain peril... when The Rock Awakens.
Source: Dungeon Crawl Classics 84.1: The Rock Awakens (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7791)


Title: SG: City Guide to Atlantis
Post by: Spirit Games on 28 October 2015, 17:45:02
City Guide to Atlantis

The city of Atlantis awaits!Welcome to the greatest city the world has ever seen.Walk the hallowed streets and marvel at the wonders wrought by the conquerors and kings of ancient Atlantis.Just don't forget about the darkness lurking in every shadow, the knives poised inches from your back, and the fell sorcery that fairly drips from every eve and gutter.The city of Atlantis is brought to life with the Atlantis: City Guide.Included are:An in-depth look at the city of Lapis and OrichalcumRules for a city based campaign taking heroes from the lowest gutters to the heights of the gleaming towersDetailed descriptions of over 70 locationsOver 120 NPCs listing to make the city teem with lifeNew talents and professionsOver 100 story and plot hooks to fuel the imagination, creating Atlantis campaigns for years to come.
Source: City Guide to Atlantis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7789)


Title: SG: Lone Wolf Adventure Game
Post by: Spirit Games on 28 October 2015, 17:45:02
Lone Wolf Adventure Game

Get ready for the greatest adventure of your life!"You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path.What do you do next?"In The Lone Wolf Adventure Game you decide!You are Kai Lords - brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords - adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!Joe Denver's Lone Wolf gamebooks introduced a generation to fantasy gaming - now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat and a world of dangerous adventure lie ahead!This boxed set contains everything you need to play right away.Read This First guide6 adventure-ready Kai LordsBook of Kai LegendsBook of Kai TrainingBook of Kai WisdomTokens and countersHandouts and reference sheetsMap of Sommerlund
Source: Lone Wolf Adventure Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7788)


Title: SG: Dark Heresy: Enemies Without 2nd Edition
Post by: Spirit Games on 29 October 2015, 17:45:04
Dark Heresy: Enemies Without 2nd Edition

ENEMIES WITHOUTEver since the Imperium began its rightful conquest of the stars, it has faced rampaging Orks, devious Eldar, and other deadly xenos species. These are the Enemies Without: the vile aliens that the Inquisitors of the Ordo Xenos and their Acolytes must combat to ensure humanity's survival amidst a hostile galaxy.ENEMIES WITHOUT provides players and Game Masters with new weapons to use against these threats, including aerospace vehicles, alien wargear, and even xenos mercenaries for hire. Cruel invaders and their inhuman plots await the Acolytes, and failure means Mankind's extinction!This supplement for DARK HERESY SECOND EDITION also contains:New Acolyte creation options from death worlds to Rogue Trader fleets.Gazetteers for new locations including the mysterious Webway of the Eldar races and new alien menaces such as the rapacious Tyranids.New rules for extended researches, Warp travel, generating ancient alien civilisations and their lethal relics, and crafting xenos-based adventures.ERADICATE THE ALIEN.
Source: Dark Heresy: Enemies Without 2nd Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7793)


Title: SG: Gamemaster's Guide
Post by: Spirit Games on 11 November 2015, 02:45:05
Gamemaster's Guide


Source: Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7800)


Title: SG: Gadget Guides
Post by: Spirit Games on 11 November 2015, 02:45:06
Gadget Guides


Source: Gadget Guides (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7799)


Title: SG: Freeport Companion
Post by: Spirit Games on 11 November 2015, 02:45:06
Freeport Companion


Source: Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7801)


Title: SG: Revelations of Mars
Post by: Spirit Games on 11 November 2015, 02:45:06
Revelations of Mars


Source: Revelations of Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7803)


Title: SG: Chronicles of the Gatekeeper Adventure Module
Post by: Spirit Games on 11 November 2015, 02:45:06
Chronicles of the Gatekeeper Adventure Module


Source: Chronicles of the Gatekeeper Adventure Module (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7802)


Title: SG: DC Adventures: Heroes and Villains Volume 1
Post by: Spirit Games on 11 November 2015, 02:45:06
DC Adventures: Heroes and Villains Volume 1


Source: DC Adventures: Heroes and Villains Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7798)


Title: SG: Gamemaster's Guide Third Edition
Post by: Spirit Games on 11 November 2015, 16:45:02
Gamemaster's Guide Third Edition

Master the World!The Gamemaster's Guide is your complete resource for creating exciting adventures and brand new worlds for the Mutants & Masteminds Superhero Roleplaying Game. In this book you'll find a collection of useful tools and references for the M&M Gamemaster, including:Villains! Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, from the Assassin to the Vampire.Archetypes! More than villains, you'll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They're already detailed for you!Challenges! Not just foes to fight but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!Worlds! A look at how to create your own superheroic settings from scratch, including history, cosmology, power sources, origins, and much more, including the different comic book genres and styles of play.Options! New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more....plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Gamemaster's Guide, running your own Mutants & Masterminds series has never been easier.The Power is Yours!
Source: Gamemaster's Guide Third Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7800)


Title: SG: Gadget Guides Third Edition
Post by: Spirit Games on 11 November 2015, 16:45:02
Gadget Guides Third Edition

The Most Toys!Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armour and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalogue of dozens of ready-to-use items. It includes:Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles.Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items.Information compiled and stored in computers and the sensor and spy-tech to protect and get at it.Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes!What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters. You can find new ideas for M&M heroes, villains, and stories in its pages, and lookup just the right item you need for a character or adventure.Gadget Guides also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero's Handbook, allowing characters to improvise devices and power effects on-the-fly in play, and expanded options for a gadget - or ritual - focused series.Gadget Guides gives you a complete "toybox" of items for your Mutants & Masterminds characters and games. What are you waiting for...?Gear Up!
Source: Gadget Guides Third Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7799)


Title: SG: Freeport Companion
Post by: Spirit Games on 11 November 2015, 16:45:02
Freeport Companion

Classic Freeport Adventue!Welcome to the Freeport Companion: Pathfinder Roleplaying Game Edition! For a decade, Freeport has stood as one of fantasy gaming's most distinctive cities, offering a detailed environment to launch new campaigns, create memorable adventures, and thwart the nefarious plans of some of the most dangerous villains imagined. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:Details on the core races and how they fit in the city as well as new player character races such as the Azhar and Crag Gnome.New base classes, including the monster hunter, survivor, and assassin.Over 90 new feats that capture the mood and atmosphere of the City of Adventure, featuring cool options such as Run 'im Through, Horrific Summoning, Harrowing Surge, and Swashbuckler.An all-new insanity and madness system to evoke the popular Lovecraftian overtones of this city.Expanded equipment tables including a selection of firearms, new poisons, and a selection of sinister drugs.Over twenty new spells including the nasty unbinge, bewilder, and body of eyes.A treasure trove of revised magic items such as the rapier of revenge, rod of the buccaneer, and the Stylus of the Unspeakable One.New and revised monsters, including the freakish blemmyae and the dreaded burnlings.Statistics for common folk of Freeport, such as watchmen, thieves, and merchants.Statistics for over 75 key characters described in The Pirate's Guide to Freeport including heroic allies such as Buster Wallace and K'Stallo and terrible villains including Red Alice, Prendag the High Death, and Kothar the Accursed.Fury in Freeport: An adventure to help you launch a brand-new Freeport campaign!The Freeport Companion: Pathfinder Roleplaying Game Edition is your rules guide to exploring Green Ronin's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore. This sourcebook is an indispensable accessory for fans of both Freeport and the Pathfinder Roleplaying Game!
Source: Freeport Companion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7801)


Title: SG: Revelations of Mars
Post by: Spirit Games on 11 November 2015, 16:45:02
Revelations of Mars

A dying world plagued by ceaseless conflictsmoulders in the night sky,home to the revelation of Mars.This sourcebook expands Hollow Earth Expedition to include Mars, a dying and dangerous planet filled with strange aliens, bizarre creatures, and vast, inhospitable wastelands. Fight for survival or vie for supremacy as a marauding sky pirate, powerful robot bodyguard, or conniving Martian noble. Experience Hollow Earth Expedition from an outside perspective - one tha twields powerful weapons and hungers for earthly treasures as much as any terrestrial powers.Inside you will find everything you need to run out-of-this-world adventure or give your existing Hollow Earth games a bizarre twist: guidelines for creating robot and alien player characters; new and expanded psychic powers; an unearthly bestiary and equipment list; and details of strange Martian inhabitants and extraterrestrial locations.Hollow Earth Expedition: Discover a whole new world of adventure!
Source: Revelations of Mars (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7803)


Title: SG: Chronicles of the Gatekeeper Adventure Module
Post by: Spirit Games on 11 November 2015, 16:45:02
Chronicles of the Gatekeeper Adventure Module

A long time ago in a galaxy far, far away...The time of the Jedi is over, but their secrets remain. One such relic is the holocron of Suljo Warde, a Jedi Knight of old. The holocron's gatekeeper awaits disciples worthy to undertake a perilous journey of discovery and unlock the mysteries of the Force...Ignite your blade and leap into action and adventure in the Star Wars galaxy. Students of the Force must band together to uncover the legacy of a Jedi Knight from long ago: a unique Force power, hidden away in three kyber crystals scattered across the galaxy. But the heroes are not the only ones who seek the legacy of the Jedi, and power often comes at a price.This full-length adventure includes:An epic quest across the stars for both seasoned and starting characters.New adversaries and deadly foes to challenge developing Force usersMini-gazetteers for the forested planet of Arboonie, the industrial Cato Neimoidia, and the cursed world of Moraband, as well as full playable rules for the Sathari, the avian inhabitants of Arboonie.An all-new Force power, Warde's Foresight, that characters can unlock and master over the course of the adventure.
Source: Chronicles of the Gatekeeper Adventure Module (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7802)


Title: SG: DC Adventures: Heroes and Villains Volume 1
Post by: Spirit Games on 11 November 2015, 16:45:02
DC Adventures: Heroes and Villains Volume 1

The Super Heroes and Super-Villains of the DC Universe Come To Life!With DC Adventures Heroes & Villains, Volume I and the DC Adventures Hero's Handbook, you and your friends can dive into the DC Universe and fight for truth and justice using legendary super heroes like Aquaman, Batman, Beast Boy, Cyborg, the Flash, Green Arrow, Green Lantern, and many more!DC Adventures Heroes & Villains, Volume I covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-colour illustration. Heroes & Villains, Volume I also includes entries on various teams, from the Justice League of America and the Justice Society of America to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games!Powered by the award-winning Mutants & Masterminds game system, DC Adventures Heroes & Villains, Volume I contains everything you need to step into the DC Universe, including hundreds of power examples for the Mutants & Masterminds game rules! Lavishly illustrated by DC Comics artists, this book contains over 280 of the greatest super heroes and super-villains ever assembled!The DC Universe if your to Protect!
Source: DC Adventures: Heroes and Villains Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7798)


Title: SG: Doctor Who Roleplaying Game
Post by: Spirit Games on 25 November 2015, 16:45:02
Doctor Who Roleplaying Game


Source: Doctor Who Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7816)


Title: SG: The Thin Blue Line
Post by: Spirit Games on 25 November 2015, 16:45:03
The Thin Blue Line


Source: The Thin Blue Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7815)


Title: SG: Mask of the Pirate Queen
Post by: Spirit Games on 25 November 2015, 16:45:03
Mask of the Pirate Queen


Source: Mask of the Pirate Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7814)


Title: SG: Lankhmar City of Thieves Limited Edition Hard Cover
Post by: Spirit Games on 25 November 2015, 16:45:03
Lankhmar City of Thieves Limited Edition Hard Cover

Ill Met In Lankhmar...In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister Sorcerers summon terrible forces in their crumbling towers. The treacherous Thieves' Guild prowls the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.But there is action, adventure, and wealth here too - if your scoundrels have the skill and bravado to claim it.Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tables of the world's most notorious scoundrels - including Fafhrd, the Gray Mouser, and their sorcerous sponsors.This book requires the Savage Worlds core rules to play.
Source: Lankhmar City of Thieves Limited Edition Hard Cover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7813)


Title: SG: City of Lankhmar Poster Map
Post by: Spirit Games on 25 November 2015, 16:45:03
City of Lankhmar Poster Map

Contains one double sided, erasable, poster map.
Source: City of Lankhmar Poster Map (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7812)


Title: SG: Doctor Who Roleplaying Game
Post by: Spirit Games on 25 November 2015, 21:45:02
Doctor Who Roleplaying Game

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?With Cubicle 7's Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, the Boneless, Cybermen, Clockwork Robots, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.The Doctor Who Roleplaying Game is set in the universe of the world's longest running science fiction show on TV - the BBC's Doctor Who. This new edition of the rulebook, fully updated with imagery from the Twelfth Doctor's adventures, presents all the rules and background you need to have your own adventures in time and space in a single volume including:A complete set of rules for playing the game.Rules for creating your own characters, gadgets and more.A guide to creating your own adventures, as well as two new adventures.Ready-made character sheets for the Twelfth Doctor and his companions, including Clara Oswald, Danny Pink, Madame Vastra, Jenny and Strax.Rules and background for some of the Doctor's most infamous enemies - including Missy.All-new imagery from the Twelfth Doctor's adventures.And much more besides.The Doctor Who Roleplaying Game has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 2000.
Source: Doctor Who Roleplaying Game (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7816)


Title: SG: The Thin Blue Line
Post by: Spirit Games on 25 November 2015, 21:45:02
The Thin Blue Line

A Detroit Police Story"Watch your step rookie, or you'll end up in Corktown."Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large and haunted as Detroit.Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness. Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard?The Thin Blue Line is a modern horror setting that requires the Savage Worlds Core Rulebook and the Savage Worlds Horror Companion for use.
Source: The Thin Blue Line (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7815)


Title: SG: Mask of the Pirate Queen
Post by: Spirit Games on 25 November 2015, 21:45:02
Mask of the Pirate Queen

A long time ago in a galaxy far, far away...A vicious band of space pirates has declared a vendetta against a powerful smuggling cartel. The cartel is now on the lookout for skilled bounty hunters to permanently deal with the enemy leader - the mysterious and deadly Pirate Queen.Ready your blaster for a deadly hunt that will take your crew from forgotten jungles and lawless  shadowports to starship battles in deep space. The only thing more dangerous than the enigmatic Pirate Queen, however, is the risk of retribution hanging over any who fail to complete the job.This full-length adventure includes:A multi-part tale of pursuit for both seasoned and starting characters.New adversaries and vehicles, including ferocious Savrips, clone trooper mercenaries, and the Zann Consortium's deadly combat frigates and starfightersIn-depth gazetteers allowing Game Masters to run their own campaigns on verdant Saleucami and infamous Ord Mantell.
Source: Mask of the Pirate Queen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7814)


Title: SG: The Strange: Cypher Chest
Post by: Spirit Games on 01 December 2015, 20:45:03
The Strange: Cypher Chest


Source: The Strange: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7821)


Title: SG: Mutant Chronicles RPG
Post by: Spirit Games on 01 December 2015, 20:45:03
Mutant Chronicles RPG


Source: Mutant Chronicles RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7820)


Title: SG: Vornheim: The Complete City Kit Second Printing
Post by: Spirit Games on 01 December 2015, 20:45:03
Vornheim: The Complete City Kit Second Printing

Vast is Vornheim, The Grey Maze.."Give somebody a floorplan and they'll GM for a day - show them how to make 30 floorplans in 30 seconds and they'll GM forever."Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city no matter what edition game you play.In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket - including the back of the jacket, the book covers underneath, and the inside covers - has been crammed full of tools to help you build and run a city in a First, Second, Third or Fourth Edition game.
Source: Vornheim: The Complete City Kit Second Printing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6777)


Title: SG: The Raven Braid
Post by: Spirit Games on 01 December 2015, 20:45:03
The Raven Braid


Source: The Raven Braid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7819)


Title: SG: Fifth Edition Fantasy #5: Into the Dragon's Maw
Post by: Spirit Games on 01 December 2015, 20:45:03
Fifth Edition Fantasy #5: Into the Dragon's Maw


Source: Fifth Edition Fantasy #5: Into the Dragon's Maw (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7818)


Title: SG: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
Post by: Spirit Games on 01 December 2015, 20:45:03
Dungeon Crawl Classics 88: The 998th Conclave of Wizards


Source: Dungeon Crawl Classics 88: The 998th Conclave of Wizards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7817)


Title: SG: The Strange: Cypher Chest
Post by: Spirit Games on 03 December 2015, 19:45:02
The Strange: Cypher Chest

Speed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards describe the physical form the cypher takes, depending on the laws of the recursion in which it appears, while each of the 100 power cards offers multiple power options to match the device.The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The Strange Bestiary. Just draw a card: you've got basic stats (with a reference to the corebook for full stats and info) on one side and an image to share with your players on the reverse.In The Strange, exploration and risk are everything. Award, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple, but useful tool that gives you a set of tokens to represent experience points.The Strange Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game.
Source: The Strange: Cypher Chest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7821)


Title: SG: Mutant Chronicles RPG
Post by: Spirit Games on 03 December 2015, 19:45:02
Mutant Chronicles RPG

The Solar System is a roaring maelstrom of death and war The surfaces of the inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers.In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.Now, in this 3rd Edition of the definitive techno-fantasy roleplaying game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Complete 2d20 game system, including detailed character creation and cinematic roleplaying, plus full rules for spaceships and vehicles.Never-before-seen secrets of the Mutant Chronicles universe, and maps of the solar system and Luna City.Insights into the Dark Legion Apostles and their unique forces, tactics, and plots, along with full stats for new and old monstrosities.Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as the Cartel, the Brotherhood, and Whitestar.Guide to running adventures during the rise of the Dark Symmetry and the first wars through to the return of the Dark Legion.
Source: Mutant Chronicles RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7820)


Title: SG: The Raven Braid
Post by: Spirit Games on 03 December 2015, 19:45:02
The Raven Braid

THE FIRST FULL LENGTH ADVENTURE SET IN THE ANTEDILUVIAN WORLD OF ATLANTIS!"Your children who follow you in later generations and foreigners who have come from distant lands will see the calamities that have fallen on the land and the diseases with which the lord has afflicted it. The whole land will be a burning waste of salt and sulphur - nothing planted, nothing sprouting, no vegetation growing on it."THE RAVEN BRAIDAn infernal hunger spreads across the lands consuming everything in its path.A full length adventure that spans the Turani plainsComplete non-player character write upsChaotic Combat scenariosAnd much, much more
Source: The Raven Braid (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7819)


Title: SG: Fifth Edition Fantasy #5: Into the Dragon's Maw
Post by: Spirit Games on 03 December 2015, 19:45:02
Fifth Edition Fantasy #5: Into the Dragon's Maw

A LEVEL 12 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumoured to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?This all-new 5E adventure module includes seven new magic items, and pre-generated characters can be downloaded from www.goodman-games.com to start playing right now!
Source: Fifth Edition Fantasy #5: Into the Dragon's Maw (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7818)


Title: SG: Dungeon Crawl Classics 88: The 998th Conclave of Wizards
Post by: Spirit Games on 03 December 2015, 19:45:02
Dungeon Crawl Classics 88: The 998th Conclave of Wizards

Hail, wizard of Aereth! Forget everything you think you know about magic. Mastery of the occult lies beyond the comprehension of your world's primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlour tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvellous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power...if you dare.
Source: Dungeon Crawl Classics 88: The 998th Conclave of Wizards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7817)


Title: SG: Adventures in the East Mark
Post by: Spirit Games on 09 December 2015, 18:45:03
Adventures in the East Mark

Welcome to the East Mark, young adventurer. I know it was not easy to get here but just consider the rewards: the wondrous treasures, the power and the glory that await you.It will not be easy to accomplish all of them; indeed nothing is easy in the East Mark. You will have to work your way with your sword and your cunning.Ha! I knew you would like that. Here, take the map and the precise instructions so you can survive a world full of adventures.Be prepared to meet legendary characters and battle horrible monsters in dark dungeons or impregnable fortresses. I hope you have what you need. And no, I am not referring to your weapons or your faithful companions, although they will certainly be necessary. I was referring to something more important, something essential: your imagination!Perfect! Now you are ready. Open this box and venture into the East Mark. The glory is inside, what are you waiting for?This box contains:1 Basic Rule Book1 Narrator Screen7 Dice (1 d20, 1 d12, 2 d10, 1 d8, 1 d6, 1 d4)1 Pencil
Source: Adventures in the East Mark (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7824)


Title: SG: Lands of the Nile
Post by: Spirit Games on 09 December 2015, 18:45:03
Lands of the Nile

There was a time when the people of Egypt worshipped animal-headed gods and built mighty tombs at the command of their pharaoh. That time ended 1,500 year ago.Now, Egypt is a Muslim nation, ruled by a sultan from the new city of Cairo. The Guild of Seekers have the sultan's blessing to dig up the land's ancient treasures. To the south, Nubia is a Christian county, protected from the Muslim armies by an ancient treaty. The empire of Ethiopia is resurgent, its Christian ruler inspired by his pilgrimage to Jerusalem.Follow the NileThe lands of the Nile hold some of the oldest cultures in the world, no less vigorous in the medieval period than in the ancient past. This book includes rules for Egyptian tombs and their treasures, the forbidden corpse magic of the Nubian pyramids, and the wonders of the Nubian alchemy.Play as natives or visitors from Europe. Use the setting as somewhere for your characters to be from or as a destination for adventure. Lands of the Nile adds colour to your Ars Magica Fifth Edition saga.
Source: Lands of the Nile (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7823)


Title: SG: Space 1889: Gamemaster's Screen
Post by: Spirit Games on 09 December 2015, 18:45:03
Space 1889: Gamemaster's Screen

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.This four-panel Space: 1889 Gamemaster's Screen made from solid cardboard provides you with an overview of all the important rules and tables that might be useful during a game while at the same protecting your game notes from the inquisitive glances of your players.Also included is a 32 page NPC-booklet featuring descriptions and stats for more that sixty characters. From simple thugs to experienced naval officers, from High Martian war chiefs to Venusian shamans, from smart hoteliers to elegant geishas, this handy booklet provides you with a wide variety of interesting NPCs each ready to bring to your game however possible or impossible the game situation. In addition, you will find practical tips and examples to helps you fill out and add detail to the backgrounds of your adventures and so bring them to life.
Source: Space 1889: Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7822)


Title: SG: Through the Breach: Brotherhood of the Rat
Post by: Spirit Games on 15 December 2015, 18:45:08
Through the Breach: Brotherhood of the Rat

Story Encounter and Adventure Box.Join up with the Brotherhood of the Rat! The streets and sewers of Malifaux are infested with countless rats and other vermin, carriers of sickness and death. The Brotherhood are the only ones standing between the vermin and the citizens of the city!Box Contents:2 Rat Kings, 2 Rat Catchers, and 8 Rats (plastic miniatures supplied unpainted)3 Malifaux Story Encounters1 Through the Breach Adventure
Source: Through the Breach: Brotherhood of the Rat (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7825)


Title: SG: Space 1889 Core Rules
Post by: Spirit Games on 16 December 2015, 13:45:02
Space 1889 Core Rules

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of, but never published- because it was too fantastic.In the year 1870, American inventor Thomas Edison paved the way to the stars!He reached Mars with the prototype of an ether flyer and was the first man to set foot on the red sand of a foreign world. He was the first of many to come who would gaze in astonishment at the wonders of Mars and its inhabitants - the canals of the Red Planet, built many millennia ago; cities that were already old when on Earth, the Sumerians stacked clay bricks to build the first settlements; and relics of old technologies the functionality of which has long been forgotten. Numerous other explorers have followed in Edison's footsteps, not only reaching the Red Planet, but pushing forward to the other planets.The misty swamps, seas, and jungles of Venus offer fantastic raw materials and bizarre creatures - most of them dinosaurs. Plantations and settlements are built at great expense, defying all adversities.Mercury to has many precious resources to offer, and it too is inhabited by primeval life forms in the twilight zones between a hot and cold side, daring explorers will find the foundation of their future fame and fortune.But adventure can also be found in remote uncharted areas of on earth and the colonial powers struggle for power and influence can be just as exiting as stunning inventions or encounters with famous people.Space 1889 brings to life the literary fantasies of created by Jules Verne, H. G Wells, Arthur Conan Doyle, H. R. Haggard and many others - classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world lit by gas lamps, powered by steam engines and filled with the spreading wonder of electricity and ether a world of inventive genius and a spirit of adventure Space 1889 is a science fiction roleplaying game set in a more civilized time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London's fogbound allies just as much as there are on the dusty streets of Sytris Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.At the core of this roleplaying system are the innovative, easy to learn Ubiquity rules that emphasize storytelling and cinematic action.Space: 1889 - Four worlds full of new adventures.
Source: Space 1889 Core Rules (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7828)


Title: SG: Boundless Mercy
Post by: Spirit Games on 16 December 2015, 13:45:02
Boundless Mercy


Source: Boundless Mercy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7827)


Title: SG: As Above, So Below
Post by: Spirit Games on 16 December 2015, 13:45:02
As Above, So Below

As above, so below.Covert insertion, a HALO drop into enemy territory. There are some things the spooks can't handle, some problems that can only be resolved through superior firepower. Even though you're going up against unknowable horrors, you don't have the luxury of fear, because lives are on the line here.An emergency senior committee meeting in an anonymous briefing room in Whitehall. The shuffle of papers, low murmur of voices. The minister wants a proposal on his desk by 9. Army liaison confirms they have assets in place. Not that they know what's really at stake. They're not cleared for what you know, but lives are on the line here.When the going gets tough, the Laundry calls in the professionals. This sourcebook gives rules and guidelines on incorporating special forces missions into your games of The Laundry Roleplaying Game. The spies have done their grubby work - now it's time for the SAS to drop in and put down the alien horrors with courage and high explosives. Visit alien dimensions and the most remote, unfriendly regions of our own world, meet interesting locals, and kill them before they kill you.The decisions that matter aren't made in the field - they're made in conference calls, in committee meetings. The sourcebook add a political dimension to your games of The Laundry Roleplaying Game, letting the players climb the ladder of promotion and take charge. Management isn't always a bad thing - it's power by another neame, and bargains with ministers and Auditors work just like bindings with eldritch entities. Sorcery is the continuation of politics by another means.Two sourcebooks in one, exploring two very different facets of the Laundry.The military, and the political.The sharp end, and the hand that guides.As above, so below.
Source: As Above, So Below (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7826)


Title: SG: Boundless Mercy
Post by: Spirit Games on 16 December 2015, 17:45:03
Boundless Mercy

The Hunt Is OnElizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we're not talking about a psychotherapist. She needs shadowrunners, and if they're willing to take on the job, they'll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. If the runners can survive, they can find out just what Nunn is mad about - and how far she is willing to go for her revenge.Boundless Mercy is a series of Shadowrun Missions that were first run at major conventions. Featuring four linked adventures with complete game information, this book offers plenty of resources for gamemasters - and some steep challenges for players.Boundless Mercy is for use with Shadowrun, Fifth Edition.
Source: Boundless Mercy (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7827)


Title: SG: Iron Kingdoms Unleashed: Game Master Toolkit
Post by: Spirit Games on 17 December 2015, 21:45:02
Iron Kingdoms Unleashed: Game Master Toolkit

Equip yourself for adventure with the Iron Kingdoms Unleashed Game Master Toolkit, an essential set of resources designed to enhance your Unleashed Game Master experience.This toolkit includes a four-panel Game Master screen made from high-quality hardcover stock - big enough to conceal your core rules book, notes, and secret dice rolls yet sized for unobstructed access to the player area beyond. Featuring full-colour art on the player side and frequently used tables and charts on the Game Master side, this screen is perfect for keeping your head in the game and out of the rulebook.The set of five reusable dry-erase initiative cards easily tracks the order of initiative for player characters and NPCs alike, while the five dry-erase life spiral cards make it simple to track damage and healing.Also included are four full-colour, double-sided map tiles to help you build an incredible array of encounters and an all-new 16-page adventure set in the wild world of Iron Kingdoms Unleashed.Contains:1 Game Master Screen5 Initiative Cards4 Map Tiles1 16-page Adventure
Source: Iron Kingdoms Unleashed: Game Master Toolkit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7830)


Title: SG: Iron Kingdoms Unleashed: Catacomb Tiles
Post by: Spirit Games on 17 December 2015, 21:45:02
Iron Kingdoms Unleashed: Catacomb Tiles

Beneath the Orgoth and Morrdhic ruins that stud the landscapes of Immoren lie countless hidden halls and tunnels holding unknown treasures and powerful weapons. In these dark place the stealthy footfalls of sightless beasts echo in the distance, unseen wings flutter close by, and foul water drips endlessly from age-old stalactites. For those who dare to enter these catacombs, visions of imminent riches must be balanced against myriad hazards and subterranean horrors.For the first time, Iron Kingdoms campaigns can delve into this deep and mysterious realm. The Iron Kingdoms Unleashed Catacomb Tiles kit features nine 8.5" x 11" double-sided tiles, offering nearly endless combinations of passages and caverns for characters to discover. With this kit you can expand your Iron Kingdoms Full Metal Fantasy Roleplaying Game and Iron Kingdoms Unleashed Roleplaying Game adventures into the forbidding underground terrain of Immoren. Once there, even the bravest explorers will find ample reason to be scared of the dark.
Source: Iron Kingdoms Unleashed: Catacomb Tiles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7829)


Title: SG: Keeping the Peace
Post by: Spirit Games on 18 December 2015, 22:45:04
Keeping the Peace

A long time ago in a galaxy far, far away.The Jedi Knights were once the protectors of the galaxy, but after the Jedi Order was crushed by the Empire, these champions faded into legend. However, the ideals of the Jedi cannot be destroyed so easily, and new Guardians rise up to continue their predecessors' endless battle for justice, compassion, and honour.Begin your quest as a champion of the downtrodden with Keeping the Peace. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Guardians and any other characters who hear the call of justice in a galaxy of oppression. Draw your lightsaber to shield the meek, forge your own armour and become a hero whose legend transcends even death.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species, and specializations.New signature abilities and a new Force power to keep allies safe from harm.New lightsabers, armour, equipment, and vehicles for Guardians on patrol.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
Source: Keeping the Peace (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7831)


Title: SG: Spellbook Cards: Paladin Oaths
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Paladin Oaths

Contains 24 durable, laminated cards for Paladins who have taken their Oath. The perfect supplement to complete any Paladin's collection of spells.
Source: Spellbook Cards: Paladin Oaths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7833)


Title: SG: Spellbook Cards: Druid Circles
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Druid Circles

Contains 21 durable, laminated cards for Druids from any Circle of the land. The perfect supplement to complete any Druid's collection of spells.
Source: Spellbook Cards: Druid Circles (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7832)


Title: SG: Spellbook Cards: Arcane Archetypes
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Arcane Archetypes

Contains 18 durable, laminated cards including 16 for Warlocks, 1 for Sorcerers and 1 for Wizards. The perfect supplement to complete any Spellcaster's collection of spells.
Source: Spellbook Cards: Arcane Archetypes (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7835)


Title: SG: Spellbook Cards: Monk Traditions
Post by: Spirit Games on 22 December 2015, 21:45:02
Spellbook Cards: Monk Traditions

Contains 19 durable, laminated cards for Monks of any Tradition. The perfect supplement to complete any Monk's collection of spells.
Source: Spellbook Cards: Monk Traditions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7834)


Title: SG: Spellbook Cards: Martial Powers and Races
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Martial Powers and Races

Contains 41 durable, laminated cards including 16 Battlemaster manoeuvres, 3 totem Barbarian abilities, 8 blank cards for a Bard's magical secrets, and all the spell-like racial abilities for the Drow, High Elf, Tiefling, Forest Gnome and Genasi subraces.
Source: Spellbook Cards: Martial Powers and Races (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7836)


Title: SG: Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords
Post by: Spirit Games on 23 December 2015, 17:45:02
Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords

A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton face explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey through the icy wastes, past the hideous shiver serpents, beyond the edge of the snowy peaks to the old woodman's lava-drenched workshop. Only then might they defeat the marching mammoths wielding the pulsating polar energy of the terrible Celsion Engines!
Source: Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7839)


Title: SG: Spellbook Cards: Elemental
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Elemental

Contains 43 durable, laminated cards detailing elemental cantrips and spells. A perfect reference tool for spellcasters of every type.
Source: Spellbook Cards: Elemental (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7838)


Title: SG: Spellbook Cards: Cleric Domans
Post by: Spirit Games on 23 December 2015, 17:45:02
Spellbook Cards: Cleric Domans

Contains 43 durable, laminated cards for Clerics of any calling. The perfect supplement to complete any Cleric's collection of spells.
Source: Spellbook Cards: Cleric Domans (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7837)


Title: SG: Pathfinder Module: The House on Hook Street
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Module: The House on Hook Street

Dreams Turn Deadly!In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil between the dreaming and waking worlds so thin? To solve these mysteries and other, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue concealing the cult's deadly machinations. But what will happen when the heroes' own dreams turn against them, and what becomes of those who uncover esoteric secrets too terrible to know? Beset by dangers from their own minds, the heroes must race against time to save Korvosa - and their sanity.Designed for use with Pathfinder Roleplaying Game Occult Adventures, this adventure is packed with terrifying thrills! Written by fan-favourite author Brandon Hodge, The House on Hook Street is a deluxe adventure for 6th-level chracters, and includes 64 action-packed pages of engaging combat, urban investigation, and a new monstrous foe, plus a gorgeous double-sided poster map featuring an overview of Korvosa's Bridgefront neighbourhood and a miniatures-scale battlemap.Players can expect to reach 9th level upon completion of this adventure - if they can survive the nightmares of a menacing dreamscape!
Source: Pathfinder Module: The House on Hook Street (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7840)


Title: SG: Pathfinder Flip-Mat: Winter Forest
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Flip-Mat: Winter Forest

24" x 30" mat, 1" squares on each side. Winter WonderlandWhether your party is on the run after escaping an icy prison or hunting mythical creatures that emerge only in winter, no Game Master wants to spend time drawing every snowbank and icicle-laden copse of pines. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful detail, including a frozen lake and a snow-draped cave entrance, this double-sided map makes the perfect setting for forays into the bone-chilling cold!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Winter Forest, you'll be prepared next time your players head out into the winter woods!
Source: Pathfinder Flip-Mat: Winter Forest (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7844)


Title: SG: Adventure Path 100: Hell's Rebels (4) - A Song of Silver
Post by: Spirit Games on 23 December 2015, 17:45:02
Adventure Path 100: Hell's Rebels (4) - A Song of Silver

It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key  locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle - an assault on the enormous Temple of Asmodeus!This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:"A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.A study of the former faith of the dead god Aroden, by Erik Mona. A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.A descent into evil in the Pathfinder's Journal, by Stephanie LoreeFour exciting new monsters, by Adam Daigle and James Jacobs
Source: Adventure Path 100: Hell's Rebels (4) - A Song of Silver (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7843)


Title: SG: Pathfinder Player Companion: Agents of Evil
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Player Companion: Agents of Evil

Not every protagonist is a hero! Author Thurston Hillman brings you all the twisted tools you need to carry out nefarious deeds in Pathfinder Player Companion: Agents of Evil. Delve deep into discussions of what it means to undertake evil tasks, both for truly selfish characters and for those hard-eyed heroes willing to get their hands dirty in pursuit of the greater good. Explore new character options for PCs not squeamish about what patrons, gods, or other sources of power they serve, and gear up with a smorgasboard of sinister magic items, forbidden equipment, and spells that will make paladins think twice about working with you.Adventure isn't just for goody-goodies any more, inside this book, you'll find:New background options, story feats, and character traits to help you flesh out your villainous past. Were you the product of a hard life, or just born rotten to the core?Details on who worships the evil gods of the Inner Sea, and a brief review of their non-evil cults, including the appeaser cleric archetype, who channels nefarious powers to unaligned ends.New archetypes to emphasize moral compromise and sinister influences, such as the insinuator antipaladin, who serves no cause but his own glory.General and specific tactics for battling the forces of good, from self-righteous paladins to holier-than-thou angles.New spells, magic items, magic weapons, feats, and poisons to help give your morally compromised adventurers the edge over their foes!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Agents of Evil (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7841)


Title: SG: Pathfinder Campaign Setting: Cheliax, The Infernal Empire
Post by: Spirit Games on 23 December 2015, 17:45:02
Pathfinder Campaign Setting: Cheliax, The Infernal Empire

In Hell We TrustFor centuries, the empire of Cheliax stood as an example of humanity's greatness, with colonies and vassal states spread throughout the Inner Sea region. Then Aroden, god of humanity, died mysteriously on the eve of his prophesied return, and the empire fell into a vicious civil war. Seeking victory at all costs, the Thrice-Damned House of Thrune made pacts with the denizens of Hell to wrest control of Cheliax away from its rivals. While many of the empire's holdings have fallen away in the decades since, at its core, Cheliax remains powerful, both subservient to and allied with the legions of the Pit. Yet discontent looms throughout the nation, even as brash young Queen Abrogail II seeks to tighten her imperial grip on the populace.Cheliax is the diabolical setting of the thrilling Hell's Rebels and Hell's Vengeance Adventure paths, making this comprehensive sourcebook a perfect supplement for either campaign. Within these pages, you'll find:An overview of Cheliax's government, foreign relations, society and history - including details House Thrune want forgotten forever.An extensive gazetteer of the entire nation, offering more than 80 entries on such people and places as Brastlewark and its wily gnomes, the xenophobic strix of Devil's Perch, Kintargo and its rebellious citizens, and majestic Egorian's imperial sycophants.A breakdown of Chelish noble titles and the country's social hierarchies.Nearly a dozen new adventure sites ripe for intrigue and exploration, from a magical city ruined in the aftermath of Aroden's death to an isolated island where House Thrune secretly creates fiendish supersoldiers.Six hellish new monsters, plus random encounter tables, a template for creating fiend-infused golems, and much more!Pathfinder Campaign Setting: Cheliax, The Infernal Empire is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Cheliax, The Infernal Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7842)


Title: SG: Dungeons and Dragons: DM Screen Rage of Demons (5th Ed)
Post by: Spirit Games on 06 January 2016, 19:45:02
Dungeons and Dragons: DM Screen Rage of Demons (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Out of the Abyss adventure, or any trek into the Underdark. The front includes ominous images of several demon lords while the back provides quick reference to maps, random encounter tables, and everything you need for an extended stay in the Underdark.
Source: Dungeons and Dragons: DM Screen Rage of Demons (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7845)


Title: SG: Clan War Lion Army Force Cards
Post by: Spirit Games on 08 January 2016, 19:45:01
Clan War Lion Army Force Cards

Honour and steel are your only allies. Rokugan has a history rife with conflict. Do you have what it takes to lead your armies to victory? Prepare yourself, it's time for Clan War!
Source: Clan War Lion Army Force Cards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7846)


Title: SG: Character Boards
Post by: Spirit Games on 13 January 2016, 18:45:03
Character Boards

Adds 4 additional character tables to include more players. Each pack includes approximately 400 numerical records, ammunition, damages, improvements and character illustrations.
Source: Character Boards (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7861)


Title: SG: Blank Cards Pack
Post by: Spirit Games on 13 January 2016, 18:45:04
Blank Cards Pack

Each pack includes 53 blank cards you can use to create your own weapons, suits, items, robots and NPCs.
Source: Blank Cards Pack (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7860)


Title: SG: NPC Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
NPC Deck


Source: NPC Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7859)


Title: SG: Gear Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
Gear Deck


Source: Gear Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7857)


Title: SG: Player Deck
Post by: Spirit Games on 13 January 2016, 18:45:04
Player Deck


Source: Player Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7856)


Title: SG: Faith: The Sci-Fi RPG
Post by: Spirit Games on 13 January 2016, 18:45:04
Faith: The Sci-Fi RPG


Source: Faith: The Sci-Fi RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7855)


Title: SG: Grand Tome of Adversaries
Post by: Spirit Games on 13 January 2016, 18:45:04
Grand Tome of Adversaries


Source: Grand Tome of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7854)


Title: SG: Rites and Relics
Post by: Spirit Games on 13 January 2016, 18:45:04
Rites and Relics


Source: Rites and Relics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7853)


Title: SG: The Sixth Gun GM Screen: The Winding Way
Post by: Spirit Games on 13 January 2016, 18:45:04
The Sixth Gun GM Screen: The Winding Way

The Sixth Gun RPG Game Master screen is a tri-fold, landscape screen featuring gorgeous full-colour artwork on one side and all the important charts and tables for the game on the other.
Source: The Sixth Gun GM Screen: The Winding Way (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7852)


Title: SG: The Sixth Gun RPG
Post by: Spirit Games on 13 January 2016, 18:45:04
The Sixth Gun RPG


Source: The Sixth Gun RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7851)


Title: SG: 0000
Post by: Spirit Games on 13 January 2016, 23:45:05
0000


Source: 0000 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7862)


Title: SG: NPC Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
NPC Deck

The NPC Deck is a deck of cards for Faith: The Sci-Fi RPG with 54 non-player character cards for the Game Master to enrich the experience of the game.Faith: The Sci-Fi RPG is a RPG that uses board game tools such as cards to enhance the experience of play and put the art on the table.Create fascinating confrontations for your players using the NPCs found in this deck. All the information you need to use each NPC as well as an illustration for visual reference is contained within its card.
Source: NPC Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7859)


Title: SG: Gear Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
Gear Deck

The Gear Deck is a deck of cards for Faith: The Sci-Fi RPG with 54 unique gear cards for the players designed to enrich the experience of the game. Faith: The Sci-Fi RPG is an RPG that uses board game tools such as cards to enhance the experience of play and put the art on the table.Create your character and five amazing adventures across the rich universe of Faith, be part of the war of the Gods and become key to the unfolding of the Universe destiny.
Source: Gear Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7857)


Title: SG: Player Deck
Post by: Spirit Games on 13 January 2016, 23:45:06
Player Deck

The Player Deck is a deck of poker cards for Faith: The Sci-Fi RPG with custom suit symbols and 54 uniquely illustrated cards.Faith: The Sci-Fi RPG is an RPG that uses board game tools such as cards to enhance the experience of pay and put the art on the table.Create your character and live amazing adventures across the rich universe of Faith, be part of the war between Gods and become key to the unfolding of the destiny of the Universe.
Source: Player Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7856)


Title: SG: Faith: The Sci-Fi RPG
Post by: Spirit Games on 13 January 2016, 23:45:06
Faith: The Sci-Fi RPG

The Universe of FAITH is interconnected by the Labyrinth, a web of wormholes with hundreds of exits. Two powerful alien species fight a cold war for supremacy, while humanity and other minor species struggle to survive. The Gods are in continuous conflict with each other, but they can only affect reality through their believers . They will test your faith, luring you into heroic albeit sometimes suicidal missions in exchange for divine powers.FAITH: the Sci-Fi RPG is a pen and paper RPG that uses board game elements to display information and keep track of it: The art is always on the table. The streamlined gameplay and wide variety of options are designed to make an immersive experience. Actions are resolved by playing cards, effectively allowing players to manage their luck and increase their chances of success.Contents:FAITH: the Sci-Fi RPG Core Rulebook216 player cards54 gear cards54 non-player characters cards4 character boards16 character tokens with 27 character illustrations32 ammo tokens232 numerical tokens131 upgrade tokens152 damage tokens
Source: Faith: The Sci-Fi RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7855)


Title: SG: Grand Tome of Adversaries
Post by: Spirit Games on 13 January 2016, 23:45:06
Grand Tome of Adversaries

As the ancient Seal of Solomon slowly fades over millennia, more denizens of the Invisible World slip onto the world of Man. Only the gifted ranks of Witch Hunters, divinely touched mortals that stand against the forces of the Adversary, are equipped to face terrors beyond human understanding.This invaluable guide to the fearsome monsters of the Invisible World provides everything needed by Grand masters to challenge cadres of intrepid Witch Hunters with the foulest minions of the Adversary.Within this tome one will find:Nefarious Forbidden Societies!Dozens of Horrific Monsters to Power a Thousand Nightmares!New Monstrous Powers and Villainous Talents to Bring Forth Thousands More Fiends From the Invisible World!Advice on How to Put the Fear of the Adversary into the Witch Hunters!
Source: Grand Tome of Adversaries (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7854)


Title: SG: Rites and Relics
Post by: Spirit Games on 13 January 2016, 23:45:06
Rites and Relics

An Eldritch ArsenalUnseen to most, the minions of the Adversary stalk the world, working deeds of great evil, rending the innocent and tempting the righteous to the service of the Adversary. Their tools are many, fear and violence, ignorance and greed. The land would be lost if it were not for the Orders of Solomon, the Witch Hunters.Witch Hunters, the chosen champions of mankind, are all that stands between the innocent and the fell beasts of the Invisible World. Many Witch Hunters take up arms and fight with strength of arms, but you fight fire with fire. The power of the Invisible World is your weapon, and this tome of magical secrets is your arsenal.Witch Hunter: The Invisible World is a role-playing game of swashbuckling adventure and horror set in a world much like our own 17th Century. Designed to accentuate the telling of a gripping story, Witch Hunter: the Invisible World uses an elegant and robust system that provides everything one needs to bring the Invisible World to life.If they are clever, Witch Hunters will find the tools they need to defeat the forces of the Adversary within the pages of this tome, including:Backgrounds from which Witch Hunters are drawnNew Talents with which to best the Adversary's foul minionsNew Sorcerous rites and traditionsRelics and Grimoires containing great power and eldritch secrets.
Source: Rites and Relics (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7853)


Title: SG: The Sixth Gun RPG
Post by: Spirit Games on 13 January 2016, 23:45:06
The Sixth Gun RPG

The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is they key to rewriting the world.Are you ready to saddle up and ride into the savage world of The Sixth Gun? Based on the critically acclaimed Eisner and Harvey Award nominated series by writer Cullen Bunn and artist Brian Hurtt, published by Oni Press.Discover the secret of The Six-mystical weapons forged by hatred, and oiled in betrayal in The Sixth Gun roleplaying game. Inside you'll find details on Cullen Bunn and Brian Hurtt's incredible world, new Edges & Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels for one of the wildest Westerns in all of comics!This book requires the Savage World core rules to play.
Source: The Sixth Gun RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7851)


Title: SG: Shadow of the Demon Lord
Post by: Spirit Games on 13 January 2016, 23:45:06
Shadow of the Demon Lord

The End is Just the Beginning...Sometimes the world needs heroes. But in the desperation of these last days, the world will take anyone it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?Shadow of the Demon Lord opens a door to an imaginary world held in the grip of a cosmic destroyer. Enter a land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord's Imminent arrival.A complete tabletop roleplayng game in one book, Shadow of the Demon Lord provides everything you need to create and play characters, form groups in pursuit of adventure, and tell exciting stories with your friends. As well, the book gives Game Masters all the tools they need to create adventures, over one hundred foul creatures, a detailed region of the campaign world, and extensive advice to help run the game.As the Demon Lord's shadow creeps across the world, it creates the chance for heroes to seize their destinies and villains to accomplish their despicable goals. As you play the game, you and your friends tell stories about thwarting the plots of twisted cultists, hunting down and destroying bizarre demons, exploring lost lands, investigating weird mysteries, and so much more.
Source: Shadow of the Demon Lord (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7850)


Title: SG: Fiasco '12 Playset Anthology Vol 3
Post by: Spirit Games on 13 January 2016, 23:45:06
Fiasco '12 Playset Anthology Vol 3

This Anthology volume contains thirteen deliciously off-kilter playsets, taking your Fiasco game from Medieval Florence to modern Seattle with many ludicrous and probably deadly stops in between. These playsets were written by masters of the form, and Fiasco designer Jason Morningstar has thrown in a thirteenth just because.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '12 Playset Anthology Vol 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7849)


Title: SG: Fiasco '11 Playset Anthology Vol 2
Post by: Spirit Games on 14 January 2016, 04:45:03
Fiasco '11 Playset Anthology Vol 2

You hold in your hands the second volume of the Fiasco Playset Anthology. Inside, you'll find a lucky thirteen playsets - twelve that were good enough to be a Fiasco Playset of the Month, and a thirteenth custom-written by Fiasco designer Jason Morningstar just for this volume.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '11 Playset Anthology Vol 2 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7848)


Title: SG: Fiasco '10 Playset Anthology Vol 1
Post by: Spirit Games on 14 January 2016, 04:45:03
Fiasco '10 Playset Anthology Vol 1

The playset is the still-beating-but-stolen-by-organleggers heart of Fiasco, and inside this first Anthology volume you'll find thirteen sterling examples of the form - twelve that held a place of honour as a Playset of the Month, and an extra one written by Fiasco designer Jason Morningstar specifically to accompany them here.This is not a complete game. You need a copy of Fiasco to enjoy these playsets.
Source: Fiasco '10 Playset Anthology Vol 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7847)


Title: SG: Human(ish) Hardback
Post by: Spirit Games on 14 January 2016, 19:45:02
Human(ish) Hardback

In the dark of the night, strange things lurk and howl. The supernatural are not just stories to frighten unruly children or provide a plot for a cheap movie, they are real!And what is worse, not only are they supernatural, but they are also human. Well, human(ish) anyway.This is a roleplaying game about being those creatures. It is about reconciling what you were with what you are. It is about facing up to the monster inside. It is a game of action and interaction. It is whatever sort of game you want it to be.This complete game contains rapid and uncomplicated character creation, fast action resolution and beyond human adventures, and is everything you need to play, except some dice.Explore the dark side...
Source: Human(ish) Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7864)


Title: SG: Human(ish) Softback
Post by: Spirit Games on 14 January 2016, 19:45:02
Human(ish) Softback

In the dark of the night, strange things lurk and howl. The supernatural are not just stories to frighten unruly children or provide a plot for a cheap movie, they are real!And what is worse, not only are they supernatural, but they are also human. Well, human(ish) anyway.This is a roleplaying game about being those creatures. It is about reconciling what you were with what you are. It is about facing up to the monster inside. It is a game of action and interaction. It is whatever sort of game you want it to be.This complete game contains rapid and uncomplicated character creation, fast action resolution and beyond human adventures, and is everything you need to play, except some dice.Explore the dark side...
Source: Human(ish) Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7863)


Title: SG: HackMaster GameMaster's Guide
Post by: Spirit Games on 16 January 2016, 15:45:03
HackMaster GameMaster's Guide

Greetings Esteemed Colleague!We've been waiting for you. In the HackMaster equation, you are the most important variable. Why? Because the GameMaster is the backbone of the game. Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on.This black grimoire is the long awaited HackMaster GameMaster's Guide. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM's Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein.As a HackMaster GM you bear an enormous weight and responsibility on your shoulders: judging and running combat, interpreting the actions of your players, creating adventures, world building, assigning experience, keeping track of Honour, and so on. And that's just at the game. Before the game, you are preparing the adventure for the next session(s) and working on your campaign. For many, you also have to get ready to host the game itself, and sadly, most of you fork out your hard-earned cash for the game books and accessories in order to play the game. In addition, you must constantly work at mastering the rules of the game and honing your skills.Like the captain of a ship at sea, you must constantly strive to maintain your game. Clearly, the role of GameMaster is a daunting job by anyone's standards.But chances are that if you have felt compelled to answer the call, you have the right spirit, drive and determination to rise to the challenge. And fear not! For you are not being sent into the fray unarmed. Armed with this book you are a formidable individual with whom all must reckon. You will gird up your loins, don the armour of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, "The GameMaster is always right!"
Source: HackMaster GameMaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7865)


Title: SG: Mutant Chronices Player's Guide
Post by: Spirit Games on 19 January 2016, 19:45:03
Mutant Chronices Player's Guide


Source: Mutant Chronices Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7867)


Title: SG: Hard Targets
Post by: Spirit Games on 19 January 2016, 19:45:04
Hard Targets


Source: Hard Targets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7866)


Title: SG: Mutant Chronices Player's Guide
Post by: Spirit Games on 20 January 2016, 14:45:04
Mutant Chronices Player's Guide

The Solar System is a roaring maelstrom of death and war The inner planets have been swept clean by the violent onslaught of the dark legion's monstrous hordes and undead soldiers. In the enormous cities of the distant future, heretics devoted to the destruction of mankind stalk the dark backstreets and gloomy alleys spreading their teachings of greed, jealously and war.Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.This Player's Guide provides content drawn from the 3rd Edition Core Rulebook, and contains everything a player needs to create characters in the Mutant Chronicles universe, as well as an introduction to the 2d20 game system. You can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity's future.Full character generation system with point buy or random life path options, based on a character's Faction, Status, Environment, Education and CareersDetailed Skills and Talents chapter for in-game reference.Character Sheets (including Lifepath worksheet)Short and Long term experience and gameplay rewardsIntroduction to the 2d20 game system, including combat and rules for cinematic roleplayingHow to use Momentum and Chronicle Points to boost your gameWeapon and armour tables to get your character ready for actionOverview of the Mutant Chronicles universe and factions including faction relationships
Source: Mutant Chronices Player's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7867)


Title: SG: Hard Targets
Post by: Spirit Games on 20 January 2016, 14:45:05
Hard Targets

THE CLOAK OF DEATHIt's thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and even make the whole world shake, but they will also be hunted and stalked until the end of their days. Assuming their conscience doesn't eat them alive.Hard Targets is a shadowrunner's guide to bringing death, with informations on getting into wetwork, tactics for doing the job, and critical gear. It also contains plot details and adventure hooks, including an in-depth look at the city of Havana in the Caribbean League, a political and criminal hotspot that lends itself to all sorts of wetwork jobs. The work is there - if you can deaden your soul enough to take it.Hard Targets is a Deep Shadows book to use with Shadowrun, Fifth Edition
Source: Hard Targets (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7866)


Title: SG: The Sinister Stone of Sakkara
Post by: Spirit Games on 26 January 2016, 16:45:07
The Sinister Stone of Sakkara

Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire's sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone's birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil. Adventurers are needed...AX1: The Sinister Stone Sakkata is a ready-to-play adventure presented for use with Adventurer Conqueror King System and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with cthonic horror along with a friendly stronghold from which your adventurers can explore the region. The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS's official setting but easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
Source: The Sinister Stone of Sakkara (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7876)


Title: SG: The Last Parsec Limited Edition
Post by: Spirit Games on 26 January 2016, 16:45:07
The Last Parsec Limited Edition

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7875)


Title: SG: Psionscs: The Next Stage in Human Evolution
Post by: Spirit Games on 26 January 2016, 16:45:07
Psionscs: The Next Stage in Human Evolution

Teenagers Scare the Living Sh*t Out of MeIn Psionics, you play as Espers. troubled youths whose enormous psychic powers are about to violently awaken. As you grow into your power, you will wield mind-blowing psi talents like Telekinesis, pyrokinesis, telepathy, and Mind control to push back, hard, against parents, teachers, peers, and the system that has pushed you around and held you down.Six sinister Conspiracies lurk in the shadows of a world that is superficially identical to our own. When they become aware of your existence, they will come after you, seeking to bend your will and your power to their own hidden agendas of World domination. You'll have to choose: to pick a side, to walk a tightrope of factional intrigue, to fight back, or to run.But no matter what you choose, your life, and the world, will never be the same.They have a private army of police, secret agents, security guards, and mercenaries to enforce their will on the world. They have spun a sinister web of plans within plans, schemes within schemes. They have drugs, and doctors, and needles, and tests.But your mind is the deadliest weapon the world has ever seen, and you can fly.Psionics uses the DicePunk System, and includes all the rules needed to play.Shut Up and Keep Running.
Source: Psionscs: The Next Stage in Human Evolution (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7874)


Title: SG: Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions
Post by: Spirit Games on 26 January 2016, 16:45:07
Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table - and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions is that book.Focal Point is the third volume in Engine Publishing's "accidental trilogy" of game mastering advice books, which began with Never Unprepared: The Complete Game Master's Guide to Session Prep and continued in Odyssey: The Complete Game Master's Guide to Campaign Management. You don't need those books to enjoy and make use of this one, although they do complement each other well. Focal Point is a standalone guide to running great game sessions.Each of Focal Points's award-winning authors - Phil Vecchione, Walt Ciechanowski, and John Arcadian - is a veteran GM with years of experience, and each of them excels at a particular aspect of game mastering. John is an entertainer, a GM who loves props and drawing his players into the game world. Walt is a storyteller, an adventure-writer who makes his living in the RPG industry. Phil is a facilitator an organized GM who specializes in helping his players work well together.
Source: Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7873)


Title: SG: Dungeons and Dragons Character Folio: Demogorgon
Post by: Spirit Games on 26 January 2016, 16:45:07
Dungeons and Dragons Character Folio: Demogorgon

Holds 36 Spell Cards2 18-pocket pagesEmbossed middle black web material frames spell cardsSide-loading pocket design for added card protectionPlus 10 1-pocket pages to hold Character Sheets and notes
Source: Dungeons and Dragons Character Folio: Demogorgon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7872)


Title: SG: Pathfinder Flip-Mat: Noble Estate
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Flip-Mat: Noble Estate

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.To the Manor BornWhether your party is pulling of the heist of a lifetime or attempting to investigating rumours that a lord is not what he seems, no Game Master wants to spend time drawing every back staircase and parlour. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master.Full of beautiful details, including a courtyard fish pond and imposing ancestral statues, this double-sided map makes the perfect setting for forays into the lives and secrets of the upper crust!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Noble Estate, you'll be ready next time your players gain an audience with the peerage!
Source: Pathfinder Flip-Mat: Noble Estate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7871)


Title: SG: Pathfinder Map Pack: Marsh Trails
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Map Pack: Marsh Trails

Don't Follow the Lights!Will-o'-wisps beckon the unwary to wander swampy labyrinths until the bones of previous travellers drag them down into the muddy depths. When adventurers venture into a soggy fen, the Game Master shouldn't have to draw every tree root and mossy embankment. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that an be combined into a variety of islands and wetland paths. Inside, you'll find 18 richly crafted map tiles, including:Boggy CrossroadsBackwater IslandSediment CrescentEmbankmentMossy CurveEroded PathGame Masters shouldn't waste their time sketching maps whenever characters explore a treacherous marsh. With Pathfinder Map Pack: Marsh Trails, you'll always have dangers ready if the adventurers step off solid ground!
Source: Pathfinder Map Pack: Marsh Trails (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7870)


Title: SG: Pathfinder Player Companion: Arcane Anthology
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Player Companion: Arcane Anthology

Throw the Book at Them!In knowledge is power, then the eldritch secrets presented in Pathfinder Player Companion: Arcane Anthology represent significant sources of potential might! From magus and wizard spellbooks to alchemist formula books to mystical options for bards, bloodragers, sorcerers, and witches, this volume presents tomes of spells and uncanny knowledge written and recorded by Golarion's mightiest arcane castes. In addition to new spells and secrets of spell preparation found in spellbooks such as the collected Analects of Aroden, the Wisdom of Jatembe, and the Runes of Wealth, this Player Companion also includes archetypes, feats, and character options for PCs of nearly every character class. Inside this book, you'll find:Rules for copying preparation rituals into new spellbooks, and ways for every spellcaster to use such rituals through prayer books and meditation books.Archetypes for spellcasting traditions inspired by the fallen god Aroden, the legendary Old-Mage Jatembe, and a nearly forgotten runelord of greed.Dozens of spells, ranging from handy low-level options such as expeditious construction and heckle to the powerful 9th-level mass Lost Azlanti's defending sword.New traits and character options, including alechmist discoveries known as anointings that transmute the inherent properties of any weapon or suit of armour.New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.
Source: Pathfinder Player Companion: Arcane Anthology (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7869)


Title: SG: Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio
Post by: Spirit Games on 26 January 2016, 16:45:07
Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio

Rebels in the Streets!Fight to break the Thrice-Damned House of Thrune's control over a large expanse of Cheliax with the Hell's Rebels Poster Map Folio. Seek high adventure while battling diabolical foes or map your party's progress through the streets of Kintargo with these three massive poster maps designed for use with the Hell's Rebels Adventure Path.These huge, lavishly illustrated poster maps depict prominent locations from the Hell's Rebels Adventure Path. The first depicts Kintargo, the City of Silver, the primary setting for the campaign and a city trapped under the oppressive thumb of House Thrune. The second map portrays Vyre, the City of Masks, a place where one can find any imaginable vice. The third map shows Kintargo in a different light - a beautifully illustrated look at the city from a bird's-eye view. These maps can also be used as player handouts, so the heroes can plan their attacks and gain a greater insight into the streets they're working to free.Whether you need elaborate city maps or stunning posters, these beautiful maps, are the perfect resource for the Hell's Rebels Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Hell's Rebels Poster Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7868)


Title: SG: Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell
Post by: Spirit Games on 26 January 2016, 16:45:07
Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell

Hell Hath No Limits...With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth - that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune?This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:"Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.Advice and suggestions to expand your campaign beyond the Adventue Path's conclusion, by Adam Daigle and James Jacobs.A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Loree.A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.
Source: Adventure Path 102: Hell's Rebels (6) - Breaking The Bones Of Hell (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7722)


Title: SG: Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract
Post by: Spirit Games on 26 January 2016, 20:45:11
Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract

Devil in the DetailsThe Silver Ravens have defeated Paracount Barzillai Thrune and liberated Kintargo, but unless steps are taken to protect what they've won, it's only a matter of time before Cheliax's rulers respond with open war - one that could likely destroy the Silver City. The key to the city's last defence may lie hidden in a sprawling scroll recovered from the wicked inquisitor: the Kintargo Contract. Within this contract's clauses and stipulations lurks a cunning loophole that gives the heroes an opportunity to use Cheliax's own love of law against it, not only securing the city, but also freeing the surrounding region from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes scramble to parse the contract and Kintargo reels from its recent upheavals, an old menace from the city's past strikes. Before Kintargo can be truly safe, the Silver Ravens must save the city from a monster of its own making!This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:"The Kintargo Contract," a Pathfinder adventure for 13th-level characters, by Jim Groves.A thorough investigation of infernal contracts, by F. Wesley Schneider/A look into the secretive and enigmatic strix, by Robert Brookes.Fiend hounds and infernal trickery in the Pathfinder's Journal, by Stephanie Loree.Five monstrous threats, by Kalervo Oikarinen, David N. Ross, and Todd Stewart.
Source: Adventure Path 101: Hell's Rebels (5) - The Kintargo Contract (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7721)


Title: SG: Dust Adventures
Post by: Spirit Games on 02 February 2016, 22:45:09
Dust Adventures

Adventures in the world of Paolo Parente's DustAnother Earth. Another 1947.The Second World War rages on and has spread across the globe. Weapons have advanced swiftly and strangely through the near limitless power of alien VK technology. Tanks have evolved into powerful combat walkers, rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule the battlefield.Fight deadly spies in Istanbul, escape from secret Axis bunkers, explore ruined temples, find unlikely allies, and discover the secrets of the Vrill!Welcome to Dust Adventures - roleplaying in a history that never was.This complete roleplaying game includes:Full roleplaying rules using the official Dust dice (or just normal six-siders) with simple character creation for classic archetypes such as soldiers, adventurers, and scientists.Full rules for piloting walkers and using other Dust technology.Never-before-seen information on the Dust universe, as well as untold secrets of the Vrill.Details of new and existing organisations, both friend and foe.Tons of mission seeds and campaign ideas with tips on how to run exciting roleplaying adventures.An introductory mission, Operation: Apocalypse, the prequel to a full-length campaign. The defection of an Axis scientist finds a group of rangers in occupied France where all is not as it seems...Character conversion rules for Dust Tactics and Dust Warfare as well as a new scenairio for both.
Source: Dust Adventures (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7880)


Title: SG: Zone Compendium 2: Dead Blue Sea
Post by: Spirit Games on 02 February 2016, 22:45:11
Zone Compendium 2: Dead Blue Sea

The wind grew stronger and the waves even bigger, wilder. The scrap barge heeled over and creaked under the strain, cold Zone water flooding it with every crashing wave. We had left the Ark at dawn and set out for the old oil rigs on the northern horizon. Now the tall swells and lashing rain blocked all sight of them. We could only fight to stay on board, and pray to the Ancients that the barge wouldn't break apart. "Torpedo fish!" Franton suddenly yelled. "Underneath us!" he continued, pointing into the dead blue sea. For a fraction of a second, I saw a dark shade in the deep. A large shadow. That was no torpedo fish. It was something far worse...Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game: at sea. Features:A whole new Zone at sea, described in text, illustrations, and a full-colour map. Let your characters travel here, or play an entire campaign in the Dead Blue Sea.New mutations and rules for Zone travel at sea, including navigation, weather, wind, and diving.New monsters from the deeps to hunt your characters. Face torpedo fish, strangle weed, rot plankton, and the huge Leviathan./New maritime artifacts for the characters to find in the Dead Blue Sea.The Zone Sector Cage Island - Can the characters escape the clutches of the mutant slavers?The Zone Sector Oilfields of the Ancients - Who are the mysterious soldiers guarding the ruined oilfields from the Old Age?The Zone Sector Drifters from Afar - Where do these faraway strangers come from, and why are they here?The Zone Sector Ghost Ship - What secrets are hidden on board the rusted wreck of an ancient super-yacht, drifting in the Zone?
Source: Zone Compendium 2: Dead Blue Sea (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7879)


Title: SG: The End of the World: Alien Invasion
Post by: Spirit Games on 02 February 2016, 22:45:11
The End of the World: Alien Invasion

The End of the World is a series of roleplaying games unlike the traditional games you are used to. In The End of the world, you don't play a figure out of history or fantasy, you play yourself.What are your chances of survival after everything you know has collapsed around you? Do you think your plan will get you through the catastrophe? Can you trust your friends to save you from the dangers of the apocalypse? Do you have what it takes to fight the horrors that await at The End of the World?Could You Survive The Alien Invasion?It is the end of the world as we know it. We are not alone in the universe. Hostile visitors descend from the stars, their technology as inscrutable as their motives. They come with flying saucers and death drays to fight us in the streets. Ants the size of cars swarm entire continents. Reptilian shape-shifters infiltrate the highest echelons on international business and government. What can mere mortals do in the face of extraterrestrial annihilation?Yet there you are, in the middle of it all. How will you survive? Do you have a plan? Will you fight, will you hide, or will you die?This is not a game about action heroes or movie stars. This is a game about you, who you are, what you know, and what you can do.This book includesAn elegant narrative rules system to aid you in telling your survival story.Character creation rules that allow you and your friends to put yourselves in the game world.Five unique scenarios of the Apocalypse that each include locations, NPCs, and alien horrors.How would you survive the end of the world? Discover the answer!
Source: The End of the World: Alien Invasion (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7878)


Title: SG: Dark Heresy: Enemies Beyond Second Edition
Post by: Spirit Games on 02 February 2016, 22:45:12
Dark Heresy: Enemies Beyond Second Edition

The most terrible threat facing Mankind is not to mere body or mind. It comes from the foul denizens of the Warp who endlessly hunger for fresh souls. These are the Enemies Beyond: the Daemons of Chaos that the Inquisitors of the Ordo Malleus and their Acolytes must strive against lest humanity be devoured forever.Enemies Beyond provides players and Game Masters with new weapons to combat this threat, with sanctified wargear, daemonic remnants, and new psychic power disciplines, plus Radical options such as entering into Dark Pacts sand crafting powerful Daemonhosts to use against their foes!This supplement for Dark Heresy Second Edition also contains:New Acolyte options including Exorcised characters and Astropaths.Gazetteers for new worlds from Penal Colonies to Daemon Worlds and the daemonic threats each faces, along with the Pantheons of Chaos.New rules for Daemon Princes and rites of possession and exorcism, as well as GM guidance for crafting Ordo Malleus themed adventures.
Source: Dark Heresy: Enemies Beyond Second Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7877)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 09 February 2016, 19:45:08
Pathfinder Battles: Iconic Heroes Set 4


Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Primeval Thule Campaign Setting (5E)
Post by: Spirit Games on 09 February 2016, 19:45:09
Primeval Thule Campaign Setting (5E)


Source: Primeval Thule Campaign Setting (5E) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7885)


Title: SG: 13th Age GM Screen and Resource Book
Post by: Spirit Games on 09 February 2016, 19:45:09
13th Age GM Screen and Resource Book


Source: 13th Age GM Screen and Resource Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7884)


Title: SG: Antagonist Archive I
Post by: Spirit Games on 09 February 2016, 19:45:09
Antagonist Archive I


Source: Antagonist Archive I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7883)


Title: SG: Fragged Empire Core Rule Book
Post by: Spirit Games on 09 February 2016, 19:45:09
Fragged Empire Core Rule Book


Source: Fragged Empire Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7882)


Title: SG: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
Post by: Spirit Games on 09 February 2016, 19:45:09
Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet


Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7881)


Title: SG: Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standasrd Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7888)


Title: SG: Pathfinder Battles: Iconic Heroes Set 5
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: Iconic Heroes Set 5

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Leryn: WolfThe hunter Adowyn rescued this wolf from certain death among the brambles of a rotting tree monster. Over a month, she nursed the wolf back to health and named him Leryn, after her father. She soon found that he could sense his mood, knowing instinctively when he was hungry, angry, or excited.Adowyn: Human HunterBorn to a pair of skilled woodworkers in the quiet town of Crowstump, Adowyn was always a wild child. She's never found without her wolf companion Leryn at her side. Living today as a bounty hunter, the only quarry she hasn't managed to track down is her own family, but that search never ends - one day, she'll be reunited with her loved ones.Zadim: Human SlayerZadim, the so-called "Shadow of Sarenrae," provides deadly solutions to problems his religion cannot resolve through diplomacy and forgiveness. The world teems with misguided folk who can be turned from darkness, but for those who are beyond redemption, Zadim's response comes with an unmistakable air of finality.Kess: Human BrawlerKess never squared herself with the life she was born into. Raised to be Lady Kessilandrie Anicia Vlastos, she prefers the name her cheering fans chant when she fights in an arena: Kess the Bull. She trains often - a crucial counterbalance to her love of good food, strong drink, and long nights of celebration after a fight.Oloch: Half-Orc WarpriestOloch has no memory of a time before pain - pain suffered, and pain inflicted. He was raised - if it can truly be called that - with the knowledge that his parents had been quarry slaves who died in an ancient mine's cramped tunnels shortly after his birth. Oloch quickly learned that the best defence is a total lack of fear or restraint.Enora: Halfling ArcanistEnora's parents fostered in their only daughter a hunger for knowledge that was rivalled only by her optimism and determination. She always possessed a natural understanding of the mystical inner workings of magic, and combining this with her fastidious research skills and intuition, she quickly rose to the top of her class.
Source: Pathfinder Battles: Iconic Heroes Set 5 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7887)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 10 February 2016, 00:45:02
Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!
Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Pathfinder Battles: The Rusty Dragon Inn Standard Booster
Post by: Spirit Games on 10 February 2016, 15:45:02
Pathfinder Battles: The Rusty Dragon Inn Standard Booster

Contains 4 collectible pre-painted plastic figures.
Source: Pathfinder Battles: The Rusty Dragon Inn Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7888)


Title: SG: Pathfinder Battles: Iconic Heroes Set 4
Post by: Spirit Games on 10 February 2016, 15:45:02
Pathfinder Battles: Iconic Heroes Set 4

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Crowe: Human BloodragerCrowe was born under an auspicious sign during a thunderstorm that soured the Stotorval Plateau one burning autumn evening. After generations of uncertain prophecy by the tribe's shamans, the holy ones were reluctant to predict much about the newborn aside from foretelling that he would one day become a significant force.Lirianne: Half-Elf GunslingerLirianne struggles to balance her childhood wonder and adult dedication to justice as she travels the world. While thoughts of family and the familiar industrial life of her homeland occasionally tug at her roaming heart, sights remain unseen and people remain unsaved, and Lirianne will be damned if she'll fail in either.Shardra: Dwarf ShamanShardra had long been haunted by voices and spirits, but it wasn't until a near-death experience after a fall in a cave that those spirits took root. Today, she travels with her spirit animal Kolo, but has not abandoned her roots. Shardra corresponds with her family often, always eager for an excuse to visit her distant, glittering home.Kolo: Stone Spirit AnimalFrom the start, the whispers that poured themselves through Shardra's tuatara spoke louder and more clearly with a mouth to form the words. Shardra named the creature Kolo - an old dwarven word for the beauty in everyday things. And Kolo taught her how to speak to spirits and borrow their favour to mend her broken bones.Hakon: Human ShieldHakon waited impatiently to come of age and join the southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. Today, the badges of Hakon's own exploits stand beside those of his homeland's heroes, yet the skald knows he has much left to do before his saga is complete.Jirelle: Half-Elf SwashbucklerJirelle was born and raised on a ship, and today, the swashbuckler seeks the funds to someday finance a ship and crew of her own. She often jokes that she befriends for life, with the playful, only slightly malicious glint in her eyes implying what might happen to those who would betray such friendship.
Source: Pathfinder Battles: Iconic Heroes Set 4 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7886)


Title: SG: Primeval Thule Campaign Setting (5E)
Post by: Spirit Games on 10 February 2016, 15:45:02
Primeval Thule Campaign Setting (5E)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendour lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment Thule lives - and it is a fierce, cruel, splendid, and marvellous moment indeed.This tome provides everything you need to introduce the world of Thule to your favourite roleplaying game.Inside you will find:A new character race, the Atlanteans.19 heroic narratives such as free blade, ice reaver, and star-lore adept.Over 40 new beasts, monsters, and villains to challenge your players.A full colour map of Thule.3 ready-to-play adventures to begin your campaign.A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes.And a whole continent of savage adventure to explore!
Source: Primeval Thule Campaign Setting (5E) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7885)


Title: SG: 13th Age GM Screen and Resource Book
Post by: Spirit Games on 10 February 2016, 15:45:02
13th Age GM Screen and Resource Book

The Essential 13th Age Game Master ResourceThe 13th Age Game Master's Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a GM's resource book, and a fold-out map of the Dragon Empire.The Screen: three-ply and portrait-oriented, with the essential information a 13th Age GM needs to run the game, presented in an easy-to-reference layout.The Book: 64 pages of GM advice, tools, and variant rules, including:Guidance on using icon relationship rolls, with examples from play and variations on the mechanicA GM Toolkit for creating 13th Age adventures on the spotMontage mechanics for player-driven storytellingIn-depth advice on building better battles, and using terrain to create more exciting fightsTips for helping players create backgrounds that produce both useful skills and effective world-buildingA selection of memorable icon-related NPCs for your game: a scheming inquisitor, a decadent cultist, a magical waste disposal technician, and more!The map: A 22" by 17" full-colour rendition of Lee Moyer's map of the Dragon Empire. This time with roads!With the 13th Age Game Master's Screen and Resource Book at your table, your GM's arsenal is complete.
Source: 13th Age GM Screen and Resource Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7884)


Title: SG: Antagonist Archive I
Post by: Spirit Games on 10 February 2016, 15:45:02
Antagonist Archive I

A compendium of Factions, Locations and NPCs for your Players to contend with.The Fragged Empire: Antagonist Archive 1 explores the darker corners of the Habrixis Sector and the Haven system. Including factions, locations, Mechonids, pirates, feral Nephilim and spacecraft write ups and stats.The Setting:25+ Factions5+ LocationsThe Rules:40+ NPC Traits & Variations90+ NPC Characters & Spacecraft
Source: Antagonist Archive I (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7883)


Title: SG: Fragged Empire Core Rule Book
Post by: Spirit Games on 10 February 2016, 15:45:02
Fragged Empire Core Rule Book

Betrayed by your creators, you are a genetically engineered remnant, emerging from the ruin of genocidal war./The Fragged Empire Core Rule Book has everything that you will need to play or run a science fiction tabletop roleplaying game in the Fragged Empire setting.It contains rules for creating player and non player characters, equipment, and spaceships. There are rules for personal and space combat, as well as trade and research. Included is a full setting guide with sample NPCs and a game master's guide.The worlds of a distant post-post-apocalyptic future await.The Setting:Post-Post ApocalypticCultural TensionGenetic EngineeringExploration4 Playable Races:CorporationKaltoranLegionNephilimThe Rules:Non Setting Specific3d6 ResolutionTactical Miniature CombatBest for Long Sandbox GamesNonlinear ProgressionCustomizable EquipmentsBuy & Sell Trade GoodsResearchSpacecraft
Source: Fragged Empire Core Rule Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7882)


Title: SG: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet
Post by: Spirit Games on 10 February 2016, 15:45:02
Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet

When even the native lifeforms of the Purple Planet begin to wither and die under the weirdling sun's punishing rays, you and your party of interplanetary freebooters quickly conclude that something is going wrong with the very sky above your heads. What ancient mysteries lie in wait for you at the planet's northern pole, as you explore the timeworn and failing biosphere plant found sprawling there amongst the ice peaks? Will you save your harsh but adopted home, or hasten its eventual doom?This adventure features new background material that expands the campaign setting, including a new House of Ascended Masters, new weapons and ancient technology to plunder, and a surprising new species of Kith warriors.
Source: Dungeon Crawl Classics 84.2: Synthetic Swordsmen of the Purple planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7881)


Title: SG: Adventurers Compendium
Post by: Spirit Games on 23 February 2016, 19:45:04
Adventurers Compendium

Herein are solitaire and GM adventures for use with the Tunnels & Trolls system. You will need the Deluxe Tunnels & Trolls rules to play.This 88 page collection of rare mini-solos and GM Adventures from the Tunnels & Trolls archives, will take you on swashbuckling, mystical mayhem through the streets of Khazan, the seaside docks of Gull and the frozen realm of the Circle of Ice. Then descend into the hidden depths of Trollworld in search of gold and glory.The Tunnels & Trolls Adventurers Compendium includes:Nine long out of print mini-solos by Ken St Andre, Michael Stackpole, Liz Danforth & Paul CreelmanThree GM Adventures by Michael Stackpole, Liz Danforth & Paul Ryan O'ConnorRare, lost and new art by Rob Carver, Steve Crompton and Liz DanforthPlus a look back at Sorcerer's Apprentice, some Troll Teasers and a new GM Treasure Generator by Ken St Andre.
Source: Adventurers Compendium (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7895)


Title: SG: Buffalo Castle
Post by: Spirit Games on 23 February 2016, 19:45:05
Buffalo Castle

Buffalo Castle is the first adventure designed for use with Tunnels & Trolls warrior charact4ers. It is an excellent introduction to FRP game playing and solitaire adventure play in particular. Buffalo Castle has an abundance of rooms, traps, monsters... and treasure!If you have only a little time to play, then the Solo Dungeons are designed for you. You need only the rules for Tunnels & Trolls, a few six-sided dice, paper, pencil and this booklet to play.This updated edition also includes new art by Liz Danforth, additional enhancements to the storyline and information to help you use this solo as a GM Adventure.
Source: Buffalo Castle (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7894)


Title: SG: The Complete Dungeon of the Bear
Post by: Spirit Games on 23 February 2016, 19:45:05
The Complete Dungeon of the Bear

The oldest dungeon designed for Tunnels & Trolls anywhere, The Complete Dungeon of the Bear is now available for use by any T&T Game Master. Previously published in three separate booklets, this one book contains all the tradtions, traps, tricks and monsters found in the original, Plus Michael Stackpole's Castle Wars, the entrance to the Dungeon of the Bear. The complex becomes increasingly dangerous the deeper it is delved, and characters of some experience should be able to find their own level of challenge within.This is a Game Master's scenario adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules, paper, pencils, some six-sided dice, and a few friends to play this game.
Source: The Complete Dungeon of the Bear (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7893)


Title: SG: Tunnels and Trolls Deluxe Hardcover
Post by: Spirit Games on 23 February 2016, 19:45:05
Tunnels and Trolls Deluxe Hardcover

First created in 2975 at the dawn of role-playing games, the original Tunnels & Trolls gave players simple and easy rules to become heroes of the imagination. Players created characters to go forth fighting monsters, pursuing quests, and exploring the unknown. This new Deluxe edition offers all this, with a greatly expanded menu of options for character types and kindreds, special talents and abilities, new twists to magic and spellcasting, and more varieties of combat while maintaining the familiar and essential qualities of that early game and the the best features of all previous editions.Ken St Andre, Liz Danforth, and James "Bear" Peters collaborated to re-examine every element of the game before rewriting this edition from top to bottom. The rules are complete with everything you need to play as hero or Game Master.As always, Deluxe Tunnels & Trolls calls on your imagination. Create your own adventures, or explore Trollworld itself. Never before described in such detail, Trollworld is the life-long creation of Ken St Andre, parts of which were explored by the game's earlies players, including collaborators Danforth and Peters, who are sharing their own localities for the first time as well.This amazingly illustrated book brings back old and little-seen classic artwork from the game's early days and all-new art, maps and graphics done especially for this edition by Liz Danforth and Steven S Crompton.This is truly the ultimate edition of Tunnels & Trolls!
Source: Tunnels and Trolls Deluxe Hardcover (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7892)


Title: SG: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
Post by: Spirit Games on 01 March 2016, 14:45:03
Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact


Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7899)


Title: SG: Pathfinder Campaign Setting: Darklands Reveisted
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Campaign Setting: Darklands Reveisted


Source: Pathfinder Campaign Setting: Darklands Reveisted (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7898)


Title: SG: Pathfinder Player Companion: Blood of Shadows
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Player Companion: Blood of Shadows


Source: Pathfinder Player Companion: Blood of Shadows (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7897)


Title: SG: Pathfinder Module: Down the Blighted Path
Post by: Spirit Games on 01 March 2016, 14:45:03
Pathfinder Module: Down the Blighted Path


Source: Pathfinder Module: Down the Blighted Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7896)


Title: SG: Pathfinder Pawns: Hell's Rebels
Post by: Spirit Games on 01 March 2016, 18:45:04
Pathfinder Pawns: Hell's Rebels


Source: Pathfinder Pawns: Hell's Rebels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7902)


Title: SG: Pathfinder Flip-Mat: Bigger Tavern
Post by: Spirit Games on 01 March 2016, 18:45:05
Pathfinder Flip-Mat: Bigger Tavern


Source: Pathfinder Flip-Mat: Bigger Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7901)


Title: SG: Pathfinder Map Pack: Urban Sites
Post by: Spirit Games on 01 March 2016, 18:45:05
Pathfinder Map Pack: Urban Sites


Source: Pathfinder Map Pack: Urban Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7900)


Title: SG: Pathfinder Pawns: Hell's Rebels
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Pawns: Hell's Rebels

Key monsters and NPCs from the Hell's Rebels Adventure Path come alive on your tabletop with the Hell's Rebels Pawn Collection featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Hell's Rebels campaign, including cultists, devils, hell hounds, and dozens of unique pawns also suitable for representing player characters. The Hell's Rebels Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Hell's Rebels encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the  pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Hell's Rebels Pawn Collection brings to life the enemies and allies from all six adventures of the Hell's Rebels Adventure Path.
Source: Pathfinder Pawns: Hell's Rebels (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7902)


Title: SG: Pathfinder Flip-Mat: Bigger Tavern
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Flip-Mat: Bigger Tavern

27" x 39" mat, 1" squares on each side.It Comes In Pints!Step into a tavern complex complete with rooms for travellers, extensive stables, and a forge for those wanderers who need to replace their weapons - the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Tavern. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Tavern at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents both exterior and interior views of this roadside way station, which can be either a sanctuary where weary travellers can restock or a trap for unwary adventurers.Don't waste your time drawing every pub table and inn room. With Pathfinder Flip-Mat: Bigger Tavern, you'll be ready the next time your players belly up to the bar.
Source: Pathfinder Flip-Mat: Bigger Tavern (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7901)


Title: SG: Pathfinder Map Pack: Urban Sites
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Map Pack: Urban Sites

Bright Lights, Big CityA thousand stories play out in grand apartments and shabby tenements throughout the city. When adventurers in on a society family's dinner or rescue a captive tied up in an abandoned flat, the Game Master shouldn't have to draw every parlour and back stair. This Pathfinder Map Pack provides beautifully illustrated 5"x8" map tiles that can be combined into a variety of apartments and businesses. Inside, you'll find 18 richly crafted map tiles, including:Uptown Dining RoomScholar's LibrarySecret Safe HouseElegant FlatDeserted AtticTiny ApartmentGame Masters shouldn't waste their time sketching maps whenever characters venture downtown. With Pathfinder Map Pack: Urban Sites, you'll always have dangers ready when your adventures seek out the secrets of the city!
Source: Pathfinder Map Pack: Urban Sites (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7900)


Title: SG: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact
Post by: Spirit Games on 02 March 2016, 19:45:02
Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact

All Hell Breaks LooseThe Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune, First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:"The Hellfire Compact," a Pathfinder adventure for 1st-level characters, by F Welsey Schneider.A gazetteer of Longacre, the small town in Cheliax that servers as the setting for this adventure, by F Wesley SchneiderDetails on the Glorious Reclamation, a knightly order dedicat4ed to Iomedae that sparks the vents of this campaign, by Rob McCrearyMagical mayghem and ill tidings from afar in the Pathfinder's Journal, by Josh VogtA bestiary of frightful new monsters, by Paris Crenshaw, Mikko Kallio, and Jason Keeley.
Source: Adventure Path 097: Hell's Vengeance (1) - The Hellfire Compact (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7899)


Title: SG: Pathfinder Campaign Setting: Darklands Revisited
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Campaign Setting: Darklands Revisited

Terrors from BelowBeneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more.Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as:Demon worshiping drow and their ceaselessly scheming housesGrey-skinned duergar slaver, shunned by all other dwarves for their worship of an evil godGugs, the four-armed giants of the Dreamlands' tunnelsIntellect devourers, who remove victims' brains and wear their bodiesMunavris, albino psychics who fight against evil in the deepest depths of the DarklandsDegenerate morlocks, who hunt humans even as they worship them.Wormlike neothelids, plotting to bring their fell gods to GolarionTroglodytes, the fallen scions of the vast reptilian empireVampiric, daemon-crafted urdefhans, eager to spread death and painFungal vegepygmies and the carnivorous mold that births themPathfinder Campaign Setting: Darklands Revisited is intended for use with the Pathfinder campaign setting but can easily be adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Darklands Revisited (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7898)


Title: SG: Pathfinder Player Companion: Blood of Shadows
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Player Companion: Blood of Shadows

Rule the Dark!Embrace the shadows! Whether from the subterranean wilds of the Darklands or otherworldly realms of absolute shadow, heroes can rise from the darkest places. Pathfinder Player Companion: Blood of Shadows explores the strange paths and subtle abilities empowered by darkness. Discover the secrets of drow, fetchlings, and wayangs - races infused with lightless powers. Within this player-friendly volume are options and secrets for characters of every class, including a penumbral psychic discipline, shadowy rogue talents, and an oracle mystery that plumbs the depths of darkness.Inside this book you will find:Expanded favoured class options and alternative racial traits for three races with strong ties to darkness and shadow: drow, fetchlings, and waygangsShadow-themed archetypes including the dusk knight, the gloom chymist, the shadow walker, and the umbral scion, as well as shadowy feats, spells, and magic itemsShadowborn traits available to members of many races, representing characters with just a trace of shadow in their bloodThis Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Blood of Shadows (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7897)


Title: SG: Pathfinder Module: Down the Blighted Path
Post by: Spirit Games on 02 March 2016, 19:45:02
Pathfinder Module: Down the Blighted Path

It Runs in the Family!More than a hundred years ago, Delbera Axebringer - a might warrior and dwarven leader - slew the necromancer Audalot Karexin, but spared his young apprentice Zohir. In the ensuing decades, the bitter survivor brooded and plotted her revenge. Now, descendants of the Axebringer clan are vanishing, dragged screaming into the darkness by the animated bodies of their fallen kin. The Axebringers and their home town of Davarn need heroes to break this family curse. What mysteries lie sealed within Delbera Axebringer's ancient abandoned fortress? And what challenges lurk along the blighted Path winding through the Darklands beneath Golarion's surface?Down the Blighted Path is a deluxe adventure for 5th-level characters, and includes 64 action-packed pages of exciting battles, supernatural mysteries, and monstrous foes, plus a gorgeous double-sided poster map featuring an overview of the dwarven trading post of Davarn and a miniatures-scale battlemap. The author of this of this adventure, Monica Marlow, was the sinner of the 2015 RPG Superstar contest, in which hundreds of unpublished authors competed for the chance to write a Pathfinder Module. In addition to her adventure, this book contains a host of new monsters and magic items designed by the contest's runners-up. Players can expect to reach 7th level upon completion of this adventure - if they can survive its deadly haunts, Darklands horrors, and furious villains both living and undead!
Source: Pathfinder Module: Down the Blighted Path (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7896)


Title: SG: Avalon
Post by: Spirit Games on 08 March 2016, 21:45:03
Avalon

"I know it well, that green and tranquil isle,Encircled by the arms of summer tidesThat sway and smile, and whisper of the sea...The skies bend low; the pale moon idly drifts,A phantom ship, to some celestial port,And night and day flow on in still content,Through blissful years in changeless Avalon."- Emily Huntingdon Miller, From AvalonAvalon, the isle of wonders, is slipping gradually into the mists, taking away with it forever the magic of the Ancients. Will the People of the Wind and the old gods intervene, or will they leave their children to the mercy of the wave of invaders sweeping the Isle of the Brave? Is the future High King really their chosen one?In this supplement for the Keltia Roleplaying Game, you will find:The People of the Wind, the Tylwyth Teg, their powers and their king.The Ancients.Avalon and Ker Is, two sacred centres of the Old Religion.New spells and treasures.New creatures.Three scenarios that can be played as one-shots or included in a campaign."The Sacred Sword", the continuation of the Arthurian campaign that began in the Keltia Core Rulebook.
Source: Avalon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7905)


Title: SG: Lead by Example
Post by: Spirit Games on 08 March 2016, 21:45:03
Lead by Example

A long time ago in a galaxy far, far away...The Alliance to Restore the Republic wages war on the Galactic Empire for the very liberty of the galaxy. Brilliant commanders lead brave soldiers against the Empire to end its tyranny and return the Republic to its former glory.Devise your own strategies and battle plans in Lead by Example. This sourcebook expands upon the Age of Rebellion Roleplaying Game, presenting new options for Commander characters as well as any other characters interested in leading soldiers in the Star Wars galaxy. Stand as a symbol of bravery and heroism to those who would take up arms against tyranny and oppression!This supplemental rulebook includes:Expanded character options including Motivations, Duties, species, and specializations.New, powerful signature abilities that allow Commander characters to become masters of their career.Field equipment, vehicles, and starships that provide Commanders with the tactical data they need to lead their troops to victory.A detailed Mass Combat rules system to manage large-scale military conflicts.
Source: Lead by Example (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7904)


Title: SG: The Strange: Encyclopedia of Impossible Things
Post by: Spirit Games on 08 March 2016, 21:45:03
The Strange: Encyclopedia of Impossible Things

Mjolnir, the hammer of Thor, Excalibur, Aladdin's lamp, The picture of Dorian Gray.You know they're out there. Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they await discovery. What would you do with a lich's phylactery, the ring of Odin, a vorpal sword, or the spellbook of Thoth? What would Earth's enemies do with these powerful, mythic items if they were brought into our world?The Encyclopedia of Impossible Things includes:More than 400 new cypers.More than 250 new artifacts.Scores of artifacts made famous by the mythology and fiction that gave life to their recursions, plus dozens of emergent artifacts that were created or evolved within the Shoals of Earth or the Strange itself.Rules for personal recursions for player characters, including a sheet you can use to design and maintain your very own recursion.
Source: The Strange: Encyclopedia of Impossible Things (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7903)


Title: SG: Fifth Edition Fantasy #7: Fantastic Encounters
Post by: Spirit Games on 15 March 2016, 17:45:03
Fifth Edition Fantasy #7: Fantastic Encounters

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Every DM needs to spice up their campaign every now and then. This adventure module includes 12 short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each encounter has a unique angle that is sure to challenge players - with new creatures and challenging designs to round out the mix. Keep your campaign interesting with these fantastic encounters.
Source: Fifth Edition Fantasy #7: Fantastic Encounters (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7913)


Title: SG: Fifth Edition Fantasy #6: Raiders of the Lost Oasis
Post by: Spirit Games on 15 March 2016, 17:45:12
Fifth Edition Fantasy #6: Raiders of the Lost Oasis

A LEVEL 4 ADVENTUREFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign! Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft of all of your equipment and magic items, save for a few tattered loincloths. But as chance would have it, an opportunity to escape the cell presents itself. To escape, you must head deeper into an ancient sealed tomb, armed with nothing but your wits and anything you can find along the way. Getting to the surface is just one of many challenges, as you still need to recover your precious equipment, and flee the Lost Oasis, which is surrounded by an inhospitable sea of solid glass.
Source: Fifth Edition Fantasy #6: Raiders of the Lost Oasis (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7912)


Title: SG: Lankhmar: Eyes of Goro'Mosh GM Screen
Post by: Spirit Games on 15 March 2016, 17:45:12
Lankhmar: Eyes of Goro'Mosh GM Screen

The Lankhmar GM Screen is a full-colour, 3 panel, landscape format hardback screen, which comes with the 32 page full-colour adventure, The Eyes of Goro'mosh. One side of the GM Screen features art by Grosnez; the other has all the tables and handy reference items a GM needs to play Lankhmar for Savage Worlds.The Eyes of Goro'mosh contains four Savage Tale adventures designed to be interspersed among other Lankhmar Savage Tales or those of the Game Master's own creation.
Source: Lankhmar: Eyes of Goro'Mosh GM Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7909)


Title: SG: Operation Apocalypse
Post by: Spirit Games on 15 March 2016, 17:45:12
Operation Apocalypse

'See the world!' they said...From a London invaded by Axis forces to pre-Mayan ruins in the Amazon jungle, millennia-old secrets of the Dust universe await in all corners of the Earth.Embark on a whirlwind campaign that pits an elite Allied team against ah Axis, SSU, remnant Nazis, and a secretive cult in a race for the legendary Seven Seals.This complete campaign includes:A globe-trotting story that will take you to such places as South America, Turkey, Thailand, and the Philippines.The introduction of a new alien species fighting the Vrill, as well as the secret history of their intergalactic war.All-new information on the three blocs.Epic action set-pieces, including a battle aboard a top secret Axis aircraft carrier.Dust Tactics and Dust Warfare scenarios for the large-scale battles of the campaign.Expansive and deep, Operation: Apocalypse will satisfy fans old and new alike.For use with the Dust Adventures roleplaying game.
Source: Operation Apocalypse (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7908)


Title: SG: Capitol Source Book
Post by: Spirit Games on 15 March 2016, 17:45:12
Capitol Source Book

Pride and ProfitFirst amongst the stars, first upon Luna, and first upon Mars, Capitol prides itself upon being the first to grab every opportunity. Capitol is the largest corporation, and the most prosperous, and they claim that this success comes from the freedom of its populace. In no other corporation could an ordinary citizen rise to fame, fortune, and power so easily, but the price of freedom is a high one...Freedom: What characterises the average Capitolian? Discover the culture of consumerism, self-determination, and fame-seeking that exemplify the best of Capitol, and the darker side of freedom that threatens to undermine society.See the Sights: Discover the secrets and perils of Mars, the Capitol homeworld, and the corporation's holdings on Venus and Luna.Politics: Learn about the inner workings of Capitol, with its countless elected officials, and how fame and money influence the most democratic of the corporations. Discover the workings of the Armed Forces of Capitol, and their constant battles against both envious rivals and the Dark Legion.Character Creation: Expanded rules for the backgrounds and professions unique to the Capitol corporation.
Source: Capitol Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7907)


Title: SG: Imperial Source Book
Post by: Spirit Games on 15 March 2016, 17:45:12
Imperial Source Book

Clans of DamnationScattered across the solar system, the Imperial corporation is united by mutual ambition. The disparate and eclectic Clans of Imperial are perpetually moving to acquire new territory and new companies, and war is simply one means to that end. Plagued by a dark and bloody history, Imperial focusses its determination and its ambition outwards, to rival corporations and the Dark Legion...The Clans: What defines the Imperial people? Discover the cultures of the corporation's numerous Clans and the history of strife and struggle that defies them.The Holdings: Discover the territories of Imperial, scattered upon Mercury, Venus, Luna, Mars, the Asteroid Belt, and beyond.The Serenity and Parliament: Learn about the inner workings of Imperial, from the Serene Leader and Houses of Parliament, tot he complex bureaucracy that keeps everything running, to the agents of Imperial Security Command, and the doughty soldiers of the Ministry of War.Rune Lore: Uncover hiddden secrets of Runecraft and alchemy, which give the ferocious Wolfbanes an edge against the darkness.Character Creation: Expanded rules for the backgrounds and professions unique tot he Impeiral corporation.
Source: Imperial Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7906)


Title: SG: Winter Eternal
Post by: Spirit Games on 15 March 2016, 17:45:12
Winter Eternal

When the sun exploded, the continent of Ehlerrac survived the wave of flames because it was on the night side of the planet. Then the earthquakes and tsunamis hit and thousands died as cities fell and the landscape were torn apart. The dark world started cooling rapidly and the survivors struggled to find food and shelter.A group of Nature Wardens started camps and used their magic to grow food. People of many different races came stumbling out of the darkness into these camps, grateful for the protection.Now, hundreds of years later, the 6 camps are giant, cramped cities, heated and lit by magic. Two cities are underground and one is built on the inside edges of a chasm. The cities are now connected by enclosed roads called Archways and travel is now much safer.A few years ago explorers came upon orange crystals in an old crater. When light shone on the crystals, it generated a massive amount of heat. Artificers are now using these sunshards to help Ehlerrac to take its first tentative steps into an industrial and steam age.This is an exciting time on Ehlerrac and its up to Savage Worlds game groups to tell the stories of this dark, cold, but not dead world.
Source: Winter Eternal (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7911)


Title: SG: Lankhmar: Savage Tales of the Thieves' Guild
Post by: Spirit Games on 15 March 2016, 17:45:12
Lankhmar: Savage Tales of the Thieves' Guild

Steal a Noble's yacht.Get thrown out of the Silver Eel.Stop a mad god's avatar.It's just another day in the City of Thieves...Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves' Guild's bounty on the notorious pirate known as "Black Skull." Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.The adventures of Savage Tales of the thieves' Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar's dark alleys, shady dealing, and twisted schemes.This book requires Lankhmar: City of Thieves and Savage Worlds to play.
Source: Lankhmar: Savage Tales of the Thieves' Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7910)


Title: SG: Genetic Spectres
Post by: Spirit Games on 23 March 2016, 16:45:03
Genetic Spectres


Source: Genetic Spectres (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7921)


Title: SG: Let Sleeping Gods Lie
Post by: Spirit Games on 23 March 2016, 16:45:03
Let Sleeping Gods Lie


Source: Let Sleeping Gods Lie (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7920)


Title: SG: Nexus of Power
Post by: Spirit Games on 23 March 2016, 16:45:03
Nexus of Power


Source: Nexus of Power (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7919)


Title: SG: Special Modifications
Post by: Spirit Games on 23 March 2016, 16:45:03
Special Modifications

Technology shapes the future of the galaxy, and Technicians shape technology. On the fringes of colonised space, ingenuity and innovation are crucial, and the efforts of a skilled Technician are often the difference between survival and annihilationOpen the ultimate Technician's toolkit with Special Modifications This rulebook expands on the Edge of the Empire Roleplaying Game adding new content for Technician characters as well as any character looking to build, modify, and repair custom gear and equipment. Invent unique new items, delve into computers by slicing, and perform crucial repairs in the nick of time.This supplemental rulebook includes:Expanded character options including Motivations, Obligations, species and specialisations.New signature abilities that allow Technicians to optimise their work and build complex devices on the fly.Tools, ships, and vehicles to help Technicians complete their projectsRules and guidance for crafting new weapons and equipment, running slicing encounters, building Technician workshops, and more!
Source: Special Modifications (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7918)


Title: SG: Rigger 5.0 Limted Edition
Post by: Spirit Games on 23 March 2016, 16:45:03
Rigger 5.0 Limted Edition

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.Limited Edition foil-stamped hardcover.
Source: Rigger 5.0 Limted Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7917)


Title: SG: Rigger 5.0 Core Rigger Handbook
Post by: Spirit Games on 23 March 2016, 16:45:03
Rigger 5.0 Core Rigger Handbook

Premium RushSpin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren't supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion.Rigger 5.0 is the ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun. With dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and customisation rules, this is a book that every rigger needs to get ahead of the competition and stay there. Get the feel of laying down hot rubber in the cold shadows of the Sixth World and a taste for speed, danger, and a good, clean getaway.Rigger 5.0 is for use with Shadowrun, Fifth Edition.
Source: Rigger 5.0 Core Rigger Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7916)


Title: SG: Pathfinder Battles: Iconic Heroes Set 6
Post by: Spirit Games on 23 March 2016, 16:45:03
Pathfinder Battles: Iconic Heroes Set 6

Gather Your Heroes!Take up the battle in a world beset by magic and evil like never before! The iconic heroes of the Pathfinder world burst onto your tabletop with this set of 6 gaming figures for use with the pathfinder Roleplaying Game or the Pathfinder Adventure Card Game! Each figure is an All New sculpt featuring a dynamic pose, incredible detail, and a premium paint job. Complete the entire Pathfinder Battles Iconic Heroes collection of more than 30 adventurers from every single Pathfinder character class!Seltyiel: Half-Elf MagusBorn from a dead mother amid screams of disgrace, the sickly half-elf Seltyiel was never meant to survive. His childhood was one of pain and shame, and today he hopes to one day have revenge on his hated family. He would kill his fathers, he would have revenge - but first, he would have power.Feiya: Human WitchFeiya never discusses the events of the night she became a witch, nor the particulars of the strange pact she entered into. Though she desires the company of others (beyond that of her fox familiar, Daji), formative years spent away from civilised society have left Feiya lacking in social graces, and her awkwardness often leads to unfortunate misunderstandings.Lem: Halfling BardAlthough Lem was raised in the lap of luxury, his childhood was anything but comfortable. He had the unfortunate luck to be born into slavery. He rarely speaks of his childhood today, but one can see its effects in his high disdain for law and order, and his intolerance for cruelty.Quinn: Human InvestogatorThe rule of law is only as strong as the people who uphold it, and few know this fact better than Quinn. Though now well into middle age, he has no intentions of slowing down. As he's fond of telling companions, "A man needs only three things to change the world: a quick wit, a righteous heart, and a stylish coat."Reiko: Human NinjaReiko is cool and aloof, quick with a cutting remark or withering glare, but has nevertheless managed to get along for nearly ten years in a land where her home itself is a legend, and ninja are little more than exotic fairy tales. She's studied with the most capable thieves and assassins in the region.Enora: Halfling ArcanistHonour is strength. It is a maxim that Hayato - whose name means "falcon" - has known since birth, and one whose barbs he still feels deep in his flesh. Yet Hayato also knows a deeper truth: that just as sword must bend to avoid breaking, so too must honour. And the more rigid the steel, the easier it shatters.
Source: Pathfinder Battles: Iconic Heroes Set 6 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7915)


Title: SG: Curse of Strahd (5th Ed)
Post by: Spirit Games on 23 March 2016, 16:45:03
Curse of Strahd (5th Ed)

Bound by FateUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia.Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan.A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner.And you are invited.A Dungeons & Dragons adventure for characters of levels 1-10For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Curse of Strahd (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7914)


Title: SG: Through the Breach: Under Quarantine
Post by: Spirit Games on 30 March 2016, 02:45:04
Through the Breach: Under Quarantine

Take Life by the HornsUnder Quarantine takes you into the dreaded Quarantine Zone and down into the murky sewers beneath Malifaux City. This book expands on the options present in the Fated Almanac, allowing players access to dark magic and noxious chemicals. Inside you will find new options for character creation, including new Pursuits and the ability to play as one of the undead.Are you ready to risk your life and brave the horrors of the infamous Quarantine Zone?Under Quarantine is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Under Quarantine (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7923)


Title: SG: Through the Breach: Penny Dreadful - A Night in Rottenburg
Post by: Spirit Games on 30 March 2016, 02:45:30
Through the Breach: Penny Dreadful - A Night in Rottenburg

It's Just Another NightA Night in Rottenburg takes players into the heart of the Quarantine Zone, to the walled community of Rottenburg. There, the air thrums with necromantic energy, and the dead walk the streets alongside the living, serving as their silent protectors amidst the chaos of Malifaux City's forgotten districts.Can the players solve the mystery at the heart of Rottenburg, or will this night be their last?Northern Aggression is a fun four session adventure filled with undead for the Through the Breach roleplaying game. It requires the Fated Almanac to play and is a good companion adventure for the Undead Quarantine expansion.
Source: Through the Breach: Penny Dreadful - A Night in Rottenburg (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7922)


Title: SG: No Thank You, Evil!
Post by: Spirit Games on 05 April 2016, 23:45:05
No Thank You, Evil!


Source: No Thank You, Evil! (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7932)


Title: SG: Demon Hunters: A Comedy of Terrors
Post by: Spirit Games on 05 April 2016, 23:45:05
Demon Hunters: A Comedy of Terrors


Source: Demon Hunters: A Comedy of Terrors (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7931)


Title: SG: Double Spiral War
Post by: Spirit Games on 05 April 2016, 23:45:05
Double Spiral War


Source: Double Spiral War (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7930)


Title: SG: Dicepunk Cinematic Roleplaying in the Now
Post by: Spirit Games on 05 April 2016, 23:45:05
Dicepunk Cinematic Roleplaying in the Now


Source: Dicepunk Cinematic Roleplaying in the Now (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7929)


Title: SG: Necessary Evil: Breakout Limited Edition
Post by: Spirit Games on 05 April 2016, 23:45:05
Necessary Evil: Breakout Limited Edition


Source: Necessary Evil: Breakout Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7928)


Title: SG: Lankhmar: Savage Foes of Nehwon Limited Edition
Post by: Spirit Games on 05 April 2016, 23:45:05
Lankhmar: Savage Foes of Nehwon Limited Edition


Source: Lankhmar: Savage Foes of Nehwon Limited Edition (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7927)


Title: SG: Pathfinder Flip-Mat: Twisted Caverns
Post by: Spirit Games on 05 April 2016, 23:45:05
Pathfinder Flip-Mat: Twisted Caverns


Source: Pathfinder Flip-Mat: Twisted Caverns (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7926)


Title: SG: Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune
Post by: Spirit Games on 05 April 2016, 23:45:05
Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune


Source: Adventure Path 104: Hell's Vengeance (2) - Wrath of the Thrune (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7925)


Title: SG: Pathfinder Campaign Setting: Inner Sea Faiths
Post by: Spirit Games on 05 April 2016, 23:45:05
Pathfinder Campaign Setting: Inner Sea Faiths


Source: Pathfinder Campaign Setting: Inner Sea Faiths (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7924)


Title: SG: Ultimate Intrigue
Post by: Spirit Games on 05 April 2016, 23:45:05
Ultimate Intrigue


Source: Ultimate Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7890)


Title: SG: Curse of Strahd (5th Ed): Tarokka Deck
Post by: Spirit Games on 12 April 2016, 21:45:03
Curse of Strahd (5th Ed): Tarokka Deck

The Vistani have long been masters of fortune telling. In the hands of a Vistani seer, tarokka cards can tell tales of the future and provide answers to many a dark and mysterious question."Many doors will be opened, many secrets will be revealed. Don't ask me how or why, just follow the message of the cards.- Rudolph van RichtenIncludes 54 Tarokka cards, handy for a trek through Barovia, as well as Prophet's Gambit, a card game for 3-5 player.
Source: Curse of Strahd (5th Ed): Tarokka Deck (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7934)


Title: SG: Mishima Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
Mishima Source Book


Source: Mishima Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7938)


Title: SG: The Brotherhood Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
The Brotherhood Source Book


Source: The Brotherhood Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7937)


Title: SG: Cybertronic Source Book
Post by: Spirit Games on 19 April 2016, 16:45:02
Cybertronic Source Book


Source: Cybertronic Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7936)


Title: SG: Achtung! Cthulhu Elder Godlike
Post by: Spirit Games on 19 April 2016, 16:45:02
Achtung! Cthulhu Elder Godlike


Source: Achtung! Cthulhu Elder Godlike (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7935)


Title: SG: Mishima Source Book
Post by: Spirit Games on 19 April 2016, 21:45:03
Mishima Source Book

Death Before DishonourFrom the underground cities of Mercury to the sprawling plains of Mars, the Mishima corporation is united by a code of duty and honour. In the boardroom and on the battlefield, the proud samurai of the management caste lead the way. Beneath them toil countless work units of commoners, among whom hide secret societies dedicated to the martial arts, organised crime, and, somethings, the Dark Apostles...The People:  What makes Mishima society tick? Discover the cultures of the corporation's many keiretsu and the samurai, guilds men and workers within them - and those who fall outside. The Lands: Uncover not he secrets and danger of Mercury, the Mishima home world, and the corporation's holdings on Mars, Venus and Luna.The Powers That Be: Learn about the inner workings of Mishima, from the Overlord and his squabbling Lord Heirs to the meka and spacecraft of the military, to the hidden agendas of the Triads and the Shadow Walkers.The Power of Ki: Master the secrets of ki channeling the mystical technique that gives Mishima warriors superhuman abilities.Character Creation: Expanded rules for the backgrounds and powers unique to the Mishima corporation.
Source: Mishima Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7938)


Title: SG: The Brotherhood Source Book
Post by: Spirit Games on 19 April 2016, 21:45:03
The Brotherhood Source Book

The cleansing flame of the CardinalFounded to unite mankind against the encroaching Darkness, the Brotherhood stands between the worlds of humanity and the malign power of the Dark Soul. The Cardinals' influence can be found in all walks of life, and while the corporations may resent some of the Brotherhood's edicts, the war for mankind's salvation is the only priority.Blessed Brothers: What makes a person join the Brotherhood? Discover the scale and breadth of this massive organisation, large enough to rival the mega corporations, and the range of people who spend their lives serving the Cardinal's Calling.Mystical Power: Master the secrets off the Art, the powers of the light, and learn about the people who wield that power.The Chronicles: Learn about the history of the Brotherhood, from their origins during the Dark Symmetry era, through to the present day, and uncover the Brotherhood's darkest secrets.Character Creation: Expanded rules for the backgrounds and professions unique to the Brotherhood, with rules for how a character from any background can join the Brotherhood.
Source: The Brotherhood Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7937)


Title: SG: Cybertronic Source Book
Post by: Spirit Games on 20 April 2016, 02:45:03
Cybertronic Source Book

Stealth and SteelThe youngest and smallest of the corporations, Cybertronic is less than a century old. Few know much about this enigmatic, technologically-advanced new player on the scene, but they have quickly made a place for themselves in the Solar System. Cybertronic's methods are secretive, but highly efficient, and many do not trust this newcomer, for they dabble in technologies that were long-ago banned...Human Resources: What kind of person would embrace Cybertronic? Discover the mysterious structure and culture of the Fifth Corporation, and the employees that work within it... both human and machine.Secret Origins: Uncover the secrets of Cybertronic's founding, and the hidden purpose of the corporation.Technology: Explore the sophisticated technology of Cybertronic, which allows their employees to be both more - and less - than human.Character Creation: Expanded rules for the backgrounds and professions unique to Cybertronic, as well adoptions for AI and Neoclone characters.
Source: Cybertronic Source Book (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7936)


Title: SG: Achtung! Cthulhu Elder Godlike
Post by: Spirit Games on 20 April 2016, 02:45:03
Achtung! Cthulhu Elder Godlike

Superpowers Won't Save You...The superhuman suspense of Godlike meets the cosmic terrors of Achtung! Cthulhu, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds role playing games.Around the world and throughout the war, Talent commandos use their amazing abilities to confront super powered Nazi 'Ubermenschen' and the secret, awful designs of the Black Sun.- Alec TowtonElder Godlike adds a new alternative dimension to. The secret war, including:A complete new rules system for superpowers in Call of Cthulhu.  Willpower and sanity shape the impact of talent powers.A history of talents in the secret war.Guidelines for talents in mass combatA complete Elder Godlike adventureSix pre-generated characters, ready to playIn fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign out into the wider world of the secret war.You are larger than life - but the secret war is larger than you.
Source: Achtung! Cthulhu Elder Godlike (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7935)


Title: SG: Doctor Who: 11th Doctor Sourcebook
Post by: Spirit Games on 26 April 2016, 17:45:04
Doctor Who: 11th Doctor Sourcebook


Source: Doctor Who: 11th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7953)


Title: SG: Doctor Who: 10th Doctor Sourcebook
Post by: Spirit Games on 26 April 2016, 17:45:04
Doctor Who: 10th Doctor Sourcebook


Source: Doctor Who: 10th Doctor Sourcebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7952)


Title: SG: High Magic and Low Cunning Map Folio
Post by: Spirit Games on 26 April 2016, 17:45:04
High Magic and Low Cunning Map Folio


Source: High Magic and Low Cunning Map Folio (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7951)


Title: SG: Grimtooth's Ultimate Traps Collection
Post by: Spirit Games on 26 April 2016, 17:45:04
Grimtooth's Ultimate Traps Collection


Source: Grimtooth's Ultimate Traps Collection (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7950)


Title: SG: High Magic and Low Cunning
Post by: Spirit Games on 26 April 2016, 17:45:04
High Magic and Low Cunning


Source: High Magic and Low Cunning (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7949)


Title: SG: Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death
Post by: Spirit Games on 26 April 2016, 17:45:04
Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death


Source: Dungeon Crawl Classics 87.5: Grimtooth's Musium of Death (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7948)


Title: SG: Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet
Post by: Spirit Games on 26 April 2016, 17:45:04
Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet


Source: Dungeon Crawl Classics 84.3: Skymasters of the Purple Planet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7947)


Title: SG: Pathfinder Map Pack: Road System
Post by: Spirit Games on 26 April 2016, 17:45:04
Pathfinder Map Pack: Road System


Source: Pathfinder Map Pack: Road System (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7946)


Title: SG: Pathfinder Flip-Mat Classics: River Crossing
Post by: Spirit Games on 26 April 2016, 17:45:04
Pathfinder Flip-Mat Classics: River Crossing


Source: Pathfinder Flip-Mat Classics: River Crossing (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7945)


Title: SG: Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate
Post by: Spirit Games on 26 April 2016, 17:45:04
Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate


Source: Adventure Path 105: Hell's Vengeance (3) - The Inferno Gate (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7944)


Title: SG: Seven Wonders
Post by: Spirit Games on 26 April 2016, 22:45:14
Seven Wonders


Source: Seven Wonders (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7957)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster
Post by: Spirit Games on 26 April 2016, 22:45:14
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster


Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Standard Booster (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7955)


Title: SG: Doctor Who: All of Time and Space Volume 1
Post by: Spirit Games on 26 April 2016, 22:45:14
Doctor Who: All of Time and Space Volume 1


Source: Doctor Who: All of Time and Space Volume 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7954)


Title: SG: Pathfinder Campaign Setting: Heaven Unleashed
Post by: Spirit Games on 26 April 2016, 22:45:14
Pathfinder Campaign Setting: Heaven Unleashed


Source: Pathfinder Campaign Setting: Heaven Unleashed (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7943)


Title: SG: Pathfinder Player Companion: Armor Master's Handbook
Post by: Spirit Games on 26 April 2016, 22:45:14
Pathfinder Player Companion: Armor Master's Handbook


Source: Pathfinder Player Companion: Armor Master's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7942)


Title: SG: Mutants and Masterminds Gamemaster's Kit
Post by: Spirit Games on 26 April 2016, 22:45:14
Mutants and Masterminds Gamemaster's Kit


Source: Mutants and Masterminds Gamemaster's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7941)


Title: SG: A Song of Ice and Fire Narrator's Screen
Post by: Spirit Games on 26 April 2016, 22:45:14
A Song of Ice and Fire Narrator's Screen


Source: A Song of Ice and Fire Narrator's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7940)


Title: SG: Fantasy AGE: Game Master's Kit
Post by: Spirit Games on 26 April 2016, 22:45:14
Fantasy AGE: Game Master's Kit


Source: Fantasy AGE: Game Master's Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7939)


Title: SG: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure
Post by: Spirit Games on 26 April 2016, 22:45:14
Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure

1 collectible Treant figure.
Source: Dungeons and Dragons Fantasy Miniatures Icons of the Realms: Monster Menagerie Treant Premium Figure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7956)


Title: SG: High Magic and Low Cunning
Post by: Spirit Games on 27 April 2016, 03:45:03
High Magic and Low Cunning

Less prep, more playBattle Scenes: High Magic and Low Cunning brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three, Drop these fights  in to your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographrrs.With High Magic and Low Cunning, you can:Give the PCs compelling reasons to fight based on their icon relationships, their stories , and your campaigns.Pit them against NPCs and monsters whose icon connections make them meaningful opponents - not just random foes.Use traps and terrain to provide a challenging environment opportunities for clever tacticsUnleash all-new monsters on the PCs, along with new magic items to wield in battleQuickly adjust battles to make them easier, or harder Use the provided storylines to link each battle to the ones that come after, taking the PCsfrom one full heal-up to the next using only the battles in the set - with room to expand on these stories to fill multiple sessions of gameplayFrom a white-knuckle white-water ride past Orishas hordes,to abseiling kobolds and a perilous magical cloud fortress, High Magicand LowCunning takes your players on an unforgettable journey to adventure.The enemy awaits. Are your heroes ready?
Source: High Magic and Low Cunning (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7949)


Title: SG: Pathfinder Player Companion: Armor Master's Handbook
Post by: Spirit Games on 27 April 2016, 03:45:04
Pathfinder Player Companion: Armor Master's Handbook

Test Your Metal!The most experienced combatants know the best offence is a good defence - and the best defenders get the most from their armour with Pathfiner Player Companion: Armor Master's Handbook! From methods of scribing spells onto pieces of armour to aplethora of different ways to use a shield, this guide has new options for every iron-clad hero,giving steely nerves adventurers all the tools they need to escape any scrap unscathed.Inside this book, you'll find:Durable new archetypes to help combatants survive any assault, including the armoured battle age, the shieldbearer, the yojimbo, and  more!Magic armour and shields of every shape and size,from the sprightly arachnid harness to the unstoppable Clockwork armour.New methods to get the most out of your armour, from fighter armour training to combat style feats that emphasise your chosen type of protection.The Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying GAme and the Pathfinder campaign setting, but can be inc orporated into any fantasy world.
Source: Pathfinder Player Companion: Armor Master's Handbook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7942)


Title: SG: Achtung! Cthulhu Assault on the Mountains of Madness
Post by: Spirit Games on 10 May 2016, 20:45:05
Achtung! Cthulhu Assault on the Mountains of Madness


Source: Achtung! Cthulhu Assault on the Mountains of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7962)


Title: SG: Achtung! Cthulhu Secrets of the Dust
Post by: Spirit Games on 10 May 2016, 20:45:05
Achtung! Cthulhu Secrets of the Dust


Source: Achtung! Cthulhu Secrets of the Dust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7961)


Title: SG: Dies Irae
Post by: Spirit Games on 10 May 2016, 20:45:05
Dies Irae


Source: Dies Irae (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7960)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 10 May 2016, 20:45:05
Serrated Edge: Denver 1


Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Symbaroum RPG
Post by: Spirit Games on 10 May 2016, 20:45:05
Symbaroum RPG


Source: Symbaroum RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7958)


Title: SG: Achtung! Cthulhu Secrets of the Dust
Post by: Spirit Games on 11 May 2016, 01:45:02
Achtung! Cthulhu Secrets of the Dust

Ashes to Ahes...A terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition roleplaying games.Discover the secret history of events that may (or may not) have even occurred in our world or on an alternative earth: strange times or portals that cross worlds, doppelgangers with shared memories, walking tanks and VK enhanced weapons; super intelligent gorilla astronauts, and a world war that could become a dimensional war destroying all life as we know it.Alec Towton, Section MSecrets of Dust adds a new dimensional twist to the Secret War, including:A crossing over of the mythos engaged Achtung! Cthulhu world with the enhanced technology and altered history of the mythos free Dust universe.New rules on how to include VK enhance armour weapons and walkers for the Dust universe in your Achtung! Cthulhu games.Two adventures, one set in the Dreamlands and the other in an alternative timeline of our earth that can be played by characters from either World War Two or the Dust universe.In fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign into the wider dimensions of the secret war.
Source: Achtung! Cthulhu Secrets of the Dust (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7961)


Title: SG: Dies Irae
Post by: Spirit Games on 11 May 2016, 01:45:03
Dies Irae

In Mythic Europel some wizards serve the terrible power that ruled the world at the dawn of time, and plot to grant them mastery once more. Others would take everyone to a glorious new existence, careless of whether they want to go. Still more have nothing but the best of intentions, but risk anything to achieve their goals. If they are not stopped, their power will twist and consume the world and all who live in it.Lest All Be LostThis book includes four great threats to th world of Ars Magica Fifth Edition, with stories centred around both attemptin to stop the disaster, and surviving the atermath if the characters fail.Threats presented here reach far beyond a single covenant, or even a single Tribunal; any one of them could lay waste to the whole of the world.When the fate of the world is truly in their hands, will your character rise to the challenge... or let everything fall to ash?
Source: Dies Irae (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7960)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 11 May 2016, 01:45:03
Serrated Edge: Denver 1

The Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Symbaroum RPG
Post by: Spirit Games on 11 May 2016, 01:45:03
Symbaroum RPG

"Twilight falls.Davokar darkens."The goblin Fenya sounds calm, despite the flock of violings that swarmed eagerly aroud them - the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder;  "Magdala, faster!" The witch didn't answer, lost as she was to the sinister harmonies of the rituals, her hands caressing the pillar's grim stone face.A loud rumbling echoed through the ruin, as if some giant creature had awoken and stood up from under layer upon layer of stone and soil. "The witch said that the abominations come out at night, "the goblin muttered. Kvarek's. knuckles whitened as he tightened the grip: "No, only that they are hungriest after dark. They are not afraid of the evening sun, and not of... "He was cut short by Magdala's hoarse voice. "The pillar has answered. I know  where the mausoleum is."Then, out of the ruins, the Blight Beast came at the, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on moss and stone in its wake."We cannot escape this," said Fenya. Magdala nodded agreement. "Well then, "Kvarek's sighed, "this were we make our stand, for the right to the treasures of Symbaroum."Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.A fast-paced and flexible rule set for creating player characters and acting in the game world5 playable races and 3 arches types, divided into 15 occupations, as a basis for character creation35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armours to make each character uniqueDetailed guidelines for how to create adventures: 38 monsters and adversaries, and 19 monstrous traits to arm the characters enemies withMore than 50 pages describing the game world's history geography and cultures, focusing on four particular settings: the Forest of Davokar, the fortune hunter's town of Thistle Hold, the Ambrian capital Yndaros and the cliff of Karvosti where the barbarian clans convene.Symbaroum is a complete roleplaying game: all you need to play is paper, pen and a dice set.This roleplaying game is suitable for all adventurous humans, goblins and trolls from the age of 12.
Source: Symbaroum RPG (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7958)


Title: SG: Achtung! Cthulhu Assault on the Mountains of Madness
Post by: Spirit Games on 11 May 2016, 20:45:02
Achtung! Cthulhu Assault on the Mountains of Madness

An Ancient Evil Rises at the End of the World...A terrifying World War Two campaign,  fully compatible with , Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.Discover the secret history of the final days of World War Two, when the Allies join forces with the Soviets to battle the Third Reich in the most dangerous theatre of war yet... The snowy plains, icy mountains, and subterranean tunnels of Antarctica. Together these brave soldiers must battle Nazis, occult conspiracies, monstrous foes and ancient horrors, as well as the very land itself. At stake is their own survival and the fate if the world!- Alexander Towton, Section MAssault on the Mountains of Madness rings the secret war to an earth-shattering conclusions including:A seven-part adventure taking the investigators from the mid-Atlantic to the centre of AntarcticaA multinational military force borne by an experimental aircraft carrierA branching plot structure allowing investigators to participate in li phases and front of the assaultThe rise of a long-vanished civilisation and the unearthing of their greatest mysteryNew skills and rules for exploration and cool-weather survivalNew monsters, new horrors, and hideous twists A vast campaign sending the investigators to the most remote place on earth, facing enemies from this world and from Aeons past.
Source: Achtung! Cthulhu Assault on the Mountains of Madness (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7962)


Title: SG: Serrated Edge: Denver 1
Post by: Spirit Games on 11 May 2016, 20:45:02
Serrated Edge: Denver 1

Scalpel of HateThe Sixth World is many things , including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who know that just walking up to someone or something you don't like and throwing a solid punch is satisfying, but nowhere near as satisfying as causing destruction that runs deep and lasts forever.The Aurora Warrens of Denver hold a dark secret, as some people trusted to help its residents are instead giving full rein to their darkest impulses. Shadowrunners typically are not heroes riding in to save the day, but in this case the work they're being offered gives them a chance to dig into these secrets, perhaps fix some of them and made even bring a few people to justice - however they happen to define justice. With dark secrets, double-crosses, and plenty of nuyen flying around, serrated Edge gives players plenty of chaos to keep up with while launching them into a series of adventures that will shake up the city of spies and maybe bring about a better future. or curse it to worse.Serrated Edge is an  adventure for use with Shadowrun: Fifth Edition.
Source: Serrated Edge: Denver 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7959)


Title: SG: Iron Kingdoms Unleashed: Wild Adventure
Post by: Spirit Games on 13 May 2016, 16:45:01
Iron Kingdoms Unleashed: Wild Adventure

Only the strong survive The Wilds of the Iron KingdomsNo place for the weak, the wilds are fundamentally dangerous environments where life springs from death and the latent arcane powers of the land are harnessed to fuel primal magic. In Iron Kingdoms Unleashed: Wild Adventure, brave heroes must face the ceaseless perils found in the untamed expanses of western Immoren. And with these new races, careers, equipment options, and earth-shaking rituals, you just might make it out alive.The supplement for the Iron Kingdoms Unleashed Roleplaying Game includes:Four playable races new to Unleashed: Bogrin, Croak, Gobber, and OgrunNew careers, abilities, and equipmentNew monster and warbeastsNew encounters you can integrate into your ongoing exploits or use as a starting point for an all-new adventure.Rules for creating your own unique magic itemsPowerful ritual magic that enables game-changing abilities.A full-length adventure pitting players against a terrifying bokor intent on resurrecting an ancient evilAdventure Awaits The Bold!
Source: Iron Kingdoms Unleashed: Wild Adventure (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7963)


Title: SG: I Am Zombie Play Kit
Post by: Spirit Games on 17 May 2016, 17:45:08
I Am Zombie Play Kit

Enter the toxic world of I Am Zombie with the Play Kit  - a dramatic new kind of storytelling RPG for 2+ players. This box is packed with all the gear and tools you need - scores of ID Cards, Brainz Dice, and Bump Chips - to tell thrilling stories with visceral impact in the hidden world of the toxic.With sleek streamlined rules, simple character creation - "Just Pick Five Cards" - and board-game style play, this deluxe boxed set has everything you need to get started with one of the most innovative, yet effortless to learn-n-play, RPGs ever.Inside you will find:32-page Axioms book, detailing character creation, dice rolling, mooks and bosses, and everything else you'll need to play the game. (Tabletop and LARP rules)A complete collectors set of 8 large (14mm) custom, high-impact "Brainz Dice"Two Decks (108 cards) of full colour, double-sided (warm vs. cold) ID Cards to create your characters. "Just pick 5 cards"A Super-Deuxe, Hardback, Embossed character journal with 2 card pockets, hundreds of entries for character and chronicle details, and many pages of reference materials48 poker-chip sized Bump Chips to add a whole new dimension to roleplaying. Not just used as chaw and Brainz tokens, they also let players add twists & turns to a story.The I Am Zombie Filed Manual (World/Setting Book) is sold separately.
Source: I Am Zombie Play Kit (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7966)


Title: SG: I Am Zombie Field Manual
Post by: Spirit Games on 17 May 2016, 17:45:10
I Am Zombie Field Manual

I Am Zombie will shock, disturb, and provoke. It places in perspective both modern world events and where we find ourselves today: at the brink of disaster and the end of history - what some call the countdown to the final outbreak.This book is not written for firebrands and revolutionaries. They don't need an education; they already know it all. This book is not written for breathers, either.  You don't believe in us! This book is written for all the Clueless Toetags out there who are struggling - just as we did once - to survive that desperate first year of half-life.Inside you will find:Briefing materials on strains, cartels & rackets, plus the secret history of the plagueborn.Detailed information on electronic surveillance and quarantinesAdvice on how to get off - and stay off - the grindA comprehensive chapter on human threats, focusing on bleach protocols, equipment, and techniquesExplicit information on the effects of serums & rugs: from strontium 90 to brainz
Source: I Am Zombie Field Manual (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7965)


Title: SG: Into the Deep
Post by: Spirit Games on 17 May 2016, 17:45:10
Into the Deep


Source: Into the Deep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7964)


Title: SG: Into the Deep
Post by: Spirit Games on 17 May 2016, 22:45:03
Into the Deep

What Wonders Lie Beneath the Waves?The lands of the Ninth World are vast and filled with the leftover marvels of the prior world. But the ancients didn't live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World's great ocean. Ancient ruins? Secrets? Treasure? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean's cold, dangerous embrace.What will you find when you venture into the deep?Secrets of the strange Queen of All Octopuses, her temple-palace of coral, and the unique technology of her kind - along with dozens of other wondrous locations and itemsDetails of the mysterious invisible corridors that allow surface dwellers to breathe and operate at any depth - if they can find and navigate these pathways. Plus other new modes of transportation to take characters out to sea and beneath the waves.Two new playable races, the skeane and the naiadapt, for aquatic campaigns.New creatures, including the deadly viscid watcher, the enigmatic frozen omath, the titanic kaorund, and the squidlike phayclor.Dozens of new cyphers and artifacts.Exotic and fascinating environments to fill your players with wonder and take your adventures to unique and breathtaking realms.
Source: Into the Deep (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7964)


Title: SG: Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)
Post by: Spirit Games on 24 May 2016, 20:45:06
Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed)

This screen is the perfect companion for those Dungeon Masters running the Curse of Strahd adventure, or any trek through Barovia. The front includes contrasting images of Count Strahd von Zarovich while the back provides maps for Castle Ravenloft and surrounding Barovia, as well as random encounter tables for both.
Source: Dungeons and Dragons: DM Screen Curse of Strahd (5th Ed) (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7978)


Title: SG: Open Anime
Post by: Spirit Games on 24 May 2016, 20:45:07
Open Anime


Source: Open Anime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7977)


Title: SG: Pathfinder Flip-Mat: Hamlet
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Flip-Mat: Hamlet


Source: Pathfinder Flip-Mat: Hamlet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7976)


Title: SG: Pathfinder Module: Ire of the Storm
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Module: Ire of the Storm


Source: Pathfinder Module: Ire of the Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7975)


Title: SG: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire
Post by: Spirit Games on 24 May 2016, 20:45:07
Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire


Source: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7974)


Title: SG: Pathfinder Player Companion: Magic Tactics Toolbox
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Player Companion: Magic Tactics Toolbox


Source: Pathfinder Player Companion: Magic Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7973)


Title: SG: Pathfinder Campaign Setting: Inner Sea Intrigue
Post by: Spirit Games on 24 May 2016, 20:45:07
Pathfinder Campaign Setting: Inner Sea Intrigue


Source: Pathfinder Campaign Setting: Inner Sea Intrigue (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7972)


Title: SG: Earthdawn 4th Edition Gamemaster's Screen
Post by: Spirit Games on 24 May 2016, 20:45:07
Earthdawn 4th Edition Gamemaster's Screen


Source: Earthdawn 4th Edition Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7971)


Title: SG: Earthdawn 4th Edition Gamemaster's Guide
Post by: Spirit Games on 24 May 2016, 20:45:07
Earthdawn 4th Edition Gamemaster's Guide


Source: Earthdawn 4th Edition Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7970)


Title: SG: Lankhmar: Savage Tales of the Thieves' Guild
Post by: Spirit Games on 24 May 2016, 20:45:07
Lankhmar: Savage Tales of the Thieves' Guild


Source: Lankhmar: Savage Tales of the Thieves' Guild (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7969)


Title: SG: Open Anime
Post by: Spirit Games on 25 May 2016, 01:45:04
Open Anime

The Open Core System returns with a new multi-genre game that supports all your favourite manga and anime. Open Anime is effects-based to help you create that "perfect" character using attributes, skills, abilities and disabilities.Open Anime is a "classless" point-based system that allows players and Gamemasters the freedom to create a wide variety of characters and worlds.Open Anime uses a simple, time proven base mechanic:3d6 + Attribute + Skill versus Target NumberVariant rules for other (1d20 and the like) are included as well easy to convert characters and campaigns from other popular open game systems into Open Anime is quick and easy,Fully extendable: Open Content from other system easily integrate into Open Anime.
Source: Open Anime (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7977)


Title: SG: Pathfinder Flip-Mat: Hamlet
Post by: Spirit Games on 25 May 2016, 01:45:04
Pathfinder Flip-Mat: Hamlet

Haven or Hotbed?Sometimes adventurers need a safe place where they can restock their supplies and ruminate on the next step of their campaign. Yet quaint rural hamlets often hide their own dangers and no Game Master wants to waste valuable time drawing every well and root cellar.Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Full of beautiful details, including farm fields and a watchtower, this double-sided map makes the perfect setting for a refuge or a dangerous trap.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Hamlet,You'll be prepared next time your players stop for the night
Source: Pathfinder Flip-Mat: Hamlet (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7976)


Title: SG: Lankhmar: City of Thieves
Post by: Spirit Games on 25 May 2016, 01:45:04
Lankhmar: City of Thieves


Source: Lankhmar: City of Thieves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7968)


Title: SG: Lankhmar: Savage Foes of Nehwon
Post by: Spirit Games on 25 May 2016, 01:45:04
Lankhmar: Savage Foes of Nehwon


Source: Lankhmar: Savage Foes of Nehwon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7967)


Title: SG: Pathfinder Pawns Bestiary 5 Box
Post by: Spirit Games on 25 May 2016, 01:45:04
Pathfinder Pawns Bestiary 5 Box

The vile terrors of Pathfinder Roleplaying Game Bestiary 5 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the the Pathfinder Roleplaying  Game or any tabletop fantasy RPG , Prrintrf o sturdy card stock, each paw contained a beautiful full-colour image of a monster from the fifth volume in the Pathfinder PG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic bas, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 5 Box is the best way to ensure you've got the perfect foes tro make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 5 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7889)


Title: SG: Lankhmar: City of Thieves
Post by: Spirit Games on 25 May 2016, 16:45:01
Lankhmar: City of Thieves

Ill Met In Lankhmar...In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister Sorcerers summon terrible forces in their crumbling towers. The treacherous Thieves' Guild prowls the Plaza of Dark Delights. Assassins from the Slayers' Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.But there is action, adventure, and wealth here too - if your scoundrels have the skill and bravado to claim it.Lankhmar: City of Thieves is the core setting book for Fritz Leiber's world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tables of the world's most notorious scoundrels - including Fafhrd, the Gray Mouser, and their sorcerous sponsors.This book requires the Savage Worlds core rules to play.
Source: Lankhmar: City of Thieves (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7968)


Title: SG: Lankhmar: Savage Foes of Nehwon
Post by: Spirit Games on 25 May 2016, 16:45:02
Lankhmar: Savage Foes of Nehwon

HEROES ARE DEFINED BY THEIR ADVERSARIES AND AIDED BY THEIR ALLIES. THE TRICK IN LANKHMAR IS KNOWING ONE FROM THE OTHER.Work with Alyx the Picklock to thwart the nefarious plans of wizard Lord Quarmal and pocket a few valuables along the way.Study under the Gray Mouser's mentor Glavas Rho and end up facing Fafhrd's Snow Woman mother, Mor, in a magical duel!Lankhmar: Savage Foes of Nehwon contains a multitude of best-known characters from Fritz Lieber's Lankhmar stories, new beasts to conquer, new adventures, and a comprehensive adventure generator for the City of Thieves.Game Masters will appreciate having the game statistics for over a hundred unique and colourful characters, ready to use as allies or adversaries. A fully detailed bestiary detailing fifty creatures found throughout Nehwon, ranging from the gladiator lizards of the Bleak Shore to the dark scheming Simorgyans, is included. Stuck for ideas how to use this wealth of information? Three new Savage Tales and a fleshed out adventure generator designed for the City of Thieves awaits the bold and the brave.This book requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.
Source: Lankhmar: Savage Foes of Nehwon (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7967)


Title: SG: Pathfinder Module: Ire of the Storm
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Module: Ire of the Storm

Tempest of Doom!Pridon's Hearth is Sargava's newest colony, pushing the country's borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm!Designed for use with Pathfinder Roleplaying Game, this adventure is packed with excitement and unique personalities. Written by rising star Thurston Hillman, Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of tropical dangers, jungle ruins, and two new monstrous foes, plus a gorgeous double-sided poster map featuring the Sargavan colony of Pridon's Heath and an exploration map providing an overview of the entire surrounding region.Players can expect to reach 6th level upon completion of this adventure - or wind up food for all manner of scaly menaces!
Source: Pathfinder Module: Ire of the Storm (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7975)


Title: SG: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire
Post by: Spirit Games on 25 May 2016, 21:45:02
Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire

Hell Is Its Own RewardHer Infernal Majestirix Queen Abrogail II of Cheliax summons her agents to the citi of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the imperial court. To impress the queen and secure a royal audience, the wicked characters must scour the City of Thorns to root out and eradicate a secret organization that works to free halfling slaves. But to truly earn Queen Abrogail's trust, the adventurers must perform a sacrifice for the queen to renew House Thrune's contract with Hell, and there are many - both within the court and without - who wish to see the monarch dethroned.This volume of Pathfinder Adventure Path continues the Hell's Vengeance Adventured Path and includes:"For Queen & Empire," a Pathfinder adventure for 10th-leel characters, by Stephen Radney-MacFarland.A gazetteer of Egorian, the city of Thorns and capital of Cheliax, by Dave Gross.A look into the secretive abolitionist organisation known as the Bellflower Network, by Crystal Frasier.A costly sacrifice in the Pathfinder's Journal, by Josh Vogt.Four exciting new monsters, by Garrett Guillote, Steven T Helt, Luis Loza, and Stephen Radney-MacFarland.
Source: Adventure Path 106: Hell's Vengeance (4) - For Queen and Empire (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7974)


Title: SG: Pathfinder Player Companion: Magic Tactics Toolbox
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Player Companion: Magic Tactics Toolbox

Master Your MagicMagic can do anything, but good tactics are the key to using it effectively. Hone your methods of spellcasting to a razor edge with Pathfinder Player Companion: Magic Tactics Toolbox. This handy volume includes effective spell strategies to augment allies, control the battlefield, or just blast foes - along with plenty of new spells and other rules options designed to work with these eldritch tactics.Inside this book, you'll find:Archetypes designed to increase a character's access to specific magic tactics, including the dimensional excavator, havocker, spell trapper and more.Magical options for characters of any class, including penalizing rods and rods of hindrance, new item mastery feats, and an array of wondrous items.A multitude of new abilities, including investigator and rogue talents, metamagic feats and other types of spell-augmenting feats, and bloodline mutations.This Pathfinder Player Companion is intended for use with the Pathfinder Roelplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Magic Tactics Toolbox (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7973)


Title: SG: Earthdawn 4th Edition Gamemaster's Screen
Post by: Spirit Games on 25 May 2016, 21:45:02
Earthdawn 4th Edition Gamemaster's Screen

Smooth out the sometimes treacherous path of gamemastering. Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. For tables not included on the screen, a full index of the charts and tables in both the Player's Guide and Gamemaster's Guide is provided, making it easy to find what you're looking for.Also included in the 32-page booklet are sixty pre-generated adepts. Based on the sample characters from the Earthdawn Player's Guide, you get four examples of each core Discipline, advanced to Circles 2, 4, 6, and 8. Talent selections, derived characteristics, and sample magic items are provided for each, making these characters a great way to provide short-notice allies or enemies in your game.
Source: Earthdawn 4th Edition Gamemaster's Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7971)


Title: SG: Earthdawn 4th Edition Gamemaster's Guide
Post by: Spirit Games on 25 May 2016, 21:45:02
Earthdawn 4th Edition Gamemaster's Guide

The Age of LegendAn age of magic once existed in our world lost to history. This time is remembered in the echoes of myth and legend. Humans lived alongside the other namegiver races, dwarf and elf, troll and ork, windling, tskrang,and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beastsThe land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time, the time of the Scourge, has passed and the people have returned to the surface, reclaiming the lands that were once their home.Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain and protecting their homes and families from those that would enslave them.The Gamemaster's Guide provides rules and advice for running the Earthdawn game, and includes an exploration of the lands of Barsaive as well as numerous fantastic creatures and magical treasures to challenge and reward your players.
Source: Earthdawn 4th Edition Gamemaster's Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7970)


Title: SG: Pathfinder Pawns Bestiary 5 Box
Post by: Spirit Games on 25 May 2016, 21:45:02
Pathfinder Pawns Bestiary 5 Box

The vile terrors of Pathfinder Roleplaying Game Bestiary 5 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the the Pathfinder Roleplaying Game or any tabletop fantasy RPG, Printed on sturdy card stock, each pawn contains a beautiful full-colour image of a monster from the fifth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 5 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 5 Box (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7889)


Title: SG: Towers Two
Post by: Spirit Games on 02 June 2016, 16:45:02
Towers Two

The ultimate in sleaze & sorcery!David Brockie (GWAR, Warghoul) and Jobe Bittman (The Monster Alphabet, The One Who Watches From Below) bring you a sordid adventure in a countryside ravaged by unending war!Featuring the Eloi! The Suck-Thing! The Loi-Goi! Spooks! Osuka the Talkative! The Sea Slut! Pig-Men! Truly unmentionable magic! the two brothers in their Towers Two!Lavishly illustrated by Jeremy Duncan and Dave Brockie himself, this tome also contains an appendix with the last unabridged, unedited draft submitted by Brockie before his death.Towers Two is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Towers Two (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7981)


Title: SG: World of the Lost
Post by: Spirit Games on 02 June 2016, 16:45:02
World of the Lost

Quicksand, Jungle Rot, and psychotic robotsEach year the citizens of Khirima offer a massive tribute of silver to the demons which dwell within the Temple of Ages That Are Not. To acquire the silver for themselves, adventurers must face bellowing dinosaurs, plague demons, and a dungeon where time is a weapon.World of the Lost is an adventure for characters levels 1-4 featuring a 200-encounter wilderness hexcrawl, a city sourcebook, a dungeon, quests, diseases, new spells, and new magic items.
Source: World of the Lost (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7980)


Title: SG: Market Panic
Post by: Spirit Games on 02 June 2016, 16:45:02
Market Panic

Pain PointsChaos is horrible for business - unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon in Amazonia, is looking at a facedown with another great dragon. And that's not all - every corp is a pile of schemes, turmoil, upheaval, and teetering chaos, because that's how they operate.Market Panic runs down the state of the Big Ten for Shadowrun, providing the background, story developments, and plot hooks players and gamemasters need to add excitement, intrigue, and Sixth World flavour to their adventures and campaigns. If you're going to run for or against the big megacorporations - and that includes all shadowrunners - this is critical information to have so that you know what you might get thrown into, who you're going up against, and how you might obtain intel to survive.Market Panic is for use with Shadowrun, Fifth Edition
Source: Market Panic (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7979)


Title: SG: Horse-Lords of Rohan
Post by: Spirit Games on 08 June 2016, 17:45:03
Horse-Lords of Rohan

South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon. Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising in the twilight of the Third Age.Horse Lords of Rohan details the Rohirrim, describing their history and their lands, as well as introducing rules for two new cultures, the Riders of Rohan and the Dunlendings. Also included are rules for handling horses, riding in combat, and horse-breeding. As well as the lands of Rohan, this supplement also details the ancient Forest of Fangorn, shedding light on its mysterious inhabitants, the Ents and terrible Huorns; the folk of the Dunland Fells; and the Tower of Isengard and the machinations of the White Wizard, Saruman. It is an indispensable resource for Loremasters looking to take their game into a whole new region.Ride with the Eorlingas on the plains of Westemnet, enter the Golden Hall of Edoras, and climb the Burg at Helm's Deep!
Source: Horse-Lords of Rohan (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7982)


Title: SG: Traveller Referees Screen
Post by: Spirit Games on 14 June 2016, 18:45:03
Traveller Referees Screen


Source: Traveller Referees Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7990)


Title: SG: Traveller Core Rulebook
Post by: Spirit Games on 14 June 2016, 18:45:04
Traveller Core Rulebook


Source: Traveller Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7989)


Title: SG: Savage Spirits
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Spirits


Source: Savage Spirits (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7988)


Title: SG: Savage Tales of Horror 2 Hardback
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 2 Hardback


Source: Savage Tales of Horror 2 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7987)


Title: SG: Savage Tales of Horror 3
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 3


Source: Savage Tales of Horror 3 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7986)


Title: SG: Savage Tales of Horror 1
Post by: Spirit Games on 14 June 2016, 18:45:04
Savage Tales of Horror 1


Source: Savage Tales of Horror 1 (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7985)


Title: SG: Savage Tales of Horror 1 Hardback
Post by: Spirit Games on 14 June 2016, 22:45:05
Savage Tales of Horror 1 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Dare to wander the Black Forest in search of witches foul, where you may lose your soul... To the Face Snatchers!Brave the bitter northern chill, where brain freeze is the least of your worries. At least someone will keep those beautiful looks of yours in Cold Storage!Relax for a lakeside Spring Break at The Retreat - if you can ignore the scratching at the door and the deadly smiles of the townsfolk!
Source: Savage Tales of Horror 1 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7985)


Title: SG: Traveller Referees Screen
Post by: Spirit Games on 15 June 2016, 13:45:02
Traveller Referees Screen

For use with the Traveller science fiction roleplaying game.
Source: Traveller Referees Screen (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7990)


Title: SG: Traveller Core Rulebook
Post by: Spirit Games on 15 June 2016, 13:45:02
Traveller Core Rulebook

This is free trader Beowulf, calling anyone...Mayday, Mayday...We are under attack...Main drive is gone...Turret number one not responding...Mayday...Losing cabin pressure fast, calling anyone......Mayday...Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts - this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.Come visit the future.
Source: Traveller Core Rulebook (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7989)


Title: SG: Savage Spirits
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Spirits

A long time ago in a galaxy far, far away.The Jedi Knights led many efforts to explore the galaxy in the past, discovering new worlds and uncovering secrets of the Force. Though the Jedi Order is no more and the Empire rules the stars, there are still Seekers who venture into the wilderness, uncovering new dangers and ensuring the spirit of the Jedi endures.Begin your journey into exploration and discovery with Savage Spirits. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content for Seekers and other characters who desire to venture into the unknown. Ready your lightsaber and call on the Force as you leap into the wild to blaze new trails, uncover new systems, and deal with deadly new threats.This supplemental rulebook includes:Expanded character options including Motivations, Moralities, species and specialisations.New signature abilities and a new Force power to detect threats even in utter darkness.New weapons, armour, equipment, vehicles, starships, and even animal companions to aid Seekers in exploration.Guidance for GMs on telling tales of heroism, triumph, and sacrifice inspired by the mythic roots of the Star Wars saga.
Source: Savage Spirits (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7988)


Title: SG: Savage Tales of Horror 2 Hardback
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Tales of Horror 2 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:In Love on the Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut!Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks...something that Skitters!As part of an elite team sent to protect staff at an enigmatic Ice Hotel, there's something evil that lurks in the frozen wastes, ancient and wanting...for Blood on IceAs players in a roleplaying game you love to fight demons and monsters as wizards and warriors. But what about when the LARP of Horror becomes all to real?When the terraforming colony of Rosewood loses contact, your specialist team is sent to investigate. But what is this strange, creeping flora grown by the elusive colonists, and what is their dark secret?Love on the Mountain may be used with the Deadlands setting. Rosewood may be used with The Last Parsec or Slipstream settings.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 2 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7987)


Title: SG: Savage Tales of Horror 3 Hardback
Post by: Spirit Games on 15 June 2016, 13:45:02
Savage Tales of Horror 3 Hardback

Savage Tales of Horror is a collection of five adventures, featuring:Your unit is stranded on an Isle of Death where Nazis don't just come for you, they don't stay dead!The shards of a Witch's soul are written in The Final Page of an ancient tome of evil. Who else can stop this terror but you, the Accursed, those who are witchmarked themselves!A deep space distress call reignites a bitter eons-old war between two deadly adversaries, intent on drawing you into their conflict, or to just Hear You Scream!Hotel 96 is waiting for you. It promises fine music, great food, and a release for the soul...but it has a burning desire to make you stay for good!Ghastly apparitions roam old London town...while a dancing craze causes death by euphoric exhaustion. Who will survive the Dance of the Dead?Isle of Death may be used with the Weird War II setting. The Final Page may be used with the Accursed setting, available from www.meliorvia.com. Hear You Scream may be used with The Last Parsec setting. Hotel 96 may be used with the East Texas University setting. The Dance of the Dead may be used with the Savage World of Solomon Kane setting.Savage Tales of Horror requires the Savage Worlds core rules and Savage Worlds Horror Companion.
Source: Savage Tales of Horror 3 Hardback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7986)


Title: SG: Transcendents's Edge
Post by: Spirit Games on 21 June 2016, 23:45:07
Transcendents's Edge


Source: Transcendents's Edge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7995)


Title: SG: Necessary Evil: Breakout Softback
Post by: Spirit Games on 21 June 2016, 23:45:07
Necessary Evil: Breakout Softback


Source: Necessary Evil: Breakout Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7994)


Title: SG: The Last Parsec Softback
Post by: Spirit Games on 21 June 2016, 23:45:08
The Last Parsec Softback


Source: The Last Parsec Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7993)


Title: SG: Eldritch Skies
Post by: Spirit Games on 21 June 2016, 23:45:08
Eldritch Skies


Source: Eldritch Skies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7992)


Title: SG: 1879 Players Guide
Post by: Spirit Games on 21 June 2016, 23:45:08
1879 Players Guide


Source: 1879 Players Guide (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7991)


Title: SG: Transcendents's Edge
Post by: Spirit Games on 22 June 2016, 13:45:02
Transcendents's Edge

What is growing under Alcatraz?In the depths of the Earth, something is hidden. Nurtured. Growing. And when it's unleashed, will anyone be able to stop it?!Hidden beneath Alcatraz Federal Penitentiary is a massive, secret Project Rising Spirit facility. Powered by unknown energies, it can morph and transform itself at will to keep horrific villains, creatures, and alien entities trapped within, while allowing endless experimentation. But rumours of the facility's existence and its most prized possession have leaked, and the Valiant Universe's most powerful organisations - the Harbinger Foundation, the Sect, the Abettors, and many more - are taking an interest. And the world may never be the same...This book includes:San Francisco: A look at the history, politics, and geography of San Francisco as seen through the lens of the Valiant Universe. Also includes a breakdown of San Francisco's power brokers and their agendas surrounding the City by the Bay. The leaked information of a secret PRS facility under Alcatraz could tip the balance of power and attract the eyes of world shakers...Rules & Characters: Additional rules and a slew of new Player and Non-Player Characters continue to fill the toolbox for making adventures in Valiant all the more enjoyable.The Facility: This campaign lets players decide how their adventure will progress as they burrow deep beneath Alcatraz, and different difficulty tracks allow for quick games or longer, more in-depth games. With over forty Event Briefs, no two game sessions inside the Facility will be the same!
Source: Transcendents's Edge (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7995)


Title: SG: Necessary Evil: Breakout Softback
Post by: Spirit Games on 22 June 2016, 13:45:03
Necessary Evil: Breakout Softback

The villainous resistance of New York City was one of the last to hold out against the alien invasion. In response, Warlord Sh'tarka placed most of troublesome Manhattan under a deadly and impassable energy field.Now your villain has to fight for food, weapons, resources, and dominance. She's trapped inside the crumbling city with all the other villains, do-gooders, gangs, scavengers, and more than a handful of strange creatures.Or are they trapped in there with her?Necessary Evil: Breakout is a Street Level Supers prequel to the smash hit Necessary Evil. You need only the Savage Worlds core rules and the Super Powers Companion to play. The original Necessary Evil is NOT required.
Source: Necessary Evil: Breakout Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7994)


Title: SG: The Last Parsec Softback
Post by: Spirit Games on 22 June 2016, 13:45:03
The Last Parsec Softback

From the Known Worlds...Take a tour of Sol's galactic neighbourhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilisations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space......To the Last Parsec!This book contains background and Setting Rules to create action-packed sci-fi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities - plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!The Last Parsec is a setting book for Savage World. It requires the Savage World core rules and the Science Fiction Companion.
Source: The Last Parsec Softback (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7993)


Title: SG: Eldritch Skies
Post by: Spirit Games on 22 June 2016, 13:45:03
Eldritch Skies

Science Fiction Roleplaying in H.P. Lovecraft's UniverseIt is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while.But rocketry, and the Soviets, brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins.In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting undarkness of hyperspace.The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside, have changed more than our minuscule planet. They've begun to let humanity out.We walk amongst giants. Tread carefully.This book is a complete role-playing Savage Worlds supplement of Lovecraftian science fiction. It contains all rules needed to play and requires no additional material beyond your imagination and a few dice.
Source: Eldritch Skies (http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7992)


Title: SG: 1879 Players Guide
Post by: Spirit Games on 22 June 2016, 13:45:04
1879 Players Guide

Welcome to 1879!The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonians who've been living there for over three thousand years. Now, the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest with both empires to retain their ancestral lands. Who will control the Gruv?Meanwhile, first in London and then around the world, magic has returned. In some cases, humans have changed, becoming elves, dwarves, snarks, and trolls. In others, mages, priests, and shamans have gained awe-inspiring powers. Weird Scientists build unexplainable devices. Technological leaps forward have given us British microsteam engines, Confederate Giffard airship