Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
20 September 2021, 18:34:56 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Listen, you footwarriors, can you hold hard a bit with the firing? I`ve just got three impromptu weddings breaking out behind me. - Arthur Dent
Pages: [1] 2 3 ... 10
 1 
 on: Today at 17:45:10 
Started by RSSFeeder - Last post by RSSFeeder
Thargoids Vanish from Cornsar System

*Pilots Federation ALERT*

The Thargoid vessels attacking the Cornsar system have unexpectedly departed from the region.

For the last four days, independent pilots and local security forces have been in combat against the alien ships. Although some were destroyed in battle, the remainder have abruptly withdrawn back into hyperspace.

The starports Chadwick Port and Ito Market sustained heavy damage during the assault, leaving thousands dead and wounded. Evacuation efforts are still underway to rescue the survivors from both stations.

Marshal Noah Sharrow, the ruler of Cornsar, made this statement:

"We cannot say why the Thargoids have gone, only that we are grateful they have. I thank all the brave pilots who fought valiantly to defend our people."

Sightings of crashed Thargoid vessels on planetary bodies in the Cornsar system have been confirmed by Aegis observation teams. As yet there are no official explanations.
Source: Thargoids Vanish from Cornsar System

 2 
 on: Today at 01:45:01 
Started by Spirit Games - Last post by Spirit Games
Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chanceMiddenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire's Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and Player versions, shows off the city in exquisite detail.Middenheim: City of the White Wolf distils the best of previous writing on the chosen city of Ulric, and combines it with new creatures, new NPCs, new locations, and rules to create the ultimate sourcebook for groups wishing to adventure in Middenheim and its surrounds. Full rules for creating Middenheimer, Middenlander and Nordlander Characters are included, along with a new career for devotees of Ulric.
Source: Middenheim City of the White Wolf

 3 
 on: Today at 01:45:01 
Started by Spirit Games - Last post by Spirit Games
Alone Against the Tide

Solitaire Adventure by the LakeshoreSet in the 1920's Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator travelling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from options presented. Your choices not only affect what happens to your investigator, but also the fate of Estbury's residents and visitors - even the town itself!You may choose to create your own investigator or use the ready-to-play investigator, Dr. E. Woods, a professor of archaeology from Miskatonic University. There are a variety of reasons for visiting Esbury, but almost all are tied in some way to Esbury resident, Professor William Harris.What has Professor Harris' research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England's wealthy elite.Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the mist-shrouded streets of Esbury.Dare you take the challenge?For use with the Call of Cthulhu roleplaying game.
Source: Alone Against the Tide

 4 
 on: Today at 00:45:02 
Started by Spirit Games - Last post by Spirit Games
Kill Doctor Lucky Deluxe 24 3/4 Anniversary Edition

Welcome to Lucky Mansion, a sprawling country estate seven miles north of nowhere. You've hated Doctor Lucky for as long as you can remember, and this is your perfect chance to take the old man out.However, unbeknownst to you, everyone else in the house want to kill him, too.But he's not called "Doctor Lucky" for nothing. He has an uncanny knack for staying out of harm's way,Take heart. Persevere. Someone is going to kill Doctor Lucky tonight, and it might as well be you.Contents:72 Game Cards8 Character Cards8 Wooden Player Pawns1 Large Pawn (Doctor Lucky)1 Cat Token1 Dog TokenDouble-sided Game BoardInstructions and Variant Rules
Source: Kill Doctor Lucky Deluxe 24 3/4 Anniversary Edition

 5 
 on: Today at 00:45:02 
Started by Spirit Games - Last post by Spirit Games
The Dark Summer: Normandy, 1944

On 6 June 1944, the Western Allies landed in Normandy and, after bloody fighting, gained a lodgement in Nazi-occupied France. It took three months of vicious fighting before the Allies finally wore down the German forces and broke out and overran France.The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The Eastern Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns. The unknown activation sequence means that neither player can take anything for granted.The Dark Summer covers the entire battle from June 6 to August 21, 1944. Victory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units. Players can also win a sudden death victory if they achieve  remarkable success before the end of the game.The Dark Summer is a game of moderate complexity, but nevertheless covers  all the important elements of the campaign. There are rules for the D-Day Landings, bocage terrain, untried units, air support, naval support, carpet bombing, assault guns, Allied artillery superiority, US Tank Destroyers, and German Nebelwerfer and Flak guns.p>A game on an epic campaign that is playable in a single day's gaming and with a small footprint that will allow it to be left set up for study. The Dark Summer: Normandy 1944 is a must have for fans of WWII operational games, or students of the campaign for northwest Europe.
Source: The Dark Summer: Normandy, 1944

 6 
 on: 19 September 2021, 19:45:03 
Started by Spirit Games - Last post by Spirit Games
Power Behind the Throne Companion

Sold out to pre-order.
Source: Power Behind the Throne Companion

 7 
 on: 19 September 2021, 19:45:03 
Started by Spirit Games - Last post by Spirit Games
Power Behind the Throne Part 3 of The Enemy Within Campiagn

Sold out to pre-order.
Source: Power Behind the Throne Part 3 of The Enemy Within Campiagn

 8 
 on: 19 September 2021, 19:45:03 
Started by Spirit Games - Last post by Spirit Games
Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition

The Enemy Within Collector's EditionVolume 3: Power Behind the ThroneAt the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh Lzimbarr Tzeentch!Power Behind the ThronePower Behind the Throne is the third volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Power Behind the Throne carries on from where Death on the Reik left off, taking your unlikely heroes into the hall of power of Middenheim, the Chosen city of Ulric. Amid the distraction and revelry of the city's carnival, some have decided that the 'appointed time' has come at last.Power Behind the Throne is part three of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour and clever suggestions on new ways to play through the campaign.Power Behind the Throne CompanionThe Power Behind the Throne Companion is the third of our five-part series of companion volume to The Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WHFR games set in the Empire.Also included are a GM's Guide to The Jade Sceptre, one of the largest Slaanesh cults of the Empire, an entirely new selection of major NPCs to add even more intrigue to Power Behind the Throne, an examination of the Cult of Ulric, and two classic adventures. The Power Behind the Throne Companion is the perfect addition to any group playing The Enemy Within or any other campaign set on the rivers and waterways of the Empire.
Source: Power Behind the Throne: Enemy Within Campaign Director's Cut Volume 3 Collectors Edition

 9 
 on: 19 September 2021, 19:45:03 
Started by Spirit Games - Last post by Spirit Games
Archives of the Empire Volume I

Archives of the Empire Volume IA Grim and Perilous Exploration of the Empire.Welcome to the Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breadth of the Old World. The first volume focuses on the other species, Dwarfs, Elves and halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.Karak Azgaraz: An exploration of a Dwarf Hold that, though it has seen better days, still holds strong in mountains that loom beyond Ubersreik, at the very edge of the Empire.Imperial Dwarfs: While they think of the Karak's as their true home, many a dwarf has never set foot on ancestral lands, instead living at the very heart of the Empire.Halfling Clans: From Skelfsiders to Thorncobbles, Rumsters to Lowhavens, learn about the Empire's Halfling very extended clans and multiple families.A Guide to the Mootland: Join the simple folk of the Mootland for a Grand Tour of their fertile province, its farms and villages, rivers and forests. Now, make sure you smear yourself with this or the Bramblebeaters will get you...The Laurelorn: Delves into their politics, culture, and the threats that haunt this ancient colony of Elves, nestled between Nordland and the Wasteland, which survive to the present day.
Source: Archives of the Empire Volume I

 10 
 on: 19 September 2021, 19:45:03 
Started by Spirit Games - Last post by Spirit Games
Middenheim City of the White Wolf

Middenheim: City of the White WolfFamed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric's fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure and bright, in the heart of a city famed throughout the Old World, riven by dark cults, clambering merchants, and seditious schemers. Middenheim has little room for heroes, and less time for wasters, but for canny opportunists with the will and grit to carve a small piece of something better? Well, they might stand a chance
Source: Middenheim City of the White Wolf

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk |
Up to 20Mb PlusNet broadband from only £5.99 a month!
| www.iconshock.com icons used contain images by Douglas Adams

Google visited last this page 04 August 2021, 20:25:09