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HHGG Quote:
Ah , this is obviously some strange usage of the word `safe` that i wasn`t previously aware of. - Arthur Dent
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 21 
 on: 16 October 2020, 16:45:03 
Started by RSSFeeder - Last post by RSSFeeder
Marlinist Exodus as Imperial Lockdowns Continue

The Empire has locked down more systems as part of an anti-terrorism operation, causing millions of Marlinists to flee from their homes.

Following NMLA terror attacks, martial law was declared in regions where the political beliefs of Marlinism are prevalent.

Citizens in several systems including 234 G. Carinae, Baltah'Sine, Beatis, CD-39 3269, Chana, HIP 39470, Mazahuanses and Nahuatl have evacuated en masse to avoid arrest. There are eyewitness reports of people crammed into whatever vessels they can find, often in unsafe numbers.

Vox Galactica featured this statement from Dr Jenna Fairfax, a Marlinist community leader and advocate of democratic reform:

"This isn't a search for terrorists – it's a crusade against anyone who shares Marlin Duval's dream of a Republic. Such brutal persecution leaves us no choice but to risk our lives by seeking sanctuary elsewhere."

In the Senate, a handful of senators voiced concerns about the treatment of Imperial citizens, to which Denton Patreus responded:

"The security of the Empire is paramount. These worlds harbour a ruthless enemy that has already slaughtered thousands. We will not rest until the Neo-Marlinist poison has been cleansed, even if that means tracking down everyone who may carry this infection."

The Imperial Navy is searching for all ships transporting Marlinist refugees, but there is evidence that some have reached systems controlled by the Federation.
Source: Marlinist Exodus as Imperial Lockdowns Continue

 22 
 on: 15 October 2020, 19:45:04 
Started by RSSFeeder - Last post by RSSFeeder
Thargoids Return to Witch Head Nebula

*Pilots Federation ALERT*

Thargoid vessels detected in Alliance-controlled systems within the Witch Head Nebula.

The Thargoids have reappeared in the Witch Head Nebula, and are swarming in large numbers through the Onoros, Lembass, Haki, Wellington and Shenve systems.

Sixteen systems within the nebula were colonised last year to form the Witch Head Enclave, after a successful initiative to locate fresh barnacle sites. This initially triggered a hostile reaction from the Thargoids, but their presence was relatively low until now.

Captain Warren Lamar, head of security for the Alliance Expeditionary Pact, put out an urgent call for assistance:

"If this Thargoid assault is not repelled, it may spread into a full-scale invasion throughout the Witch Head Enclave. Neither Aegis nor the Alliance Defence Force are able to deploy in time, so we ask all independent combat pilots and anti-xeno squadrons to come to our defence."

The Alliance Expeditionary Pact has confirmed that it will offer generous rewards to all Commanders who assist with destroying Thargoid vessels.

In related news, the technology broker at Bray Landing in the Yuanjia system will support pilots by reducing resource requirements to access Guardian weapons and modules.
Source: Thargoids Return to Witch Head Nebula

 23 
 on: 14 October 2020, 15:45:04 
Started by RSSFeeder - Last post by RSSFeeder
Marlinist Faction Blockaded by Empire

*Pilots Federation ALERT*

Conflict between Regulatory State of Ackwada and Duduseklis Empire League in the Ackwada system has concluded.

A Marlinist faction accused for providing recruits to the NMLA terrorist group has been overwhelmed by a combination of Imperial forces and independent pilots. Several megaships were intercepted while attempting to transport large numbers of Marlinist civilians out of the Ackwada system.

This report was delivered by the Imperial Internal Security Service:

"We have taken many Marlinist criminals into custody, despite their efforts to shield the terrorists. Some may have temporarily evaded us, but we are confident that we can track and destroy the NMLA cells operating within this system."

"Our affiliate, the Regulatory State of Ackwada, will distribute rewards at Glorious Destiny to all who contributed to this victory."

The Duduseklis Empire League broadcast this message to its supporters:

"Thousands of political refugees attempted to flee from persecution onboard megaships. Unfortunately, the Imperial blockade was supported by too many independent pilots, and none were able to escape."

"Despite being unable to help our Marlinist supporters, we are still able to offer rewards at Rush's Camp for the brave few who dared to dream of democracy."

Imperial scouts are currently searching for many smaller vessels that fled the system and may contain NMLA activists.
Source: Marlinist Faction Blockaded by Empire

 24 
 on: 13 October 2020, 19:45:02 
Started by Spirit Games - Last post by Spirit Games
Alien RPG Starter Set

The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago - a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough - what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.It's all a bit much.You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding?You're all going to die.This is a starter set for the official ALIEN tabletop role-playing game - a universe of bloody horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.Stay alive if you can.This boxed set contains everything you need to start playing:A 104-page rulebook with a fast and effective rule set designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space.The 48-page complete scenario Chariot of the Gods by sci-fi novelist Andrew E.C. Gaska, taking you on a thrilling, terror-filed ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3-5 players plus the GM.Five pre-generated characters to play.A huge full-colour, double-sided map, with one side depicting chartered space in the year 2183 and the other floor plans for the Chariots of the Gods scenario.84 game markers for keeping track of characters, motion tracker pings, and more.56 high quality custom cards for weapons, personal agendas, and initiative in combat.A set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN role-playing game,
Source: Alien RPG Starter Set

 25 
 on: 13 October 2020, 19:45:02 
Started by Spirit Games - Last post by Spirit Games
Destroyer of Worlds

The mission was a manhunt, the objectives clear - track down four fugitives, recover any assets they may have made off with, and keep 'em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war.Nothing you couldn't handle.But what those bastards stole - and how the hell it got inside them - is another thing altogether. It's all above your pay grade, marine - but somehow you're the one who's got to deal with it,Of course, now there's an invasion fleet incoming, and there's something else, too - something much worse. Something out there hates you - hates everyone. Something big and ugly. Something with metal teeth - and you're pretty sure it ain't alone.Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.Destroyer of Worlds is a complete Cinematic scenario for the ALIEN role-playing game, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, players take on the roles of Colonial Marines. The scenario is designed for 3-5 players plus the Game Mother, and it's a gauntlet of one hell after another. Expect it to take at least three sessions to complete. This boxed set contains:The main Destroyer of Worlds scenario bookA huge double-sided map (format 864 x 558mm) with Ariarcus colony on one side and the Fort Nebraska space elevator ground base on the otherSeven pre-generated characters to choose fromCustom cards for weapons, vehicles, and personal agendasPlayer maps and handouts
Source: Destroyer of Worlds

 26 
 on: 13 October 2020, 13:45:02 
Started by Spirit Games - Last post by Spirit Games
Heart: The City Beneath

Mages hooked on illegal magic, desperate for another hit.Ruins ancient beyond reckoning, overgrown with bone and sinew.A sunken moon, fecund and glorious, that calls the faithful ever-deeper.Glyph-marked bees that swarm within you and seal your madness up with wax.Downtrodden mercenaries bearing the weight of a lost regiment on their shoulders.Regal witches who channel unearthly powers through their own diseased blood.Vagabond knights wearing armour bristling with barely-understood machinery. Chthonic angels that sing a screeching, scraping son of rust and ashes.A red wet heaven slumbering fitful under the city of spire.This is the Heart: The City Beneath.Heart: The City Beneath is a tabletop roleplaying game about delving into a nightmare undercity that will give you everything you've ever dreamed of - or kill you in the process. It is a dungeon-crawling story-forward tabletop RPG that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.Contained inside are:Rules for creating characters with curious abilities and frantic obsessions.Full details for the strange subterranean world of the Heart.Adversaries both horrific and pitiable to hunt or be hunted by.Methods for mapping the unmappable, and creating your own personal Heart to explore.Evocative and fascinating consequences for failure and misfortune that push the story onward.Pages and pages of beautiful, full-colour art from Felix Miall.
Source: Heart: The City Beneath

 27 
 on: 13 October 2020, 13:45:02 
Started by Spirit Games - Last post by Spirit Games
Heart: The City Beneath Quickstart Edition

A Roiling tear of unreality beneath the City of SpireWithin its borders, there are routes to unknown places, great secrets, shrines to long-dead gods, and monsters the like of which have never been seen on the surface world. In the Heart RPG, players take on the role of delvers - strange, desperate, broken people exploring the nightmare city in search of the object of their obsessions.Take your first steps into the City Beneath with this streamlined version of the Heart RPG. This book includes:All the rules you need to adventure, go mad and die in the Heart.Five pre-generated characters with space for advancement: the magic-addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, the eerie Witch and the hard-bitten mercenary Hound.An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water,
Source: Heart: The City Beneath Quickstart Edition

 28 
 on: 13 October 2020, 13:45:02 
Started by Spirit Games - Last post by Spirit Games
The Bitter Reach

In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.Deep beneath its frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can give their owner power beyond their wildest dreams, treasures that could lay waste to the Bitter Reach if they were found.And the treasures will be found, sooner or later, so why shouldn't they be yours to claim?The Bitter Reach is an epic campaign module for the Forbidden Lands Roleplaying game, describing the icy wastelands north of Ravenland. Contents:Two new magic disciplines: Elemental Magic and Ice Affinity.The new Champion profession, along with new profession talents.Expanded travel rules for snow, cold, and fuel, including no less than 40 new random encounters,Eight new monsters, including the Frost Dragon and the Ice Giant.The Wake of the Winter King campaign, including eight key players who all seek to dominate the riches hidden under the Bitter Reach.Ten complete, illustrated adventure sites, playable in almost any order.An epic campaign finale, giving the adventurers the chance to decide the future of the Bitter Reach.Note: To make full use of this book, we recommend the Bitter Reach Map Pack, sold separately.
Source: The Bitter Reach

 29 
 on: 13 October 2020, 13:45:02 
Started by Spirit Games - Last post by Spirit Games
The Bitter Reach Map and Cards Pack

This pack for the Forbidden Lands roleplaying game contains player aids designed for use with the Bitter Reach campaign module. Contents:A large, double-sided colour map of the Bitter Reach (format 720 x 520mm)A sheet of stickers for adventure sites and gravestones - transforming the map into a living, permanent chronicle of your adventures.Fourteen custom playing cards for unique mounts and magical artefacts
Source: The Bitter Reach Map and Cards Pack

 30 
 on: 13 October 2020, 13:45:02 
Started by Spirit Games - Last post by Spirit Games
Crypt of the Mellified Mage

Lit by guttering candles, the time worn saint's shrine still reeks of burnt offerings. Plaster dust floats in the still air as you smash away a mosaic depicting a wondrous healer tending wounds with a boneyed touch - eyes become bright and clear, limbs vital rather than withered, the dead rise from their graves and dance about him. As the mural crumbles beneath your determined blows, a blackened iron door is revealed, decorated with the image of a bee. The air beyond is stale, yet tinged with the putrid smell of spoiled meat and something oddly floral...This volume collects four adventure sites for the Forbidden Lands roleplaying game, written by some of the best writers in the field today. Within these pages you will visit a dungeon of dripping honey, explore a firing pit for magical pottery, stand in awe of the temple of a monkey king, and go on a dizzying tour through the mind of a mad mage. This book contains:Crypt of the Mellified Mage by Fiona Maeve GeistThe Firing Pit of Llao-Yutuy by David McGroganTemple of the Six-Limbed Lord by Zedeck SiewThe Dream-Cloud of E'lok Thir by Adam Koebel
Source: Crypt of the Mellified Mage

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