Nations: The Dice Game is an interesting one, for a number of reasons.
Firstly it's very easy to do a dice game "by the numbers" (and even easier to do so quite badly); you know what I mean - roll, roll again, roll a third time, then cash up what you've got and score it in some way. I lose count of how many dice games do it that way, and almost all of them are entirely mediocre (King Of Tokyo does that, and - although I don't like it very much - somehow it manages to be entertaining; Roll Through The Ages does it as well, and manages to be the exception that proves the rule - a good game; but the rest are all mediocre). But step outside that mould and a lot of games simply don't work, or fail to be interesting. Nations takes a very different approach - roll once, at the start of the round, and (barring retools, which have to be paid for) that's it. Normally a recipe for disaster (too few rolls and a dice game becomes entirely down to luck). I'm not sure *why* Nations succeeds with so few rolls, but it does.
Secondly, the mechanism of upgrading your dice over the course of a game, allowing you to effectively trade up from a very "general" sort of die to some much more specialised ones, is something I'd not seen before. Yet there were TWO new dice games at Essen this year, both doing the same thing (incidentally, they both sold out pretty early - Friday morning, I think). The other game is
Ciúb - which to my mind has more (and better) decisions, but is totally devoid of theme.
Thirdly, Nations The Dice Game does manage to capture both the theme and the atmosphere of the 3-hour long Nations board game almost exactly. Nations the board game has the same sort of tension, of grabbing stuff now versus taking the risk that it won't be there on your next turn. It has a similar pressure to build wonders for VPs (with the cost being that they slow you down i the meantime). It has a strong amount of scrimmage present - mess with your opponents' plans, some times to such an extent that you can ruin not only their round but sometimes their entire game by doing something that they failed to anticipate and allow for. But although Nations the bad game does all these things really well, and it feels like you are juggling factors to try to grow your civilization (or just keep it afloat sometimes), Nations Dice feels like it's presenting the same sort of material in a 30-minute long package. My only real criticism of the dice game is that there doesn't always feel like there's a lot you can do to shape your fate, that the decisions are fairly obvious most of the time (and sometimes comes down to just needing to be lucky); if it took an hour, I'd say that there wasn't enough game in the box to justify that. But each time I've played it, the game has come to an end *just before* I reached the point where I would have thought "this game needs to end soon, as I'm about to get bored with the decisions presented to me".
Given 3 hours, I'd much rather play Nations the board game than 4-6 games of Nations Dice; but with less than 45 minutes available, Nations Dice is a neat way to experience the feel of the big game without needing half a day to play it properly. Kind of like San Juan to Puerto Rico.
Antike, meanwhile, was always a great game, and one that Phil has brought out fairly often down the last ten years. I stopped playing it in favour of "better" games largely because it had a couple of flaws - chiefly that the endgame could bog down, and become either a drawn-out war of attrition or worse still a stalemate (this didn't happen too often to me, because I reckon I know *why* it does and always played to avoid it, but in doing so it was limiting the way that I could play the game). From what I have seen of the revised edition, a few small changes ought to have eliminated these sort of problems. It'll be back on the table soon, with one caveat - it covers a similar "playing space" to Hyperborea, and I *really* like Hyperborea!
I'd meant to take some pictures of the games "mid-flow" on my phone, but forgot. Someone will have to remind me this week.