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Author Topic: SG: New Board Games at Spirit Games  (Read 2096 times)
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« on: 05 May 2012, 20:00:06 »

Panic Station

A team of heavily armed troopers enter a desolate army base. The collective mission: destroy the alien parasite that lurks within the darkness. Your team has only half an hour to locate the parasite hive and destroy it. But one member of your team will transform into a host and attempt to infect your team... one by one. Panic Station is a game of growing paranoia in which no one can truly trust anyone.

Contents:
108 playing cards
22 player pawns
a heat check board
1 4-sided die

Source: Panic Station

Project Pandora: Grim Cargo

Deny Everything

"There is no such element as verminium, no secret 'Unit 17' within the Corporation military structure, no hidden war, no surreptitious reverse-engineering of alien technology, and the so-called Project Pandora is the imaginary result of a conspiracy theorist's deluded raving. All this is obvious to any sane and loyal citizen."  -Primaris Belician Steiner

This set contains all you need to play Project Pandora: Grim Cargo, a two-player strategy game. It contains a highly detailed tiled board, 20 plastic Mantic miniatures, counters, dice and rules. The game will challenge your skill and nerve as you battle to complete your mission - or die trying.

Source: Project Pandora: Grim Cargo

No Question of Surrender

The Grand Tactical Series moves to North Africa. Taking the acclaimed system used in The Devil's Cauldron, this game gives players the chance to explore the struggle of the Free French forces, including two Foreign Legion battalions, as they attempt to holdout against the might of Rommel's Panzerarmee Afrika at the southern tip of the Gazala line in an abandoned fort.

The Free French, composed of "gaullists, swashbucklers and criminals of twenty different nations" according to Rommel's aide Alfred Berndt, had to hold out against the Germans and Italians as Rommel tightens the noose around the French by adding more and more strength to try and crack the Grosstuzpunkt.

Three times the French were asked to surrender, each time they refused, with General Koenig stating that there was "no question of surrender."

No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game includes new terrain types to the system and new special rules to cover events from the battle.

Included Scenarios:

The historical attack by the Italian Ariete Division on the morning of May 27, 1942
An attack by the entire Italian Ariete Division on May 27 (to allow players to explore if the Italians could have captured Bir Hacheim in a coordinated attack).
The savage battle over Point 186 where the Germans briefly captured the pivotal observation point, only to be repulsed by the Free French.
And finally, the full siege starting on June 2, 1942 as the Free French try to hold out against an ever increasing Italian and German force.

Taking the same level of care and detail that was observed in The Devil's Cauldron, No Quest of Surrender continues the excellence in gaming  expected from the Grand Tactical Series.

Component List:
GTS Series Rulebook
Series Rules Summary
NQoS Exclusive Rulebook
4 full-colour division cards
One 22" x 34" map sheet
3 counter sheets
4 10-sided dice

Source: No Question of Surrender

World at War 24: Sedan 1940

Sedan: The Decisive Battle for France, May 1940 simulates the German Army's offensive to reach and cross the imposing Meuse River, near the city of Sedan in France, and the subsequent breakthrough to the west. Each turn represents a single day of action, from May 10th to the 17th, 1940.

Source: World at War 24: Sedan 1940

« Last Edit: 15 May 2012, 01:10:54 by Zarniwoop » Logged
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« Reply #1 on: 15 May 2012, 17:30:07 »

Divinare

London, November 17 1896. Famous mediums have gathered for a historical tournament, the winner of which will be crowned the greatest seer of the century! The players take on the role of finalists in that tournament. Their goal? To guess the contents of their opponents' hands in order to estimate how many cards of various categories will be played by the end of the round. Will bluff, tactics, and divinatory powers allow them to make better predictions than their opponents?

Source: Divinare
« Last Edit: 15 May 2012, 18:00:29 by Zarniwoop » Logged
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« Reply #2 on: 16 May 2012, 02:30:05 »

Pirates of Nassau

In the early years of the 18th century, the port of Nassau was a notorious haven that attracted pirates from far and wide. In Pirates of Nassau you become a pirate operating out of this infamous port. You will capture and plunder the merchant ships that ply the nearby trade routes and use your ill-gotten gains to improve your ship and hire a motley crew of buccaneers. As you do so, your notoriety will grow and you will become a target for the Royal Navy, which is attempting to crush the pirates of the Spanish Main. Do you have the skill, daring and low cunning needed to become the greatest of the Pirates of Nassau?

Contents:
  • 4 rulebooks (English/German/Italian/French)
  • 1 game board
  • 5 Pirate Ship markers
  • 5 Pirate Ship displays
  • 5 Notoriety markers
  • 7 Hostage pieces
  • 15 dice
  • 109 game cards
  • 123 cardboard game counters
  • 62 treasure pieces
  • 60 wooden resource pieces

Source: Pirates of Nassau

Zombie Survival 2: There Goes The Neighborhood!

Let's face it, zombies are many things but, graceful is not one of them. Thankfully, you didn't listen when the wife told you to clean the yard. Those lawn gnomes and pink flamingos don't seem to stop them. They do however, slow 'em down. Maybe it will be enough!

Zombie Survival 2 adds:

  • Outside Item tiles (to 'slow 'em down)
  • 3 additional Store Decks (more shopping... hurray)
  • A new card type! - The Fate Deck (wasn't the event deck enough?)
  • Damage tokens (for use with the flak jacket)
  • Lots more Zombies (As if there weren't enough problems!)

This expansion requires the Zombie Survival base set to use.

Source: Zombie Survival 2: There Goes The Neighborhood!

Abaddon

For the first time in his legendary career, renowned game designer Richard Borg (Memoir '44, Battle Cry) has boldly taken his war-game mastery into the cold depth of space for an exhilarating battle across the ABADDON.

In the distant future, mankind will make a mysterious technological leap forward, across space to a planet dubbed the ABADDON. A desolate wasteland bearing signs of a long-dead, non-human civilization, the land is rich with Feronium power crystals - a curious source of unimaginable energy.

Possession of these crystals is the main cause of dispute between two groups of humans: the Satellite City-States and the Commonwealth alliance. Using giant bio-mech suits made from modified military vehicles and alien technology, these two sides fight a never-ending war for territorial control of the ABADDON.

Choose your side and stomp your army across the treacherous terrain, defeating those who stand in  your way while facing random and bizarre technological glitches, geographical obstacles, and much more.

Source: Abaddon

Cold War: CIA vs KGB

The world is up for grabs!

The end of World War II has left the world in turmoil. In Cold War: CIS vs KGB, you lead a covert spy network in the post-war era. Your operatives resort to any means necessary - dirty tricks, devious ploys, underhanded machinations,and outright treachery. Victory will go to the side with the resources, conviction, and commitment to ensure that its worldview shapes the future.

Welcome to the Cold War.

Source: Cold War: CIA vs KGB

« Last Edit: 16 May 2012, 10:29:59 by Zarniwoop » Logged
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