Panic StationA team of heavily armed troopers enter a desolate army base. The collective mission: destroy the alien parasite that lurks within the darkness. Your team has only half an hour to locate the parasite hive and destroy it. But one member of your team will transform into a host and attempt to infect your team... one by one. Panic Station is a game of growing paranoia in which no one can truly trust anyone.
Contents:
108 playing cards
22 player pawns
a heat check board
1 4-sided die
Source:
Panic StationProject Pandora: Grim CargoDeny Everything
"There is no such element as verminium, no secret 'Unit 17' within the Corporation military structure, no hidden war, no surreptitious reverse-engineering of alien technology, and the so-called Project Pandora is the imaginary result of a conspiracy theorist's deluded raving. All this is obvious to any sane and loyal citizen." -Primaris Belician Steiner
This set contains all you need to play Project Pandora: Grim Cargo, a two-player strategy game. It contains a highly detailed tiled board, 20 plastic Mantic miniatures, counters, dice and rules. The game will challenge your skill and nerve as you battle to complete your mission - or die trying.
Source:
Project Pandora: Grim CargoNo Question of SurrenderThe Grand Tactical Series moves to North Africa. Taking the acclaimed system used in The Devil's Cauldron, this game gives players the chance to explore the struggle of the Free French forces, including two Foreign Legion battalions, as they attempt to holdout against the might of Rommel's Panzerarmee Afrika at the southern tip of the Gazala line in an abandoned fort.
The Free French, composed of "gaullists, swashbucklers and criminals of twenty different nations" according to Rommel's aide Alfred Berndt, had to hold out against the Germans and Italians as Rommel tightens the noose around the French by adding more and more strength to try and crack the Grosstuzpunkt.
Three times the French were asked to surrender, each time they refused, with General Koenig stating that there was "no question of surrender."
No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game includes new terrain types to the system and new special rules to cover events from the battle.
Included Scenarios:
The historical attack by the Italian Ariete Division on the morning of May 27, 1942
An attack by the entire Italian Ariete Division on May 27 (to allow players to explore if the Italians could have captured Bir Hacheim in a coordinated attack).
The savage battle over Point 186 where the Germans briefly captured the pivotal observation point, only to be repulsed by the Free French.
And finally, the full siege starting on June 2, 1942 as the Free French try to hold out against an ever increasing Italian and German force.
Taking the same level of care and detail that was observed in The Devil's Cauldron, No Quest of Surrender continues the excellence in gaming expected from the Grand Tactical Series.
Component List:
GTS Series Rulebook
Series Rules Summary
NQoS Exclusive Rulebook
4 full-colour division cards
One 22" x 34" map sheet
3 counter sheets
4 10-sided dice
Source:
No Question of SurrenderWorld at War 24: Sedan 1940Sedan: The Decisive Battle for France, May 1940 simulates the German Army's offensive to reach and cross the imposing Meuse River, near the city of Sedan in France, and the subsequent breakthrough to the west. Each turn represents a single day of action, from May 10th to the 17th, 1940.
Source:
World at War 24: Sedan 1940