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« on: 17 May 2012, 14:30:52 »

DC Adventures: Heroes and Villains Volume 2

More of the Greatest Super Heroes and Super-Villains of the DC Universe!

DC Adventures Heroes & Villains, Volume 2 picks up where Volume 1 left off, adding hundreds of characters to your game's roster. With these allies and enemies in the story, your players will feel like they've really stepped into the DC Universe. They can team up with mighty heroes like Supergirl, Nightwing, and Plastic Man, or fight nefarious villains like Mr. Freeze, Nekron, Sinestro, Trigon the Terrible and many more.

This volume covers characters L-Z, from Lady Shiva and the Lex Luther through Zatanna and Zauriel. Each entry comes complete with DC Adventures game information, character details, and a full-colour illustration. Heroes & Villains, Volume 2 also includes entries on various teams, from the Legion of Super-Heroes and the Teen Titans to the Secret Six and the Suicide Squad. Along with the first volume, you have over 500 characters to use in your DC Adventures games.

DC Adventures: Heroes & Villains, Volume 2 uses the award-winning Mutants & Masterminds game system and gives you everything you need to explore the DC Universe, including hundreds of power examples for the Mutants & Masterminds game rules. Illustrated by DC Comics artists, this book contains over 275 of the greatest super heroes and super-villains ever assembled.

Defend the DC Universe From Evil!

Source: DC Adventures: Heroes and Villains Volume 2

Prime Directive: Romulans Complete Imperial Data File

Conquest and War!

The most intriguing enemy faced by the Federation is the Romulan Empire, and the Romulans definitely regard the Federation as their greatest foe! There is much more to them.

  • History of the Romulans: How they left Vulcan, found new worlds, and joined them together into a mighty empire. How Austus Tal became the first Emperor. The Romulan-Gorn Wars.
  • Complete Racial Profile: Everything there is to know about the Romulans! Biology, culture, military, government, emperors, religions, economics, legal system, the Great Houses, the State Security Agency, and more!
  • Planet Survey: Complete data on the twin capitals, other star systems, 16 planets, the pirate stronghold of Revlis, the worlds of the Neutral Zone, and basic data on even more planets!
  • Starships: A survey of the three different series of Romulan ships. The ancient Eagles (including the Vulture, Warhawk, Snipe, and Falcon). The converted Kestrels (KRs, K7Rs, K5Rs, and others build from Klingon designs). The new Hawks (SparrowHawk, FireHawk, NovaHawk, and more).
  • Technology Files: Plasma rifles, cloaking devices, lasers, slugthrowers, modular weapons
  • Adventure! Deliver your cargo to Abraxas station and watch the Great Houses bid against each other. Slip across the border to a pirate base. How many Vulcans you've met are actually Romulans?

Source: Prime Directive: Romulans Complete Imperial Data File

Deathwatch: Rising Tempest

A Mysterious Foe Imperils The Heart Of The Jericho Reach!

Inside this tome is a three part adventure that threatens nothing less than the annihilation of the Jericho Reach!

The Depths of Treachery - The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence, and stirring in the chaos of sedition and catastrophy, they find something much darker.

Assault on Javar Nil - Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.

Exterminatus - Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex Anomally and return to a long-lost citadel to save the galaxy from utter ruin.

Bring death to the foes of the Emperor and make safe the Imperium of Man!

A copy of the Deathwatch Core Rulebook is needed to use this supplement.

Source: Deathwatch: Rising Tempest

Apprentices

Even the mightiest wizard of the Order of Hermes once cast his very first spell.

The greatest Bonisagus magus of the age was once taught the rudiments of Magic Theory. There was a time when even the dragon-slaying Flambeau faced his fear of the cook to pilfer cakes from the kitchen. And the powerful Mentem maga who now pulls the strings of kings and bishops once pined for a glance from a handsome stableboy.

They were all apprentices once.

This book contains advice and rules for playing apprentices and other children in Ars Magica. It covers changes to character generation and guidelines for development as a child grows up. Rules for teaching hermetic Virtues are also included, as well as a broad range of spells suited to an apprentice's abilities. See Mythic Europe anew through the eyes of Apprentices!

Source: Apprentices

Pathfinder Battles: Champions of Evil

Assault your Pathfinder heroes with this treacherous band of incarnate evil. The vengeful Evil Cleric and her Zombie minions join forces with the demonic Succubus and the dreaded Red Gargoyle to terrorize their enemies.

Source: Pathfinder Battles: Champions of Evil

Captain's Module T: Tournament Battles Expanded 1012 Ediiton

Sudden Death Overtime!

Only the BEST can become an Ace!

Module T includes everything you need to complete in deadly SFB tournaments:

  • SSDs: Completely updated for the Millennium, including entirely new ones.
  • Detailed rules on every aspect of tournament competition.
  • Judging Standards and Procedures: How to run an SFB event, and how to be sure that your judge is running a fair tournament.
  • Tournament Scenarios: Six special battles just right for deciding who in your group is the Top Phaser. You have no friends; you have no allies.
  • Tournament Tactics: Detailed information from the experts on how to fly any of the tournament ships to final victory.
  • Stellar combat map, special tournament play aids, plus 216 special tournament counters and 108 extra ammunition counters.
  • Federation & Empire: The official tournament scenario and rules.

This product adds new game play situations, background material, ships, and rules for Star Fleet Battles. You must have SFB Basic Set to use this material. Some material will also require that you have Advanced Missions as well as Modules C1, C2 and C3.

Source: Captain's Module T: Tournament Battles Expanded 1012 Ediiton

« Last Edit: 30 May 2012, 11:00:08 by Zarniwoop » Logged
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« Reply #1 on: 30 May 2012, 17:30:04 »

Dungeon Crawl Classics RPG Limited Edition

You're no hero.You're an adventurer:a reaver,a cutpurse,a heathen-slayer,a tight-lipped warlock guarding long-dead secrets.You seek gold and glory,winning it with sword and spell,caked in the blood and filth of the weak,the dark, the demons, and the vanquished.There are treasures to be won deep underneath, and you shall have them...

Source: Dungeon Crawl Classics RPG Limited Edition

Marvels of Sciences and Steampunk

Victoriana is certainly a world of magic, but it is also a world of scientific discovery and invention. While the aristocracy has spent centuries living lives of luxury owed to convenient but expensive sorcery, science and technology have the potential to raise the quality of life for the masses. Increasingly automated factories ship their products across the country on rails, while steamships import raw materials from across the sea and export Britain's goods throughout the Empire and the world, Airships conquer the skies and increasingly intricate prosthetics replace damaged limbs and organs.And while steam and the burgeoning fields of electricity and internal combustion have spawned great marvels of technology, the greatest engineers realise even better, more efficient technologies are possible with a little magical assistance. Thus magic and technology walk hand in hand in Victoriana; whether that leads to a new golden age or an industrial wasteland remains to be seen.

Marvels of Science and Steampunk contains:
  • Rules for designing and building technological marvels
  • New character options for engineers, including the Cyclops and the Mechanical Man
  • Expanded rules for vehicles and vehicular combat
  • New spells and mechanical medium abilities that affect technology
  • Dozens of ready-made technological marvels to insert into your Victoriana campaign
Source: Marvels of Sciences and Steampunk

« Last Edit: 30 May 2012, 19:42:17 by Zarniwoop » Logged
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« Reply #2 on: 30 May 2012, 22:00:06 »

Dungeon Crawl Classics RPG

You're no hero.You're an adventurer:a reaver,a cutpurse,a heathen-slayer,a tight-lipped warlock guarding long-dead secrets.You seek gold and glory,winning it with sword and spell,caked in the blood and filth of the weak,the dark, the demons, and the vanquished.There are treasures to be won deep underneath, and you shall have them...

Source: Dungeon Crawl Classics RPG

Pathfinder Campaign Setting: Giants Revisited

Larger than Life

No creatures demonstrate smaller races' relative insignificance better than the eerie and awe-inspiring giants, whose humanoid visages and cyclopean strengths exude an aura of both familiarity and terror. Standing in the long shadows of these colossi, smaller races can witness a form of primordeal power that shakes the earth, churns the skies, and roils the waves.

Giants Revisited explores the traits and habitats of the biggest and meanest humanoids ever to tread the earth, towering beings whose motives and behaviours are as varied as their origins and amazing abilities. Each giant race's entry examines the creature's ecology and habitat, its interactions with other giants and races, advice on how to implement the behemoth in your game, unique stat blocks, and more.

Inside this book, you'll find goliaths such as:
  • Hill giants, the primitive, blundering brutes who plague valley communities and roving caravans in their endless search for food and destruction.
  • Cyclopes, the one-eyed behemoths whose ancient empire's ruins still dot tropical coasts.
  • Taiga giants, nomads who commune with ancestral spirits to guide them.
  • Rune giants, who were created long ago to enslave all of giantkind
  • March giants, froglike beings who conspire with otherworldly sea-spawn sent from their foul demon lord.
  • Cloud Giants, whose mythical cloud cities are as much a thing of legend as their own lofty race.
  • Other herculean heavyweights such as the industrious fire giants, barbaric frost giants, capricious storm giants, and stoic stone giants.

Giants Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Source: Pathfinder Campaign Setting: Giants Revisited

GameMastery Map Pack: Lost Island

Land Ho!

Fraught with mysterious idols, hidden pirate treasure, and ravenous cannibals, unexplored islands hold the promise of danger and adventure! Whether your heroes are searching for castaways or becoming them, no Game Master wants to spend time drawing palm trees and dangerous shoals. Fortunately, with Paizo Publishing's latest GameMastery Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master.Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of jungle trails, white water rapids, and more, including:

  • Castaway's Lean-to
  • Idols
  • Jungle Paths
  • Pirate's Cove
  • Rapids
  • Shipwreck
  • Treasure Trove
  • Waterfall
Game Masters shouldn't waste their time sketching maps every time their players get shipwrecked. With GameMastery Map Pack: Lost Island, you'll always be ready whenever adventurers discover new lands to explore.

Source: GameMastery Map Pack: Lost Island

The One Ring Dice Set

This set contains the seven dice found in the The One Ring core game - six 6-sided Success Dice and a 12-sided Feat Die - packaged in a sturdy plastic box.

Source: The One Ring Dice Set

Adventure Path 56: Skull and Shackles - Raiders of the Fever Sea

Prepare to be Boarded

Bound for adventure upon the pirate vessel they've taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn't prove any easier now that they're in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers' hands, they have the chance to change their fate in a single daring raid. Is it the heroes' destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?

This volume of Pathfinder Adventure Path includes:
  • Raiders of the Fever Sea, a Pathfinder RPG adventure for 4th-level characters, by Greg A Vaughan.
  • A gazetteer of Golarion's many oceans and seas, and an exploration of the various aquatic races that inhabit them, by Adam Daigle, with Patrick Renie, F Wesley Schneider, and James L Sutter.
  • A journey to Butcher's Rock and deadly cyclopean prophecies in the Pathfinder's Journal, by Robin D Laws.
  • Six new monsters, by Jesse Benner, Mark Morland, Steven D Russell, and Greg A Vaughan.

Source: Adventure Path 56: Skull and Shackles - Raiders of the Fever Sea

« Last Edit: 31 May 2012, 01:19:32 by Zarniwoop » Logged
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