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Author Topic: SG: New Board Games at Spirit Games  (Read 3911 times)
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« on: 30 May 2012, 04:00:06 »

Warriors and Traders

You are a king in the Dark Ages who is about to embark upon a journey that changes history. Choose your country and forge its destiny.

Your capital is surrounded by barbarians settled on the lands, but you feel that in your hands these provinces could mean much more. Your subjects trust that you will bring them prosperity and glory. Develop your production and engage into trade to gather precious resources that will allow you to claim the land which are rightfully yours.

You may be a peaceful trader who fills the royal treasury with gold, but for the other kings your wealth is a temptation. You can build forts to defend your lands or you can take fate in your own hands and prepare for battle.

As armies grow bigger and stronger, war is inevitable!

The time has come for wise kings to prove themselves as military leaders. Become a true warrior to defend your lands and test your forces not only against barbarians, but against enemy kingdoms.

Whether you strive to be a mighty warrior or a peaceful trader, the power is in your hands. Conquer your opponents or outwit them to build the most prosperous kingdom in the Dark Ages.

This is your chance to rewrite the history!

Box Contents:
  • Double-sided game board
  • 6 Play-mats
  • 16 Country Cards
  • 14 Info Cards
  • 200+ Resource tokens
  • 180 Army and Fort tokens
  • 100+ Development tokens
  • 85 Victory tokens
  • 81 Province tokens
  • Game rules
  • Game starter CD
  • 100 Plastic supports

Source: Warriors and Traders

On the Ruins of Chaos - X610Z: Existenz

Gather your Faction and Escape the Fury of Mount Vargah

In On the Ruins of Chaos you lead one of fur scheming factions on a great escape from the harvesting grounds near recently awoken Mount Vargah. While battling your opponents for survival, our army grows in power and resources. Will it be enough to reach sanctuary or will you suffer defeat at the hands of your pursuers?

Welcome to your Existenz!

Choose your Faction!During the Great Flight old feuds are settled between the factions... The Arnunnian Alliance has mastered magic and strikes with lightning speed; the Red Barbarian Brotherhood pursues with brutal and unrelenting force; the Pirate Confederacy cunningly sneaks past their opponents, while the Undead Legion's growing numbers threaten to overwhelm all that stand in their way.

X610Z: Existenz is a strategy card game in which epic battles are fought on a game board representing a dangerous post-apocalyptic world. On the Ruins of Chaos comes with four powerful card decks, each with its own flavour and mechanics, and is suitable for up to 4 players in single game (1vs1), team game (2vs2) and multi game (up to 4 individual players).

Game components:
  • 4 Ready-to-play faction decks containing 51 cards each
  • 4 Sets of playing pieces and counters
  • Illustrated hardcover game board
  • Rulebook
  • Quick rules reference sheet
Source: On the Ruins of Chaos - X610Z: Existenz

Tea Time

Who will you invite to tea?

Choose one, two or three Character cards and invite them to tea. But watch out: two guests from opposite sides of the mirror cancel each other out! The winner is the one who chooses his guests wisely.

Tea Time is an intelligent and imaginative game with a delightful air of mystery.

Contents:
61 cardsrules

Source: Tea Time

Extra!

An exciting game of dice with and EXTRA-strong addictive factor; basically all you have to do is to combine the 5 dice cleverly. But watch out! Don't start too many rows of numbers because to begin with there are minus scores. Only after a few crosses does one enter the plus range...

Source: Extra!

Home Sweet Home

Don't be Crabby.

Players have five Diving Bells and try to get as many sea creatures in them as possible. But watch out, Crabs and Octopuses hate each other and will fight to push each other out! You need to be smart and quick!

Contents:
  • 60 animal cards: 30 Octopuses, 30 Crabs
  • 20 Diving Bell cards numbered 1 to 5
  • game rules

Source: Home Sweet Home

A Fistful of Penguins

Bring 'em back alive!

Grab your net and roll the dice - the zoo needs animals! Moose like to hang out with squirrels, but lions scare the other animals away. Track down all the kangaroos and camels you can. Having a fistful of penguins can save the day, giving you more chances to bag the valuable ones. Who knew collecting animals could be so much fun!

Contents:
  • 9 Dice
  • 36 Penguins
  • 90 Chips
  • 1 Sheet of Stickers
  • 3 Reference Cards
  • 4 Rule Sheets

Source: A Fistful of Penguins

Anyways

ANYWAYS is a fast-paced, interactive word game in which players place one letter at a time onto the grid, and try to maximise their score. Words score in every direction - horizontally, vertically and diagonally - forwards or backwards. In other words ANYWAYS.

Source: Anyways

Viewpoint

Blindside your buddies in the ultimate party card game.

Be the first player to score 100 View-points by looking into the future, spying on other players and blindsiding your buddies!

Viewpoint includes 70 cards, 1 rules sheet and hours 0f non-stop fun.

Source: Viewpoint

« Last Edit: 30 May 2012, 13:14:30 by Zarniwoop » Logged
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« Reply #1 on: 30 May 2012, 17:30:04 »

Virgin Queen

Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for 2-6 players based on the military, political, and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked, Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rules the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren.Virgin Queen is the sequel to Here I Stand, another card driven game of grand strategy that covers the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1565). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.However, new game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th century. These new rules cover the following areas: religion, world map, diplomatic influence, weddings, patronage, and espionage. Beware, there is also a dark side to this period - a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.

Source: Virgin Queen

Africana

Africa at the end of the 19th century:The great European nations wish to reveal the final secrets of this little-explored continent. Players complete multiple expeditions under contract to the African exploration companies. Only those who cleverly use the travel routes and complete many expeditions will be able to finance the costly search for valuable artifacts.The "Book of Adventures" returns in Michael Schacht's latest opus. This time, players must scour volumes for clues to find valuable artifacts.

Source: Africana

1989: Dawn of Freedom

As the year 1989 begins, the Cold War between the United States, the Soviet Union and their allies is drawing to a close. For over forty years the continent of Europe has been divided by an "Iron Curtain" that separates the East from the West.In 1986 Soviet leader Mikhail Gorbachev launches a new program of reforms with Glasnost (openness) and in 1988 perestroika (restructuring), in an attempt to revitalize the Soviet Union. Gorbachev has also announced unilateral arms reductions that are wildly popular in the West. Possibly the long "twilight struggle" between these two international Superpowers is finally coming to an end.However, these Soviet changes are not popular with everyone. For the Communist governments of Eastern Europe the force of Soviet arms had always protected them from the rebellions of their own people. Now the Eastern European Communists are on their own.In 1989: Dawn of Freedom, players will recreate the momentous revolutions of 1989, using a system similar to the award winning boardgame Twilight Struggle by GMT Games.One player is the Communist. He will need to use a wise combination of crackdowns, concessions and reforms to try to hold on to power. The other player is the Democrat. He will try to use the leadership of the intellectuals and the street protests of the students to generate a critical mass of opposition to the regimes in order to launch a revolution. Both players will try to swing the workers to their side. At the start of the game, the Communist player holds power in each country. The Democrat player will attempt to topple the Communist from power through resolution of scoring cards. The longer the Communist retains power in a country, the more points he scores. The player most successful in advancing his cause wins the game.

Source: 1989: Dawn of Freedom

Strategy and Tactics 275: Koeniggraetz: Austria v. Prussia 1866

The Musket & Saber System Each game in this system depicts a battle from the musket era (c. 1756-1871). Players command opposing forces in the situation faced by their historical counterparts. The goal is to reach the victory conditions established by the exclusive rules for a game, usually the capture of key terrain, or the destruction of enemy units, or both.

Source: Strategy and Tactics 275: Koeniggraetz: Austria v. Prussia 1866

Hive Pocket

Surround your opponent's Queen Bee using creatures that all move in unique ways, and you win. A modern classic that's great fun to play! Challenging with simple rules, no need for a board, so can be played just about anywhere.Includes both Mosquito and Ladybug expansion.

Source: Hive Pocket
« Last Edit: 30 May 2012, 19:45:31 by Zarniwoop » Logged
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« Reply #2 on: 30 May 2012, 22:00:06 »

Dust Tactics: Operation Zverograd

Operation Zverograd begins!

This is the first major engagement on the Eastern Front during the early winter of 1947. The doomed city of Zverograd lies on the banks of the Caspian Sea and is wedged perilously between three bitter enemies: the Sino-Soviet Union (SSU) to the north, the Axis to the southwest, and the Allies on a small strip of beach to the east. Played over a series of interlinked scenarios, Operation Zverograd includes the Sino-Soviet Union hero Koshka, her custom walker Grand'ma, and a 3D structure to make every battle unique. You'll also find rules for aircraft units and special abilities for SSU units. To play Operation Zverograd, you must own a copy of the Dust Tactics Core Game.

Source: Dust Tactics: Operation Zverograd

Dust Tactics: SSU Close Combat Squad - Fakyeli

SSU Close Combat Squad - Fakyeli

The bitter fighting has hardened these soldiers into an elite assault force. These five SSU infantrymen from the SSU Rifle Division come armed with potent short-range shotguns and a terrifying flamethrower. Experts in improvised combat, each man also carries a Molotov Cocktail, designed to set enemy walkers aflame.

Source: Dust Tactics: SSU Close Combat Squad - Fakyeli

Dust Tactics: SSU Battle Squad - Frontoviki

SSU Battle Squad - Frontoviki

The core of the SSU fighting force, this five man battle squad is capable of unleashing a hail of bullets at short-range using the standard issue PPSh-48. Two members of the team carry a powerful DPM MG instead, extending the soldiers' engagement range and making these SSU infantry a terrifying force on the battlefield.

Source: Dust Tactics: SSU Battle Squad - Frontoviki

Dust Tactics: SSU Command Squad - The Medvedi

SSU Command Squad - The Medvedi

This SSU Command Squad is ready to take charge of any battlefield. These five highly trained specialists are armed with the SSU standard issue PPSh-48 or a DPM MG to protect the medic, mechanic, and radioman.

Source: Dust Tactics: SSU Command Squad - The Medvedi

Dust Tactics: SSU Airborne Transport - MIL MI-45/Chinese Volunteers

SSU Airborne Transport - MIL MI-45/Chinese Volunteers

The MIL MI-45 is the base helicopter platform pressed into mass production by the Sino-Soviet Union. With enough firepower to deal with light enemy defences, this transport can clear a safe zone for its five Chinese Volunteers to press the attack.

Source: Dust Tactics: SSU Airborne Transport - MIL MI-45/Chinese Volunteers

« Last Edit: 31 May 2012, 01:25:49 by Zarniwoop » Logged
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« Reply #3 on: 31 May 2012, 17:34:50 »

Interesting I like the sound of Warriors & Traders & would love to give it a try has any one surcommed to the temptation & bought it?



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« Reply #4 on: 31 May 2012, 22:53:30 »

Oh no...they released Russians! I always play the Russians! Must...resist! Can't...afford! Oh, wait, that's an easy way to resist Tongue
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« Reply #5 on: 01 June 2012, 05:47:18 »

the two View point games are fun very NUTS like but also playable with the kids as there is no innuendo to explain away & they work as two player games as well.


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« Reply #6 on: 01 June 2012, 10:02:03 »

Interesting I like the sound of Warriors & Traders & would love to give it a try has any one surcommed to the temptation & bought it?



 EvilGinger

Neil had a copy of it at the Shop Wed night, they seemed to be playing it most of the night and it looked interesting. Will have to try and get some feedback from him, Cooper, Martin or Chris who were also playing it.

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« Reply #7 on: 01 June 2012, 16:06:59 »

Arrh why does the stuff I want to try always appear when I am not shall have to smite you all  Angryfire BangHead Wink

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