Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
07 March 2021, 22:40:41 *
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
I can see this relationship is something we`re all going to have to work at. - Eddy, The Ships Computer
Pages: [1]   Go Down
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 3030 times)
0 Members and 1 Guest are viewing this topic.
Global Moderator
Deep One

Karma: 0
Offline Offline

Posts: 4401

« on: 01 June 2012, 18:00:04 »

GameMastery Flip-Mat: Town Square

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.

Source: GameMastery Flip-Mat: Town Square

Marvels of Science and Steampunk

Victoriana is certainly a world of magic, but it is also a world of scientific discovery and invention. While the aristocracy has spent centuries living lives of luxury owed to convenient but expensive sorcery, science and technology have the potential to raise the quality of life for the masses. Increasingly automated factories ship their products across the country on rails, while steamships import raw materials from across the sea and export Britain's goods throughout the Empire and the world, Airships conquer the skies and increasingly intricate prosthetics replace damaged limbs and organs.

And while steam and the burgeoning fields of electricity and internal combustion have spawned great marvels of technology, the greatest engineers realise even better, more efficient technologies are possible with a little magical assistance. Thus magic and technology walk hand in hand in Victoriana; whether that leads to a new golden age or an industrial wasteland remains to be seen.

Marvels of Science and Steampunk contains:
  • Rules for designing and building technological marvels
  • New character options for engineers, including the Cyclops and the Mechanical Man
  • Expanded rules for vehicles and vehicular combat
  • New spells and mechanical medium abilities that affect technology
  • Dozens of ready-made technological marvels to insert into your Victoriana campaign

Source: Marvels of Science and Steampunk

« Last Edit: 06 June 2012, 09:09:02 by Zarniwoop » Logged
Global Moderator
Deep One

Karma: 0
Offline Offline

Posts: 4401

« Reply #1 on: 12 June 2012, 22:00:03 »

Bright Order Magic

The Wind of Aqshy fuels the magic of Bright Wizards who focus on spells that stoke both fire and passion. The more fiery magic he throws around the more dangerous a Bright Wizard becomes, but also the more effective and celebrated within the Empire.Featuring new spells for all ranks for wizards of the Bright College!

This expansion includes the following components:
  • 15 Action Cards
  • 2 Item Cards

Source: Bright Order Magic

Faith of Sigmar

Sigmar is the patron god of the Empire. His priests preach unity, courage, and staunch opposition to chaos and the enemies of the empire. To the most faithful, Sigmar grants blessings to aid them in their battles against the darkness.Featuring new blessings for all ranks for priests of Sigmar!

This expansion includes the following components:
  • 15 Action Cards
  • 2 Item Cards

Source: Faith of Sigmar
« Last Edit: 13 June 2012, 01:14:02 by Zarniwoop » Logged
Global Moderator
Deep One

Karma: 0
Offline Offline

Posts: 4401

« Reply #2 on: 13 June 2012, 02:30:02 »

Dungeon Tiles: The Urban Underdark DN5

Create a network of underground cities and caves.Your tabletop never looked better! With this pack of customizable terrain tiles, you can add a new dimension to your Dungeons & Dragons adventures. Easy to set up and infinitely expendable, this pack allows you to create the adventures you want to play. Pick up additional packs to create larger, more elaborate encounters.

This pack contains six durable, double-sided card stock sheets of illustrated terrain, with die-cut tiles you can use to build dwarven ruins, drow cities, and other deadly underground locations. Use this product and other Dungeon Tiles accessories to make great D&D encounters that enhance your roleplaying game experience.

All Dungeon Tiles products are compatible with all editions of the Dungeons & Dragons Fantasy Roleplay Game

Source: Dungeon Tiles: The Urban Underdark DN5

Monsters and Treasure of Aihrde

Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters for your Castles & Crusades game. Each entry comes fully details with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster's place in Aihrde.

With over 150 monster entries and scores of new specialized magic items this new work promises hosts of adventuring glory. Beautifully illustrated and fully compatible with any home grown setting or inserted into your Aihrde campaign this monstrous tome promises epic adventure.

Source: Monsters and Treasure of Aihrde

Dungeon Crawl Classics 68: The People of the Pit

It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast's roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further while the villagers ask: is any man brave enough to put the sword to this menace?

Source: Dungeon Crawl Classics 68: The People of the Pit

Servants of Gaius

Unravel sacred mysteries and explore the empire in this unique alternative Roman history setting where a mad emperor is saviour of the world.

As Neptune's armies threaten the empire, Gaius Caesar Augustus Germanicus ("Caligula") creates a secret order to root them out.

The Servants of Gaius come from all the ranks of the Empire, chosen by the Divine Emperor himself. In their quest to save Rome they face dark cults, backstabbing politicians and even the gods themselves.

Servants of Gaius is a game of intrigue and investigation and includes:
  • A complete and flexible rules system
  • An overview of Roman society and government during the early empire
  • Stats for important historical characters
  • Monsters and other supernatural threats
  • Rules for gods and rituals
  • A map of the Roman world in 38AD

Source: Servants of Gaius

The Mythos Dossiers

If a little knowledge is a dangerous thing, then a lot of knowledge is a critical mass.

Deep beneath London, the Laundry archives occupy several miles of disused subway tunnel. The transcripts, the diaries of madmen, autopsies, scientific papers, archived material - from these, the Laundry works to piece together the shape of the world. A seemingly innocuous report may contain vital information when correlated with a dozen other files. Triangulate the doctor's report about an outbreak of strange dreams with seismic activity under the Pacific, and find the traces of the sleeping god. Match the suppressed play from Shakespeare to troop movements in Syria to plot the shape of impending doom.

The Dossiers contain extracts from the murkier reaches of the Laundry's archives a selection of unexplained encounters, unverified reports, uncorrelated data, loosely organised by whatever codeword seemed to fit. The truth exists in the unseen connections between them. The Mythos Dossiers comprise dozens of reports, handouts, eyewitness accounts and deranged speculation about the horrors of the Mythos. Read them at your peril.

Some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age...

Source: The Mythos Dossiers

« Last Edit: 13 June 2012, 10:50:39 by Zarniwoop » Logged
Burton Delvers
Great Old One

Karma: 29
Offline Offline

BoardgameGeek: Evilginger
Posts: 5342

I speak only of the Evilerginger who is coming

« Reply #3 on: 13 June 2012, 04:28:58 »

Not particularly fond of what Fantasy Flight did with Warhammer roleplay third edition but you cant say that they don't support it which was always the issue with earlier editions.

As for Victoriana its one of my favourite RPG's that I haven't yet got to run & its also well supported even if when I do run it I shall be doing it as more Victorin fantasy than steam punk.

« Last Edit: 13 June 2012, 10:51:55 by Zarniwoop » Logged

seek solace in the doom of empires and the death of great kings
Global Moderator
Deep One

Karma: 0
Offline Offline

Posts: 4401

« Reply #4 on: 26 June 2012, 15:00:05 »

Advanced Race Guide

Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:
 •New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
 •30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
 •A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
 •Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!

Source: Advanced Race Guide

Leagues of Adventure

Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age!

This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts. Travel between the great population centers has never been so easy, yet travel into the wilderness remains fraught with danger and mystery.

Source: Leagues of Adventure

Pathfinder Campaign Setting: Lost Kingdoms

Unearth the Past

The shattered remains of dead civilizations lie dormant throughout the Inner Sea. Whether such
 ruins are entombed under tons of rubble, sunk beneath white-capped oceans, or warped into
 blasted wastelands by otherworldly energies, the perils of these obliterated empires are equaled
 only by the unfathomable treasures locked within their crumbling temples,
 crypts, and citadels.

Lost Kingdoms provides a detailed overview of six of Golarion’s most
 famous and mysterious ancient nations, fallen empires that promise
 intrepid adventurers the opportunity to claim untold riches, explore
 fantastical realms of antiquity, and unravel mysteries thought long lost
 to the sands of time.

Ancient kingdoms explored in this book include:
 ► Ancient Osirion, the pharaonic empire whose rulers constructed treasure-laden
 crypts, pyramids, and temples dedicated to their own honor.
 ► Ghol-Gan, where cyclopes raised ziggurats to otherworldly deities, but whose works
 now serve as half-flooded temple-lairs for alien horrors.
 ► The Jistka Imperium, the first true civilization to rise after the apocalypse of Earthfall,
 famed for its golem-crafting artificers and expansionist magistrates.
 ► Lirgen and Yamasa, whose astrological divinations and ancestral spirits led their
 cultures to prosperity, but failed to warn them of the coming of the great hurricane
 destined to destroy their lands.
 ► Sarkoris, where barbarian warlords and druids now raise spears against the demonspawning
 rift in the center of their ancestral lands.
 ► Thassilon, a divided empire ruled by the runelords, vile wizards whose sin magic enslaved
 entire tribes of giants and shackled them to building monuments to their glory.
 Lost Kingdoms is intended for use with the Pathfinder Roleplaying Game and the Pathfinder
 campaign setting, but can easily be used in any fantasy game setting.

Source: Pathfinder Campaign Setting: Lost Kingdoms

Pathfinder Campaign Setting: Skull and Shackels Poster Map Folio

Command the seas of the Pathfinder campaign setting with the Skull & Shackles Poster Map Folio! Chart your pirate empire on three enormous poster maps designed for use with the Skull & Shackles Adventure Path, Pathfinder’s bloodthirsty pirate campaign! Within this map folio, you’ll find three huge 8-panel poster maps: one of the pirate city of Port Peril, another depicting the hundreds of isles comprising the Shackles, and a giant player handout designed to look like an ink-and-parchment nautical map of the region—complete with sketches of local threats and infamous buccaneer legends! With a closer look at the treacherous southern oceans and island chains of the Inner Sea Region, these beautiful maps serve as a great resource for the Skull & Shackles Adventure Path, piratical Pathfinder adventures, or any fantasy campaign.

Cartography by Rob Lazzaretti and Ben Wootten

ISBN-13: 978-1-60125-420-7
Source: Pathfinder Campaign Setting: Skull and Shackels Poster Map Folio

Hazard Pay

Hazard Pay (Deep Shadows)

Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the deep oceans to the empty void of outer space, there is work to be had for runners brave and resourceful enough to take it. Of course, there are also dozens of new ways to die, so you should probably see if Mr. Johnson will chip in a little extra pay.

Hazard Pay takes shadowrunners into different extreme environments across the Sixth World, providing the descriptions, plot hooks, gear, and other information gamemasters and players need to use these environments in their game. From mysterious monuments under the sea to battered jalopies that just might make it into orbit without disintegrating, Hazard Pay presents myriad challenges for runners who are prepared for trouble and ready for anything.

Source: Hazard Pay

Adventure Path 57: Skull and Shackles - Tempest Rising

Chapter 3: "Tempest Rising"
 by Matthew Goodall

The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes: •“Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
 •Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
 •A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
 •Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
 •Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-413-9

Source: Adventure Path 57: Skull and Shackles - Tempest Rising

GameMastery Face Cards: Rise of the Runelords

Give life to your NPCs with the Rise of the Runelords Adventure Path Face Cards! More than 50 key monsters and characters put their best face forward in this gorgeously illustrated deck designed for use with the smash-hit Rise of the Runelords Adventure Path, but suitable for use in any fantasy roleplaying game! With space on the back to record key information and the work of Paizo’s finest illustrators on the front, these Face Cards bring the friends and foes of the original Adventure Path campaign to your tabletop, aiding immersion in the game and letting your players look directly into the face of the enemy!

Source: GameMastery Face Cards: Rise of the Runelords

« Last Edit: 26 June 2012, 21:27:08 by Zarniwoop » Logged
Pages: [1]   Go Up
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk |
Up to 20Mb PlusNet broadband from only £5.99 a month!
| icons used contain images © by Douglas Adams

Google visited last this page 23 November 2018, 14:15:29