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« on: 25 July 2012, 00:00:09 »

    Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition

    OGL

    Six Lethal Adventures, One Legendary Campaign
    In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town - and perhaps all of Varisia. The Rise of the Runelonds Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard -king in his ancient mountaintop city. This hardcover compilation updates the fan-favourite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

    Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:

    • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
    • Articles on the major locations of Rise of the Runelords sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
    • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
    • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all new terror.
    • Dozens of new illustrations, never-before-seen characters, location maps, and more!

    Source: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


    Pathfinder Player Character Folio

    OGL

    Record Your Glory
    Create characters of legend and organize your most epic adventures with the Pathfinder Roleplaying Game Player Character Folio. This deluxe character record covers absolutely everything you need to know about our Pathfinder Hero, with an innovative layout that means your character's most important details are always at your fingertips! This sturdy folder's 16 character-defining pages include:

    • Expanded space for your hero's ability scores, feats, and class features
    • Space to track familiars, animal companions, cohorts, and other allies
    • A diagram to help fill every magic item slot
    • Space to track your character's goals and history
    • A complete record of your hero's special achievements
    • Dozens of quick reference charts
    • Folder-flaps to hold handouts and other documents
    • And much, much more!

    Source: Pathfinder Player Character Folio


    Adventure Path 58: Skull and Shackles - Island of Empty Eyes

    OGL

    Having won the Free Captains' Regatta, the adventurers must now claim their prize - the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle's monstrous denizens won't be enough. Once they've got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?
    This volume of Pathfinder Adventure Path includes:

    • "Island of Empty Eyes," a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer.
    • Pirate legends and mysteries of the Shackles, by Jack Graham.
    • Details on the cyclopes who once ruled the Shackles, by Gareth Hanrahan.
    • Island harpies in the Pathfinder's Journal, by Robin D. Laws.
    • Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.

    Source: Adventure Path 58: Skull and Shackles - Island of Empty Eyes


    Adventure Path 59: Skull and Shackles - The Price of Infamy

    Assemble the Fleet

    The adventurers now have their own island and port, but they'll need more than one ship to defend it. When a past rival sends a fleet to attack them, they're forced to pull out all the stops to defend their island home, scouring the harbours and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker's own island to get their revenge, the adventurers discover a traitor - one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.

    This volume of Pathfinder Adventure Path includes:

    • "The Price of Infamy," a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
    • Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
    • A glimpse behind the grey veil of Norgorber, Golarion's most secretive deity, by Sean K Reynolds.
    • Lock-breakers and sea-devils in the Pathfinder's Journal, by Robin D Laws.
    • Four new monsters, by Savannah Broadway, Ryan Costell, Mark Moreland, and Sean K Reynolds.

    Source: Adventure Path 59: Skull and Shackles - The Price of Infamy


    Pathfinder Campaign Setting: Magnimar, City of Monuments

    OGL

    Blood on the Street
    Known as the City of Monuments for its jaw-dropping skyline of ancient ruins, magnificent towers, and stunning sculptures, Magnimar embodies the spirit of the frontier realm of Varisaia more than any other city. But life in the City of Monuments can be an adventure all it own. With strange monsters lurking amid the city's ancient foundations, bands of thieves battling for control over the city's alleys and the decadent attitudes of its oldest families, Magnimar lies at a crossroads. Will it succeed despite the obstacles thrown in its path, or is the City of Monuments doomed to crumble under the pressure of its own runaway success?

    Magnimar, City of Monuments provides a detailed guide to one of the most popular cities in the Pathfinder campaign setting, the perfect base between adventures or setting of an entire urban campaign. Inside this book you'll find:

    • An expansive gazetteer of Magnimar's nine districts, from the marble-lined streets of the Alabaster District to the blood-drenched alleys of Underbridge.
    • Notes on the plans and plots of dozens of Magnimar's most famous and infamous movers and shakers, from heads of government to criminal masterminds.
    • Revelations about the city's deadliest mysteries, insights into the cults that plot amid its shadows, reports on the monsters that hunt beneath its streets, and other secrets.
    • Allies and enemies for all sorts of adventures, including healers and hell-raisers suitable for any type of campaign.
    • Stat blocks for a wide variety of Magnimar's denizens, whether they be citizens, angelic guardians, or gigantic monsters that haunt the city's fears and legends.
    • Dozens of connections to adventures set within Varisia, such as the Rise of the Runelords and Shattered Star Adventure Paths.

    Magnimar, City of Monuments is intended for use with the Pathfinder Roelplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.


    Source: Pathfinder Campaign Setting: Magnimar, City of Monuments


    Pathfinder Player Companion: Blood of Angels

    OGL

    Scions of the Heavens
    Touched by benevolent beings of the good Outer Planes somewhere in their ancestry, aasimars are viewed with either awe or fear by all who know of their celestial heritage. Hailed as scions of angels at best or otherworldly bringers of heavenly destruction at worst, there is no doubt that assimars hold a very special place in the world of mortals, and all know to be wary of their actions in the presence of an aasimar.

    Blood of Angels presents a player-friendly overview of the assimars of the Pathfinder campaign setting, as well as new rules and information to help players create unique and interesting celestial characters for any type of game. Inside this book, you'll find:

    • Expansive entries on aasimars' origins and upbringings, their psychologies, how others perceive them, and the beliefs such angelic beings hold in the face of their celestial mark.
    • A table of 100 variant aasimar abilities to further customize your blessed character.
    • A detailed look at the six most common types of aasimars based on their celestial heritage, including alternate ability score modifiers, skills, and spell-like abilities for each.
    • New curses, inquisitions, and subdomains for heavenly oracles, inquisitor,s and clerics.
    • New masterpieces for aasimar bards, and the martyred bloodline for sorcerers whose celestial ancestors made the ultimate sacrifice for their beliefs.
    • A host new traits to help make your aasimar character truly unique, as well as dozens of bodily features that distinguish your celestial character.

    This Pathfinder Player Companion is set in the Pathfinder campaign setting and works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game, but can easily be incorporated into any fantasy world.

    Source: Pathfinder Player Companion: Blood of Angels


    GameMastery Flip-Mat: Deep Forest

    24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.

    Source: GameMastery Flip-Mat: Deep Forest


    Dungeon Masters Guide 1st Edition Premium Edition

    Limited-Edition, Premium-Covered Dungeon Masters Guide

    Originally released in 1979, the legendary Dungeon Masters Guide was the third hardcover rulebook published for the Advanced Dungeons & Dragons roleplaying game. In 1983, all three First Edition core rulebooks were re-released with new cover artwork.

    To help honour the memory and work of Gary Gygax, we have created limited-edition, premium-covered reprints of his original three tomes. Your purchase of each of these monumental books helps support the Gygax Memorial Fund, established to immortalize the "Father of Roleplaying Games" with a memorial statue in Lake Geneva, Wisconsin.

    Source: Dungeon Masters Guide 1st Edition Premium Edition


    Monster Manual 1st Edition Premium Edition

    Limited-Edition, Premium-Covered Monster Manual

    Originally released in 1977, the groundbreaking Monster Manual was the third hardcover rulebook published for the Advanced Dungeons & Dragons roleplaying game. In 1983, all three First Edition core rulebooks were re-released with new cover artwork.

    To help honour the memory and work of Gary Gygax, we have created limited-edition, premium-covered reprints of his original three tomes. Your purchase of each of these monumental books helps support the Gygax Memorial Fund, established to immortalize the "Father of Roleplaying Games" with a memorial statue in Lake Geneva, Wisconsin.

    Source: Monster Manual 1st Edition Premium Edition


    Players Handbook 1st Edition Premium Edition

    Limited-Edition, Premium-Covered Players Handbook

    Originally released in 1978, the anxiously awaited Players Handbook was the second hardcover rulebook published for the Advanced Dungeons & Dragons roleplaying game. In 1983, all three First Edition core rulebooks were re-released with new cover artwork.

    To help honour the memory and work of Gary Gygax, we have created limited-edition, premium-covered reprints of his original three tomes. Your purchase of each of these monumental books helps support the Gygax Memorial Fund, established to immortalize the "Father of Roleplaying Games" with a memorial statue in Lake Geneva, Wisconsin

    Source: Players Handbook 1st Edition Premium Edition



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