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Author Topic: FFG:Witness the Horror  (Read 1156 times)
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« on: 31 August 2012, 16:00:03 »

Witness the Horror

See Elder Sign on Wil Wheaton's TableTop

Around the table they sat, horror-stricken by what they beheld. From across the country, they’d gathered here to face the unspeakable...the unknowable. Each one wielded power, and a few had even thought themselves prepared. But they had been fools. All their supposed influence and talent was but a hopeless dream, a sad joke before the awful, inhuman might of the Ancient Ones.

Elder Sign, the horrifying dice game set in the Arkham Horror universe, has been featured on Episode 11 of Wil Wheaton’s TableTop! Wil, along with guests Felicia Day (Actress, Producer, Writer – The Guild), Mike Morhaime (President, Co-founder – Blizzard Entertainment), and Bill Prady (Co-creator, Executive Producer, Writer – The Big Bang Theory), face the Great Old Ones. And considering they’re the only hope for humanity against an eternity of darkness, they remain surprisingly cheerful!


 Click the link above to view Tabletop Episode 11 on YouTube.

Keep Evil at Bay

In Elder Sign, players take the roles of brave investigators as they race through a Museum’s exhibits and its immediate environs seeking Elder Signs, the eldritch seals needed to close the portals and hold the Ancient One at bay.

The task is not easy, however, and investigators put both body and mind at risk as they encounter cultists, monsters, and horrifying, supernatural phenomena capable of melting the strongest minds. To find clues of the Elder Signs and to acquire the tools they need to pry them out of the exhibits, investigators must steel themselves against unfathomable terrors, recall odd bits of forgotten lore, and avoid innumerable perils. And always, they must hasten their investigations. The Ancient One is stirring!

With each tick of the Clock, the Ancient One draws nearer to our world, ready to spread Doom. Its approach sends waves of arcane power racing ahead of it through the portals. Monsters stalk through the Museum’s halls. Beasts and people of sensitive natures feel the stirring; some welcome the impending evil and find their way to the Museum. As investigators explore the Museum, players try to match each Adventure’s requirements with results from six custom green dice. Powerful items, allies, spells, and clues can aid investigators in their search, and players will want to think carefully about when best to use the extra dice or abilities granted by these aids.

Use them too soon, and you may later find yourself surrounded by monsters, with portals opening on all sides, and no luck or tricks remaining. Fail to use them in time, and your investigators may succumb to the Museum’s many dangers. All the while, the Doom track progresses, moving forward with each strike of the Clock, and the Ancient One seeks entry to our world…

Are you ready to face the Ancient Ones? Learn more on our Elder Sign website, then look for it in stores!

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Source: Witness the Horror
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