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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 1830 times)
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Spirit Games
Burton Delvers
Deep One

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BoardgameGeek: Spirit Games
Posts: 1203

« on: 30 January 2013, 01:30:03 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :

The Whole Hole - A Gadabout's Guide to Mutha Oith, Keister Island: Volume 1
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The Whole Hole - A Gadabout's Guide to Mutha Oith, Volume 1: Keister Island is the first in a series of guidebooks designed to immerse the reader within and among the places, peeps, beasts, and happenings of the various realms of Mutha Oith. Join intrepid gadabout Toucanacondor Flaminguez as he tours Keister Island. You'll explore dozens of locales, meet hundreds of peeps examine new religions, gawp in awe at wondrous magics, and run in terror from a bunsload of horrifying monstrosities.

Here you'll investigate the Fundamental nature of all things, dabble in smellcasting at the Garden of Smellemental Glee, chug suds with Floom's elite, and marvel at the bottomless Keister of Gawd. There's new Holy Crap, new Edges and Hindrances, New PC species new setting rules, and twenty pages of new monsters. Seriously, stop reading the back cover and just buy the goosin' thing already.

GameMastery Flip-Mat: Watch Station
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24" x 30" Mat 1" squares on each side.
Wet, Dry & Permanent Markers erase from the mat.

Adventure Path 66: Shattered Star - The Dead Heart of Xin
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An Ancient Heart Beats Again!

The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over 10,000 years. But as the ritual to reforge the artifact is completed, ancient contingencies rumble to life, the dead heart of Thassilon begins to beat again and all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stand against this risen evil - but will the aid of this ancient artifact be enough to save them all?

This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes:

"The Dead Heart of Xin," a Pathfinder RPG adventure for 15th-level characters by Brandon Hodge.
Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle.
A survey of the ancient rulers of Thassilon - all seven runelords detailed in one place, by Rob McCreary.
The madness-inducing conclusion of "Light of a Distant Star" in the Pathfinder's Journal, by Bill Ward.
Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge.

Pathfinder Campaign Setting: Irrisen Land of Eternal Winter
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Chilled to the Bone

Far to the north lies a realm that the seasons never touch, where snow lies heavy on the ground all year and winter never releases its icy grip. A country ruled by White Witches with hearts as cold as the north wind - the daughters of the Queen of Witches herself, Baba Yaga - and supported on the backs of a conquered, enslaved people. A place where frost giants and hateful fey are respected citizens, and winter wolves stalk the streets in human form. This is the nation of Irrisen, a land cloaked in unceasing winter for 1,400 years.

Irrisen, Land of Eternal Winter presents a comprehensive overview of this frigid kingdom, where the imperious control of the ruling class stifles the residents just as strongly as the harsh, never-ending winter.

Inside this book, you'll find:

A detailed exploration of the nation of Irrisen, from the icy fey stronghold of Feyfrost to the frozen forest of Harwood, including an extensive timeline of Irrisen's history and notes on traditional Irriseni holidays.
Detailed maps of Irrisen's six provinces and half a dozen of its most important towns and cities, from Queen Elvanna's capital of Whitethrone to the industrial town of Morozny.
Complete stat blocks for each of Irrisen's provinces and their capitals, detailing major settlements and notable denizens.
Numerous sites and events where adventure can be found, as well as hazards and afflictions that threaten visitors to these snowy lands.
A bestiary of new monsters and NPCs from Irrisen, such as Baba Yaga's Three Riders, the boreal creature template, and sample winter witches.
Irrisen, Land of Eternal Winter is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Pathfinder Companion: People of the North
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Cold Blood

Far beyond the reach of the soft southlander lords lie the frozen forests and icy tundra of the Inner Sea region's northernmost nations. Here dragon-headed longships ply the arctic seas, nomadic tribes hunt and ride mighty mammoths, and the descendants of the Witch Queen Baba Yaga rule a nation where spring has been forgotten. Whether they're hardened native or arctic adventurers, everyone in the northern lands walks a fine line between finding wealth and glory and filling a shallow grave in the bloody snow.

People of the North presents a player-focused, in-depth discussion of the northern nations of the Inner Sea region. Each Pathfinder Companion includes new options and tools for very Pathfinder RPG player. Inside this book, you'll find:

Thorough explorations of the different races and cultures that call the frozen north home, from notorious Ulfen raiders to secretive Snowcaster elves to barbaric Kellids.
Overviews of the three major nations of the North - the Viking Lands of the Linnorm Kings, the savage Realms of the Mammoth Lords and the evil queenship of Irrisen.
New traits and roles to customize characters of every northern ethnicity and nationality.
New feats and archetypes for northern warriors such as the Viking and the witchbreaker, plus new icy spells and the winter oracle mystery.
Cold-weather adventuring gear and magic items, advice on northern fighting styles, campaign traits, cultural sayings, and much more!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game but can easily be incorporated into any fantasy world.

Rogue Trader: Stars of Inequity
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Explore New World Beyond the Emperor's Light

The depths of the Koronus Expanse are home to countless glimmering stars. To be a Rogue Trader is to reach out towards these points of light, to brave their untold perils and grasp the peerless wealth they promise.

Discover strange and deadly new realms with the World Generator, a system to assist Game Masters in crafting unique systems and planets filled with terrible risks and unmatched potential for profit.

Descend to explore the surfaces of shadowy worlds and brave the dangers of lethal jungles forgotten ruins, crashed voidships, xenos hives, and more.

Use the Colony Creation rules to construct, expand, and control your own outposts on the lost and forgotten worlds of the Koronus Expanse.

This book contains the resources required to delve into the unknown and discover the shrouded corners of the Koronus Expanse.

A copy of the Rogue Trader Core Rulebook is needed to use this supplement.

Only War: Final Testament
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A Desperate Conflict Seethes in the Spinward Front

The mining world of Hervara is beset by war, ravaged by the conflict between the Severan Dominate and the Imperium of Mankind.

Planetfall - The squad's arrival on Hervara is not a quiet one. However, the havoc of their landing uncovers an ancient secret capable of changing the fate of the war against the secessionists.

The Night Path - Separated from their own regiment, the squad must learn to work alongside the new allies as they execute a number of critical strikes for control of key assets on Hervara.

The Horn of Mars - Beset on all sides by their foes, the squad's only path to survival leads them to one of the grandest and most powerful Imperial weapons ever constructed: The Ordinatus.

Fight to survive the blast of war and decide the destiny of Hervara!

A copy of the Only War Core Rulebook is needed to use this supplement.

Trail of Cthulhu: Out of Space
Direct link   :

Out of Space contains five adventures that will take Investigators from the mountains for northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in your worst nightmares.

Created GUMSHOE designer and gaming luminary, Robin D Laws, Trail of Cthulhu veteran Adam Gauntlett, and Jason Morningstar, award-winning creator of Fiasco and the Shab-al-Hiri Roach Out of Space features:

The Repairer of Reputations: A seemingly utopian future takes on a distinctly nightmarish quality. The scenario plays with this by suggesting that the publication of The King in Yellow has warped history. The alien beings described in the play are as real as the antagonists believe them to be.
Flying Coffins: Enemy planes are not the only things hunting in the sky. Winter, 1918. You are members of the Royal Flying Corps stationed near the Front and rumour has it, the next big push is about to begin. Meanwhile the new Hun Circus is racking up kill after kill - but is it the enemy or something else that's to blame?
Many Fires: In the mountains of northern Mexico, something ancient and obscene lies smouldering among ruins older than the Aztecs. But here the problems are more modern - and they wear gun-belts. Do an unlikely band of Investigators have the courage to tackle Pancho Villa's bandit army? And what will they do when the trail of clues takes them into dangerous territory they cannot even imagine?
Hell Fire: In the smog and grime of 18th century London, a great evil stirs. In the seedy underclass of the city a plague is taking hold. Its victims are under the sway of something far worse than they can imagine, an entity of disgusting power bent on engulfing the world in disease and death.
The Millionaire's Special: First class on the Titanic is exciting in itself but when you're invited to a private viewing of one of the world's great curiosities, a cursed Egyptian mummy, things take a turn for the worse. Strange rituals, a device to contact spirits and the awakening of something ancient and evil means that icebergs are not the only danger for RMS Titanic.
Out of Space also features extensive handouts, pre-generated characters and exclusive new essays from the authors.
« Last Edit: 30 January 2013, 14:51:10 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203

« Reply #1 on: 05 February 2013, 17:30:03 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :

Deathwatch: The Outer Reach
Direct link   :
Doom Stirs in the Depths of the Jericho Reach

For as long as mankind has sailed the void of the Jericho Reach, it has been a place of danger and mystery. Evil slumbers in the forgotten places between the stars and only the Deathwatch can stand before it.

Take the Dead Stations Vigil and serve alongside the Dead Cabal; learn what secrets they keep and uncover their shrouded history within the Deathwatch.

Explore worlds beyond the reach of the Achilus Crusade, sites that hold the keys to ancient mysteries and provide the Deathwatch with the weapons to fight the coming darkness.

Face the Necrons of the Suhbekhr Dynasty, a foe from aeons past waling to reclaim their once-great empire from the might of mankind.

Unearth the secrets hidden in the vastness between the stars!

A copy of the Deathwatch Core Rulebook is needed to use this supplement.
« Last Edit: 05 February 2013, 21:36:40 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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