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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2132 times)
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Spirit Games
Burton Delvers
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BoardgameGeek: Spirit Games
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« on: 20 March 2013, 00:00:05 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n


Pathfinder Flip-Mat: Battlefield
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6932
 
24"x30" mat, 1" squares on each side.

Cry Havoc

Whether your players are leading the charge or fleeing a superior force, no Game Master wants to spend time drawing sites for ambushes and epic clashes. Fortunately Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used during a huge organized conflict or simply any time a fight breaks out, this double-sided combat map is the perfect place to resolve battles.

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Battlefield, you'll always be ready to let loose the hounds of war!

 
Pathfinder Player Companion: Dungeoneer's Handbook
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6933
 
Brave the Depths!

Perhaps no environment is more iconic, more varied, and more fearsome than the dungeon, and when you delve into the perilous, monster-infested ruins of ages lost, you need all the help you can get! Intrepid explorers in search of the ultimate tomb raider's boon need for any adventurer looking to brave the world's most infamous dungeons.

Dungeoneer's Handbook presents player-focused, in-depth discussion of dungeons, their dangers, and ways to survive your exploration - whether it's your first time or your twentieth. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:

Informative and inspiring articles on iconic dungeon elements and tips on how to survive the deadly traps, monstrous inhabitants, and cursed treasures you'll undoubtedly encounter.
New archetypes perfect for characters that frequently find themselves deep underground or in forgotten catacombs, including the trap breaker alchemist, terra-cotta monk, and dungeon rover ranger.
New spells and magic items for every dungeon situation.
Rules for dungeon guides - informative (but oft-misleading) tomes that can be either a boon or a curse for those aimlessly wandering dungeon halls.
Archetypes and rules for hirelings who can take care of your estate and other mundane matters while you're away on your latest excursion.
New dungeon-related feats, traits, dungeoneering aides, alchemical equipment, and more!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

 
Adventure Path 68: Reign of Winter - The Shackled Hut
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6934
 
City of White Witches

The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest - to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga's Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen's White Witches?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

"The Shackled Hut," a Pathfinder RPG adventure for 4th-level characters, by Jim Groves.
An exploration of the ecology and the origins of the cunning and dangerous winter wolf, by Russ Taylor.
A look into the cult of rebels and revolutionaries who revere Milani the Everbloom, by Sean K Reynolds.
A dangerous introduction to Whitethrone's aristocracy in the Pathfinder's Journal, by Kevin Andre Murphy.
Four new monsters, by Jim Groves, Dale C McCoy Jr., and Sean K Reynolds.

 
Pathfinder Module: Broken Chains
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6935
 
Evil Unbound

The slave markets of Katapesh may be an unsavoury sort of business, but the trade metropolis's enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran, have their own opinions on the matter, however, and frequently send undercover agents into dangerous territory to break up slave rings.

When one such Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it's up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover their dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed. Or will the monstrous slavers lairing under Katapesh succeed in their malevolent designs?

Broken Chains is an investigatory dungeon crawl adventure for 6th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. This volume also contains a fully detailed map and gazetteer of the Garden of Chains - a nefarious slave auction house - and a brand-new demon that can easily be used in any campaign.

 
Qin: The Art of War
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6930
 
"If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete."
Sun Tzu, The Art of War

The Art of War is the essential military supplement for "Qin: The Warring States" dedicated to war, military life and the martial politics of the Zhongguo. Gamemasters and players alike will find it an invaluable guide for military campaigns and adventures.

The Art of War contains:

A complete overview of all aspects of military life in the Warring States.
Exhaustive descriptions of the armies of the Warring States, their elite troops, strengths and weaknesses and famous personalities.
Rules for running battles in the game, whatever the scale and involvement of the characters, be it as generals or as fighters in the thick of the action.
Two complete scenarios and guidance for the Game Master in creating military campaigns and adventures.
New styles of combat, new weapons, legendary objects and more.
« Last Edit: 20 March 2013, 01:19:54 by Zarniwoop » Logged

Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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