Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
28 March 2024, 19:18:36 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
The point is that I am now a perfectly safe penguin and my colleague here is rapidly running out of limbs! - Ford Prefect
Pages: [1]   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2010 times)
0 Members and 1 Guest are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« on: 09 April 2013, 19:30:04 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n


Worlds Apart Core Rulebook
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6941
 
Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore!

"Four islands composed the sultry chain, floating upon a bright blue sea under a tropical sun, each island gradually decreasing size as the eye passed from north to south. They were mountainous, etched with deep valleys, and covered with lush foliage. Greysolt surveyed the chain as best he could with his spyglass, taking the longest time upon the southernmost island, covered in a hazy steam of warm clouds. The crew of The Dromedary remained silent as the Captain surveyed what no other voyagers had ever seen. Each held different thoughts in the silence: thoughts of receptive natives, thoughts of fresh water and fresh fruit, thoughts of spices unknown to the civilized world, thoughts of slaughter and pillage.

The crew was a motley sort, a dozen or so hardened men and women in their late 30’s. Each had another life behind them; some, several different lives. They were unreliable in the mainstay, but rock-solid in a clutch. They bickered and feuded as they worked, helping each other make The Dromedary move, breath, and live. Their ship was not just a thing of wood and artifice, it was a collection of elemental powers: it was a voyager ship.

Greysolt declared the all clear indicating an isolated cove to drop anchor, and the crew jumped into action. Several went into the hull to tend to the elementals bound within eldritch machinery, but most headed towards their cabins, gathering various equipment for the coming landing. The cove beckoned, the unknown called.

The Dromedary calmly pulled into the bay and slowed to drop anchor. Two dinghies plopped into the water, and their crew descended into the rocking ships. Crossbows ready, the small craft rowed to the black sand shores. Behind the shores a seemingly impenetrable wall of vegetation dazzled in a multi-coloured display. Now, to heed the call…


 
Dungeon Crawl Classics 75: The Sea Queen Escapes!
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6942
 
Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard's sanctum, a magical prison, and the most unusual dungeon they've ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?

 
Immortal Memory
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6943
 
Long ago, in a galaxy far, far away, a brave Hellenic explorer named Telemikus unlocked one of the secrets of the universe with the aid of his Machina servants. Mistrustful of his assistants, he locked the secrets away in a hidden archive, and buried the key where none would find it for thousands of years.

Now, a brave band of heroes will discover that those secrets are about to be revealed - for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies.

The fifth of five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4 Act storyline, new creatures and enemies, and five pregenerated characters to get started right away. This scenario can be run either as a stand-alone adventure, or as part of an epic adventure across the Worlds of Sun and Stone.

 
Threads of Fate
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6944
 
Long ago, in a galaxy far, far away, a brave Hellenic explorer named Telemikus unlocked one of the secrets of the universe with the aid of his Machina servants. Mistrustful of his assistants, he locked the secrets away in a hidden archive, and buried the key where none would find it for thousands of years.

Now, a brave band of heroes will discover that those secrets are about to be revealed - for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies.

The fourth of the five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4 Act storyline, new creatures and enemies, and five pregenerated character to get started right away. This scenario can be run either as a stand-alone adventure, or as part of an epic adventure across the Worlds of Sun and Stone.

 
In Frozen Twilight
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6945
 
Long ago, in a galaxy far, far away, a brave Hellenic explorer named Telemikus unlocked one of the secrets of the universe with the aid of his Machina servants. Mistrustful of his assistants, he locked the secrets away in a hidden archive, and buried the key where none would find it for thousands of years.

Now, a brave band of heroes will discover that those secrets are about to be revealed - for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies.

The third of five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4 Act storyline, new creatures and enemies, and five pregenerated characters to get started right away. This scenario can be run either as a stand-alone adventure, or as part of an epic adventure across the Worlds of Sun and Stone.

 
Sword and Sandals
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6946
 
The Biggest Equipment Catalogue in the Universe!

The Empori Piraeus has been shipping equipment to intrepid heroes for over 150 years. From all corners of the Known Worlds, the Empori provides you with the mundane to exotic, always of the highest quality.

This Book Contains:

Over 150 pieces of equipment to be used in any Hellas game.
Food recipes for the discerning Hellene palette.
New armour types and rules.
New weapon types.
Symposium rules. Now you can throw your own dinner party.
The adventures of the Brazen Bull. A full-length graphic novel.
The history of the Delphoi Legion.
New sinister Atlantean equipment.

 
The Mall of Doom
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6947
 
"The meat coloured humanoids unleash a deafening howl of alarm, a cacophony which echoes throughout the courtyard and deep into all the nooks and crannies of the old mall. Immediately, answering shrieks and snarls respond and shadows, of tall, skinny figures appear on the walls..."

In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes to rise up and answer the plea for help of hard pressed humanity? In this adventure, the characters are recruited to investigate the disappearance and where-abouts of missing townsfolk beneath the recently re-inhabited farm-fortress of Walsave. Through a series of underground expeditions, they soon discover that there is more to these kidnappings than meets the eye, and that these explorations under the Earth aren't just a ruin-crawl into the crumbling, artifact rich confines of an ancient shopping complex. Besides the pitfalls and nightmare of the subterranean hell, they must contend with conflicting interests among the villagers as well, including raiders, a bizzare cult, and the ruling founders of this fortified settlement.

Can your characters survive the challenges that await them, or will they meet their end someplace deep below the rubble and junk of a besieged post-apocalyptic village?

The Mall of Doom uses the Outland System game mechanic and requires only The Mutant Epoch hub rules RPG game book to play. Although set in the Crossroads Region over former Los Angeles, and a half day's ride from the sprawling, poverty ridden city of Overpass, the game master can easily drop this adventure into his or her own campaign region. Designed for 6 to 10 first rank. Here's what's included in this terrifying, fast paced adventure:

Multi-Path adventure design: never plays the same twice. Designed for group gaming or you can test your survival instincts, knowledge of The Mutant Epoch, and wits by solo playing.
PG14 rating due to some of the suggestive themes, horrific circumstances and descriptions; this adventure is not for the squeamish.
60 illustrations
5 Player Handouts
6 Maps
1 New Creature
2 New Relics
136 Pages

 
Dungeons of Dread Premium Edition
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6948
 
Four Classic Adventures in One Fantastic Tome!

The original "S" series of adventure modules included four of the D&D game's deadliest dungeons, each one stocked with memorable monsters, terrifying traps, and legendary treasures. Collectively, these modules have slain more unlucky adventurers than any other series in the D&D game's illustrious history, yet players keep coming back for more!

The time has come to relive these glorious adventures. Plunder the trap-infested tomb of Acererak the Demi-Lich, steal three fabled weapons from White Plume Mountain, explore a crashed spaceship in the Barrier Peaks, and delve once more into the caverns of the Arch-mage Iggwilv in search of her lost trove.

Dungeons of Dread collects all four classic adventures into one limited edition, premium hardcover book, preserving their interior layout, content, and timeless black-and-white artwork.
« Last Edit: 10 April 2013, 00:43:22 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 06 December 2018, 02:46:47