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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 1862 times)
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Spirit Games
Burton Delvers
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BoardgameGeek: Spirit Games
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« on: 11 June 2013, 17:30:04 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
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Rifter 62
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Every issue of The Rifter is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new characters, O.C.C.s, powers, magic, weapons, adventure and ideas for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. Every issue has material for Rifts and at least two or three other Palladium game lines.

The Rifter Number 62 includes:

Rifts - Official Rifts Vampires Sourcebook bonus Material by Matthew Clements and Kevin Siembieda. More about the secret vampire special forces organization, Deathspike, Werewolf Deathspike Agents, the vampires' Top Ten Enemies List, "Meat Wagons," weapons, and 11 Hook, Line and Sinker Adventures.
Rifts - Official Black Market O.C.C. Experience Tables.
Rifts - Official Necromancy and Bone Magic spells by Jeff Duncan and Kevin Siembieda.
Rifts - Official Northern Gun Sneak Preview of the Gunboat Robot-Killer. Just one of the many robots this new sourcebook will contain.
Palladium Fantasy source material by Michael Long. A very detailed presentation of a castle with dozens of maps and floor plans, plus a general description you can drop into any campaign.
Heroes Unlimited - World Association of Super-Humans by Thomas Morrison. A peacekeeping organization with international credentials that works with law enforcement agencies and governments around the world.
All settings - An in-depth look at the Climbing skill and its many uses, by Michael Strom./li>
News, coming attractions, product descriptions and more.
96 pages of fun and adventure in the Palladium Megaverse.

Bumps in the Night
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Say your prayers.
Light your lamp.
Load your revolver.
It won't do any good.

Pagan Publishing is proud to present five non-Mythos scenarios of supernatural horror and mystery from author John J. Crowe III. Inside this musty tome you won't find deep ones, or shoggoths, or Great Old Ones, but you will find loathsome horrors perpetrated by both the living and the dead. Ghosts, demons, poltergeists, spirits and the undead are the order of the day.

What horror is devouring the locals in "The Westerfield Incident?"
What has caused the graves to open in "The Vengeful Dead?"
Can the Investigators save themselves from "The Bitter Venom of the Gods?"
Will they unravel the "Curse of the Screaming Skull?"
Can they bring peace to "An Unsettled Mind?"

It won't help your Investigators if they've read the Malleus Monstrorum or own their own copy of the core Call of Cthulhu rulebook. There's nothing in those well-thumbed volumes to help them here. In here, they're on their own.

DC Adventures Universe
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The Original Comic Book Universe!

The DC Universe is yours to play in! The fourth and final book of the DC Adventures Super Hero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate Super Hero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the starts and even to parallel realities and Elseworlds. In its pages you will find:

History! From the dawn of time to the present day, including historic DC characters like Arion, Lord of Atlantis, Enemy Ace, Black Pirate, and Sgt. Rock.
Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.
Characters! DC Adventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!
Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.
Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the Year One Million to the Vanishing Point at the end of time itself!
...and Beyond! Across the Bleed to alternative Earths, the higher planes of the Fifth Dimensions, the realms of the Endless, and the gates of Heaven and Hell.
DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.

Adventure Path 70: Reign of Winter - The Frozen Stars
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Alien Winter Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion's solar system, now in the midst of its decades-long winter. On the hunt for more clues as to a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

"The Frozen Stars," a Pathfinder RPG adventure for 10th-level characters, by Matthew Goodall.
A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter.
A look across the Bone Bridge and into the terrifying secret of Irrisen's magical dolls, by Kevin Andre Murphy.
Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.

Pathfinder Campaign Setting: Chronicle of the Righteous
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Pray for Mercy

The empyreal lords watch over the infinite expanses of the multiverse to ensure that good can flourish and that evil, no matter its form, can be vanquished. But even these powers cannot stem the tide of evil by themselves, and they must often rely on their celestial servants - noble angels, wise agathions, unrelenting archons, and free-spirited azatas - to lead the charge against the forces of corruption. Together, these virtuous forces wage an unending war against the blasphemous and the profane, all the while lifting worthy mortals to stations of ever-greater glory among the boundless celestial spheres.

Inside this book, you'll find:

A thorough exploration of over 50 empyreal lords, including details on their minions, the divine powers they bestow upon mortal worshippers, and the celestial realms from which they hail.
Rules for the mystery cultist prestige class and details on the various types of mystery cults.
Methods to bolster mortal spellcasters' efforts while summoning all the different types of celestials.
New spells for spellcasters to hurl at their wicked foes and new magic items to aid adventurers in their battles against evil.
Rules for rituals of self-mortification and the divine powers that can be gleaned by such acts of devotion.
A bestiary of five new celestials to assist or oppose player characters, including the keen-eyed spyglass archon and the veranallia, azata master of season, growth, and decay.
Chronicle of the Righteous is intended for use with the pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Pathfinder Flip-Mat: Arcane Dungeons
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Magic & Mystery

Whether players are expecting an archmage's vaults or delving through magical dimensions, no Game Master wants to spend time drawing sites for their arcane encounters. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used as a complete dungeon or as piecemeal puzzles, this double-sided combat map is the perfect place for all manner of magical confrontations and conundrums!

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Arcane Dungeons, you'll always be ready to test both your players' weapons and their wits!

Pathfinder Campaign Setting: Fey Revisited
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First World Problems

Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying game explores 10 of the Golarion's most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!

With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bounded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favoured mortals, and a ready-to-use threat or ally of each fey race.

Inside this book, you'll find fey creatures like:

Dryads, guardians of the forest who ensnare mortals' minds for their own goals of preservation
Leprechauns, folkloric pranksters rumoured to hide great riches available to those who find their stash.
Norns, the powerful beings said to pull at the threads of fate.
Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.
Fey Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Ultimate Campaign
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Take Charge

Where the dungeon ends, another adventure begins! Pathfinder RPG Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighbouring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder RPG Ultimate Campaign is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Campaign includes:

A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavour.
A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
New rules for retraining and switching classes; honour, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner - without losing sight of the PCs themselves.
And much, much more!
« Last Edit: 11 June 2013, 19:55:19 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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