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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2491 times)
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Spirit Games
Burton Delvers
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« on: 27 June 2013, 20:00:03 »

Spirit Games Website Whats New for RPG
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n


Prometheum Exxet
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6987
 
With these hands
I created unimaginable wonders...
Gods and demons without souls,
wrought of metal, wood, and crystal.
The power to challenge heaven,
grasped in your fingers...

Prometheum Exxet is a book dedicated to exploring the world of supernatural artifacts, a book made to deploy a new range of wondrous objects for both players and their adversaries. Within the pages of this book are hundreds of supernatural artifacts, ideas for wild adventures, systems to forge your own mystical works, and much more. Get ready: a door to a realm of powers yet unexplored opens before you.

Inside this book, you will find:

Compendium of Artifacts: Over 150 supernatural artifacts, legendary in the world of Gaia and explored in lavish detail, from the Lawbringers of Abel to the very key of Yggdrasyl, a device that can rewrite reality to its user's whim.
The Art of Creation: a detailed system for creating artifacts and supernatural compounds so that players can hone their craft to unparalleled levels.
Combat with Artifacts: New rules for wielding mystical objects to maximum effect in combat, as well as special Combat Modules that allow players to wield incredible skills.
Supernatural Analysis: Rules to analyse and understand the capabilities of supernatural artifacts, as well as to unlock their greatest secrets.
Artifacts if Gaia: A review of the renowned artifacts that have shaped the history of the world of Gaia, across cultures and times.
And Much More: New Advantages for gaining objects of power, Fables, ideas for adventures, and detailed lists of the Black Suns wares including prices for those who wish to acquire these artifacts.

 
Pathfinder Face Cards: Iconic Equipment
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6989
 
Worthy of Heroes

Claim the gear of the Pathfinder Roleplaying Game's most famous heroes with the Iconic Equipment Item Cards! This 54-card set of beautifully illustrated, full-colour Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures! In addition to artwork from Paizo's finest illustrators, each card includes space on the back to add notes for the item, allowing players to keep track of what they now about their treasure. Item Cards are designed for the Pathfinder RPG, but are usable with any fantasy roleplaying game.

 
Pathfinder Face Cards: Animal Allies
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6988
 
Call of the Wild!

Animal companions and familiars are more than just servants - they're some of the most versatile allies in the Pathfinder RPG. Give your devoted companions the prominence they deserve with Pathfinder Face Cards: Animal Allies, a collection of more than 50 gorgeously illustrated illustrated cards depicting the most common animal companions in the Pathfinder RPG, but suitable for use in any fantasy roleplaying game! Each card includes space to record key details and artwork by Paizo's finest illustrators, ensuring you'll never forget your capable companions again!

 
Pathfinder Map Pack: Forest Trails
Date/Time   :   -
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6990
 
In Forests Deep

Riddled with twisting game trails, mysterious glens and ancient trees, the shadowed depths and bewildering paths of the forest may hide adventurers from their foes, or set them up for ambush by the creatures, that dwell within! Whether your heroes are pursuing dangerous beasts or seeking out legendary fey, no Game Master wants to spend time drawing underbrush and woodland debris Fortunately, with Paizo Publishing's latest Pathfinder Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of circuitous forest paths, including:

Cave Entrance
Fallen Trees
Forest Footpaths
Fork int he Path
Large Clearing
Rocky Outcrops
Thicket #Crossroads
Undergrowth-Chocked Passages
Woodland Clens
Game Masters shouldn't waste their time sketching maps every time characters enter the woods. With Pathfinder Map Pack: Forest Trails, you'll always be ready whenever adventurers pursue woodland mysteries!

 
Adventure Path 71: Reign of Winter - Rasputin Must Die!
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6991
 
Worlds at War

The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk" - who has already cheated death once before - and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

"Rasputin Must Die!", a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
Revelations on Szuriel, the Horseman ow War, and her brutal quest for souls, by Sean K Reynolds.
Spiders versus sentient dolls in the Pathfinder's Journal, by Kevin Andrew Murphy.
Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

 
Pathfinder Campaign Setting: Castles of the Inner Sea
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6992
 
Storming the Castle

Whether they are knights of chivalrous causes or nobles scheming nefarious designs, the movers and shakers of Golarion need strongholds to host their forces and to serve as a headquarters for launching their various plots and goals. Perhaps no strongholds are more suited to this challenge than the mortar-and-stone castles, keeps, and fortresses that dot the world, whether they are entrenched on grassy baileys or built into the sides of sheer mountain ranges.

Castles of the Inner Sea provides a thorough exploration of six different castles set throughout the Inner Sea region of the Pathfinder campaign setting. Detailed descriptions of the castles examine their histories as well as their most important features and structures, breathing life into fully realized maps of the castle grounds. Rundowns of castle denizens and stat blocks for key NPCs give players reasons to fear the dangers of these soaring fortifications, and a sample adventure location for each castle makes it easy for Game Masters to drop castle encounters into any game.

This book contains details on the following castles:

Castle Everstand: A borderland stronghold standing between the pastoral lands of vigilant Lastwall and the vicious orc hordes of Belkzen.
Castle Kronquist: A haunted Ustalavic fortress that is home to one of the Whispering Tyrant's most dreaded vampire minions.
Citadel Vraid: A wicked castle founded as a gift to the Hellknights' Order of the Nail and rumoured to be cursed by ancient magic.
Highhelm: A cultural and trade capital of the dwarven empire that stands as a testament to the glorious achievements of this industrious race.
Icerift Castle: An unfinished keep, ruined by the frigid winds of the north and supposedly haunted, that plays home to monstrous arctic denizens.
Skyborne Keep: A floating cloud castle ruled by a malevolent storm giant, who uses it as a vessel to plunder various merchant ships and trade caravans.
Castles of the Inner Seas is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

 
Pathfinder Campaign Setting: Dragons Unleashed
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6993
 
A Desolation of Dragons

Dragons invade the world of the Pathfinder RPG in Pathfinder Campaign Setting: Dragons Unleashed! This collection of deadly foes and potent allies reveals 15 of Golarion's most powerful and influential dragons, from cunning draconic manipulators to great wyrms capable of testing even the most experienced adventurers. Dragons of every chromatic and metallic breed fill this collection, along with several mysterious primal dragons and regal imperial dragons.

Each entry includes full statistics for running the dragaon, details on its history and ambitions, descriptions and maps of the dragon's lair, the contents of its hoard, and more. Unleash Golarion's ultimate monsters on your game with Pathfinder Campaign Setting: Dragons Unleashed!

Inside this book, you'll find:

Aashaq the Annihilator, an ancient red dragon priestess of Dahak, god of destruction and treachery.
Fahrauth, an umbral dragon who has set himself up as a living god in the Darklands.
Maghara, the ghost of a copper dragon, who guards a ruined lighthouse known as the Guidestar of Desna.
Moschabbatt, an ancient magma dragon who jealously conceals lost secrets of the dwarves.
Eleven other exemplars of dragonkind, from brass dragon hatchling to elder chromatic wyrms!
Dragons Unleashed is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

 
Pathfinder Player Companion: Kobolds of Golarion
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6994
 
Traps, Tribes, and Tenacity

Dwelling underground in the dark and twisting sprawl of their tunnels, kobolds make unlikely heroes. Pathfinder Player Companion: Kobolds of Golarion unlocks the potential of this cunning and skilled race, showing how the talents kobolds have trained in since birth - trap-making, teamwork, and sneakiness - make them excellent dungeon delvers Unlike some of the less intelligent creatures that share the Darklands with them, kobolds make allies among the surface races and exert influence in many of Golarion's cities. Though they're limited within their rigid tribal rules, kobolds have the ambition of dragons!

Many of the character options in this book can work for other types of characters who want to use traps or fight in the same style as kobolds. Others relate directly to the unique parts of kobold life, such as the significance of the way their scales mimic the hues of the chromatic dragons. Bring this reptilian race's best skills into the adventuring life with Pathfinder Player Companion: Kobolds of Golarion! Inside this book, you'll find:

A look into the tightly ordered kobold tribes that live in the Darklands - their life cycles, worship, and cultural behaviours - and an overview of several specific tribes that have risen to prominence of Golarion.
More tools to build an interesting kobold character, from archetypes and feats to random kobold characteristics and traits.
Insight into the spiritual lives of kobolds, including the deities they worship, the sorcerous talents they excel at, and the dragons they revere.
The tools of the kobold trade, including an easy-to-use system for traps, a plethora of magic and alchemical items, and several trapped decoys!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

 
Pathfinder Player Companion: Quests and Campaigns
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6995
 
Quest for Glory

All great characters are made even greater by the adventures they undertake, and yours is no exception! Pathfinder Player Companion: Quests & Campaigns takes your adventurer from zero to hero, providing all manner of tools to aid in the creation and development of your character's own legend. From tables to aid in character creation to feats that point your newly forged champion toward even greater power, this volume offers countless sources of inspiration to prepare you for new and amazing adventures.

Quests & Campaigns presents an in-depth discussion and exploration of new player options to help firmly root your character in the world of Golarion and establish her own legend, whether she's adventuring in ancient ruins, waging war against a rival kingdom, or operating her own tavern! Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:

Random character generation tables to help you create an adventurer who's sure to become a legendary figure in Golarion lore!
New story feats to inspire epic quests and bestow great powers upon those who complete their adventures.
Dozens of new traits to further invest your character in the world of Golarion and make sure that his first adventure isn't his last.
The all-new divine Ceremony spell, which allows clerics to officiate at weddings, celebrations of birth, and dozens of other rituals and rites.
New magic items, spells, and feats for characters using the rules from Pathfinder RPG Ultimate Campaign, from arcana that teleports your business to magical swords designed to slay your own treacherous kin.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

 
Against the Slave Lords
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=6996
 
Four Classic Adventure Plus One!

Originally designed for the Advanced Dungeons & Dragons Open Tournament at GEN CON XIII, the Slave Lords adventures became instant classics, which broke the mould by delivering thrilling stories as well as challenging encounters. The Slave Lords themselves proved a worthy and memorable threat. Never before had the D&D game enjoyed such a rogues' gallery of endearing (and enduring) villains!

Against the Slave Lords collects the original four Slave Lords adventure modules into one limited-edition, premium hardcover book, preserving the interior layout and timeless black-and-white interior art. This collection also includes a brand-new, full-length AD&D prequel adventure, AO: Danger at Darkshelf Quarry by Skip Williams, which introduces the threat of the Slave Lords in a new and exciting way.
« Last Edit: 28 June 2013, 00:47:09 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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