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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 1808 times)
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Spirit Games
Burton Delvers
Deep One

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BoardgameGeek: Spirit Games
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« on: 04 July 2013, 12:00:17 »

Spirit Games Website Whats New for RPG
Overview            :               Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
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Shades of Aegis
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Long ago, in a galaxy far away, a brave Hellenic explorer named Telemikus unlocked one of the secrets of the universe with the aid of his Machina servants. Mistrustful of his assistants, he locked the secrets away in a hidden archive, and buried the key where none would find it for thousands of years.

Now, a brave band of heroes will discover that those secrets are about to be revealed - for good or ill. Only they will decide whether an ancient Machina will have his revenge, or whether the descendants of Telemikus will live to fulfill their own destinies.

The second of five adventures in the Legacy of the First Age series. It contains an exciting and mysterious 4-Act storyline, new creatures and enemies, and five pre-generated characters to get started right away. This scenario can be run either as a stand-alone adventure or as part of an epic adventure across the Worlds of Sun and Stone.

Star Wars: Edge of the Empire Core Rulebook
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A long time ago in a galaxy far, far away...

It is a time of unrest and opportunity. The Empire struggles to maintain its grip on the galaxy in the midst of civil war. On the edge of the Empire, scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble for a living.

Embark on your own adventures in the Star Wars galaxy with the Star Wars: Edge of the Empire Roleplaying Game. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy.

This core rulebook includes:

A dynamic dice mechanic that goes beyond success and failure to enhance narrative gameplay.
Full playable rules for six careers, nineteen specializations, and eight species, enabling flexible character recreation and development.
Obligation rules to invest player characters in the story of Edge of Empire.
Starship combat, customizable equipment, Force powers, dangerous adversaries, and much, much more!

Star Wars: Edge of the Empire Game Master's Kit
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The essential GM's reference to Star Wars: Edge of the Empire

It was supposed to be a simple job. A short hyperspace jump, a remote planet, and no blaster fire whatsoever. But simple jobs never stay simple, not on the edge of the Empire.

Take your Star Wars: Edge of the Empire campaign to the next level with the Edge of the Empire Game Master's Kit. Great stories have great villains, and the Nemesis rules and advice contained within are specifically designed to provide memorable antagonists for your Star Wars stories. The kit also contains a brand new adventure, new rules and advice for GMs, and a deluxe Game Master's Screen that places the most commonly-referenced rules close at hand.

This product includes a 32 page book and a 4-panel Game Master's screen. A copy of the Edge of the Empire Roleplaying Game core rulebook is required to use this supplement.

Star Wars: Edge of the Empire Dice Pack
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This pack contains 14 custom dice and 4 Destiny Point tokens for use with the Edge of the Empire Roleplaying Game.

Astounding Adventures
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Welcome to the heart-pounding, two-fisted, action-filled world of the Pulps! Throughout this book you will find BASIC ROLEPLAYING rules for new character types, skills, combat, magic, mad science and a plethora of villains, henchmen and monsters.

Accompanying the text are several sidebars containing special, optional rules to help jack up the pulpiness of your campaign, and rules aimed specifically towards those who enjoy using miniatures and map grids in their games. How far you want to push the envelope is up to you - and you'll find all the tools you need within these pages.

So strap on a rocket-pack, load up your .45, and get ready to take on a dozen Nazis single-handedly, while standing atop the ruins of a lost Aztec temple! Once you open up the Pulps you are in for the adventure of a lifetime!

Samurai of Legend
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Ancient Japan has held a long fascination for the west. The formality of the society steeped in notions of honour and debt almost unheard of in the west; the traditions of the samurai and their code of bushido; the enigmatic ninja and the duality of the Shinto and Buddhist religious philosophies - each contributes to a unique society that is ideal for adventure on many different levels.

This book assumes the reader is new to historical Japan, although those with knowledge of it through popular mediums and historical research should not find it wanting. Within these pages you will find everything needed to create an authentic sense of mythic Japan using the Legend rules system.

Adventure 3: Trillion Credit Squadron
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Much like Book 2: High Guard, this volume is about space forces, what they do and how they fight. The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available of architects and limitations on design and construction, such as funds, required capabilities and pilots, are all present here.

The Campaign Play chapter gives everything needed to set up a campaign with planetary budgets, construction allocations and diplomacy. The campaign turn is detailed, as are the effects of a player's actions. Several additional options are also presented to expand a campaign further.

Only War: Enemies of the Imperium
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Face Down the Terrifying Foes of Humanity!

In the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the rebels of the Severan Dominate to the Orks of Waaagh! Grimtoof to the forces of the Dark Eldar, Kroot, and Chaos.

New foes including brutal Ork Meganobz, lethal Archonsk and dreaded Chaos Space Marines arm Game Masters with a host of options to challenge event the most experienced and skilled troopers.

New information on the factions, politics, and battlefields of the Spinward Front provides details and ideas to enhance Only War campaigns.

Rules for Formations give Game Masters resources to run steamlined combats on a squad scale, and Veteran Talents, Kill Markers, and new Medals allow grizzled characters to earn new bonuses and abilities for their heroic battlefield endeavours.

Stand firm and prepare for the fight of your life!

A copy of the Only War Core Rulebook if needed to use this supplement.

Pathfinder Battles: We Be Goblins
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1 Collectible mini game piece.

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« Last Edit: 04 July 2013, 18:10:24 by Zarniwoop » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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