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Author Topic: SG: New Board Games at Spirit Games  (Read 1328 times)
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Spirit Games
Burton Delvers
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BoardgameGeek: Spirit Games
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« on: 02 August 2013, 00:20:54 »

Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=2&sub=n


Planet Steam
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=4600
 
Production and Commerce in a Steam-Powered Future

Ladies and gentlemen, welcome to Planet Steam! We got hot rocks and water - plenty of it! We got a whole mess of ores! We got quartz! We got abundant energy! This is your chance to get in on something - something big!

Stake your claim, set up your tanks, and extract resources faster than your rivals. Carry your goods to market and watch the profits roll in. Make something of yourself. Who knows? Maybe they'll wind up naming a town after you!

Planet Steam is a game of cutthroat economic conflict in a steam-powered world for 2 to 5 players. Players extract and sell resources to amass the most wealth by the end of the game. Create shortages or flood the market with resources to stymie your opponents. Are you canny enough to turn a hand full of credits into a fortune?

Game Contents:

1 Game Board
35 Tanks
14 Quartz Converters
14 Ore Converters
14 Energy Converters
13 Superchargers
85 Claim Markers
30 Quartz Tokens
30 Ore Tokens
30 Water Tokens
30 Energy Tokens
130 Credit Tokens
8 Resource Supply and Price Indicators
1 Tank Supply Marker
1 Support Airship Marker
1 Plastic Stand
1 Round Marker
4 Order Markers
10 Specialist Cards
40 Carrier Cards
14 Certificate Cards
3 Optional Cards
5 Reference Sheets
1 Six-Sided Die

Kemet
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7431
 
In the mystic Egypt of Kemet, weapons will give you victory! Raise your armies, unleash your divine power, summon creatures, take control of temples and join the battle.

Game Contents:

1 Game Board
5 individual player boards
60 troop figurines
7 creature figurines
15 pyramids
32 combat cards
35 divine intervention cards
48 power tiles
53 victory point tokens
29 action tokens
5 prayer markers

Munchkin Level Playing Field
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7648
 
It's a gameboard for Munchkin - a dungeon room for every level, plus spaces for the decks and discards, so you can instantly see who to pick on who's ahead. Includes male/female tokens in six colours, and matching coloured markers with special in-game bonuses for each player, giving you more reasons to fight over trade cards! And you get four brand-new Munchkin cards!

Bonus! On the back is a 20-room dungeon layout for Epic Munchkin

This is an expansion for Munchkin. It is not a stand-alone game

Race to Adventure!: Dinocalypse and the Hollow Earth
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7649
 
Race to Adventure! expands with this double-mini-expansion pack! In the Dinocalypse Now mini-expansion, you'll dodge psychic dinosaurs as they burst through their time-portal ... and travel to the Century Club's most secret base on the island of Kauai. Can you protect your clues and win the Race all while on the run from a reptilian menace?

In the Hollow Earth mini-expansion, you'll Race into subterranean depths by sinkhole, underground river, and cave entrance. Will you be the one to uncover the lost treasure of the Neanderthals?

Contents: 4 boards (2 per mini-expansion) of new game pieces and new location tiles.

Rialto
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7645
 
Venice, the city of bridges and gondolas. Your goal is to gain power and influence: you want to become the eminence grise of Venice. Assign councilmen in the town districts, build precious bridges and buildings, but keep your eye on your finances and the Doge!

Rialto is an easily accessible tactical board game. With an elegant card mechanism, award winning designer Stefan Feld succeeds in keeping the players involved throughout the game.

Contents:

1 game board
5 player boards
90 councilmen
10 counters
1 district token
60 building tiles
6 bridge tiles
6 gondola tiles
6 round tiles
2 bonus tiles
30 coins
77 card
1 instruction sheet

Roads to Moscow
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7646
 
In October 1941 the Germans broke through the main Soviet defence line and began a race along the major roads that lead to Moscow. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The soviets are down to remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements soon to arrive from the Far East may finally allow them to stop the German advance.

The Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderian's panzer spearhead advancing north from Orel was ambushed by Soviet tanks thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow.

Roads to Moscow uses mechanics that feature a chit draw for activation of formation. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. Timing is everything. Included are special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more.

Game Contents:

Three sheets 5/8" counters (528 total)
One 22"x34" Mapsheet (front & back)
4 Player Aid set-up cards (front & back)
1 Charts & Tables card (front & back)
1 Chart & Tables card
1 ten-sided die
Rule Book
Play Book

Phantom Leader Deluxe
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7647
 
Phantom Leader places you in command of an Air Force or Navy squadron of fighters in the hostile skies of the Vietnam War! Each pilot under your command has individual skills. Each aircraft also has individual ratings. You get to select the best mix of pilots, aircraft, and munitions for each mission. Do a good job, and lead your squadron to victory. However, do too good of a job, and the politicians back home will place limitations on your future missions and tactics. Welcome to the Vietnam Air War!

Phantom Leader includes 4 historical aerial campaigns: War In The South, Rolling Thunder, Linebacker and the Cuban Missile Crisis. Each can be played in 3 different campaign lengths, by either an Air Force or Navy squadron! Aircraft include: F-4 Phantom IIs, F-105 Thunderchiefs, F-100 Super Sabres, F-104 Starfighters, A-6 Intruders, A-7 Corsair IIs, F-5 Freedom Fighters, F-8 Crusaders, EA-6A Prowlers, F-101 Voodoos, F-102 Delta Daggers A-3 Skywarriors, E-1 Tracers, E-2 Hawkeyes, F-105 Wild Weasels, and A-4 Skyhawks!

Phantom Leader is a Solitaire game. You command jet fighters and make historically accurate decisions, while the built-in game system generates the missions and controls the opposing forces. This means you can play the game at your own pace, whenever, and wherever you choose.

Game Components:

336 Full Colour Cards
352 Full Colour Counters
1 11"x17" Mounted Display
8 Full Colour Campaigns
1 Full Colour Player Sheet
1 Ten-sided die
1 Player Log Sheet
Full Colour Rules Booklet

Mage Wars: Conquest of Kumanjaro Spell Tome Expansion
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7650
 
Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra. Players can wage their own matches as a Priest of the Order of Malakai, or as a Beastmaster of the Johktari, using new ability cards for each, and a trove of new spells from all the spell schools. Join the fantasy phenomenon that pits mage against mage. The conquest begins with you!

Expansion Includes:

2 Alternative Mages: Priest and Beastmaster
2 Mage Cards + 2 Mage Ability Cards
106 new Spell Cards
22 Punch Markers (with new conditions)
Mage Wars core set is required for play.

Scrabble Twists and Turns
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7651
 
Bringing Letter & People Together!

Scrabble Twists & Turns takes you off the world game grid! Spell backwards, up, down, any which way but wrong! No points to keep track of means any word might win you the game.

Action tiles help as you try to be the first to get rid of all of your tiles to win.

Contents:

108 letter chips
rules sheet
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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