Spirit Games Website Whats New for GamesOverview : Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website :
http://www.spiritgames.co.uk/disp.php?menu=2&sub=nBoard Game Sleeves 65 x 100mmDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7850 50 per pack. Fits Special Sized board game cards.
Descent: Journeys in the Dark Second Edition - The Trollfens ExpansionDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7851 DAMP, DARK AND DANGEROUS. THESE SWAMPS WILL HAMPER EVEN THE FLEETEST OF FOOT...
The vicious Bol'Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumours hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
Bring even more adventure to all of your Descent: Journeys in the Dark Second Edition campaigns with The Trollfens. This expansion introduces new heroes, monsters, classes, quests, and more!
Heroes can investigate and discover secret rooms and rumours while the overlord spreads infection with his new Overlord cards and brings to bear a powerful new weapon: the massive lieutenant Bol'Goreth!
Game Contents:
24 page Rulebook / Quest Guide
9 Plastic Figures
1 Green Power Dice
2 Hero Sheets
22 Class Cards
3 Travel Event Cards
13 Shop Item Cards
1 Search Card
4 Condition Cards
3 Relic Cards
6 Secret Room Cards
10 Overlord Cards
4 Monster Cards
2 Lieutenant Cards
6 Rumour Cards
2 Advanced Quest Cards
9 Map Tiles
1 Secret Room Tile
8 Challenge Tokens
5 Condition Tokens
7 Class Tokens
1 Lieutenant Token
1 Secret Room Entrance Token
16 Infection Tokens
Pandemic Expansion: In the LabDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7852 3 New Ways To Play.
Lab Challenge, take samples and develop cures in the lab.
Solo Game, you, with a little help from the CDC, are on your own.
Team Game, cooperate with a partner against rival teams.
BEHIND SEALED BIO-HAZARD DOORS, SCIENTISTS RACE AGAINST TIME TO SEQUENCE DISEASES AND TEST CURES.
Take samples and develop cures in the Lab Challenge.
Play on your own or as rival teams (for 4 to 6 players).
EXTEND THE ON THE BRINK CHALLENGES WITH NEW VIRULENT STRAIN EVENTS OR THE WORLDWIDE PANIC SCENARIO.
CAN YOUR TEAM WORK TOGETHER IN THE LAB TO SAVE HUMANITY?
Contents:
4 New Role cards, with matching pawns.
3 New Event Cards
1 Lab Board
5 cure vials
14 Sequence cards
2 revised role cards with Lab abilities
1 CDC card
3 wooden team research stations
14 awards
8 Goal cards
10 Bonus cards
2 Virulent Strain Epidemic cards
12 Purple disease cards
2 Mutation Worldwide Panic cards
Munchkin: Tricky TreatsDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7841 It's Halloween, and you know what that means - it's time to dress up, kill monsters, and take their sweet, sweet CANDY!!! Put on your Zombie Costume, grab your Favourite Machete, and show that Sparkly Vampire who's boss! But be careful... you may fall prey to The Prim Reaper or the worst Halloween fate of all... Healthy Snacks!
Jungle Speed Safari includes Promo CardsDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7842 The animals have invaded Jungle Speed!
A completely "wild" set of rules, cards and totems for a brand new Jungle Speed experience!
On your turn, flip a card.
Is the animal hungry? Be quick and Grab the right food totem.
Is the animal angry? Calm him down by imitating him!
And that's not all... The chameleon and the hunter will test your reflexes.
Dixit 4 includes Promo cardDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7843 84 new cards.Requires the basic game to play.
Star Trek: Attack Wing USS Defiant Expansion PackDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7844 Expand and upgrade your Star Trek Attack Wing Game!
The USS Defiant is a state of the art Federation escort ship equipped with major weapon and tech upgrades including quantum torpedoes, ablative armour and a Romulan cloaking device. The ship's captain, Benjamin Sisko, commanded the vessel in defence of Deep Space 9, and later during the massive battles that took place against the Dominion forces during the Dominion War
Game contents:
16 Cards
23 Tokens
1 Manoeuvre Dial
1 Painted Plastic Ship with Base and Pegs
Star Trek: Attack Wing IKS Kronos One Expansion PackDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7845 Expand and upgrade your Star Trek Attack Wing Game!
IKS Kronos One is a Klingon K't'inga-class flagship commanded by Chancellor Gorkon of the Klingon High Council. The ship became enmeshed in a web of intrigue engineered by General Chang prior to the Khitomer accords in an attempt to disrupt the peace treaty between the Federation and the Klingon Empire.
Game contents:
13 Cards
19 Tokens
1 Manoeuvre Dial
1 Painted Plastic Ship with Base and Pegs
Star Trek: Attack Wing IRW Praetus Expansion PackDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7846 Expand and upgrade your Star Trek Attack Wing Game!
The IRW Praetus is a 22nd century Romulan Bird-of-Prey that utilizes an early version of Romulan Cloaking technology. The vessel has no shields, and its ability to use its cloaking device involves several risks to the ship's main systems.
Unlike other ships in Attack Wing, the Praetus can use a Cloak Action even though it has no Active Shields. However, this is risky and involves rolling a die to see if the ship is damaged. The Praetus is known to patrol cloaked minefields which present considerable danger to enemy ships flying through them, although this danger can be partially mitigated through an intensive scan of the area.
Game contents:
10 Cards
13 Tokens
1 Manoeuvre Dial
1 Painted Plastic Ship with Base and Pegs
Star Trek: Attack Wing 5th Wing Patrol Ship One Expansion PackDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7847 Expand and upgrade your Star Trek Attack Wing Game!
The 5th Wing Patrol Ship was an agile Jem'Hadar attack ship that utilized advanced weapons and tactics during the Dominion War. The Jem'Hadar ships were known for powerful upgrades such as phased polaron beams that could fire past an opponent's shields, as well as advanced tactics that included devastating suicide attacks against larger ships.
Game contents:
15 Cards
21 Tokens
1 Manoeuvre Dial
1 Painted Plastic Ship with Base and Pegs
Railways of Great BritainDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7848 Who will become the first Rail Baron of Great Britain?
It is mid-19th century Great Britain... and the tramways that first appeared to transport coal have since been upgraded to railways. Numerous different companies (using different railway gauges) have connected to villages, towns and cities across the country. Invest wisely and guide your railroad to financial success as you take control of the Railways of Great Britain.
Game Components:
A beautiful 30"x36" map of Great Britain
37 cards that introduce several new features such as:
10 new Railroad Barons
A Railroad Inspector
1 Tunnel Engineer
Railways of Great Britain is an expansion for Railways of the World. You will need the pieces from Railways of the World (track and city tiles, bonds, money, empty city markers, trains and the first player marker) to play Railways of Great Britain.
Railways of North AmericaDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7742 Fame and Glory awaits in the Great White North!
It is the early 19th century in Canada. The first transcontinental railway is under construction, thanks to a 25 million acre land grant from the Canadian Government. Population is on the rise and transportation is in high demand. Will you build ferry lines to transport the masses, or will you risk the hardships of building through the Rocky Mountains to mine their untold fortunes? The next dynasty awaits your formation in the Railways of North America.
Included as an added bonus: 12 Transcontinental Barons, a scoretrack, extra track tiles, and an extra large box to hold lots of Railways of the World Expansions!
Game Components:
1 beautiful 15"x36" map of Canada
24 new Canadian and Transcontinental Barons
46 Operations Cards with Mines and Ferry Lines
1 scoretrack
1 sheet (12"x15") of Track Tiles
Railways of North America is an expansion for Railways of the World. You will need the pieces from Railways of the World (track and city tiles, bonds, money, empty city markers, trains and the first player marker) to play Railways of North America.
Railways ExpressDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7743 Railways Express is a race around the USA, and parts of southern Canada and northern Mexico. Up to 4 players choose a railroad line, designated by colour, and are assigned a starting city. The object of the game is to link all four cities of your colour. To do this you will lay track according to what you roll on two terrain dice and two track dice. Like the base game of Railways of the world from which Railways Express is derived, you must lay curved and straight track through various types of terrain including plains, water and mountains. Linking to cities will award you re-roll cubes (and possibly cards as well) which will give you strategic options as to which cities you need to link and thus what routes you need to plan.
Game Components:
1 beautiful 25"x36" map
24 Railroad Operations Cards
18 Service Bounty Cards
16 Locomotives in 4 player colours (64 total)
3 sheets (12"x15") of Track Tiles
30 wooden cubes in 4 player colours (120 total)
Fast, easy game play with optional rules for advanced play.
Francis DrakeDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7815 Sail on the adventure of a lifetime! As swashbuckling Elizabethan privateers, players are attempting to emulate the feats of Francis Drake on three voyages to the Caribbean heart of Spain's New World. There they acquire Aztec Gold, Incan Silver and precious jewels. The fabled treasure repositories of Cartagena, Havana, Panama and Veracruz beckon you and are ripe for the picking.
But first these aspiring captains must prepare for their voyages and compete with each other in Plymouth for the limited crew, guns, ships, pinnaces, supplies and trade goods that will be needed. Time is of the essence here, since it is a race to provision their ships and leave Plymouth Harbour first.
Each player then charts a course on the Spanish Main and completes up to 4 missions. Information from "The Informer" as well as the captured Spanish Admiral and Governor will help, as will aid from the Queen, English investors and Drake himself. Who will be the first to raid Panama and Cartagena, or to find the great Treasure Fleets bound for Spain? Careful planning of your missions, the correct acquisitions, astute strategical manoeuvres, setting sail on the first available tide and a touch of Drake's guile will lead to success over your rival captains.
Sekigahara: The Unification of JapanDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7827 The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.
Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harboured deep doubts as to the loyalty of his units, and for good reason. Several Daimyo refused to fight; some even turned sides in the midst of battle.
To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.
Sekigahara is replete with unusual mechanisms:
no dice are used.
Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.
Allegiance is represented by hand size, which fluctuates each turn.
Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.
Game Contents:
Mount Map
119 Wooden pieces
1 and 1/2 sticker sheets
110 Card deck
Rulebook
Two Player Aid Cards
Karesansui - The Rock GardenDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7834 As Initiates Second Grade in the Monkey Fist Feng Shui Monastery, it will be your great honour to tend the Masters' rock gardens.
Each morning, the Grade Ones come to you with the rocks they've gathered and haul away the rocks that you and the other Grade Twos decide you don't need any more. But there aren't enough Grade Ones to go around, so there may be a little competition to get the best selection of rocks.
You may decorate your garden with almost any rocks you wish. There are just a few forbidden combinations that must be avoided. Every afternoon the Feng Shui Masters come by to check your work. You'll get demerits if you create any of the forbidden combinations, but you'll also get demerits for your laziness if you don't add new stones each day.
The Masters' final evaluation will come with no warning. The Second Grade Initiate who has the fewest demerits at that time will advance to Grade Three, but whoever has the most demerits will be kicked down to Grade One.
Contents:
76 Wooden Rocks
40 Demerit cards
6 Rock Garden Boards
6 Rakes
1 Bidding Board
1 Cloth Bag
Rulebook
Wizard's BrewDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7835 Wizards roam the land wielding the four elements in a quest to complete their brew - the elixir of life. Prove that you're the world's greatest alchemist by using powerful spells to control the elements and be the first to acquire the ingredients needed to complete your wizard's brew.
Contents:
1 Game Board
36 Spell Cards
112 Element Cards
6 Cauldrons
20 Landmark Tokens
52 Ingredient Tokens
1 Grab Bag
60 Energy Cubes
1 Special Die
1 Wizard Marker
1 Horse Marker
2 Player Aid Sheets
1 Rulebook
Fortune and Glory: Rise of the Crimson HandDirect link :
http://www.spiritgames.co.uk/single.php?menu=2&sub=n&game=7836 Working in the shadows for centuries, the nefarious Order of the Crimson Hand will stop at nothing to unlock the dark mysteries of the occult! Having infiltrated every level of society, they perform cult rituals to bind Dark Creatures from another world into doing their bidding as they scour the globe for powerful artifacts!
The Rise of the Crimson Hand Expansion adds new card for nearly all of the original Fortune and Glory card decks, new Dangers to face including a new mechanic for 'Deadly' tests, new Crimson Hand Villains to fight - each with a highly detailed figure, City Epic Events that can be triggered throughout the game and are unique to each major city, devious Crimson Hand Acolyte figures - dispatched to race the Heroes for Artifacts, and a powerful new Vile Organization to contend with - The Order of the Crimson Hand! The stakes have never been higher and the Heroes must keep their wits about them if they are to prevent... the Rose of the Crimson Hand.
Contents:
1 Full-Colour Rulebook
8 Crimson Hand Acolyte Figures
3 Unique Villain Figures
1 Vile Organization Record Sheet
1 Tactics/Outpost Chart
1 Major City Epic Event Chart
15 New Danger Cards
3 New Common Item Cards
5 New Gear Cards
5 New Allies Cards
10 New Enemies Cards
5 New Nazi Enemies Cards
12 New Event Cards
5 New City Cards
3 New Artifact Cards
3 New Adventure Cards
3 New Villain Cards
4 New Villain Event Cards
1 New Enemy Reference Card
15 Revised Adventure Cards
1 Die-cut Counter Sheet