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Author Topic: SG: New Board Games at Spirit Games  (Read 1386260 times)
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« Reply #6660 on: 28 March 2019, 23:45:01 »

Star Wars: Legion - Imperial Death Troopers Unit Expansion

"SEND MY GUARD SQUADRON INTO BATTLE!"- DIRECTOR ORSON KRENNICThe elite guards of the Tarkin Initiative, Imperial death trooper candidates are hand selected from the Stormtrooper Corps by Imperial Intelligence. Trained to be ruthless, efficient, and merciless, they are also rumoured to undergo classified medial augmentation procedures.This expansion for STAR WARS: LEGION contains 6 finely sculpted Imperial death trooper miniatures, enough for one special forces unit, along with new unit and upgrade cards to field in battle.Contents:6 Plastic Miniatures1 Unit Card8 Upgrade Cards8 Assorted Tokens1 RulesheetMiniatures supplied unpainted and require assembly.NOT A COMPLETE GAME. STAR WARS: LEGION CORE SET REQUIRED TO PLAY.
Source: Star Wars: Legion - Imperial Death Troopers Unit Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6661 on: 28 March 2019, 23:45:01 »

Star Wars: Legion - Director Orson Krennic Commander Expansion

This expansion for STAR WARS: LEGION contains 1 finely sculpted Director Orson Krennic miniature, enough for one commander unit, along with new unit, upgrade, and command cards to field in battle.CONTENTS1 Plastic Miniature1 Unit Card3 Command Cards3 Upgrade Cards12 Assorted Tokens1 RulesheetNOT A COMPLETE GAME. STAR WARS: LEGION CORE SET REQUIRED TO PLAY
Source: Star Wars: Legion - Director Orson Krennic Commander Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6662 on: 02 April 2019, 13:45:01 »

Heroes of Land Air and Sea: Mercenaries Expansion Pack #1


Source: Heroes of Land Air and Sea: Mercenaries Expansion Pack #1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6663 on: 02 April 2019, 13:45:01 »

Heroes of Land Air and Sea: Card Sleeve Pack

Includes 170 Card Sleeves:45 Clear Sleeves45 Tactic Card Sleeves10 Solo Enemy Sleeves70 Spell Card Sleeves
Source: Heroes of Land Air and Sea: Card Sleeve Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6664 on: 02 April 2019, 13:45:01 »

Heroes of Land Air and Sea: Order and Chaos


Source: Heroes of Land Air and Sea: Order and Chaos
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6665 on: 02 April 2019, 13:45:01 »

Heroes of Land Air and Sea


Source: Heroes of Land Air and Sea
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6666 on: 02 April 2019, 20:45:02 »

Waterdeep: Dungeon of the Mad Mage Board Game

Plagues by dreams of madness, journey to Undermountain and join in the adventure of a lifetime!In the Waterdeep Dungeon of the Mad Mage board game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must delve into the depths of Undermountain, where you will contend with strange and dangerous creatures, avoid devious traps, and discover treasure.Are you ready for adventure?The Waterdeep Dungeon of the Mad Mage board game features classic dungeon crawling action and heroically fun quests designed for a single player or a cooperative group of 2 to 5 players. Each quest can be played in an hour or less.Game Components:40 illustrated, interlocking dungeon tiles43 plastic unpainted heroes and monsters, including the large dead tyrantRulebookAdventure book228 cards380 markers and tokens20-sided die
Source: Waterdeep: Dungeon of the Mad Mage Board Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6667 on: 02 April 2019, 20:45:02 »

Call to Adventure

Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. Play competitively, solo, or co-op! This set includes everything you need to play:45 Character Cards92 Story Cards44 Hero and Anti-hero Cards4 Player Mats24 Custom Acrylic Runes40 Experience Tokens11 Adversary QuestsRulebookCraft Your HeroYour hero's story begins with your Origin, Motivation, and Destiny cards. Over the course of the game, you will add cards to your story as you acquire Traits, gain Allies, and overcome Challenges.Choose Your PathTo upgrade your hero and earn Destiny points, you must face Challenges. Every Challenge has two possible paths. Choose your path, then cast the runes to see if you succeed. You can also add Dark runes to your attempt, but beware of Corruption!Claim Your Destiny!Play Hero and Anti-Hero cards to improve your odds or hinder opponents. Face evil Adversaries. In the end, the hero with the highest Destiny score is the winner but every player has the chance to create a character and tell an epic story!
Source: Call to Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6668 on: 02 April 2019, 20:45:02 »

Underwater Cities

As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.Players direct the founding of their own underwater nations. They collect resources to build cities a transportation network, and the facilities necessary to support the life under the sea.Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card. At times, the action may be so important that the player will choose it even with a non-matching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.Components:main game board4 double-sided player boards4 player info cards4 final scoring cards4 Personal Assistant cardsEra I deck: 66 cardsEra II deck: 57 cardsEra III deck:57 cards10 three-credit Special cards25 one-and-two-credit Special cards8 government contract cards3 action tiles in 4 colours16 metropolis tiles (11 blue, 5 brown)credit tokens in various denominations(1 credit x 20, 5 credits x 10 10 credits x 5)kelp tokens in various denominations(1 kelp x 19, 3 kelp x 8)steelplast tokens in various denominations(1 steelplast x 19, 3 steelplast x 8)science tokens in various denominations(1 science x 15, 3 science x 6)biomatter tokens to various denominations(1 biomatter x 12, 3 biomatter x 5)46 double-sided tunnel tiles1 action-cloning tile4 multiplier tiles37 farm tokens37 destination plant tokens37 laboratory tokens17 non-symbiotic city domes13 symbiotic city domes1 era marker3 markers in each of 4 player colours
Source: Underwater Cities
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6669 on: 02 April 2019, 20:45:02 »

Summoner's Isle

In Summoner's Isle you are an unproven Adept, competing in a rite of passage to prove that you have full command over your creatures. To do so you must apply careful strategy, prove yourself in combat and most importantly, demonstrate your ability to absorb large quantities of spirit energy. Only once you have achieved all three will you graduate to the mainland to take your place among the exalted ranks of the Summoners.Contents:1 Game Board52 Creatures9 Tokens4 Reference Cards4 Six-sided Die
Source: Summoner's Isle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6670 on: 02 April 2019, 20:45:02 »

Heroes of Land Air and Sea: Mercenaries Expansion Pack #2

This Expansion Contains:2 MiniaturesMechmaster Cyd, the HarvesterBaaledor, the Demon Lord2 Mercenary Cards1 Rule Card
Source: Heroes of Land Air and Sea: Mercenaries Expansion Pack #2
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6671 on: 03 April 2019, 03:45:02 »

Heroes of Land Air and Sea: Mercenaries Expansion Pack #1

This Expansion Contains:4 MiniaturesGamelyn, The WarlordJowls, the MinotaurGnocke, the Hill GiantBetula, the Treant4 Mercenary Cards1 Rule Card
Source: Heroes of Land Air and Sea: Mercenaries Expansion Pack #1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6672 on: 03 April 2019, 03:45:02 »

Magnificent Flying Machines

This game takes inspiration from the great air races of 1908 to1913 in the pioneering era of air travel. These races galvanized interest across the world, attracted participants from many counties, lured not just by thoughts of fame and adventure but also by generous prizes provided by newspapers and other sponsors. Air travel was risky and unreliable. Often only a handful of the entrants would make it to the finish line. Will one of your pilots manage to face up to the challenge? But watch out: even in this era of gentlemanly behaviour there are cads and bounders who will cheat to win.In Magnificent Flying Machines the winner is the person who ends the game with the most victory points. These can be earned in various ways including being the first to land successfully on a certain terrain tile, landing on the middle airfield, transporting cargo or passengers or performing trick manoeuvres. Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory. The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using.Contents:DashboardsCounters and Markers for 6 Flying Machines18 Pilot Cards24 Special Equipment Card64 Trick and Boost Cards8 Weather Change Cards200+ Counters10 Six-sided Dice15 Terrain Tiles20 Weather Tiles6 Player Summary Tiles
Source: Magnificent Flying Machines
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6673 on: 03 April 2019, 03:45:02 »

Waterdeep: Dungeon of the Mad Mage Board Game Premium Edition

Plagues by dreams of madness, journey to Undermountain and join in the adventure of a lifetime!In the Waterdeep Dungeon of the Mad Mage board game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must delve into the depths of Undermountain, where you will contend with strange and dangerous creatures, avoid devious traps, and discover treasure.Are you ready for adventure?The Waterdeep Dungeon of the Mad Mage board game features classic dungeon crawling action and heroically fun quests designed for a single player or a cooperative group of 2 to 5 players. Each quest can be played in an hour or less.Game Components:40 illustrated, interlocking dungeon tiles43 plastic pre-painted heroes and monsters, including the large dead tyrantRulebookAdventure book228 cards380 markers and tokens20-sided die
Source: Waterdeep: Dungeon of the Mad Mage Board Game Premium Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #6674 on: 03 April 2019, 17:45:02 »

Heroes of Land Air and Sea: Order and Chaos

Heroes of Land, Air & Sea: Order & Chaos expands on the epic tale of Aughmoore's many conflicts, introducing 4 new Factions: Lionkin, Undead, Lizardfolk, and Goblins.As players reach milestones through building, recruiting, or war, they gain access to many advantages and Victory Points. Achieving one of four "X-Objectives" will end the game: eXplore, eXpand, eXploit, or eXterminate.This Expansion Contains:4 Capital City Boards80 Miniatures12 Hero Cards1 Underworld Card6 Soul Tokens32 Punchboard Constructs12 Wooden Faction Tokens1 Expansion Game Board14 Tactic Cards6 Wooden Resource Tokens2 Plastic Stands1 Rulebook
Source: Heroes of Land Air and Sea: Order and Chaos
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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