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Author Topic: SG: New Board Games at Spirit Games  (Read 830348 times)
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« Reply #7455 on: 24 March 2020, 18:45:03 »

Shadows of Kilforth: Pimp My Shadows

Pimp My Shadows is a set of pimped out components for Shadows of Kilforth: A Fantasy Quest Game which includes:4 reference guides1 bigger velvet bag12 more dice - 6 white, 6 black4 ancient standees plus 4 plastic stands16 race art standees, 8 of each gender plus 16 plastic stands26 larger (tarot-sized 120mm x 70mm) location cards
Source: Shadows of Kilforth: Pimp My Shadows
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7456 on: 24 March 2020, 18:45:03 »

Shadows of Kilforth: A Fantasy Quest Game

Far along the Eastern Frontiers of Kilforth, the malignant gloom has returned. The Ancients lurk in the shadows, conducting their terrible affairs once more. New, terrifying and pernicious creatures emerge from beyond the veil. But as new threats rise, new heroes gather their arms and their wits to meet them. From the frail safety of the ancient Shrine of Moneshoba, a small band of heroes ventures forth. Time is fleeting, the enemy numberless, and the Ancients voracious. Through the descending gloom, against all odds, the heroes must prove themselves worthy, lest their sagas fade into legendFrom the award-winning team behind Gloom of Kilforth: A Fantasy Quest Game - the sell-out game from Tabletop Gaming Magazine's Top Ten Games of the Year - and 1066, Tears to Many Mothers - the beautiful historical card game, nominated for a Golden Geek Award and an Origins Award and winner of a 2018 Best Art Award - Shadows of Kilforth: A Fantasy Quest Game is the ultimate RPG adventure experience in a dark world of Gothic high fantasy.In Shadows of Kilforth 1-4 heroes must work cooperatively, or race against each other, to brave the perils of the gorgeous eastern wilderness of Kilforth. Explore ancient ruins, solve mysterious quests and survive terrible monsters. Unimaginable treasures and untold riches reward the bold, and horrific fates await the foolhardy.This box contains:1 Rulebook81 Encounter cards75 Reward cards26 Location cards25 Night cards24 Saga cards (3 for each saga)24 Plot cards8 Race cards8 Class cards4 Ancient cards4 Ancient Abilities cards32 Skill cards (8 each of 4 types)60 wooden Gold tokens32 wooden Action Point tokens32 wooden Health Point tokens24 wooden Obstacle tokens16 wooden Fate tokens4 wooden Hidden tokens42 Loot tokens25 Night Location tokens25 Reward Location tokens16 Enemy/Claim tokens (4 for each hero)4 Choose Sides tokens1 First Hero marker (+1 spare)8 Hero standees6 Six-sided dice1 Loot bag40 Dividers
Source: Shadows of Kilforth: A Fantasy Quest Game
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7457 on: 24 March 2020, 18:45:03 »

The Hunted: Twilight of the U-Boats 1943-45

The Hunted12 German U-Boat types represented12 Patrol Assignments including anti-invasion patrol300 named shipping targets, including 20 Capital shipsSpecial missions for Abwehr Agent Delivery, Supply Delivery, Replenish, and MinelayingCombat encounters with individual ships, ships with escort, convoys, enemy submarines, and aircraftDaytime and Night Engagement including Wolfpack patrolsU-Boat Damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, flak gun(s), deck gun, batteries, radioCrew Advancement, Commander Promotion including decorations up to The Knight's Cross and new awards including the Wound Badge, U-Boat Front Clasp, German Cross in Gold, and U-Boat War BadgeMulti-player and Tournament Rule options (including Wolfpack Tournament)Manoeuvres, Patrol Abort, Variable Escort Quality, Resupply at Sea, Gibraltar Passage, Reassignment to Newer U-Boat, Torpedo Duds, BOLD decoys, "Alberich" Anti-sonar coating, Schnorkel, NAXOS radar detector, Random Historical Events, and much more!The SituationThe Hunted is a solitaire tactical level game placing you in command of a German U-Boat during WWII. This is the long-anticipated companion game to the award-winning, multiple-print edition release The Hunters, and picks up the action where The Hunters left off. You command one of many U-Boat models available starting in 1943 and look to successfully complete U-boat operations until the end of the war. Fans of The Hunters will enjoy having the capability to easily combine both games to span all of WWII and experience the career of a U-boat commander from 1939 until 1945.While your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to "go the distance" and survive the entire war. The second half of the war has not been sugar coated; the brutal aspects facing U-boat commanders in the final phases of the war make surviving your attack difficult at best. True to history, your challenge is to achieve what only a few could achieve - to make it to the conclusion, as happened historically.As U-Boat commander, you will be confronting may decisions during your patrol. To begin with, eleven German U-Boat models are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-boat campaign are represented; missions become increasingly more difficult as your adversary makes advances in anti-submarine warfare.Conducting patrols are the heart of the system as you will Be resolving encounters against individual ships, convoys, enemy submarines, and aircraft. Situations you face and Decision you make suddenly come in quick succession:The GameThe major German U-Boat models, twelve in all, are represented and accurately profiled for the patrols you will undertake during the latter stages of the war:Patrol Assignments include:ArcticAtlanticAustraliaBrazilian CoastBritish IslesCaribbeanIndian OceanInvasion (Atlantic)MediterraneanNorth AmericaNorwayWest African CoastThe game delivers a historical narrative as 300+ ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, and American ships.German technological advances abound in the second half of the war. Decoys, Schnorkels, homing torpedoes, FaT ladder search pattern torpedoes, and the Type XXI "Electroboot" have all given hope to the U-Boat crews. But balanced against these are Allied ASW advances - Hedgehog, Squid, Fido, and an ever-increasing air presence.You were The Hunter, but now you are The Hunted. Can you bring your boat home in an environment where every decision may be your last?Contents:Two full-colour counter sheets (174 x 1/2-inch counters and 48 x 1/4-inch wide counters)One Rules Booklet with Designer's NotesFive Player Aid Cards, 2-sidedOne Patrol Log Sheet pad, 2-sidedSeven U-boat Display Mats, 2-sidedThree Patrol mapsEight Kommandant cardsOne U-Boat Combat MatThree 6-sided, one 20-sided, and two 10-sided dice
Source: The Hunted: Twilight of the U-Boats 1943-45
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7458 on: 24 March 2020, 18:45:03 »

The Hunters: German U-Boats at War, 1939-43 Third Printing

The Hunters8 German U-Boat types represented, featuring 9 Patrol Assignments and 500+ named historical shipping targetsCombat encounters with individual ships, ships with escort, convoys, and aircraftDaytime and Night Engagement includng Wolfpack PatrolsCrew Advancement and Commander Promotion including special decoration up to Knight's CrossMulti-player and Tournament Rule options (including Wolfpack Tournament)U-Boat Damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, flak gun(s), deck gun, batteries, radioEvasive Manoeuvres including exceeding Test Depth, Variable Escort Quality, Special Missions, Resupply at Sea, Gibraltar Passage, Refit, Patrol Abort, Reassignment to Newer U-Boat, Torpedo Duds, Random "Historical" Events, and much, much more!The Situation"Hostilities with England effective immediately."OKM's urgent, encoded message sent to all Kriegsmarine ships, U-Boats, and shore stations on September 3rd, 1939, in response to Great Britain and France declaring a state of war against Germany:During the initial stage of the Battle of the Atlantic the German U-Boats would experience great success in destroying Allied shipping, Wolfpacks - groups of submarines swarming over targets - proved to be a lethal force and would carry a positive strategic impact for the Germans. The Allies would soon find themselves scrambling and suffering horrific losses at sea at the hands of these silent hunters.In early 1943, the Allies would not only stem the tide, but turn it in dramatic fashion, thanks to counter measures taken which included convoy tactics, high frequency direction finding ("huff-duff"), radar, active sonar and more. Suddenly, the U-Boat fleet was being decimated, as the Hunter became the Hunted and the Allies gained air superiority above the seas. German U-Boat losses alone tell the story. Through 1941, only 66 U-Boats were lost. During 1942, another 96 U-Boats would be lost. And then, in 1943, no less than 237 U-Boats were sunk or scuttled at sea.The time is 1256 hours, 3 September 1939You are now the Hunter - but also the Hunted. Will you successfully carry out your patrols, advance your crew status, and ultimately be promoted and retire following a successful tour of duty? Or, like so many amongst you, will your final fate rest inside the Iron Coffin?The GameThe Hunters, German U-Boats at War, 1939-43 is a solitaire, tactical level game placing you in command of a German U-Boat during WWII. Your mission is to destroy as much Allied shipping and as many Capital ships as possible, while advancing your crew quality and increasing your commander rank culminating in special decoration - all while attempting to make it home amidst diminishing odds of survival as the war progresses. The Hunters is purposely designed to deliver a brisk yet intensive gaming experience. Those familiar with the venerable 1981 Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-Boat War: All major U-Boat models are accounted for with every level of detail including period of service, armaments, crew make-up damage capacity, and more. Conducting patrols is the heart of the system as you resolve encounters against individual ships, convoys, or even enemy aircraft. Situations you face and decisions you make suddenly come in quick succession:How will you engage a convoy once spotted?Do you close the initial target range at increased risk of detection for a more lethal attack?If Your engagement is at night, will you conduct a surface attack?Will you try to follow a convoy or ship to engage in additional rounds of combat?What evasive manoeuvres do you undertake?Every decision you make during the German U-Boat War determines if you and your crew come home as heroes, failures - or not at all.Contents:One 1/2 inch full colour, 2-sided counter sheet (140 counters)Rules booklet with Designer NotesFour Player Aid Cards, 2-sidedU-Boat Patrol Log SheetFour U-Boat Display Mats, 2-sidedU-Boat Combat MatThree 6-sided and two 10-sided diceOne d20 dieEight Kommandant cards (new for 3rd Printing).Two Patrol maps (new for 3rd Printing)
Source: The Hunters: German U-Boats at War, 1939-43 Third Printing
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7459 on: 07 April 2020, 23:45:03 »

Freedom! Solo Mode Expansion

This solo mode expansion for the board game Freedom! allows you to play a single player game, as the Empire. It contains a rulesheet and 10 game cards (poker size). The city defenders are run by an AI system which is simple and easy to use.This is not a stand-alone product: you need a copy of Freedom! to use this expansion.
Source: Freedom! Solo Mode Expansion
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« Reply #7460 on: 07 April 2020, 23:45:03 »

Freedom!

Conquer an impregnable fortress or save an indefensible city!Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Feedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This universal contest is presented through a dramatic histoery of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829).The battle takes place on two maps: one showing the city itself and the forces involved in the siege, and one showing the surrounding areas, highlighting the support that each of them provides to both players.Freedom! features asymmetrical play. The goal of the invading forces is to get inside the city before the end of the game, or to force the citizens to abandon the cause by dropping their morale to zero. The defenders, on the other hand, try to withstand the siege and protect the city long enough for the invaders to abandon their attempt either by deciding to leave on their own or by having their morale dropped to zero. The actions of the players are driven by the cards in their hands, which highlight actual events and personalities of that time, while the combat is dice-driven to allow for quick and exciting gameplay.Freedom! features:asymmetric gameplay, focused on war, logistics and politicsunique historical themetense and replayable, card-driven game mechanicsbeautiful art and graphic design
Source: Freedom!
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« Reply #7461 on: 17 April 2020, 21:45:02 »

Unlock! Epic Adventures


Source: Unlock! Epic Adventures
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« Reply #7462 on: 18 April 2020, 11:45:03 »

Unlock! Epic Adventures

A cooperative card game inspired by escape roomsReal life escape rooms challenge you to literally escape a room within 60 minutes. With UNLOCK!  experience the thrills of escape rooms without setting a foot outside.Three hair-raising adventures!The Seventh ScreeningGrab your popcorn! Tonight, the horror movie "The Werewolf's Final Night" premiers. Will you get through unharmed?The Dragon's Seven TestsThe Gold Dragons temple welcomes every seven years new disciples. Be worthy of Master Li's teachings.Mission #07EAGLE, the secret organization has been infiltrated. Agents, it's up to you to identify the mole!Search the rooms!Combine objects!Solve puzzles!
Source: Unlock! Epic Adventures
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7463 on: 18 April 2020, 11:45:03 »

Cairn

Spring is reborn, the Earth is bubbling with power, and the shaman contemplates the stones that stand among the trees. The hour has come...Choose one of three actions, which changes the action.Construct magical megaliths.Use their power to win the game!Contents:1 gameboard10 shaman miniatures: 5 forest shamans, 5 sea shamans3 action tiles1 transformation tile14 megaliths2 score tokens: 1 forest, 1 sea
Source: Cairn
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7464 on: 18 April 2020, 18:45:03 »

Through the Ages: A New Story of Civilization New Leaders and Wonders

New LeadersFrom the glory of Cleopatra to the triumph of Nelson Mandela, 24 new leaders are ready to inspire your civilization.New WondersStart work on the Silk Road and enjoy benefits before it's even complete! Build the Red Cross with food and invite all the other civilizations to help! The new wonders will add new strategies to your game.Play with all new leaders and wonders, or make a random mix of new and old. Unique setup for every game with new opportunities and a huge variety of combinations.And New Military Cards!Explore new ways to interact with your opponents. Kidnap their leader, declare a hybrid war, or compete to be the most harmonic society.Components:24 new leader cards16 new wonder cards19 new military cards6 additional action cards20 rebalanced cards1 leader board21 leader proxy cards1 wonder board15 wonder proxy cards16 plastic cubes in 4 colours1 starting player marker1 rulebook
Source: Through the Ages: A New Story of Civilization New Leaders and Wonders
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7465 on: 18 April 2020, 18:45:04 »

Sheriff of Nottingham 2nd Edition

The most successful merchants in Nottingham offer the most exclusive goods, but the ever-watchful Sheriff maintains the checkpoint against such "Contraband." The Merchants smuggle and the Seriff searches, but who will get through and who will get caught?In Sheriff of Nottingham, players are wily Merchants bribing and bluffing their way into the city walls. Each round, a new player is the Sheriff, searching for Contraband, paying Penalties for searching honest Merchants, while Merchants caught smuggling pay a fine. This 2nd Editioin includes rules for a 6th player, the Sheriff's Deputies, and the Black Market, for high risk/high reward plays.Components:204 Goods  cards144 Legal Goods60 Contraband Goods12 Royal Goods cards6 Deputy cards6 Black Market cards133 Gold coins1 Sheriff standee2 Deputy standees1 Booty tile6 Merchant Stands6 Merchant Bags1 Rulebook
Source: Sheriff of Nottingham 2nd Edition
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« Reply #7466 on: 20 April 2020, 19:45:02 »

Everdell: Bellfaire

The King is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all!A new basic event and anew set of special events.Awards for the best city in 7 different areas of excellence!Trade goods at the marketThe Market is a dynamic worker placement location with shifting options.New Event Cards provide well-rounded goals for your city.Garland Awards are shared endgame goals with 1st and 2nd prizes.Components:1 Bellfaire board7 garland award tiles6 player boards15 player power cards4 forest cards6 cardinals6 toads2 frog ambassadors1 flower festival tile1 market board4 market tokens1 rugwort token8 axolotl tokens9 special event cards1 rulebookThis is and expansion! Bellfaire requires the Everdell base game to play!Bellfaire adds components and rules for 5-6 players, and plenty of new fun for all player counts!
Source: Everdell: Bellfaire
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7467 on: 20 April 2020, 19:45:02 »

Everdell: Spirecrest

Far beyond the comfortable borders of the Everdell Valley, deep into mysterious and uncharted lands, adventure is waiting to be discovered.Journey onward!Brave the weather!Plot your expedition......at game's end set off on you expedition!Weather cards impose challenging limitations to overcome.Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities!Big Critters are unique workers with interesting and helpful abilities, and who also serve as trusty mounts!Components:33 discovery cards12 weather cards1 mountain board30 map tiles6 foxes1 frog ambassador15 rabbit travellers6 saddles5 Big Critters12 3-point tokens1 rulebookThis is an expansion! Spirecrest requires the Everdell base game to play!
Source: Everdell: Spirecrest
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7468 on: 20 April 2020, 19:45:02 »

Star Wars: Legion - AAT Trade Federation Battle Tank Unit Expansion

"SQUAD ONE, PREPARE TO CHARGE!"- LOK DURDThe AAT Trade Federation battle tank is a hard-hitting vehicle favoured by Separatist commanders like Lok Durd. While its droid operators require precise commands to be used to full effect, its primary MX-8 artillery laser cannons can blast out barrages that target multiple enemies or hammer the same foe with twice the firepower, and its anti-personnel armament can whittle down even squads as heavily armoured as Clone Troopers.This expansion for STAR WARS LEGION contains 1 finely sculpted AAT Trade Federation Battle Tank miniature, enough for one heavy unit, along with new unit and upgrade cards to field in battle.Contents:1 Plastic Miniature1 Unit Card8 Upgrade Cards12 Assorted Tokens1 RulesheetMiniatures supplied unpainted and require assembly.NOT A COMPLETE GAME. STAR WARS: LEGION CORE SET REQUIRED TO PLAY.
Source: Star Wars: Legion - AAT Trade Federation Battle Tank Unit Expansion
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #7469 on: 20 April 2020, 19:45:02 »

Clank! Insert

Board Game Organiser. Includes space for Sunken Treasures, The Mummy's Curse, Gold and Silk and Aquisitions Incorporated expansions.
Source: Clank! Insert
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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